MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
1556 lines
40 KiB
C++
1556 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/str.h"
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#ifndef MACOSX
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#include "common/config-manager.h"
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#endif
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#include "scumm/charset.h"
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#include "scumm/dialogs.h"
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#include "scumm/file.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/scumm_v5.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "scumm/verbs.h"
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namespace Scumm {
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enum {
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RF_LOCK = 0x80,
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RF_USAGE = 0x7F,
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RF_USAGE_MAX = RF_USAGE,
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RS_MODIFIED = 0x10
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};
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extern const char *resTypeFromId(int id);
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static uint16 newTag2Old(uint32 newTag);
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static const byte *findResourceSmall(uint32 tag, const byte *searchin);
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static bool checkTryMedia(BaseScummFile *handle);
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/* Open a room */
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void ScummEngine::openRoom(const int room) {
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bool result;
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byte encByte = 0;
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debugC(DEBUG_GENERAL, "openRoom(%d)", room);
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assert(room >= 0);
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/* Don't load the same room again */
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if (_lastLoadedRoom == room)
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return;
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_lastLoadedRoom = room;
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/* Room -1 means close file */
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if (room == -1) {
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deleteRoomOffsets();
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_fileHandle->close();
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return;
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}
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// Load the disk numer / room offs (special case for room 0 exists because
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// room 0 contains the data which is used to create the roomno / roomoffs
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// tables -- hence obviously we mustn't use those when loading room 0.
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const uint32 diskNumber = room ? _res->roomno[rtRoom][room] : 0;
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const uint32 room_offs = room ? _res->roomoffs[rtRoom][room] : 0;
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// FIXME: Since room_offs is const, clearly the following loop either
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// is never entered, or loops forever (if it wasn't for the return/error
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// statements in it, that is). -> This should be cleaned up!
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// Maybe we should re-enabled the looping properly, to deal with disc
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// changes in COMI ?
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while (room_offs != RES_INVALID_OFFSET) {
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if (room_offs != 0 && room != 0 && _game.heversion < 98) {
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_fileOffset = _res->roomoffs[rtRoom][room];
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return;
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}
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Common::String filename(generateFilename(room));
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// Determine the encryption, if any.
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if (_game.features & GF_USE_KEY) {
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if (_game.version <= 3)
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encByte = 0xFF;
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else if ((_game.version == 4) && (room == 0 || room >= 900))
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encByte = 0;
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else
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encByte = 0x69;
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} else
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encByte = 0;
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if (room > 0 && (_game.version == 8))
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VAR(VAR_CURRENTDISK) = diskNumber;
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// Try to open the file
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result = openResourceFile(filename, encByte);
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if (result) {
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if (room == 0)
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return;
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deleteRoomOffsets();
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readRoomsOffsets();
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_fileOffset = _res->roomoffs[rtRoom][room];
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if (_fileOffset != 8)
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return;
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error("Room %d not in %s", room, filename.c_str());
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return;
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}
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askForDisk(filename.c_str(), diskNumber);
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}
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do {
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char buf[16];
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snprintf(buf, sizeof(buf), "%.3d.lfl", room);
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encByte = 0;
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if (openResourceFile(buf, encByte))
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break;
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askForDisk(buf, diskNumber);
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} while (1);
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deleteRoomOffsets();
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_fileOffset = 0; // start of file
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}
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void ScummEngine::closeRoom() {
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if (_lastLoadedRoom != -1) {
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_lastLoadedRoom = -1;
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deleteRoomOffsets();
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_fileHandle->close();
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}
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}
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/** Delete the currently loaded room offsets. */
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void ScummEngine::deleteRoomOffsets() {
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for (int i = 0; i < _numRooms; i++) {
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if (_res->roomoffs[rtRoom][i] != RES_INVALID_OFFSET)
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_res->roomoffs[rtRoom][i] = 0;
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}
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}
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/** Read room offsets */
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void ScummEngine::readRoomsOffsets() {
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debug(9, "readRoomOffsets()");
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if (_game.features & GF_SMALL_HEADER) {
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_fileHandle->seek(12, SEEK_SET); // Directly searching for the room offset block would be more generic...
