1116 lines
33 KiB
C++
1116 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/util.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/tools.h"
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#include "sci/gui/gui_font.h"
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#include "sci/gui/gui_picture.h"
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#include "sci/gui/gui_view.h"
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#include "sci/gui/gui_screen.h"
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#include "sci/gui/gui_palette.h"
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#include "sci/gui/gui_gfx.h"
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namespace Sci {
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SciGuiGfx::SciGuiGfx(OSystem *system, EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
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: _system(system), _s(state), _screen(screen), _palette(palette) {
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init();
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}
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SciGuiGfx::~SciGuiGfx() {
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}
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void SciGuiGfx::init() {
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_font = NULL;
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_textFonts = NULL; _textFontsCount = 0;
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_textColors = NULL; _textColorsCount = 0;
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_mainPort = mallocPort();
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SetPort(_mainPort);
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OpenPort(_mainPort);
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_menuPort = mallocPort();
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OpenPort(_menuPort);
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SetFont(0);
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_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
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_menuRect = Common::Rect(0, 0, _screen->_width, 10);
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// HEAPHANDLE theMenuBarH = heapNewPtr(34, kDataPort, "MenuBar");
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// heapClearPtr(theMenuBarH);
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// _theMenuBar = (Common::Rect *)heap2Ptr(theMenuBarH);
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// *_theMenuBar = Common::Rect(_gfx->RGetPort()->rect.right, 10);
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}
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GuiPort *SciGuiGfx::mallocPort() {
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GuiPort *newPort = (GuiPort *)malloc(sizeof(GuiPort));
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assert(newPort);
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memset(newPort, 0, sizeof(GuiPort));
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return newPort;
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}
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GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
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GuiPort *oldPort = _curPort;
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_curPort = newPort;
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return oldPort;
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}
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GuiPort *SciGuiGfx::GetPort(void) {
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return _curPort;
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}
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void SciGuiGfx::SetOrigin(int16 left, int16 top) {
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_curPort->left = left;
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_curPort->top = top;
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}
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void SciGuiGfx::MoveTo(int16 left, int16 top) {
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_curPort->curTop = top;
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_curPort->curLeft = left;
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}
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void SciGuiGfx::Move(int16 left, int16 top) {
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_curPort->curTop += top;
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_curPort->curLeft += left;
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}
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GuiResourceId SciGuiGfx::GetFontId() {
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return _curPort->fontId;
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}
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SciGuiFont *SciGuiGfx::GetFont() {
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if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId))
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_font = new SciGuiFont(_s->resMan, _curPort->fontId);
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return _font;
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}
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void SciGuiGfx::SetFont(GuiResourceId fontId) {
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if ((_font == NULL) || (_font->getResourceId() != fontId))
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_font = new SciGuiFont(_s->resMan, fontId);
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_curPort->fontId = _font->getResourceId();
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_curPort->fontHeight = _font->getHeight();
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}
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void SciGuiGfx::OpenPort(GuiPort *port) {
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port->fontId = 0;
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port->fontHeight = 8;
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GuiPort *tmp = _curPort;
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_curPort = port;
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SetFont(port->fontId);
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_curPort = tmp;
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port->top = 0;
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port->left = 0;
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port->textFace = 0;
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port->penClr = 0;
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port->backClr = 255;
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port->penMode = 0;
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port->rect = _bounds;
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}
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void SciGuiGfx::PenColor(int16 color) {
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_curPort->penClr = color;
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}
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void SciGuiGfx::PenMode(int16 mode) {
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_curPort->penMode = mode;
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}
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void SciGuiGfx::TextFace(int16 textFace) {
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_curPort->textFace = textFace;
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}
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int16 SciGuiGfx::GetPointSize(void) {
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return _curPort->fontHeight;
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}
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void SciGuiGfx::ClearScreen(byte color) {
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FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
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}
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void SciGuiGfx::InvertRect(const Common::Rect &rect) {
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int16 oldpenmode = _curPort->penMode;
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_curPort->penMode = 2;
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FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
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_curPort->penMode = oldpenmode;
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}
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//-----------------------------
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void SciGuiGfx::EraseRect(const Common::Rect &rect) {
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FillRect(rect, 1, _curPort->backClr);
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}
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//-----------------------------
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void SciGuiGfx::PaintRect(const Common::Rect &rect) {
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FillRect(rect, 1, _curPort->penClr);
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}
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void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
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Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
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r.clip(_curPort->rect);
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if (r.isEmpty()) // nothing to fill
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return;
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int16 oldPenMode = _curPort->penMode;
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OffsetRect(r);
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int16 x, y;
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byte curVisual;
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// Doing visual first
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if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
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if (oldPenMode == 2) { // invert mode
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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curVisual = _screen->getVisual(x, y);
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if (curVisual == clrPen) {
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_screen->putPixel(x, y, 1, clrBack, 0, 0);
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} else if (curVisual == clrBack) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
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}
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}
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}
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} else { // just fill rect with ClrPen
