scummvm/backends/platform/ios7/ios7_game_controller.h
Lars Sundström 15507ebc50 IOS7: Add GameController base class
Add a GameController base class which handles user inputs from a
controller. The input is either a pointer move or a button action.
If the input is a pointer move, make sure that the move is within
valid coordinates in the game (respecting the resolution which is
most probably lower than the view resolution).
2022-08-08 21:08:56 +01:00

46 lines
1.5 KiB
Objective-C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
#define BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
#include <UIKit/UIKit.h>
@class iPhoneView;
@interface GameController : NSObject
typedef enum {
kGameControllerMouseButtonLeft = 0,
kGameControllerMouseButtonRight,
kGameControllerMouseButtonMiddle,
} GameControllerMouseButton;
@property (nonatomic, readwrite, retain) iPhoneView *view;
- (id)initWithView:(iPhoneView *)view;
- (void)handlePointerMoveTo:(CGPoint)point;
- (void)handleMouseButtonAction:(GameControllerMouseButton)button isPressed:(bool)pressed at:(CGPoint)point;
@end
#endif /* BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H */