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} else {
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_fileHandle->seek(16, SEEK_SET);
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}
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int num = _fileHandle->readByte();
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while (num--) {
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int room = _fileHandle->readByte();
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int offset = _fileHandle->readUint32LE();
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if (_res->roomoffs[rtRoom][room] != RES_INVALID_OFFSET) {
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_res->roomoffs[rtRoom][room] = offset;
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}
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}
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}
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bool ScummEngine::openFile(BaseScummFile &file, const Common::String &filename, bool resourceFile) {
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bool result = false;
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if (!_containerFile.empty()) {
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file.close();
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file.open(_containerFile);
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assert(file.isOpen());
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result = file.openSubFile(filename);
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}
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if (!result) {
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file.close();
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result = file.open(filename);
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}
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return result;
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}
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bool ScummEngine::openResourceFile(const Common::String &filename, byte encByte) {
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debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename.c_str());
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if (openFile(*_fileHandle, filename, true)) {
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_fileHandle->setEnc(encByte);
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return true;
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}
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return false;
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}
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void ScummEngine::askForDisk(const char *filename, int disknum) {
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char buf[128];
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if (_game.version == 8) {
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#ifdef ENABLE_SCUMM_7_8
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char result;
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_imuseDigital->stopAllSounds();
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#ifdef MACOSX
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sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
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#else
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, ConfMan.get("path").c_str());
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#endif
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result = displayMessage("Quit", "%s", buf);
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if (!result) {
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error("Cannot find file: '%s'", filename);
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}
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#endif
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} else {
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sprintf(buf, "Cannot find file: '%s'", filename);
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InfoDialog dialog(this, (char*)buf);
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runDialog(dialog);
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error("Cannot find file: '%s'", filename);
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}
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}
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void ScummEngine::readIndexFile() {
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uint32 blocktype, itemsize;
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int numblock = 0;
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debugC(DEBUG_GENERAL, "readIndexFile()");
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closeRoom();
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openRoom(0);
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if (_game.version <= 5) {
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// Figure out the sizes of various resources
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while (true) {
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blocktype = _fileHandle->readUint32BE();
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itemsize = _fileHandle->readUint32BE();
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if (_fileHandle->eos() || _fileHandle->err())
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break;
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switch (blocktype) {
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case MKTAG('D','O','B','J'):
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_numGlobalObjects = _fileHandle->readUint16LE();
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itemsize -= 2;
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break;
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case MKTAG('D','R','O','O'):
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_numRooms = _fileHandle->readUint16LE();
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itemsize -= 2;
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break;
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case MKTAG('D','S','C','R'):
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_numScripts = _fileHandle->readUint16LE();
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itemsize -= 2;
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break;
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case MKTAG('D','C','O','S'):
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_numCostumes = _fileHandle->readUint16LE();
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itemsize -= 2;
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break;
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case MKTAG('D','S','O','U'):
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_numSounds = _fileHandle->readUint16LE();
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itemsize -= 2;
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break;
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}
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_fileHandle->seek(itemsize - 8, SEEK_CUR);
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}
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_fileHandle->seek(0, SEEK_SET);
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}
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if (checkTryMedia(_fileHandle)) {
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displayMessage(NULL, "You're trying to run game encrypted by ActiveMark. This is not supported.");
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quitGame();
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return;
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}
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while (true) {
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blocktype = _fileHandle->readUint32BE();