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
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}
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}
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}
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}
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if (drawFlags < 2)
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return;
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drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
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if (oldPenMode != 2) {
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
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}
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}
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} else {
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for (y = r.top; y < r.bottom; y++) {
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for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
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}
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}
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}
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}
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void SciGuiGfx::FrameRect(const Common::Rect &rect) {
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Common::Rect r;
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// left
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r = rect;
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r.right = rect.left + 1;
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PaintRect(r);
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// right
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r.right = rect.right;
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r.left = rect.right - 1;
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PaintRect(r);
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//top
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r.left = rect.left;
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r.bottom = rect.top + 1;
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PaintRect(r);
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//bottom
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r.bottom = rect.bottom;
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r.top = rect.bottom - 1;
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PaintRect(r);
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}
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void SciGuiGfx::OffsetRect(Common::Rect &r) {
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r.top += _curPort->top;
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r.bottom += _curPort->top;
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r.left += _curPort->left;
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r.right += _curPort->left;
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}
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byte SciGuiGfx::CharHeight(int16 ch) {
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#if 0
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CResFont *res = getResFont();
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return res ? res->getCharH(ch) : 0;
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#endif
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return 0;
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}
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//-----------------------------
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byte SciGuiGfx::CharWidth(int16 ch) {
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SciGuiFont *font = GetFont();
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return font ? font->getCharWidth(ch) : 0;
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}
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void SciGuiGfx::ClearChar(int16 chr) {
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if (_curPort->penMode != 1)
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return;
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Common::Rect rect;
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rect.top = _curPort->curTop;
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rect.bottom = rect.top + _curPort->fontHeight;
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rect.left = _curPort->curLeft;
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rect.right = rect.left + CharWidth(chr);
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EraseRect(rect);
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}
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void SciGuiGfx::DrawChar(int16 chr) {
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chr = chr & 0xFF;
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ClearChar(chr);
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StdChar(chr);
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_curPort->curLeft += CharWidth(chr);
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}
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void SciGuiGfx::StdChar(int16 chr) {
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#if 0
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CResFont*res = getResFont();
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if (res)
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res->Draw(chr, _curPort->top + _curPort->curTop, _curPort->left
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+ _curPort->curLeft, _vSeg, 320, _curPort->penClr,
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_curPort->textFace);
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#endif
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}
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void SciGuiGfx::SetTextFonts(int argc, reg_t *argv) {
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int i;
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if (_textFonts) {
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delete _textFonts;
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}
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_textFontsCount = argc;
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_textFonts = new GuiResourceId[argc];
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for (i = 0; i < argc; i++) {
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_textFonts[i] = (GuiResourceId)argv[i].toUint16();
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}
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}
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void SciGuiGfx::SetTextColors(int argc, reg_t *argv) {
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int i;
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if (_textColors) {
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delete _textColors;
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}
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_textColorsCount = argc;
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_textColors = new uint16[argc];
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for (i = 0; i < argc; i++) {
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_textColors[i] = argv[i].toUint16();
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}
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}
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// This internal function gets called as soon as a '|' is found in a text
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// It will process the encountered code and set new font/set color
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// We only support one-digit codes currently, don't know if multi-digit codes are possible
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// Returns textcode character count
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int16 SciGuiGfx::TextCodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor) {
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const char *textCode = text;
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int16 textCodeSize = 0;
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char curCode;
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unsigned char curCodeParm;
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// Find the end of the textcode
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while ((++textCodeSize) && (*text++ != 0x7C)) { }
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// possible TextCodes:
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// c -> sets textColor to current port pen color
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// cX -> sets textColor to _textColors[X-1]
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curCode = textCode[0];
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curCodeParm = textCode[1];
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if (isdigit(curCodeParm)) {
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curCodeParm -= '0';
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} else {
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curCodeParm = 0;
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}
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switch (curCode) {
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case 'c': // set text color
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if (curCodeParm == 0) {
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_curPort->penClr = orgPenColor;
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} else {
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if (curCodeParm < _textColorsCount) {
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_curPort->penClr = _textColors[curCodeParm];
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}
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}
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break;
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case 'f':
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if (curCodeParm == 0) {
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SetFont(orgFontId);
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} else {
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if (curCodeParm < _textFontsCount) {
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SetFont(_textFonts[curCodeParm]);
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}
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}
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break;
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}
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return textCodeSize;
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}
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// return max # of chars to fit maxwidth with full words
