This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
199 lines
5.7 KiB
C++
199 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/slice_animations.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/time.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/system.h"
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namespace BladeRunner {
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bool SliceAnimations::open(const Common::String &name) {
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Common::File file;
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if (!file.open(_vm->getResourceStream(name), name))
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return false;
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_timestamp = file.readUint32LE();
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_pageSize = file.readUint32LE();
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_pageCount = file.readUint32LE();
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_paletteCount = file.readUint32LE();
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if (_timestamp != 0x3457b6f6) // Timestamp: Wed, 29 Oct 1997 22:21:42 GMT
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return false;
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_palettes.resize(_paletteCount);
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for (uint32 i = 0; i != _paletteCount; ++i) {
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for (uint32 j = 0; j != 256; ++j) {
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uint8 color_r = file.readByte();
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uint8 color_g = file.readByte();
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uint8 color_b = file.readByte();
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_palettes[i].color[j].r = color_r;
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_palettes[i].color[j].g = color_g;
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_palettes[i].color[j].b = color_b;
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uint16 rgb555 = ((uint16)color_r << 10) |
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((uint16)color_g << 5) |
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(uint16)color_b;
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_palettes[i].color555[j] = rgb555;
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}
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}
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uint32 animationCount = file.readUint32LE();
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_animations.resize(animationCount);
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for (uint32 i = 0; i != animationCount; ++i) {
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_animations[i].frameCount = file.readUint32LE();
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_animations[i].frameSize = file.readUint32LE();
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_animations[i].fps = file.readFloatLE();
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_animations[i].positionChange.x = file.readFloatLE();
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_animations[i].positionChange.y = file.readFloatLE();
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_animations[i].positionChange.z = file.readFloatLE();
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_animations[i].facingChange = file.readFloatLE();
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_animations[i].offset = file.readUint32LE();
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}
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_pages.resize(_pageCount);
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for (uint32 i = 0; i != _pageCount; ++i)
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_pages[i]._data = nullptr;
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return true;
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}
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SliceAnimations::~SliceAnimations() {
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for (uint32 i = 0; i != _pages.size(); ++i)
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free(_pages[i]._data);
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}
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bool SliceAnimations::openCoreAnim() {
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return _coreAnimPageFile.open("COREANIM.DAT");
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}
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bool SliceAnimations::openFrames(int fileNumber) {
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if (_framesPageFile._fileNumber == -1) { // Running for the first time, need to probe
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// First, try HDFRAMES.DAT
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if (_framesPageFile.open("HDFRAMES.DAT")) {
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_framesPageFile._fileNumber = 0;
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return true;
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}
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}
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if (_framesPageFile._fileNumber == 0) // HDFRAMES.DAT
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return true;
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if (_framesPageFile._fileNumber == fileNumber)
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return true;
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_framesPageFile.close();
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if (fileNumber == 1 && _framesPageFile.open("CDFRAMES.DAT")) // For Chapter1 we try both CDFRAMES.DAT and CDFRAMES1.DAT
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return true;
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return _framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", fileNumber));
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}
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bool SliceAnimations::PageFile::open(const Common::String &name) {
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if (!_file.open(name))
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return false;
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uint32 timestamp = _file.readUint32LE();
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if (timestamp != _sliceAnimations->_timestamp)
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return false;
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_pageOffsets.resize(_sliceAnimations->_pageCount);
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for (uint32 i = 0; i != _sliceAnimations->_pageCount; ++i)
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_pageOffsets[i] = -1;
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uint32 pageCount = _file.readUint32LE();
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uint32 dataOffset = 8 + 4 * pageCount;
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for (uint32 i = 0; i != pageCount; ++i) {
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uint32 pageNumber = _file.readUint32LE();
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if (pageNumber == 0xffffffff)
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continue;
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_pageOffsets[pageNumber] = dataOffset + i * _sliceAnimations->_pageSize;
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}
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// debug(5, "PageFile::Open: page file \"%s\" opened with %d pages", name.c_str(), pageCount);
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return true;
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}
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void SliceAnimations::PageFile::close() {
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if (_file.isOpen()) {
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_file.close();
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}
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}
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void *SliceAnimations::PageFile::loadPage(uint32 pageNumber) {
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if (_pageOffsets[pageNumber] == -1)
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return nullptr;
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uint32 pageSize = _sliceAnimations->_pageSize;
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// TODO: Retire oldest pages if we exceed some memory limit
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void *data = malloc(pageSize);
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_file.seek(_pageOffsets[pageNumber], SEEK_SET);
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uint32 r = _file.read(data, pageSize);
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assert(r == pageSize);
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return data;
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}
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void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) {
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assert(frame < _animations[animation].frameCount);
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uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize;
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uint32 page = frameOffset / _pageSize;
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uint32 pageOffset = frameOffset % _pageSize;
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if (!_pages[page]._data)
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_pages[page]._data = _coreAnimPageFile.loadPage(page);
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if (!_pages[page]._data)
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_pages[page]._data = _framesPageFile.loadPage(page);
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if (!_pages[page]._data)
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error("Unable to locate page %d for animation %d frame %d", page, animation, frame);
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_pages[page]._lastAccess = _vm->_time->currentSystem();
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return (byte *)_pages[page]._data + pageOffset;
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}
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Vector3 SliceAnimations::getPositionChange(int animation) const {
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return _animations[animation].positionChange;
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}
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float SliceAnimations::getFacingChange(int animation) const {
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return _animations[animation].facingChange;
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}
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} // End of namespace BladeRunner
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