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itemsize = _fileHandle->readUint32BE();
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if (_fileHandle->eos() || _fileHandle->err())
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break;
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numblock++;
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readIndexBlock(blocktype, itemsize);
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}
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// if (numblock!=9)
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// error("Not enough blocks read from directory");
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closeRoom();
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}
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#define TRYMEDIA_MARK_LEN 6
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bool checkTryMedia(BaseScummFile *handle) {
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byte buf[TRYMEDIA_MARK_LEN];
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bool matched = true;
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const byte magic[2][TRYMEDIA_MARK_LEN] =
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{{ 0x00, 'T', 'M', 'S', 'A', 'M' },
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{ 'i', '=', '$', ':', '(', '$' }}; // Same but 0x69 xored
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handle->read(buf, TRYMEDIA_MARK_LEN);
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for (int i = 0; i < 2; i++) {
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matched = true;
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for (int j = 0; j < TRYMEDIA_MARK_LEN; j++)
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if (buf[j] != magic[i][j]) {
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matched = false;
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break;
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}
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if (matched)
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break;
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}
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if (matched)
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return true;
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handle->seek(0, SEEK_SET);
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return false;
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}
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#ifdef ENABLE_SCUMM_7_8
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void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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int num;
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char *ptr;
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switch (blocktype) {
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case MKTAG('A','N','A','M'): // Used by: The Dig, FT
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debug(9, "found ANAM block, reading audio names");
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num = _fileHandle->readUint16LE();
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ptr = (char*)malloc(num * 9);
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_fileHandle->read(ptr, num * 9);
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_imuseDigital->setAudioNames(num, ptr);
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break;
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case MKTAG('D','R','S','C'): // Used by: COMI
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readResTypeList(rtRoomScripts);
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break;
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default:
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ScummEngine::readIndexBlock(blocktype, itemsize);
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}
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}
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#endif
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void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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int i;
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switch (blocktype) {
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case MKTAG('D','I','R','I'):
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readResTypeList(rtRoomImage);
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break;
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case MKTAG('D','I','R','M'):
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readResTypeList(rtImage);
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break;
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case MKTAG('D','I','R','T'):
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readResTypeList(rtTalkie);
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break;
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case MKTAG('D','L','F','L'):
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i = _fileHandle->readUint16LE();
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_fileHandle->seek(-2, SEEK_CUR);
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_heV7RoomOffsets = (byte *)calloc(2 + (i * 4), 1);
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_fileHandle->read(_heV7RoomOffsets, (2 + (i * 4)) );
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break;
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case MKTAG('D','I','S','K'):
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i = _fileHandle->readUint16LE();
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_heV7DiskOffsets = (byte *)calloc(i, 1);
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_fileHandle->read(_heV7DiskOffsets, i);
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break;
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case MKTAG('S','V','E','R'):
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// Index version number
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_fileHandle->seek(itemsize - 8, SEEK_CUR);
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break;
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case MKTAG('I','N','I','B'):
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_fileHandle->seek(itemsize - 8, SEEK_CUR);
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debug(2, "INIB index block not yet handled, skipping");
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break;
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default:
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ScummEngine::readIndexBlock(blocktype, itemsize);
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}
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}
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void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
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int i;
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switch (blocktype) {
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case MKTAG('D','C','H','R'):
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case MKTAG('D','I','R','F'):
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readResTypeList(rtCharset);
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break;
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case MKTAG('D','O','B','J'):
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debug(9, "found DOBJ block, reading object table");
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readGlobalObjects();
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break;
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case MKTAG('R','N','A','M'):
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// Names of rooms. Maybe we should put them into a table, for use by the debugger?
