scummvm/engines/sci/engine/file.cpp
Colin Snover 1911b19e15 SCI32: Make sure all save game validity checks are in kCheckSaveGame32
Save game metadata validity checks in SCI32 should all exist within
kCheckSaveGame32 since this allows most games to recover
successfully from an attempt to load an invalid save game. If
gamestate_restore fails, the game will usually crash because the
engine is left in an inconsistent state (game scripts have cleaned
up objects in preparation for a game load that is no longer
happening).
2017-05-13 22:46:25 -05:00

538 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/stream.h"
#include "common/memstream.h"
#include "sci/sci.h"
#include "sci/engine/file.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
namespace Sci {
#ifdef ENABLE_SCI32
/**
* A MemoryWriteStreamDynamic with additional read functionality.
* The read and write functions share a single stream position.
*/
class MemoryDynamicRWStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
protected:
bool _eos;
public:
MemoryDynamicRWStream(DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO) : MemoryWriteStreamDynamic(disposeMemory), _eos(false) { }
uint32 read(void *dataPtr, uint32 dataSize);
bool eos() const { return _eos; }
int32 pos() const { return _pos; }
int32 size() const { return _size; }
void clearErr() { _eos = false; Common::MemoryWriteStreamDynamic::clearErr(); }
bool seek(int32 offs, int whence = SEEK_SET) { return Common::MemoryWriteStreamDynamic::seek(offs, whence); }
};
uint32 MemoryDynamicRWStream::read(void *dataPtr, uint32 dataSize)
{
// Read at most as many bytes as are still available...
if (dataSize > _size - _pos) {
dataSize = _size - _pos;
_eos = true;
}
memcpy(dataPtr, _ptr, dataSize);
_ptr += dataSize;
_pos += dataSize;
return dataSize;
}
/**
* A MemoryDynamicRWStream intended to re-write a file.
* It reads the contents of `inFile` in the constructor, and writes back
* the changes to `fileName` in the destructor (and when calling commit() ).
*/
class SaveFileRewriteStream : public MemoryDynamicRWStream {
public:
SaveFileRewriteStream(Common::String fileName,
Common::SeekableReadStream *inFile,
kFileOpenMode mode, bool compress);
virtual ~SaveFileRewriteStream();
virtual uint32 write(const void *dataPtr, uint32 dataSize) { _changed = true; return MemoryDynamicRWStream::write(dataPtr, dataSize); }
void commit(); //< Save back to disk
protected:
Common::String _fileName;
bool _compress;
bool _changed;
};
SaveFileRewriteStream::SaveFileRewriteStream(Common::String fileName,
Common::SeekableReadStream *inFile,
kFileOpenMode mode,
bool compress)
: MemoryDynamicRWStream(DisposeAfterUse::YES),
_fileName(fileName), _compress(compress)
{
const bool truncate = mode == _K_FILE_MODE_CREATE;
const bool seekToEnd = mode == _K_FILE_MODE_OPEN_OR_CREATE;
if (!truncate && inFile) {
unsigned int s = inFile->size();
ensureCapacity(s);
inFile->read(_data, s);
if (seekToEnd) {
seek(0, SEEK_END);
}
_changed = false;
} else {
_changed = true;
}
}
SaveFileRewriteStream::~SaveFileRewriteStream() {
commit();
}
void SaveFileRewriteStream::commit() {
// Write contents of buffer back to file
if (_changed) {
Common::WriteStream *outFile = g_sci->getSaveFileManager()->openForSaving(_fileName, _compress);
outFile->write(_data, _size);
delete outFile;
_changed = false;
}
}
#endif
uint findFreeFileHandle(EngineState *s) {
// Find a free file handle
uint handle = 1; // Ignore _fileHandles[0]
while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
handle++;
if (handle == s->_fileHandles.size()) {
// Hit size limit => Allocate more space
s->_fileHandles.resize(s->_fileHandles.size() + 1);
}
return handle;
}
/*
* Note on how file I/O is implemented: In ScummVM, one can not create/write
* arbitrary data files, simply because many of our target platforms do not
* support this. The only files one can create are savestates. But SCI has an
* opcode to create and write to seemingly 'arbitrary' files. This is mainly
* used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used
* for persisting the results of the "age quiz" across restarts) and in LSL5
* for MEMORY.DRV (which is again a game data file and contains the game's
* password, XOR encrypted).
* To implement that opcode, we combine the SaveFileManager with regular file
* code, similarly to how the SCUMM HE engine does it.
*
* To handle opening a file called "foobar", what we do is this: First, we
* create an 'augmented file name', by prepending the game target and a dash,
* so if we running game target sq1sci, the name becomes "sq1sci-foobar".
* Next, we check if such a file is known to the SaveFileManager. If so, we
* we use that for reading/writing, delete it, whatever.
