scummvm/engines/mohawk/myst_stacks/mechanical.cpp
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00

668 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/graphics.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_state.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/mechanical.h"
#include "common/events.h"
#include "common/system.h"
namespace Mohawk {
namespace MystStacks {
Mechanical::Mechanical(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_mechanical) {
setupOpcodes();
_mystStaircaseState = false;
_fortressPosition = 0;
}
Mechanical::~Mechanical() {
}
#define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Mechanical::x, #x))
void Mechanical::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(100, o_throneEnablePassage);
OPCODE(104, o_snakeBoxTrigger);
OPCODE(105, o_fortressStaircaseMovie);
OPCODE(106, o_elevatorRotationStart);
OPCODE(107, o_elevatorRotationMove);
OPCODE(108, o_elevatorRotationStop);
OPCODE(121, o_elevatorWindowMovie);
OPCODE(122, o_elevatorGoMiddle);
OPCODE(123, o_elevatorTopMovie);
OPCODE(124, opcode_124);
OPCODE(125, o_mystStaircaseMovie);
OPCODE(126, opcode_126);
OPCODE(127, o_crystalEnterYellow);
OPCODE(128, o_crystalLeaveYellow);
OPCODE(129, o_crystalEnterGreen);
OPCODE(130, o_crystalLeaveGreen);
OPCODE(131, o_crystalEnterRed);
OPCODE(132, o_crystalLeaveRed);
// "Init" Opcodes
OPCODE(200, o_throne_init);
OPCODE(201, o_fortressStaircase_init);
OPCODE(202, opcode_202);
OPCODE(203, o_snakeBox_init);
OPCODE(204, o_elevatorRotation_init);
OPCODE(205, opcode_205);
OPCODE(206, opcode_206);
OPCODE(209, opcode_209);
// "Exit" Opcodes
OPCODE(300, NOP);
}
#undef OPCODE
void Mechanical::disablePersistentScripts() {
opcode_202_disable();
opcode_205_disable();
opcode_206_disable();
opcode_209_disable();
_elevatorGoingMiddle = false;
}
void Mechanical::runPersistentScripts() {
opcode_202_run();
if (_elevatorRotationLeverMoving)
elevatorRotation_run();
if (_elevatorGoingMiddle)
elevatorGoMiddle_run();
opcode_205_run();
opcode_206_run();
opcode_209_run();
}
uint16 Mechanical::getVar(uint16 var) {
switch(var) {
case 0: // Sirrus's Secret Panel State
return _state.sirrusPanelState;
case 1: // Achenar's Secret Panel State
return _state.achenarPanelState;
case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present
if (_state.achenarCrateOpened) {
if (_globals.bluePagesInBook & 4 || _globals.heldPage == 3)
return 2;
else
return 3;
} else {
return _globals.bluePagesInBook & 4 || _globals.heldPage == 3;
}
case 3: // Achenar's Secret Room Crate State
return _state.achenarCrateOpened;
case 4: // Myst Book Room Staircase State
return _mystStaircaseState;
case 5: // Fortress Position
return _fortressPosition;
case 6: // Fortress Position - Big Cog Visible Through Doorway
return _fortressPosition == 0;
case 7: // Fortress Elevator Open
if (_state.elevatorRotation == 4)
return 1; // Open
else
return 0; // Closed
case 10: // Fortress Staircase State
return _state.staircaseState;
case 11: // Fortress Elevator Rotation Position
return _state.elevatorRotation;
case 12: // Fortress Elevator Rotation Cog Position
return 5 - (uint16)(_elevatorRotationGearPosition + 0.5) % 6;
case 13: // Elevator position
return _elevatorPosition;
case 14: // Elevator going down when at top
if (_elevatorGoingDown && _elevatorTooLate)
return 2;
else
return _elevatorGoingDown;
case 15: // Code Lock Execute Button Script
if (_mystStaircaseState)
return 0;
else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8
&& _state.codeShape[2] == 5 && _state.codeShape[3] == 1)
return 1;
else
return 2;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
return _state.codeShape[var - 16];
case 20: // Crystal Lit Flag - Yellow
return _crystalLit == 3;
case 21: // Crystal Lit Flag - Green
return _crystalLit == 1;
case 22: // Crystal Lit Flag - Red
return _crystalLit == 2;
case 102: // Red page
