scummvm/backends/platform/ios7
Lars Sundström 14ee8b07d3 IOS7: Forward backward key presses when textField is empty
There's a difference between UITextFields and UITextViews that the
delegate function textView:shouldChangeTextInRange:replacementText:
is called when pressing the backward button on a keyboard also when
the textView is empty. This is not the case for UITextFields, the
function textField:shouldChangeTextInRange:replacementText: is not
called if the textField is empty which is problematic in the cases
where there's already text in the open dialog (e.g. the save dialog
when the user wants to overwrite an existing slot). There's currently
no possibility to propagate existing text elements from dialog into
the textField. To be able to handle the cases where the user wants to
delete existing texts when the textField is empty the inputView has
to implement the UITextInput protocol function deleteBackward that is
called every time the backward key is pressed.
2023-01-29 21:13:51 +00:00
..
ios7_app_delegate.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
ios7_app_delegate.mm IOS7: Put iOS specific code within platform specific macros 2023-01-29 21:13:51 +00:00
ios7_common.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ios7_game_controller.h IOS7: Add isConnected property to GameControllers 2022-08-08 21:08:56 +01:00
ios7_game_controller.mm IOS7: Implement getHardwareInputSet to get connected devices 2022-08-08 21:08:56 +01:00
ios7_gamepad_controller.h IOS7: Add support for Extended Gamepad controllers 2022-08-08 21:08:56 +01:00
ios7_gamepad_controller.mm IOS7: Implement support for Apple TV remote 2023-01-29 21:13:51 +00:00
ios7_keyboard.h IOS7: Implement keyboard support for Apple TV OS 2023-01-29 21:13:51 +00:00
ios7_keyboard.mm IOS7: Forward backward key presses when textField is empty 2023-01-29 21:13:51 +00:00
ios7_main.mm ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
ios7_mouse_controller.h IOS7: Add Mouse support using GameController framework 2022-08-08 21:08:56 +01:00
ios7_mouse_controller.mm IOS7: Add isConnected property to GameControllers 2022-08-08 21:08:56 +01:00
ios7_osys_events.cpp IOS7: Add missing break to kInputJoystickButtonUp 2023-01-29 21:13:51 +00:00
ios7_osys_main.cpp IOS7: Put iOS specific code within platform specific macros 2023-01-29 21:13:51 +00:00
ios7_osys_main.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ios7_osys_misc.mm IOS7: Put iOS specific code within platform specific macros 2023-01-29 21:13:51 +00:00
ios7_osys_sound.cpp AUDIO: Support mono audio output in the mixer 2022-11-18 17:17:00 +01:00
ios7_osys_video.mm IOS7: Implement keyboard support for Apple TV OS 2023-01-29 21:13:51 +00:00
ios7_scummvm_view_controller.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
ios7_scummvm_view_controller.mm IOS7: Set view controller's preference to lock the pointer 2022-08-08 21:08:56 +01:00
ios7_touch_controller.h IOS7: Factor out touch pointer handling to TouchController class 2022-08-08 21:08:56 +01:00
ios7_touch_controller.mm IOS7: Implement support for Apple TV remote 2023-01-29 21:13:51 +00:00
ios7_video.h IOS7: Put iOS specific code within platform specific macros 2023-01-29 21:13:51 +00:00
ios7_video.mm IOS7: Implement support for Apple TV remote 2023-01-29 21:13:51 +00:00
module.mk IOS7: Add support for Extended Gamepad controllers 2022-08-08 21:08:56 +01:00
README.md IOS7: Update README.md with support for external devices 2022-08-08 21:08:56 +01:00

ScummVM for iOS 7.1+

This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators.

I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes.

Compilation

See https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone

Usage

The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual.

Here is a list of the in-game gestures:

Gesture Description
Two fingers swipe down Display the ScummVM menu for loading, saving, etc.
Two fingers swipe right Enable / disable the touchpad mode
Two fingers swipe up Enable / disable the mouse-click-and-drag mode
Two fingers tap Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen.
Two fingers double-tap Skip the cinematic / video

The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode.

External devices such as mouse, trackpad and gamepad controllers, are supported from iOS 14 and later.