*
* If no such file is present but we were only asked to *read* the file,
* we fallback to looking for a regular file called "foobar", and open that
* for reading only.
*/
reg_t file_open(EngineState *s, const Common::String &filename, kFileOpenMode mode, bool unwrapFilename) {
Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
englishName.toLowercase();
Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
Common::SeekableReadStream *inFile = 0;
Common::WriteStream *outFile = 0;
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
bool isCompressed = true;
const SciGameId gameId = g_sci->getGameId();
// QFG Characters are saved via the CharSave object.
// We leave them uncompressed so that they can be imported in later QFG
// games, even when using the original interpreter.
// We check for room numbers in here, because the file suffix can be changed by the user.
// Rooms/Scripts: QFG1(EGA/VGA): 601, QFG2: 840, QFG3/4: 52
switch (gameId) {
case GID_QFG1:
case GID_QFG1VGA:
if (s->currentRoomNumber() == 601)
isCompressed = false;
break;
case GID_QFG2:
if (s->currentRoomNumber() == 840)
isCompressed = false;
break;
case GID_QFG3:
case GID_QFG4:
if (s->currentRoomNumber() == 52)
isCompressed = false;
break;
#ifdef ENABLE_SCI32
// Hoyle5 has no save games, but creates very simple text-based game options
// files that do not need to be compressed
case GID_HOYLE5:
// Phantasmagoria game scripts create their own save files, so they are
// interoperable with the original interpreter just by renaming them as long
// as they are not compressed. They are also never larger than a couple
// hundred bytes, so compression does not do much here anyway
case GID_PHANTASMAGORIA:
isCompressed = false;
break;
#endif
default:
break;
}
#ifdef ENABLE_SCI32
if ((g_sci->getGameId() == GID_PHANTASMAGORIA && (filename == "phantsg.dir" || filename == "chase.dat" || filename == "tmp.dat")) ||
(g_sci->getGameId() == GID_PQSWAT && filename == "swat.dat")) {
debugC(kDebugLevelFile, " -> file_open opening %s for rewriting", wrappedName.c_str());
inFile = saveFileMan->openForLoading(wrappedName);
// If no matching savestate exists: fall back to reading from a regular
// file
if (!inFile)
inFile = SearchMan.createReadStreamForMember(englishName);
if (mode == _K_FILE_MODE_OPEN_OR_FAIL && !inFile) {
debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
return SIGNAL_REG;
}
SaveFileRewriteStream *stream;
stream = new SaveFileRewriteStream(wrappedName, inFile, mode, isCompressed);
delete inFile;
inFile = stream;
outFile = stream;
} else
#endif
if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
// Try to open file, abort if not possible
inFile = saveFileMan->openForLoading(wrappedName);
// If no matching savestate exists: fall back to reading from a regular
// file
if (!inFile)
inFile = SearchMan.createReadStreamForMember(englishName);
if (!inFile)
debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_CREATE) {
// Create the file, destroying any content it might have had
outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
if (!outFile)
debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
// Try to open file, create it if it doesn't exist
outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
if (!outFile)
debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
// closes it immediately and opens it again with this here. Perhaps
// other games use this for read access as well. I guess changing this
// whole code into using virtual files and writing them after close
// would be more appropriate.
} else {
error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
}
if (!inFile && !outFile) { // Failed
debugC(kDebugLevelFile, " -> file_open() failed");
return SIGNAL_REG;
}
uint handle = findFreeFileHandle(s);
s->_fileHandles[handle]._in = inFile;
s->_fileHandles[handle]._out = outFile;
s->_fileHandles[handle]._name = englishName;
debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
return make_reg(0, handle);
}
FileHandle *getFileFromHandle(EngineState *s, uint handle) {
if ((handle == 0) || ((handle >= VIRTUALFILE_HANDLE_START) && (handle <= VIRTUALFILE_HANDLE_END))) {
error("Attempt to use invalid file handle (%d)", handle);
return 0;
}
if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
warning("Attempt to use invalid/unused file handle %d", handle);
return 0;
}
return &s->_fileHandles[handle];
}
int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return 0;
if (!f->_in) {
error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
return 0;
}
int readBytes = 0;
if (maxsize > 1) {
memset(dest, 0, maxsize);
f->_in->readLine(dest, maxsize);
readBytes = Common::strnlen(dest, maxsize); // FIXME: sierra sci returned byte count and didn't react on NUL characters
// The returned string must not have an ending LF
if (readBytes > 0) {
if (dest[readBytes - 1] == 0x0A)
dest[readBytes - 1] = 0;
}
} else {
*dest = 0;
}
debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
return readBytes;
}
static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
if (l.date != r.date)