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if (_game.heversion >= 80) {
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for (int room; (room = _fileHandle->readUint16LE()); ) {
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char buf[100];
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i = 0;
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for (byte s; (s = _fileHandle->readByte()) && i < ARRAYSIZE(buf) - 1; ) {
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buf[i++] = s;
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}
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buf[i] = 0;
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debug(5, "Room %d: '%s'", room, buf);
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}
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} else {
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for (int room; (room = _fileHandle->readByte()); ) {
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char buf[10];
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_fileHandle->read(buf, 9);
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buf[9] = 0;
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for (i = 0; i < 9; i++)
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buf[i] ^= 0xFF;
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debug(5, "Room %d: '%s'", room, buf);
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}
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}
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break;
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case MKTAG('D','R','O','O'):
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case MKTAG('D','I','R','R'):
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readResTypeList(rtRoom);
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break;
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case MKTAG('D','S','C','R'):
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case MKTAG('D','I','R','S'):
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readResTypeList(rtScript);
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break;
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case MKTAG('D','C','O','S'):
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case MKTAG('D','I','R','C'):
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readResTypeList(rtCostume);
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break;
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case MKTAG('M','A','X','S'):
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readMAXS(itemsize);
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allocateArrays();
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break;
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case MKTAG('D','I','R','N'):
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case MKTAG('D','S','O','U'):
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readResTypeList(rtSound);
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break;
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case MKTAG('A','A','R','Y'):
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readArrayFromIndexFile();
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break;
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default:
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error("Bad ID %04X('%s') found in index file directory", blocktype,
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tag2str(blocktype));
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}
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}
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void ScummEngine::readArrayFromIndexFile() {
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error("readArrayFromIndexFile() not supported in pre-V6 games");
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}
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int ScummEngine::readResTypeList(int id) {
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int num;
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int i;
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debug(9, "readResTypeList(%s)", resTypeFromId(id));
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if (_game.version == 8)
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num = _fileHandle->readUint32LE();
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else
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num = _fileHandle->readUint16LE();
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if (num != _res->num[id]) {
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error("Invalid number of %ss (%d) in directory", resTypeFromId(id), num);
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}
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for (i = 0; i < num; i++) {
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_res->roomno[id][i] = _fileHandle->readByte();
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}
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for (i = 0; i < num; i++) {
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_res->roomoffs[id][i] = _fileHandle->readUint32LE();
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}
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return num;
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}
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int ScummEngine_v70he::readResTypeList(int id) {
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int num;
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int i;
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num = ScummEngine::readResTypeList(id);
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if (id == rtRoom)
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for (i = 0; i < num; i++) {
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_heV7RoomIntOffsets[i] = _res->roomoffs[rtRoom][i];
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}
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for (i = 0; i < num; i++) {
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_res->globsize[id][i] = _fileHandle->readUint32LE();
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}
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return num;
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}
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|
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void ResourceManager::allocResTypeData(int id, uint32 tag, int num_, const char *name_, int mode_) {
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debug(9, "allocResTypeData(%s/%s,%s,%d,%d)", resTypeFromId(id), name_, tag2str(TO_BE_32(tag)), num_, mode_);
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assert(id >= 0 && id < (int)(ARRAYSIZE(this->mode)));
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if (num_ >= 8000)
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error("Too many %ss (%d) in directory", name_, num_);
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mode[id] = mode_;
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num[id] = num_;
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tags[id] = tag;
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name[id] = name_;
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address[id] = (byte **)calloc(num_, sizeof(void *));
|
|
flags[id] = (byte *)calloc(num_, sizeof(byte));
|
|
status[id] = (byte *)calloc(num_, sizeof(byte));
|
|
|
|
if (mode_) {
|
|
roomno[id] = (byte *)calloc(num_, sizeof(byte));
|
|
roomoffs[id] = (uint32 *)calloc(num_, sizeof(uint32));
|
|
}
|
|
|
|
if (_vm->_game.heversion >= 70) {
|
|
globsize[id] = (uint32 *)calloc(num_, sizeof(uint32));
|
|
}
|
|
|
|
}
|
|
|
|
void ScummEngine::loadCharset(int no) {
|
|
int i;
|
|
byte *ptr;
|
|
|
|
debugC(DEBUG_GENERAL, "loadCharset(%d)", no);
|
|
|
|
/* FIXME - hack around crash in Indy4 (occurs if you try to load after dieing) */
|
|
if (_game.id == GID_INDY4 && no == 0)
|
|
no = 1;
|
|
|
|
/* for Humongous catalogs */
|
|
if (_game.heversion >= 70 && _numCharsets == 1) {
|
|
debug(0, "Not loading charset as it doesn't seem to exist?");
|
|
return;
|
|
}
|
|
|
|
assert(no < (int)sizeof(_charsetData) / 16);
|
|
assertRange(1, no, _numCharsets - 1, "charset");
|
|
|
|
ptr = getResourceAddress(rtCharset, no);
|
|
|
|
for (i = 0; i < 15; i++) {
|
|
_charsetData[no][i + 1] = ptr[i + 14];
|
|
}
|
|
}
|
|
|
|
void ScummEngine::nukeCharset(int i) {
|
|
assertRange(1, i, _numCharsets - 1, "charset");
|
|
_res->nukeResource(rtCharset, i);
|
|
}
|
|
|
|
void ScummEngine::ensureResourceLoaded(int type, int i) {
|
|
void *addr = NULL;
|
|
|
|
debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i);
|
|
|
|
if ((type == rtRoom) && i > 0x7F && _game.version < 7 && _game.heversion <= 71) {
|
|
i = _resourceMapper[i & 0x7F];
|
|
}
|
|
|
|
// FIXME: This check used to be "i==0". However, that causes
|
|
// problems when using this function to ensure charset 0 is loaded.
