scummvm/engines/sci/graphics
Colin Snover 1fbee2f51e SCI32: Allow skipping SEQ animations
In SSCI, SEQ animations cannot be skipped.
2017-07-06 19:12:36 -05:00
..
animate.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
animate.h SCI: Improve kAnimate fastcast detection, Remove EQ1 hack 2016-02-23 20:17:18 +01:00
cache.cpp SCI32: Remove GfxScreen from SCI32 2016-08-19 13:57:40 -05:00
cache.h SCI32: Remove getColorAtCoordinate() 2016-03-16 01:51:06 +02:00
celobj32.cpp SCI32: Fix out-of-bounds reads of truncated uncompressed cels 2017-04-23 13:07:25 -05:00
celobj32.h SCI32: Fix warning 2017-05-26 19:33:59 +02:00
compare.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
compare.h SCI32: Remove CoordAdjuster32, at least for the moment 2016-08-19 15:23:10 -05:00
controls16.cpp SCI: Fix more unsafe C-string usage 2017-02-05 12:38:21 -06:00
controls16.h SCI: Fix more unsafe C-string usage 2017-02-05 12:38:21 -06:00
controls32.cpp SCI32: Centralise OSystem screen updates 2017-07-06 19:12:35 -05:00
controls32.h SCI32: Enable optional explicit memory management of hunk entries 2016-08-01 10:37:14 -05:00
coordadjuster.cpp SCI32: Remove CoordAdjuster32, at least for the moment 2016-08-19 15:23:10 -05:00
coordadjuster.h SCI32: Remove CoordAdjuster32, at least for the moment 2016-08-19 15:23:10 -05:00
cursor.cpp COMMON: Make SpanOwner copy assignment make a copy of the owned Span 2017-06-08 10:45:55 -05:00
cursor.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
cursor32.cpp SCI32: Update cursor even when position appears unchanged 2017-05-06 19:00:04 -05:00
cursor32.h SCI32: Fix some buildbot compiler warnings 2016-09-30 13:54:06 -05:00
font.cpp SCI32: Use built-in system font as default font for GfxText32 2017-03-30 19:46:27 -05:00
font.h SCI32: Use built-in system font as default font for GfxText32 2017-03-30 19:46:27 -05:00
fontsjis.cpp SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
fontsjis.h SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
frameout.cpp SCI32: Centralise OSystem screen updates 2017-07-06 19:12:35 -05:00
frameout.h SCI32: Centralise OSystem screen updates 2017-07-06 19:12:35 -05:00
helpers.h SCI32: Implement kShakeScreen for SCI32 2016-08-19 13:57:40 -05:00
lists32.h SCI32: Use standard max_size method instead of ARRAYSIZE for a container 2016-10-26 20:56:40 -05:00
maciconbar.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
maciconbar.h SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
menu.cpp SCI: Removed ".data" from SciEvent 2016-02-02 11:33:40 +01:00
menu.h SCI: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
paint16.cpp SCI: Deduplicate call origin formatting 2016-09-29 19:39:16 -05:00
paint16.h SCI32: Remove CoordAdjuster32, at least for the moment 2016-08-19 15:23:10 -05:00
paint32.cpp SCI32: Add workarounds, transitions, fixes for PQ4CD 2017-01-12 13:14:03 -06:00
paint32.h SCI32: Add bitmap segment and remove GC option from hunk segment 2016-08-01 10:37:14 -05:00
palette.cpp SCI: Update formatting strings to match updated Span API 2017-03-30 14:23:41 -05:00
palette.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
palette32.cpp SCI32: Speed up & deduplicate palette submission code 2017-07-06 19:12:35 -05:00
palette32.h SCI32: Fix terrible rendering performance when vsync is enabled 2017-05-06 10:38:58 -05:00
picture.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
picture.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
plane32.cpp SCI32: Minor cleanup to plane debug information 2017-05-27 23:36:11 -05:00
plane32.h SCI32: Change plane and screen item sorting algorithm 2016-12-19 14:46:58 -06:00
portrait.cpp SCI: Clean up unnecessary delayed restore flags 2017-04-22 13:01:35 -05:00
portrait.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
ports.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
ports.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
remap.cpp SCI32: Fix broken Remap implementation 2016-06-26 12:42:58 -05:00
remap.h SCI32: Fix broken Remap implementation 2016-06-26 12:42:58 -05:00
remap32.cpp SCI32: Add palette code for late SCI2.1mid+ games 2017-04-22 13:01:37 -05:00
remap32.h SCI32: Handle remap data outside the game's remap range 2016-07-27 08:49:33 -05:00
screen.cpp SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
screen.h SCI: Implement bounds-checked reads of game resources 2017-03-27 19:42:31 -05:00
screen_item32.cpp SCI32: Minor cleanup to plane debug information 2017-05-27 23:36:11 -05:00
screen_item32.h SCI32: Change plane and screen item sorting algorithm 2016-12-19 14:46:58 -06:00
text16.cpp SCI: Fix more unsafe C-string usage 2017-02-05 12:38:21 -06:00
text16.h SCI: Fix more unsafe C-string usage 2017-02-05 12:38:21 -06:00
text32.cpp SCI32: Fix bad kPointSize implementation 2017-04-22 19:25:20 -05:00
text32.h SCI32: Fix bad kPointSize implementation 2017-04-22 19:25:20 -05:00
transitions.cpp SCI: implement frame skipping for all transitions 2015-08-02 01:32:26 +02:00
transitions.h SCI: implement frame skipping for all transitions 2015-08-02 01:32:26 +02:00
transitions32.cpp SCI32: Centralise OSystem screen updates 2017-07-06 19:12:35 -05:00
transitions32.h SCI32: Add workarounds, transitions, fixes for PQ4CD 2017-01-12 13:14:03 -06:00
video32.cpp SCI32: Allow skipping SEQ animations 2017-07-06 19:12:36 -05:00
video32.h SCI32: Allow skipping SEQ animations 2017-07-06 19:12:36 -05:00
view.cpp SCI: Ignore priority and transparency for KQ6 hi-res views 2017-05-15 22:03:25 +02:00
view.h SCI: Use containers in GfxView and remove some SCI32 code 2017-03-27 19:42:31 -05:00