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int16 SciGuiGfx::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) {
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char curChar;
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int16 maxChars = 0, curCharCount = 0;
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uint16 width = 0;
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GuiResourceId oldFontId = GetFontId();
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int16 oldPenColor = _curPort->penClr;
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GetFont();
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if (!_font)
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return 0;
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while (width <= maxWidth) {
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curChar = *text++;
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switch (curChar) {
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case 0x7C:
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curCharCount++;
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curCharCount += TextCodeProcessing(text, orgFontId, oldPenColor);
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continue;
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case 0xD:
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curCharCount++;
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continue;
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case 0xA:
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curCharCount++;
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case 0:
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SetFont(oldFontId);
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PenColor(oldPenColor);
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return curCharCount;
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case ' ':
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maxChars = curCharCount + 1;
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break;
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}
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width += _font->getCharWidth(curChar);
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curCharCount++;
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}
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SetFont(oldFontId);
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PenColor(oldPenColor);
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return maxChars;
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}
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void SciGuiGfx::TextWidth(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
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unsigned char curChar;
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GuiResourceId oldFontId = GetFontId();
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int16 oldPenColor = _curPort->penClr;
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textWidth = 0; textHeight = 0;
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GetFont();
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if (_font) {
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text += from;
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while (len--) {
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curChar = *text++;
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switch (curChar) {
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case 0x7C:
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len -= TextCodeProcessing(text, orgFontId, 0);
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break;
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case 0x0A:
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case 0x0D:
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textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
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break;
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default:
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textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
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textWidth += _font->getCharWidth(curChar);
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}
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}
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}
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SetFont(oldFontId);
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PenColor(oldPenColor);
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return;
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}
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void SciGuiGfx::StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
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TextWidth(str, 0, (int16)strlen(str), orgFontId, textWidth, textHeight);
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}
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int16 SciGuiGfx::TextSize(Common::Rect &rect, const char *str, GuiResourceId fontId, int16 maxWidth) {
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GuiResourceId oldFontId = GetFontId();
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int16 oldPenColor = _curPort->penClr;
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int16 charCount;
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int16 maxTextWidth = 0, textWidth;
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int16 totalHeight = 0, textHeight;
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if (fontId != -1)
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SetFont(fontId);
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rect.top = rect.left = 0;
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if (maxWidth < 0) { // force output as single line
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StringWidth(str, oldFontId, textWidth, textHeight);
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rect.bottom = textHeight;
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rect.right = textWidth;
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} else {
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// rect.right=found widest line with RTextWidth and GetLongest
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// rect.bottom=num. lines * GetPointSize
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rect.right = (maxWidth ? maxWidth : 192);
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const char*p = str;
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while (*p) {
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//if (*p == 0xD || *p == 0xA) {
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// p++;
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// continue;
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//}
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charCount = GetLongest(p, rect.right, oldFontId);
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if (charCount == 0)
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break;
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TextWidth(p, 0, charCount, oldFontId, textWidth, textHeight);
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maxTextWidth = MAX(textWidth, maxTextWidth);
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totalHeight += textHeight;
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p += charCount;
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}
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rect.bottom = totalHeight;
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rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
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}
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SetFont(oldFontId);
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PenColor(oldPenColor);
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return rect.right;
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}
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// returns maximum font height used
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void SciGuiGfx::DrawText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
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int16 curChar, charWidth;
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Common::Rect rect;
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GetFont();
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if (!_font)
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return;
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rect.top = _curPort->curTop;
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rect.bottom = rect.top + _curPort->fontHeight;
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text += from;
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while (len--) {
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curChar = (*text++);
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switch (curChar) {
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case 0x7C:
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len -= TextCodeProcessing(text, orgFontId, orgPenColor);
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break;
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case 0x0A:
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case 0x0D:
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case 0:
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break;
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default:
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charWidth = _font->getCharWidth(curChar);
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// clear char
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if (_curPort->penMode == 1) {
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rect.left = _curPort->curLeft;
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rect.right = rect.left + charWidth;
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EraseRect(rect);
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}
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// CharStd
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_font->draw(_screen, curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
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_curPort->curLeft += charWidth;
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}
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}
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}
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// returns maximum font height used
|
|
void SciGuiGfx::ShowText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
|
|
Common::Rect rect;
|
|
|
|
rect.top = _curPort->curTop;
|
|
rect.bottom = rect.top + GetPointSize();
|
|
rect.left = _curPort->curLeft;
|
|
DrawText(text, from, len, orgFontId, orgPenColor);
|
|
rect.right = _curPort->curLeft;
|
|
ShowBits(rect, 1);
|
|
}
|
|
|
|
// Draws a text in rect.