return !(_globals.redPagesInBook & 4) && (_globals.heldPage != 9);
case 103: // Blue page
return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != 3);
default:
return MystScriptParser::getVar(var);
}
}
void Mechanical::toggleVar(uint16 var) {
switch(var) {
case 0: // Sirrus's Secret Panel State
_state.sirrusPanelState ^= 1;
case 1: // Achenar's Secret Panel State
_state.achenarPanelState ^= 1;
case 3: // Achenar's Secret Room Crate State
_state.achenarCrateOpened ^= 1;
case 4: // Myst Book Room Staircase State
_mystStaircaseState ^= 1;
case 10: // Fortress Staircase State
_state.staircaseState ^= 1;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
_state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10;
break;
case 23: // Elevator player is in cabin
_elevatorInCabin = false;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 4)) {
if (_globals.heldPage == 9)
_globals.heldPage = 0;
else
_globals.heldPage = 9;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 4)) {
if (_globals.heldPage == 3)
_globals.heldPage = 0;
else
_globals.heldPage = 3;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Mechanical::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 13:
_elevatorPosition = value;
case 14: // Elevator going down when at top
_elevatorGoingDown = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void Mechanical::o_throneEnablePassage(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Enable throne passage", op);
_vm->_resources[argv[0]]->setEnabled(getVar(var));
}
void Mechanical::o_snakeBoxTrigger(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Trigger Playing Of Snake Movie", op);
// Used on Mechanical Card 6043 (Weapons Rack with Snake Box)
_snakeBox->playMovie();
}
void Mechanical::o_fortressStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play Stairs Movement Movie", op);
VideoHandle staircase = _vm->_video->playMovie(_vm->wrapMovieFilename("hhstairs", kMechanicalStack), 174, 222);
if (_state.staircaseState) {
_vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600));
} else {
_vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600));
}
_vm->_video->waitUntilMovieEnds(staircase);
}
void Mechanical::o_elevatorRotationStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever start", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(0);
_elevatorRotationLeverMoving = true;
_elevatorRotationSpeed = 0;
_vm->_sound->stopBackgroundMyst();
_vm->_cursor->setCursor(700);
}
void Mechanical::o_elevatorRotationMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever move", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_elevatorRotationSpeed = step * 0.1;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_elevatorRotationStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation lever stop", op);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Get current lever frame
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
// Release lever
for (int i = step; i >= 0; i--) {
lever->drawFrame(i);
_vm->_system->delayMillis(10);
}
// Stop persistent script
_elevatorRotationLeverMoving = false;
float speed = _elevatorRotationSpeed * 10;
if (speed > 0) {
// Decrease speed
while (speed > 2) {
speed -= 0.5;
_elevatorRotationGearPosition += speed * 0.1;
if (_elevatorRotationGearPosition > 12)
break;
_vm->redrawArea(12);
_vm->_system->delayMillis(100);
}
// Increment position
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->replaceSoundMyst(_elevatorRotationSoundId);
_vm->redrawArea(11);
}
_vm->checkCursorHints();
}
void Mechanical::o_elevatorWindowMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
uint16 startTime = argv[0];
uint16 endTime = argv[1];
debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime);
VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("ewindow", kMechanicalStack), 253, 0);
