scummvm/engines/sword25/kernel/kernel_script.cpp
Eugene Sandulenko 11b485122c SWORD25: get rid of custom md5.cpp and Windows-specific debug stuff
All version ID generation is useless for ScummVM as we have our own clear
versions. Thus removing all of that.

svn-id: r53191
2010-10-12 22:14:14 +00:00

791 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/filesystemutil.h"
#include "sword25/kernel/window.h"
#include "sword25/kernel/resmanager.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/kernel/wincodegenerator.h"
#include "sword25/kernel/debug/debugtools.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
// -----------------------------------------------------------------------------
static int DisconnectService(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushboolean(L, pKernel->DisconnectService(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int GetActiveServiceIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetActiveServiceIdentifier(luaL_checkstring(L,1)).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetSuperclassCount(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetSuperclassCount());
return 1;
}
// -----------------------------------------------------------------------------
static int GetSuperclassIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetSuperclassIdentifier(static_cast<unsigned int>(luaL_checknumber(L,1))).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetServiceCount(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetServiceCount(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int GetServiceIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1), static_cast<unsigned int>(luaL_checknumber(L, 2))).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetMilliTicks(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetMilliTicks());
return 1;
}
// -----------------------------------------------------------------------------
static int GetTimer(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, static_cast<lua_Number>(pKernel->GetMicroTicks()) / 1000000.0);
return 1;
}
// -----------------------------------------------------------------------------
static int StartService(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushbooleancpp(L, pKernel->NewService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
return 1;
}
// -----------------------------------------------------------------------------
static int Sleep(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
pKernel->Sleep(static_cast<unsigned int>(luaL_checknumber(L, 1) * 1000));
return 0;
}
// -----------------------------------------------------------------------------
static int Crash(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
pKernel->Crash();
return 0;
}
// -----------------------------------------------------------------------------
static int ExecuteFile(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ScriptEngine * pSE = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pSE);
lua_pushbooleancpp(L, pSE->ExecuteFile(luaL_checkstring(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int GetUserdataDirectory(lua_State * L)
{
lua_pushstring(L, BS_FileSystemUtil::GetInstance().GetUserdataDirectory().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetPathSeparator(lua_State * L)
{
lua_pushstring(L, BS_FileSystemUtil::GetInstance().GetPathSeparator().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int FileExists(lua_State * L)
{
lua_pushbooleancpp(L, BS_FileSystemUtil::GetInstance().FileExists(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int CreateDirectory(lua_State * L)
{
lua_pushbooleancpp(L, BS_FileSystemUtil::GetInstance().CreateDirectory(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int GetWinCode(lua_State * L)
{
lua_pushstring(L, "ScummVM");
return 1;
}
// -----------------------------------------------------------------------------
static int GetSubversionRevision(lua_State * L)
{
// ScummVM is 1337
lua_pushnumber(L, 1337);
return 1;
}
// -----------------------------------------------------------------------------
static int GetUsedMemory(lua_State * L)
{
lua_pushnumber(L, BS_Kernel::GetInstance()->GetUsedMemory());
return 1;
}
// -----------------------------------------------------------------------------
static const char * KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] =
{
"DisconnectService", DisconnectService,
"GetActiveServiceIdentifier", GetActiveServiceIdentifier,
"GetSuperclassCount", GetSuperclassCount,
"GetSuperclassIdentifier", GetSuperclassIdentifier,
"GetServiceCount", GetServiceCount,
"GetServiceIdentifier", GetServiceIdentifier,
"GetMilliTicks", GetMilliTicks,
"GetTimer", GetTimer,
"StartService", StartService,
"Sleep", Sleep,
"Crash", Crash,
"ExecuteFile", ExecuteFile,
"GetUserdataDirectory", GetUserdataDirectory,
"GetPathSeparator", GetPathSeparator,
"FileExists", FileExists,
"CreateDirectory", CreateDirectory,
"GetWinCode", GetWinCode,
"GetSubversionRevision", GetSubversionRevision,
"GetUsedMemory", GetUsedMemory,
0, 0,
};
// -----------------------------------------------------------------------------
static int IsVisible(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->IsVisible());
return 1;
}
// -----------------------------------------------------------------------------
static int SetVisible(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetVisible(lua_tobooleancpp(L, 1));
return 0;
}
// -----------------------------------------------------------------------------
static int GetX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetX());
return 1;
}
// -----------------------------------------------------------------------------
static int GetY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetY());
return 1;
}
// -----------------------------------------------------------------------------
static int SetX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetX(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int SetY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetY(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int GetClientX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetClientX());
return 1;
}
// -----------------------------------------------------------------------------
static int GetClientY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetClientY());
return 1;
}
// -----------------------------------------------------------------------------
static int GetWidth(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetWidth());
return 1;
}
// -----------------------------------------------------------------------------