|
|
// This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
|
|
// For now we restrict the check to anything which is not a charset.
|
|
// Question: Why was this check like that in the first place?
|
|
// Answer: costumes with an index of zero in the newer games at least.
|
|
// TODO: determine why the heck anything would try to load a costume
|
|
// with id 0. Is that "normal", or is it caused by yet another bug in
|
|
// our code base? After all we also have to add special cases for many
|
|
// of our script opcodes that check for the (invalid) actor 0... so
|
|
// maybe both issues are related...
|
|
if (type != rtCharset && i == 0)
|
|
return;
|
|
|
|
if (i <= _res->num[type])
|
|
addr = _res->address[type][i];
|
|
|
|
if (addr)
|
|
return;
|
|
|
|
loadResource(type, i);
|
|
|
|
if (_game.version == 5 && type == rtRoom && i == _roomResource)
|
|
VAR(VAR_ROOM_FLAG) = 1;
|
|
}
|
|
|
|
int ScummEngine::loadResource(int type, int idx) {
|
|
int roomNr;
|
|
uint32 fileOffs;
|
|
uint32 size, tag;
|
|
|
|
debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type), idx);
|
|
|
|
if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
|
|
loadCharset(idx);
|
|
return 1;
|
|
}
|
|
|
|
roomNr = getResourceRoomNr(type, idx);
|
|
|
|
if (idx >= _res->num[type])
|
|
error("%s %d undefined %d %d", _res->name[type], idx, _res->num[type], roomNr);
|
|
|
|
if (roomNr == 0)
|
|
roomNr = _roomResource;
|
|
|
|
fileOffs = getResourceRoomOffset(type, idx);
|
|
if (fileOffs == RES_INVALID_OFFSET)
|
|
return 0;
|
|
|
|
openRoom(roomNr);
|
|
|
|
_fileHandle->seek(fileOffs + _fileOffset, SEEK_SET);
|
|
|
|
if (_game.features & GF_OLD_BUNDLE) {
|
|
if ((_game.version == 3) && !(_game.platform == Common::kPlatformAmiga) && (type == rtSound)) {
|
|
return readSoundResourceSmallHeader(idx);
|
|
} else {
|
|
size = _fileHandle->readUint16LE();
|
|
_fileHandle->seek(-2, SEEK_CUR);
|
|
}
|
|
} else if (_game.features & GF_SMALL_HEADER) {
|
|
if (_game.version == 4)
|
|
_fileHandle->seek(8, SEEK_CUR);
|
|
size = _fileHandle->readUint32LE();
|
|
tag = _fileHandle->readUint16LE();
|
|
_fileHandle->seek(-6, SEEK_CUR);
|
|
if ((type == rtSound) && !(_game.platform == Common::kPlatformAmiga) && !(_game.platform == Common::kPlatformFMTowns)) {
|
|
return readSoundResourceSmallHeader(idx);
|
|
}
|
|
} else {
|
|
if (type == rtSound) {
|
|
return readSoundResource(idx);
|
|
}
|
|
|
|
tag = _fileHandle->readUint32BE();
|
|
|
|
if (tag != _res->tags[type] && _game.heversion < 70) {
|
|
error("%s %d not in room %d at %d+%d in file %s",
|
|
_res->name[type], idx, roomNr,
|
|
_fileOffset, fileOffs, _fileHandle->getName());
|
|
}
|
|
|
|
size = _fileHandle->readUint32BE();
|
|
_fileHandle->seek(-8, SEEK_CUR);
|
|
}
|
|
_fileHandle->read(_res->createResource(type, idx, size), size);
|
|
|
|
// dump the resource if requested
|
|
if (_dumpScripts && type == rtScript) {
|
|
dumpResource("script-", idx, getResourceAddress(rtScript, idx));
|
|
}
|
|
|
|
if (_fileHandle->err() || _fileHandle->eos()) {
|
|
error("Cannot read resource");
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int ScummEngine::getResourceRoomNr(int type, int idx) {
|
|