|
|
void SciGuiGfx::TextBox(const char *text, int16 bshow, const Common::Rect &rect, int16 align, GuiResourceId fontId) {
|
|
int16 textWidth, textHeight, charCount, offset;
|
|
int16 hline = 0;
|
|
GuiResourceId orgFontId = GetFontId();
|
|
int16 orgPenColor = _curPort->penClr;
|
|
|
|
if (fontId != -1)
|
|
SetFont(fontId);
|
|
|
|
while (*text) {
|
|
// if (*text == 0xD || *text == 0xA) {
|
|
// text++;
|
|
// continue;
|
|
// }
|
|
charCount = GetLongest(text, rect.width(), orgFontId);
|
|
if (charCount == 0)
|
|
break;
|
|
TextWidth(text, 0, charCount, orgFontId, textWidth, textHeight);
|
|
switch (align) {
|
|
case -1: // right-aligned
|
|
offset = rect.width() - textWidth;
|
|
break;
|
|
case 1: // center text
|
|
offset = (rect.width() - textWidth) / 2;
|
|
break;
|
|
default: // left-aligned
|
|
offset = 0;
|
|
}
|
|
MoveTo(rect.left + offset, rect.top + hline);
|
|
|
|
if (bshow) {
|
|
ShowText(text, 0, charCount, orgFontId, orgPenColor);
|
|
} else {
|
|
DrawText(text, 0, charCount, orgFontId, orgPenColor);
|
|
}
|
|
|
|
hline += textHeight;
|
|
text += charCount;
|
|
}
|
|
SetFont(orgFontId);
|
|
PenColor(orgPenColor);
|
|
}
|
|
|
|
// Update (part of) screen
|
|
void SciGuiGfx::ShowBits(const Common::Rect &r, uint16 flags) {
|
|
Common::Rect rect(r.left, r.top, r.right, r.bottom);
|
|
rect.clip(_curPort->rect);
|
|
if (rect.isEmpty()) // nothing to show
|
|
return;
|
|
|
|
OffsetRect(rect);
|
|
assert((flags&0x8000) == 0);
|
|
_screen->copyToScreen();
|
|
// _system->copyRectToScreen(GetSegment(flags) + _baseTable[rect.top] + rect.left, 320, rect.left, rect.top, rect.width(), rect.height());
|
|
// _system->updateScreen();
|
|
}
|
|
|
|
GuiMemoryHandle SciGuiGfx::SaveBits(const Common::Rect &rect, byte screenMask) {
|
|
GuiMemoryHandle memoryId;
|
|
byte *memoryPtr;
|
|
int size;
|
|
|
|
Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
|
|
r.clip(_curPort->rect);
|
|
if (r.isEmpty()) // nothing to save
|
|
return NULL_REG;
|
|
|
|
OffsetRect(r); //local port coords to screen coords
|
|
|
|
// now actually ask _screen how much space it will need for saving
|
|
size = _screen->getBitsDataSize(r, screenMask);
|
|
|
|
memoryId = kalloc(_s->_segMan, "SaveBits()", size);
|
|
memoryPtr = kmem(_s->_segMan, memoryId);
|
|
_screen->saveBits(r, screenMask, memoryPtr);
|
|
return memoryId;
|
|
}
|
|
|
|
void SciGuiGfx::RestoreBits(GuiMemoryHandle memoryHandle) {
|
|
byte *memoryPtr = kmem(_s->_segMan, memoryHandle);;
|
|
|
|
if (memoryPtr) {
|
|
_screen->restoreBits(memoryPtr);
|
|
kfree(_s->_segMan, memoryHandle);
|
|
}
|
|
}
|
|
|
|
// Data passed to drawProc()
|
|
struct LineData {
|
|
byte drawMask;
|
|
byte prio;
|
|
byte control;
|
|
SciGuiScreen *screen;
|
|
};
|
|
|
|
static void drawProc(int x, int y, int c, void *data) {
|
|
LineData *lineData = (LineData *)data;
|
|
lineData->screen->putPixel(x, y, lineData->drawMask, (byte)c, lineData->prio, lineData->control);
|
|
}
|
|
|
|
void SciGuiGfx::Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte color, byte priority, byte control) {
|
|
//set_drawing_flag
|
|
byte drawMask = _screen->getDrawingMask(color, priority, control);
|
|
|
|
// offseting the line
|
|
left += _curPort->left;
|
|
right += _curPort->left;
|
|
top += _curPort->top;
|
|
bottom += _curPort->top;
|
|
|
|
LineData lineData;
|
|
lineData.drawMask = drawMask;
|
|
lineData.prio = priority;
|
|
lineData.control = control;
|
|
lineData.screen = _screen;
|
|
|
|
Graphics::drawLine(left, top, right, bottom, color, drawProc, &lineData);
|
|
}
|
|
|
|
// Bitmap for drawing sierra circles
|
|
const byte pattern_Circles[8][15] = {
|
|
{ 0x01 },
|
|
{ 0x03, 0x03, 0x03 },
|
|
{ 0x02, 0x07, 0x07, 0x07, 0x02 },
|
|
{ 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
|
|
{ 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
|
|
{ 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
|
|
{ 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
|
|
{ 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
