96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if defined(ANDROIDSDL)
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#include "backends/events/androidsdl/androidsdl-events.h"
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#include "backends/platform/androidsdl/androidsdl-sdl.h"
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bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
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if (ev.button.button == SDL_BUTTON_LEFT)
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event.type = Common::EVENT_LBUTTONDOWN;
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else if (ev.button.button == SDL_BUTTON_RIGHT)
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event.type = Common::EVENT_RBUTTONDOWN;
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#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
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else if (ev.button.button == SDL_BUTTON_WHEELUP)
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event.type = Common::EVENT_WHEELUP;
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else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
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event.type = Common::EVENT_WHEELDOWN;
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#endif
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#if defined(SDL_BUTTON_MIDDLE)
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else if (ev.button.button == SDL_BUTTON_MIDDLE) {
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event.type = Common::EVENT_MBUTTONDOWN;
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const bool show_onscreen = g_system->getFeatureState(OSystem::kFeatureOnScreenControl);
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g_system->setFeatureState(OSystem::kFeatureOnScreenControl, !show_onscreen);
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}
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#endif
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else
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return false;
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processMouseEvent(event, ev.button.x, ev.button.y);
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// update KbdMouse
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_km.x = ev.button.x * MULTIPLIER;
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_km.y = ev.button.y * MULTIPLIER;
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return true;
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}
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bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
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if (false) {}
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if (ev.key.keysym.sym == SDLK_F13) {
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event.type = Common::EVENT_MAINMENU;
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return true;
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} else {
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// Let the events fall through if we didn't change them, this may not be the best way to
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// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
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// and yes i have an huge terminal size so i dont wrap soon enough.
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event.type = Common::EVENT_KEYDOWN;
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event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
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event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
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}
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return false;
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}
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int AndroidSdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
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Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
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if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
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return key - Common::KEYCODE_F1 + Common::ASCII_F1;
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} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
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return key - Common::KEYCODE_KP0 + '0';
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} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
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return key;
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} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
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return key & ~0x20;
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} else if (key >= Common::KEYCODE_NUMLOCK && key <= Common::KEYCODE_EURO) {
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return 0;
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} else {
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return key;
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}
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}
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#endif
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