static int GetHeight(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetHeight());
return 1;
}
// -----------------------------------------------------------------------------
static int SetWidth(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetWidth(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int SetHeight(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetHeight(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int GetTitle(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushstring(L, pWindow->GetTitle().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int SetTitle(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetTitle(luaL_checkstring(L, 1));
return 0;
}
// -----------------------------------------------------------------------------
static int ProcessMessages(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->ProcessMessages());
return 1;
}
// -----------------------------------------------------------------------------
static int CloseWanted(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->CloseWanted());
return 1;
}
// -----------------------------------------------------------------------------
static int WaitForFocus(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->WaitForFocus());
return 1;
}
// -----------------------------------------------------------------------------
static int HasFocus(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->HasFocus());
return 1;
}
// -----------------------------------------------------------------------------
static const char * WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] =
{
"IsVisible", IsVisible,
"SetVisible", SetVisible,
"GetX", GetX,
"SetX", SetX,
"GetY", GetY,
"SetY", SetY,
"GetClientX", GetClientX,
"GetClientY", GetClientY,
"GetWidth", GetWidth,
"GetHeight", GetHeight,
"SetWidth", SetWidth,
"SetHeight", SetHeight,
"GetTitle", GetTitle,
"SetTitle", SetTitle,
"ProcessMessages", ProcessMessages,
"CloseWanted", CloseWanted,
"WaitForFocus", WaitForFocus,
"HasFocus", HasFocus,
0, 0,
};
// -----------------------------------------------------------------------------
static int PrecacheResource(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int ForcePrecacheResource(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1), true));
return 1;
}
// -----------------------------------------------------------------------------
static int GetMaxMemoryUsage(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushnumber(L, pResource->GetMaxMemoryUsage());
return 1;
}
// -----------------------------------------------------------------------------
static int SetMaxMemoryUsage(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->SetMaxMemoryUsage(static_cast<unsigned int>(lua_tonumber(L, 1)));
return 0;
}
// -----------------------------------------------------------------------------
static int EmptyCache(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->EmptyCache();
return 0;
}
// -----------------------------------------------------------------------------
static int IsLogCacheMiss(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->IsLogCacheMiss());
return 1;
}
// -----------------------------------------------------------------------------
static int SetLogCacheMiss(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->SetLogCacheMiss(lua_tobooleancpp(L, 1));
return 0;
}
// -----------------------------------------------------------------------------
static int DumpLockedResources(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->DumpLockedResources();
return 0;
}
// -----------------------------------------------------------------------------
static const char * RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] =
{
"PrecacheResource", PrecacheResource,
"ForcePrecacheResource", ForcePrecacheResource,
"GetMaxMemoryUsage", GetMaxMemoryUsage,
"SetMaxMemoryUsage", SetMaxMemoryUsage,
"EmptyCache", EmptyCache,
"IsLogCacheMiss", IsLogCacheMiss,
"SetLogCacheMiss", SetLogCacheMiss,
"DumpLockedResources", DumpLockedResources,
0, 0,
};
// -----------------------------------------------------------------------------
static int ReloadSlots(lua_State * L)
{
BS_PersistenceService::GetInstance().ReloadSlots();
lua_pushnil(L);
return 1;
}
// -----------------------------------------------------------------------------
static int GetSlotCount(lua_State * L)
{
lua_pushnumber(L, BS_PersistenceService::GetInstance().GetSlotCount());
return 1;
}
// -----------------------------------------------------------------------------
static int IsSlotOccupied(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSlotOccupied(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameDirectory(lua_State * L)
{
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameDirectory().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int IsSavegameCompatible(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSavegameCompatible(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameDescription(lua_State * L)
{
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameDescription(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameFilename(lua_State * L)
{
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameFilename(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int LoadGame(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().LoadGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int SaveGame(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().SaveGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}
// -----------------------------------------------------------------------------
static const char * PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] =
{
"ReloadSlots", ReloadSlots,
"GetSlotCount", GetSlotCount,
"IsSlotOccupied", IsSlotOccupied,
"GetSavegameDirectory", GetSavegameDirectory,
"IsSavegameCompatible", IsSavegameCompatible,
"GetSavegameDescription", GetSavegameDescription,
"GetSavegameFilename", GetSavegameFilename,
"LoadGame", LoadGame,
"SaveGame", SaveGame,
0, 0,
};
// -----------------------------------------------------------------------------
bool BS_Kernel::_RegisterScriptBindings()
{
BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(GetService("script"));
BS_ASSERT(pScript);
lua_State * L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
if (!BS_LuaBindhelper::AddFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
if (!BS_LuaBindhelper::AddFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
if (!BS_LuaBindhelper::AddFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
if (!BS_LuaBindhelper::AddFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
return true;
}