if (type == rtRoom && _game.heversion < 70)
|
|
return idx;
|
|
return _res->roomno[type][idx];
|
|
}
|
|
|
|
uint32 ScummEngine::getResourceRoomOffset(int type, int idx) {
|
|
if (type == rtRoom) {
|
|
return (_game.version == 8) ? 8 : 0;
|
|
}
|
|
return _res->roomoffs[type][idx];
|
|
}
|
|
|
|
uint32 ScummEngine_v70he::getResourceRoomOffset(int type, int idx) {
|
|
if (type == rtRoom) {
|
|
return _heV7RoomIntOffsets[idx];
|
|
}
|
|
return _res->roomoffs[type][idx];
|
|
}
|
|
|
|
int ScummEngine::getResourceSize(int type, int idx) {
|
|
byte *ptr = getResourceAddress(type, idx);
|
|
assert(ptr);
|
|
MemBlkHeader *hdr = (MemBlkHeader *)(ptr - sizeof(MemBlkHeader));
|
|
|
|
return hdr->size;
|
|
}
|
|
|
|
byte *ScummEngine::getResourceAddress(int type, int idx) {
|
|
byte *ptr;
|
|
|
|
if (_game.heversion >= 80 && type == rtString)
|
|
idx &= ~0x33539000;
|
|
|
|
if (!_res->validateResource("getResourceAddress", type, idx))
|
|
return NULL;
|
|
|
|
if (!_res->address[type]) {
|
|
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d), _res->address[type] == NULL", resTypeFromId(type), idx);
|
|
return NULL;
|
|
}
|
|
|
|
if (_res->mode[type] && !_res->address[type][idx]) {
|
|
ensureResourceLoaded(type, idx);
|
|
}
|
|
|
|
if (!(ptr = (byte *)_res->address[type][idx])) {
|
|
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx);
|
|
return NULL;
|
|
}
|
|
|
|
_res->setResourceCounter(type, idx, 1);
|
|
|
|
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", resTypeFromId(type), idx, ptr + sizeof(MemBlkHeader));
|
|
return ptr + sizeof(MemBlkHeader);
|
|
}
|
|
|
|
byte *ScummEngine::getStringAddress(int i) {
|
|
byte *addr = getResourceAddress(rtString, i);
|
|
return addr;
|
|
}
|
|
|
|
byte *ScummEngine_v6::getStringAddress(int i) {
|
|
byte *addr = getResourceAddress(rtString, i);
|
|
if (addr == NULL)
|
|
return NULL;
|
|
// Skip over the ArrayHeader
|
|
return addr + 6;
|
|
}
|
|
|
|
byte *ScummEngine::getStringAddressVar(int i) {
|
|
return getStringAddress(_scummVars[i]);
|
|
}
|
|
|
|
void ResourceManager::increaseExpireCounter() {
|
|
if (!(++_expireCounter)) {
|
|
increaseResourceCounter();
|
|
}
|
|
}
|
|
|
|
void ResourceManager::increaseResourceCounter() {
|
|
int i, j;
|
|
byte counter;
|
|
|
|
for (i = rtFirst; i <= rtLast; i++) {
|
|
for (j = num[i]; --j >= 0;) {
|
|
counter = flags[i][j] & RF_USAGE;
|
|
if (counter && counter < RF_USAGE_MAX) {
|
|
setResourceCounter(i, j, counter + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceManager::setResourceCounter(int type, int idx, byte flag) {
|
|
flags[type][idx] &= ~RF_USAGE;
|
|
flags[type][idx] |= flag;
|
|
}
|
|
|
|
/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */
|
|
#define SAFETY_AREA 2
|
|
|
|
byte *ResourceManager::createResource(int type, int idx, uint32 size) {
|
|
debugC(DEBUG_RESOURCE, "_res->createResource(%s,%d,%d)", resTypeFromId(type), idx, size);
|
|
|
|
if (!validateResource("allocating", type, idx))
|
|
return NULL;
|
|
|
|
if (_vm->_game.version <= 2) {
|
|
// Nuking and reloading a resource can be harmful in some
|
|
// cases. For instance, Zak tries to reload the intro music
|
|
// while it's playing. See bug #1253171.