_vm->_video->setVideoBounds(window, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->_video->waitUntilMovieEnds(window);
}
void Mechanical::o_elevatorGoMiddle(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator go middle from top", op);
_elevatorTooLate = false;
_elevatorTopCounter = 5;
_elevatorGoingMiddle = true;
_elevatorInCabin = true;
_elevatorNextTime = _vm->_system->getMillis() + 1000;
}
void Mechanical::elevatorGoMiddle_run() {
uint32 time = _vm->_system->getMillis();
if (_elevatorNextTime < time) {
_elevatorNextTime = time + 1000;
_elevatorTopCounter--;
if (_elevatorTopCounter > 0) {
// Draw button pressed
if (_elevatorInCabin) {
_vm->_gfx->copyImageSectionToScreen(6332, Common::Rect(0, 35, 51, 63), Common::Rect(10, 137, 61, 165));
_vm->_system->updateScreen();
}
// Blip
_vm->_sound->playSoundBlocking(14120);
// Restore button
if (_elevatorInCabin) {
_vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165));
_vm->_system->updateScreen();
}
} else if (_elevatorInCabin) {
_elevatorTooLate = true;
// Elevator going to middle animation
_vm->_cursor->hideCursor();
_vm->_sound->playSoundBlocking(11120);
_vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
_vm->_sound->replaceSoundMyst(12120);
_vm->_gfx->runTransition(2, Common::Rect(177, 0, 370, 333), 25, 0);
_vm->_sound->playSoundBlocking(13120);
_vm->_sound->replaceSoundMyst(8120);
_vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
_vm->_system->delayMillis(500);
_vm->_sound->replaceSoundMyst(9120);
static uint16 moviePos[2] = { 3540, 5380 };
o_elevatorWindowMovie(121, 0, 2, moviePos);
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
_vm->_sound->replaceSoundMyst(10120);
_vm->_cursor->showCursor();
_elevatorGoingMiddle = false;
_elevatorPosition = 1;
_vm->changeToCard(6327, true);
}
}
}
void Mechanical::o_elevatorTopMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
uint16 startTime = argv[0];
uint16 endTime = argv[1];
debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime);
VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("hcelev", kMechanicalStack), 206, 38);
_vm->_video->setVideoBounds(window, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->_video->waitUntilMovieEnds(window);
}
void Mechanical::opcode_124(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 0) {
// Used by Card 6156 (Fortress Rotation Controls)
// Called when Red Exit Button Pressed to raise Elevator
// TODO: Fill in Code...
} else
unknown(op, var, argc, argv);
}
void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Myst book staircase video", op);
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("sstairs", kMechanicalStack), 199, 108);
}
void Mechanical::opcode_126(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
if (argc == 0) {
// Used by Card 6120 (Fortress Elevator)
// Called when Red Exit Button Pressed to raise Elevator and
// exit is clicked...
// TODO: Fill in Code...
} else
unknown(op, var, argc, argv);
}
void Mechanical::o_crystalEnterYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 3;
_vm->redrawArea(20);
}
void Mechanical::o_crystalEnterGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 1;
_vm->redrawArea(21);
}
void Mechanical::o_crystalEnterRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal enter", op);
_crystalLit = 2;
_vm->redrawArea(22);
}
void Mechanical::o_crystalLeaveYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(20);
}
void Mechanical::o_crystalLeaveGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(21);
}
void Mechanical::o_crystalLeaveRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Crystal leave", op);
_crystalLit = 0;
_vm->redrawArea(22);
}
void Mechanical::o_throne_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne)
debugC(kDebugScript, "Opcode %d: Brother throne init", op);
_invokingResource->setEnabled(getVar(var));
}
void Mechanical::o_fortressStaircase_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Staircase init", op);