|
|
};
|
|
|
|
// TODO: perhaps this is a better way to set the pattern_Textures array below?
|
|
// in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter
|
|
#if 0
|
|
const byte patternTextures[32 * 2] = {
|
|
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
|
|
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
|
|
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
|
|
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
|
|
// Now the table is actually duplicated, so we won't need to wrap around
|
|
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
|
|
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
|
|
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
|
|
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
|
|
};
|
|
#endif
|
|
|
|
const bool pattern_Textures[32 * 8 * 2] = {
|
|
false, false, false, false, false, true, false, false, // 0x20
|
|
false, false, true, false, true, false, false, true, // 0x94
|
|
false, true, false, false, false, false, false, false, // 0x02
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, true, false, false, true, // 0x90
|
|
false, true, false, false, false, false, false, true, // 0x82
|
|
false, false, true, false, false, true, false, true, // 0xA4
|
|
false, true, false, false, false, true, false, true, // 0xA2
|
|
false, true, false, false, false, false, false, true, // 0x82
|
|
true, false, false, true, false, false, false, false, // 0x09
|
|
false, true, false, true, false, false, false, false, // 0x0A
|
|
false, true, false, false, false, true, false, false, // 0x22
|
|
false, true, false, false, true, false, false, false, // 0x12
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, true, false, false, false, false, true, false, // 0x42
|
|
false, false, true, false, true, false, false, false, // 0x14
|
|
true, false, false, false, true, false, false, true, // 0x91
|
|
false, true, false, true, false, false, true, false, // 0x4A
|
|
true, false, false, false, true, false, false, true, // 0x91
|
|
true, false, false, false, true, false, false, false, // 0x11
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, true, false, false, true, false, false, false, // 0x12
|
|
true, false, true, false, false, true, false, false, // 0x25
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, true, false, false, false, true, false, false, // 0x22
|
|
false, false, false, true, false, true, false, true, // 0xA8
|
|
false, false, true, false, true, false, false, false, // 0x14
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, false, false, false, // 0x00
|
|
false, false, false, false, true, false, true, false, // 0x50
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, true, false, false, false, false, // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
|
|
// Now the table is actually duplicated, so we won't need to wrap around
|
|
false, false, false, false, false, true, false, false, // 0x20
|
|
false, false, true, false, true, false, false, true, // 0x94
|
|
false, true, false, false, false, false, false, false, // 0x02
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, true, false, false, true, // 0x90
|
|
false, true, false, false, false, false, false, true, // 0x82
|
|
false, false, true, false, false, true, false, true, // 0xA4
|
|
false, true, false, false, false, true, false, true, // 0xA2
|
|
false, true, false, false, false, false, false, true, // 0x82
|
|
true, false, false, true, false, false, false, false, // 0x09
|
|
false, true, false, true, false, false, false, false, // 0x0A
|
|
false, true, false, false, false, true, false, false, // 0x22
|
|
false, true, false, false, true, false, false, false, // 0x12
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, true, false, false, false, false, true, false, // 0x42
|
|
false, false, true, false, true, false, false, false, // 0x14
|
|
true, false, false, false, true, false, false, true, // 0x91
|
|
false, true, false, true, false, false, true, false, // 0x4A
|
|
