Fixed a lot of code formatting issues, including switch case statements being indented, some curly braces not being left hanging, if and for statements not being surrounded by newlines, some double spaces, and more.
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/state/help.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "common/stream.h"
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namespace Nancy {
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namespace State {
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void Help::process() {
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switch (_state) {
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case kInit:
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init();
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// fall through
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case kBegin:
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begin();
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// fall through
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case kRun:
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run();
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break;
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case kWaitForSound:
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waitForSound();
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break;
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}
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}
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void Help::init() {
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Common::SeekableReadStream *chunk = _engine->getBootChunkStream("HELP");
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chunk->seek(0);
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char buf[10];
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chunk->read(buf, 10);
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_image.init(buf);
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chunk->skip(20);
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_hotspot.left = chunk->readUint16LE();
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_hotspot.top = chunk->readUint16LE();
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_hotspot.right = chunk->readUint16LE();
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_hotspot.bottom = chunk->readUint16LE();
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chunk = _engine->getBootChunkStream("MSND");
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chunk->seek(0);
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_sound.read(*chunk, SoundDescription::kMenu);
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_state = kBegin;
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}
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void Help::begin() {
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_engine->sound->loadSound(_sound);
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_engine->sound->playSound(_sound);
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_image.registerGraphics();
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_image.setVisible(true);
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_engine->cursorManager->setCursorType(CursorManager::kNormalArrow);
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_previousState = _engine->getPreviousGameState();
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_state = kRun;
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}
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void Help::run() {
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NancyInput input = _engine->input->getInput();
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if (_hotspot.contains(input.mousePos) && input.input & NancyInput::kLeftMouseButtonUp) {
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_engine->sound->playSound(0x18); // Hardcoded by original engine
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_state = kWaitForSound;
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}
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}
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void Help::waitForSound() {
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if (!_engine->sound->isSoundPlaying(18)) {
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_engine->setGameState((NancyEngine::GameState)_previousState);
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_engine->sound->stopSound(_sound);
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_state = kBegin;
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}
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}
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} // End of namespace State
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} // End of namespace Nancy
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