_vm->_resources[argv[0]]->setEnabled(!_state.staircaseState);
_vm->_resources[argv[1]]->setEnabled(!_state.staircaseState);
_vm->_resources[argv[2]]->setEnabled(_state.staircaseState);
}
static struct {
bool enabled;
} g_opcode202Parameters;
void Mechanical::opcode_202_run() {
// Used for Card 6220 (Sirrus' Mechanical Bird)
// TODO: Fill in Function
}
void Mechanical::opcode_202_disable() {
g_opcode202Parameters.enabled = false;
}
void Mechanical::opcode_202(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Card 6220 (Sirrus' Mechanical Bird)
if (argc == 0)
g_opcode202Parameters.enabled = true;
else
unknown(op, var, argc, argv);
}
void Mechanical::o_snakeBox_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Snake box init", op);
_snakeBox = static_cast<MystResourceType6 *>(_invokingResource);
}
void Mechanical::elevatorRotation_run() {
_vm->redrawArea(12);
_elevatorRotationGearPosition += _elevatorRotationSpeed;
if (_elevatorRotationGearPosition > 12) {
uint16 position = (uint16)_elevatorRotationGearPosition;
_elevatorRotationGearPosition = _elevatorRotationGearPosition - position + position % 6;
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->replaceSoundMyst(_elevatorRotationSoundId);
_vm->redrawArea(11);
_vm->_system->delayMillis(100);
}
}
void Mechanical::o_elevatorRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Elevator rotation init", op);
_elevatorRotationSoundId = argv[0];
_elevatorRotationGearPosition = 0;
_elevatorRotationLeverMoving = false;
}
static struct {
uint16 soundIdPosition[4];
bool enabled;
} g_opcode205Parameters;
void Mechanical::opcode_205_run() {
// Used for Card 6156 (Fortress Rotation Controls)
// TODO: Fill in function...
// g_opcode205Parameters.soundIdPosition[4]
}
void Mechanical::opcode_205_disable() {
g_opcode205Parameters.enabled = false;
}
void Mechanical::opcode_205(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used for Card 6156 (Fortress Rotation Controls)
if (argc == 4) {
g_opcode205Parameters.soundIdPosition[0] = argv[0];
g_opcode205Parameters.soundIdPosition[1] = argv[1];
g_opcode205Parameters.soundIdPosition[2] = argv[2];
g_opcode205Parameters.soundIdPosition[3] = argv[3];
g_opcode205Parameters.enabled = true;
} else
unknown(op, var, argc, argv);
}
static struct {
uint16 soundIdStart[2];
uint16 soundIdPosition[4];
bool enabled;
} g_opcode206Parameters;
void Mechanical::opcode_206_run() {
if (g_opcode206Parameters.enabled) {
// Used for Card 6044 (Fortress Rotation Simulator)
// g_opcode206Parameters.soundIdStart[2]
// g_opcode206Parameters.soundIdPosition[4]
// TODO: Fill in function...
}
}
void Mechanical::opcode_206_disable() {
g_opcode206Parameters.enabled = false;
}
void Mechanical::opcode_206(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used for Card 6044 (Fortress Rotation Simulator)
if (argc == 6) {
g_opcode206Parameters.soundIdStart[0] = argv[0];
g_opcode206Parameters.soundIdStart[1] = argv[1];
g_opcode206Parameters.soundIdPosition[0] = argv[2];
g_opcode206Parameters.soundIdPosition[1] = argv[3];
g_opcode206Parameters.soundIdPosition[2] = argv[4];
g_opcode206Parameters.soundIdPosition[3] = argv[5];
g_opcode206Parameters.enabled = true;
} else
unknown(op, var, argc, argv);
}
static struct {
bool enabled;
} g_opcode209Parameters;
void Mechanical::opcode_209_run() {
// Used for Card 6044 (Fortress Rotation Simulator)
// TODO: Implement Function For Secret Panel State as
// per Opcode 200 function (Mechanical)
}
void Mechanical::opcode_209_disable() {
g_opcode209Parameters.enabled = false;
}
void Mechanical::opcode_209(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
// Used for Card 6044 (Fortress Rotation Simulator)
if (argc == 0)
g_opcode209Parameters.enabled = true;
else
unknown(op, var, argc, argv);
}
} // End of namespace MystStacks
} // End of namespace Mohawk