true, false, false, false, true, false, false, true, // 0x91
|
|
true, false, false, false, true, false, false, false, // 0x11
|
|
false, false, false, true, false, false, false, false, // 0x08
|
|
false, true, false, false, true, false, false, false, // 0x12
|
|
true, false, true, false, false, true, false, false, // 0x25
|
|
false, false, false, false, true, false, false, false, // 0x10
|
|
false, true, false, false, false, true, false, false, // 0x22
|
|
false, false, false, true, false, true, false, true, // 0xA8
|
|
false, false, true, false, true, false, false, false, // 0x14
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, false, false, false, false, false, false, // 0x00
|
|
false, false, false, false, true, false, true, false, // 0x50
|
|
false, false, true, false, false, true, false, false, // 0x24
|
|
false, false, true, false, false, false, false, // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
|
|
};
|
|
|
|
// Bit offsets into pattern_textures
|
|
const byte pattern_TextureOffset[128] = {
|
|
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
|
|
0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
|
|
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
|
|
0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
|
|
0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
|
|
0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
|
|
0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
|
|
0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
|
|
0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
|
|
0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
|
|
0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
|
|
0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
|
|
0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
|
|
0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
|
|
0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
|
|
};
|
|
|
|
void SciGuiGfx::Draw_Box(Common::Rect box, byte color, byte prio, byte control) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (*textureData) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
textureData++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
byte *circle = (byte *)&pattern_Circles[size];
|
|
byte circleBitmap;
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
circleBitmap = *circle;
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (circleBitmap & 1) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
circleBitmap = circleBitmap >> 1;
|
|
}
|
|
circle++;
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
|
|
byte flag = _screen->getDrawingMask(color, prio, control);
|
|
byte *circle = (byte *)&pattern_Circles[size];
|
|
byte circleBitmap;
|
|
const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
|
|
int y, x;
|
|
|
|
for (y = box.top; y < box.bottom; y++) {
|
|
circleBitmap = *circle;
|
|
for (x = box.left; x < box.right; x++) {
|
|
if (circleBitmap & 1) {
|
|
if (*textureData) {
|
|
_screen->putPixel(x, y, flag, color, prio, control);
|
|
}
|
|
textureData++;
|
|
}
|
|
circleBitmap = circleBitmap >> 1;
|
|
}
|
|
circle++;
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::Draw_Pattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
|
|
byte size = code & SCI_PATTERN_CODE_PENSIZE;
|
|
Common::Rect rect;
|
|
|
|
// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
|
|
y -= size;
|
|
x -= (size + 1) >> 1;
|
|
|
|
rect.top = y + _curPort->top; rect.left = x + _curPort->left;
|
|
rect.setHeight((size*2)+1); rect.setWidth(size+1);
|
|
|
|
if (code & SCI_PATTERN_CODE_RECTANGLE) {
|
|
// Rectangle
|
|
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
|
|
Draw_TexturedBox(rect, color, priority, control, texture);
|
|
} else {
|
|
Draw_Box(rect, color, priority, control);
|
|
}
|
|
|
|
} else {
|
|
// Circle
|
|
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
|
|
Draw_TexturedCircle(rect, size, color, priority, control, texture);
|
|
} else {
|
|
