scummvm/devtools/create_project/visualstudio.h
Littleboy 11b907ebf4 CREATE_PROJECT: Update revision number support (fixes bug #3280881)
Replace existing environment variable based revision number support by a file-based method
 - Generate a special header file in the build output folder with the current revision number
 - Include the new header file from internal_version.h when a specific define is set
 - Update create_project to define SCUMMVM_INTERNAL_REVISION as needed and add the build output folder to the include path
 - Remove support for git-svn clones in the revision script (not useful anymore after the switch to git)
2011-04-24 16:59:46 -04:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOOLS_CREATE_PROJECT_VISUALSTUDIO_H
#define TOOLS_CREATE_PROJECT_VISUALSTUDIO_H
#include "msvc.h"
namespace CreateProjectTool {
class VisualStudioProvider : public MSVCProvider {
public:
VisualStudioProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
protected:
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList);
void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
void writeReferences(std::ofstream &output);
void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents);
void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis);
const char *getProjectExtension();
const char *getPropertiesExtension();
int getVisualStudioVersion();
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_VISUALSTUDIO_H