return (l.date > r.date);
return (l.time > r.time);
}
bool fillSavegameDesc(const Common::String &filename, SavegameDesc *desc) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename)) == nullptr) {
return false;
}
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
// invalid
delete in;
return false;
}
delete in;
const int id = strtol(filename.end() - 3, NULL, 10);
desc->id = id;
desc->date = meta.saveDate;
// We need to fix date in here, because we save DDMMYYYY instead of
// YYYYMMDD, so sorting wouldn't work
desc->date = ((desc->date & 0xFFFF) << 16) | ((desc->date & 0xFF0000) >> 8) | ((desc->date & 0xFF000000) >> 24);
desc->time = meta.saveTime;
desc->version = meta.version;
desc->gameVersion = meta.gameVersion;
desc->script0Size = meta.script0Size;
desc->gameObjectOffset = meta.gameObjectOffset;
#ifdef ENABLE_SCI32
if (g_sci->getGameId() == GID_SHIVERS) {
desc->lowScore = meta.lowScore;
desc->highScore = meta.highScore;
} else if (g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
desc->avatarId = meta.avatarId;
}
#endif
if (meta.name.lastChar() == '\n')
meta.name.deleteLastChar();
Common::strlcpy(desc->name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
return desc;
}
// Create an array containing all found savedgames, sorted by creation date
void listSavegames(Common::Array<SavegameDesc> &saves) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
const Common::String &filename = *iter;
#ifdef ENABLE_SCI32
const int id = strtol(filename.end() - 3, NULL, 10);
if (id == kNewGameId || id == kAutoSaveId) {
continue;
}
#endif
SavegameDesc desc;
fillSavegameDesc(filename, &desc);
saves.push_back(desc);
}
// Sort the list by creation date of the saves
Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
}
// Find a savedgame according to virtualId and return the position within our array
int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
if (saves[saveNr].id == savegameId)
return saveNr;
}
return -1;
}
FileHandle::FileHandle() : _in(0), _out(0) {
}
FileHandle::~FileHandle() {
close();
}
void FileHandle::close() {
// NB: It is possible _in and _out are both non-null, but
// then they point to the same object.
if (_in)
delete _in;
else
delete _out;
_in = 0;
_out = 0;
_name.clear();
}
bool FileHandle::isOpen() const {
return _in || _out;
}
void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
if (!foundFiles.empty()) {
// Sort all filenames alphabetically
Common::sort(foundFiles.begin(), foundFiles.end());
_files.push_back(title);
_virtualFiles.push_back("");
Common::StringArray::iterator it;
Common::StringArray::iterator it_end = foundFiles.end();
for (it = foundFiles.begin(); it != it_end; it++) {
Common::String regularFilename = *it;
Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
int32 testfileSize = testfile->size();
delete testfile;
if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
continue; // and we dont want to have those in the list
// We need to remove the prefix for display purposes
_files.push_back(wrappedFilename);
// but remember the actual name as well
_virtualFiles.push_back(regularFilename);
}
}
}
Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
if (fileNumber >= _virtualFiles.size())
error("invalid virtual filename access");
return _virtualFiles[fileNumber];
}
reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
// Verify that we are given a valid buffer
if (!buffer.getSegment()) {
error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
return NULL_REG;
}
_outbuffer = buffer;
_files.clear();
_virtualFiles.clear();
int QfGImport = g_sci->inQfGImportRoom();
if (QfGImport) {
_files.clear();
addAsVirtualFiles("-QfG1-", "qfg1-*");
addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
if (QfGImport > 2)
addAsVirtualFiles("-QfG2-", "qfg2-*");
if (QfGImport > 3)
addAsVirtualFiles("-QfG3-", "qfg3-*");
if (QfGImport == 3) {
// QfG3 sorts the filelisting itself, we can't let that happen otherwise our
// virtual list would go out-of-sync
reg_t savedHeros = segMan->findObjectByName("savedHeros");
if (!savedHeros.isNull())
writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
}
} else {
// Prefix the mask
const Common::String wrappedMask = g_sci->wrapFilename(mask);
// Obtain a list of all files matching the given mask
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
_files = saveFileMan->listSavefiles(wrappedMask);
}
// Reset the list iterator and write the first match to the output buffer,
// if any.
_iter = _files.begin();
return nextFile(segMan);
}
reg_t DirSeeker::nextFile(SegManager *segMan) {
if (_iter == _files.end()) {
return NULL_REG;
}
Common::String string;
if (_virtualFiles.empty()) {
// Strip the prefix, if we don't got a virtual filelisting
const Common::String wrappedString = *_iter;
string = g_sci->unwrapFilename(wrappedString);
} else {
string = *_iter;
}
if (string.size() > 12)
string = Common::String(string.c_str(), 12);
segMan->strcpy(_outbuffer, string.c_str());
// Return the result and advance the list iterator :)
++_iter;
return _outbuffer;
}
} // End of namespace Sci