Draw_Circle(rect, size, color, priority, control);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::Draw_String(const char *text) {
|
|
GuiResourceId orgFontId = GetFontId();
|
|
int16 orgPenColor = _curPort->penClr;
|
|
|
|
DrawText(text, 0, strlen(text), orgFontId, orgPenColor);
|
|
SetFont(orgFontId);
|
|
PenColor(orgPenColor);
|
|
}
|
|
|
|
void SciGuiGfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control) {
|
|
Common::Stack<Common::Point> stack;
|
|
Common::Point p, p1;
|
|
|
|
byte flag = _screen->getDrawingMask(color, prio, control), fmatch;
|
|
p.x = x + _curPort->left;
|
|
p.y = y + _curPort->top;
|
|
stack.push(p);
|
|
|
|
// parameters check
|
|
if ((flag & 2 && prio == 0) || (flag & 3 && control == 0))
|
|
return;
|
|
|
|
byte t_col = _screen->getVisual(p.x, p.y);
|
|
byte t_pri = _screen->getPriority(p.x, p.y);
|
|
byte t_con = _screen->getControl(p.x, p.y);
|
|
int16 w, e, a_set, b_set;
|
|
// if in 1st point priority,control or color is already set to target, clear the flag
|
|
if (flag & 1 && t_col == color)
|
|
flag ^= 1;
|
|
if (flag & 2 && t_pri == prio)
|
|
flag ^= 2;
|
|
if (flag & 4 && t_con == control)
|
|
flag ^= 4;
|
|
if (flag == 0)// nothing to fill
|
|
return;
|
|
|
|
// hard borders for filling
|
|
int l = _curPort->rect.left + _curPort->left;
|
|
int t = _curPort->rect.top + _curPort->top;
|
|
int r = _curPort->rect.right + _curPort->left - 1;
|
|
int b = _curPort->rect.bottom + _curPort->top - 1;
|
|
while (stack.size()) {
|
|
p = stack.pop();
|
|
if ((fmatch = _screen->isFillMatch(p.x, p.y, flag, t_col, t_pri, t_con)) == 0) // already filled
|
|
continue;
|
|
_screen->putPixel(p.x, p.y, flag, color, prio, control);
|
|
w = p.x;
|
|
e = p.x;
|
|
// moving west and east pointers as long as there is a matching color to fill
|
|
while (w > l && (fmatch = _screen->isFillMatch(w - 1, p.y, flag, t_col, t_pri, t_con)))
|
|
_screen->putPixel(--w, p.y, fmatch, color, prio, control);
|
|
while (e < r && (fmatch = _screen->isFillMatch(e + 1, p.y, flag, t_col, t_pri, t_con)))
|
|
_screen->putPixel(++e, p.y, fmatch, color, prio, control);
|
|
// checking lines above and below for possible flood targets
|
|
a_set = b_set = 0;
|
|
while (w <= e) {
|
|
if (p.y > t && _screen->isFillMatch(w, p.y - 1, flag, t_col, t_pri, t_con)) { // one line above
|
|
if (a_set == 0) {
|
|
p1.x = w;
|
|
p1.y = p.y - 1;
|
|
stack.push(p1);
|
|
a_set = 1;
|
|
}
|
|
} else
|
|
a_set = 0;
|
|
|
|
if (p.y < b && _screen->isFillMatch(w, p.y + 1, flag, t_col, t_pri, t_con)) { // one line below
|
|
if (b_set == 0) {
|
|
p1.x = w;
|
|
p1.y = p.y + 1;
|
|
stack.push(p1);
|
|
b_set = 1;
|
|
}
|
|
} else
|
|
b_set = 0;
|
|
w++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::drawPicture(GuiResourceId pictureId, uint16 style, bool addToFlag, GuiResourceId paletteId) {
|
|
SciGuiPicture *picture;
|
|
|
|
picture = new SciGuiPicture(_s, this, _screen, _palette, pictureId);
|
|
// do we add to a picture? if not -> clear screen
|
|
if (!addToFlag) {
|
|
if (_s->resMan->isVGA())
|
|
ClearScreen(0);
|
|
else
|
|
ClearScreen(15);
|
|
}
|
|
picture->draw(style, addToFlag, paletteId);
|
|
}
|
|
|
|
void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo) {
|
|
SciGuiView *view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
|
|
Common::Rect rect(0, 0);
|
|
Common::Rect clipRect(0, 0);
|
|
if (view) {
|
|
rect.left = leftPos;
|
|
rect.top = topPos;
|
|
rect.right = rect.left + view->getWidth(loopNo, celNo);
|
|
rect.bottom = rect.top + view->getHeight(loopNo, celNo);
|
|
clipRect = rect;
|
|
clipRect.clip(_curPort->rect);
|
|
if (clipRect.isEmpty()) // nothing to draw
|
|
return;
|
|
|
|
Common::Rect clipRectTranslated = clipRect;
|
|
OffsetRect(clipRectTranslated);
|
|
view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
|
|
|
|
//if (_picNotValid == 0)
|
|
// _gfx->ShowBits(rect, 1);
|
|
}
|
|
}
|
|
|
|
int16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
|
|
Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
|
|
int16 x, y;
|
|
int16 result = 0;
|
|
|
|
outRect.clip(_curPort->rect);
|
|
if (outRect.isEmpty()) // nothing to control
|
|
return 0;
|
|
OffsetRect(outRect);
|
|
|
|
if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
|
|
for (y = outRect.top; y < outRect.bottom; y++) {
|
|
for (x = outRect.left; x < outRect.right; x++) {
|
|
result |= 1 << _screen->getPriority(x, y);
|
|
}
|
|
}
|
|
} else {
|
|
for (y = outRect.top; y < outRect.bottom; y++) {
|
|
for (x = outRect.left; x < outRect.right; x++) {
|
|
result |= 1 << _screen->getControl(x, y);
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static inline int sign_extend_byte(int value) {
|
|
if (value & 0x80)
|
|
return value - 256;
|
|
else
|
|
return value;
|
|
}
|
|
|
|
void SciGuiGfx::AnimateDisposeLastCast() {
|
|
// FIXME
|
|
//if (!_lastCast->first.isNull())
|
|
//_lastCast->DeleteList();
|
|
}
|
|
|
|
void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
|
|
reg_t curAddress = list->first;
|
|
Node *curNode = lookup_node(_s, curAddress);
|
|
reg_t curObject;
|
|
//uint16 mask;
|
|
|
|
while (curNode) {
|
|
curObject = curNode->value;
|
|
// FIXME: check what this code does and remove it or fix it, gregs engine had this check included
|
|
// mask = cobj[_objOfs[2]];
|
|
// if ((mask & 0x100) == 0) {
|
|
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
|
|
// Lookup node again, since the nodetable it was in may have been reallocated
|
|
curNode = lookup_node(_s, curAddress);
|
|
// }
|
|
curAddress = curNode->succ;
|
|
curNode = lookup_node(_s, curAddress);
|
|
}
|
|
}
|
|
|
|
void SciGuiGfx::AnimateFill() {
|
|
}
|
|
|
|
Common::List<GuiAnimateList> *SciGuiGfx::AnimateMakeSortedList(List *list) {
|
|
SegManager *segMan = _s->_segMan;
|
|
Common::List<GuiAnimateList> *sortedList = new Common::List<GuiAnimateList>;
|
|
GuiAnimateList listHelper;
|
|
reg_t curAddress = list->first;
|
|
Node *curNode = lookup_node(_s, curAddress);
|
|
reg_t curObject;
|
|
|
|
// First convert the given List to Common::List
|
|
while (curNode) {
|
|
curObject = curNode->value;
|
|
listHelper.address = curAddress;
|
|
listHelper.y = (int16)GET_SEL32V(curObject, y);
|
|
listHelper.z = (int16)GET_SEL32V(curObject, z);
|
|
sortedList->push_back(listHelper);
|
|
|
|
curAddress = curNode->succ;
|
|
curNode = lookup_node(_s, curAddress);
|
|
}
|
|
|
|
// Now do a bubble sort on this Common::List
|
|
if (sortedList->size() < 2)
|
|
return sortedList;
|
|
|
|
sortedList->begin();
|
|
// Common::List<ExecStack>::iterator iter;
|
|
// for (iter = s->_executionStack.begin();
|
|
// iter != s->_executionStack.end(); ++iter) {
|
|
// ExecStack &es = *iter;
|
|
|
|
|
|
|
|
return sortedList;
|
|
}
|
|
|
|
void SciGuiGfx::AnimateUpdate() {
|
|
}
|
|
|
|
void SciGuiGfx::AnimateDrawCels() {
|
|
}
|
|
|
|
void SciGuiGfx::AnimateRestoreAndDelete() {
|
|
}
|
|
|
|
void SciGuiGfx::SetNowSeen(reg_t objectReference) {
|
|
SegManager *segMan = _s->_segMan;
|
|
SciGuiView *view = NULL;
|
|
Common::Rect celRect(0, 0);
|
|
GuiResourceId viewId = (GuiResourceId)GET_SEL32V(objectReference, view);
|
|
GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(objectReference, loop));
|
|
GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(objectReference, cel));
|
|
int16 x = (int16)GET_SEL32V(objectReference, x);
|
|
int16 y = (int16)GET_SEL32V(objectReference, y);
|
|
int16 z = 0;
|
|
if (_s->_kernel->_selectorCache.z > -1) {
|
|
z = (int16)GET_SEL32V(objectReference, z);
|
|
}
|
|
|
|
// now get cel rectangle
|
|
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
|
|
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
|
|
|
|
// TODO: sometimes loop is negative. Check what it means
|
|
if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
|
|
PUT_SEL32V(objectReference, nsLeft, celRect.left);
|
|
PUT_SEL32V(objectReference, nsRight, celRect.right);
|
|
PUT_SEL32V(objectReference, nsTop, celRect.top);
|
|
PUT_SEL32V(objectReference, nsBottom, celRect.bottom);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|