|
|
|
|
if (address[type][idx] && (type == rtSound || type == rtScript || type == rtCostume))
|
|
return address[type][idx] + sizeof(MemBlkHeader);
|
|
}
|
|
|
|
nukeResource(type, idx);
|
|
|
|
expireResources(size);
|
|
|
|
void *ptr = calloc(size + sizeof(MemBlkHeader) + SAFETY_AREA, 1);
|
|
if (ptr == NULL) {
|
|
error("createResource(%s,%d): Out of memory while allocating %d", resTypeFromId(type), idx, size);
|
|
}
|
|
|
|
_allocatedSize += size;
|
|
|
|
address[type][idx] = (byte *)ptr;
|
|
((MemBlkHeader *)ptr)->size = size;
|
|
setResourceCounter(type, idx, 1);
|
|
return (byte *)ptr + sizeof(MemBlkHeader); /* skip header */
|
|
}
|
|
|
|
ResourceManager::ResourceManager(ScummEngine *vm) {
|
|
memset(this, 0, sizeof(ResourceManager));
|
|
_vm = vm;
|
|
// _allocatedSize = 0;
|
|
}
|
|
|
|
ResourceManager::~ResourceManager() {
|
|
freeResources();
|
|
}
|
|
|
|
void ResourceManager::setHeapThreshold(int min, int max) {
|
|
assert(0 < max);
|
|
assert(min <= max);
|
|
_maxHeapThreshold = max;
|
|
_minHeapThreshold = min;
|
|
}
|
|
|
|
bool ResourceManager::validateResource(const char *str, int type, int idx) const {
|
|
if (type < rtFirst || type > rtLast || (uint) idx >= (uint)num[type]) {
|
|
error("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ResourceManager::nukeResource(int type, int idx) {
|
|
byte *ptr;
|
|
|
|
if (!address[type])
|
|
return;
|
|
|
|
assert(idx >= 0 && idx < num[type]);
|
|
|
|
ptr = address[type][idx];
|
|
if (ptr != NULL) {
|
|
debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", resTypeFromId(type), idx);
|
|
address[type][idx] = 0;
|
|
flags[type][idx] = 0;
|
|
status[type][idx] &= ~RS_MODIFIED;
|
|
_allocatedSize -= ((MemBlkHeader *)ptr)->size;
|
|
free(ptr);
|
|
}
|
|
}
|
|
|
|
const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) {
|
|
if (_game.features & GF_OLD_BUNDLE)
|
|
error("findResourceData must not be used in GF_OLD_BUNDLE games");
|
|
else if (_game.features & GF_SMALL_HEADER)
|
|
ptr = findResourceSmall(tag, ptr);
|
|
else
|
|
ptr = findResource(tag, ptr);
|
|
|
|
if (ptr == NULL)
|
|
return NULL;
|
|
return ptr + _resourceHeaderSize;
|
|
}
|
|
|
|
int ScummEngine::getResourceDataSize(const byte *ptr) const {
|
|
if (ptr == NULL)
|
|
return 0;
|
|
|
|
if (_game.features & GF_OLD_BUNDLE)
|
|
return READ_LE_UINT16(ptr) - _resourceHeaderSize;
|
|
else if (_game.features & GF_SMALL_HEADER)
|
|
return READ_LE_UINT32(ptr) - _resourceHeaderSize;
|
|
else
|
|
return READ_BE_UINT32(ptr - 4) - _resourceHeaderSize;
|
|
}
|
|
|
|
void ResourceManager::lock(int type, int i) {
|
|
if (!validateResource("Locking", type, i))
|
|
return;
|
|
flags[type][i] |= RF_LOCK;
|
|
}
|
|
|
|
void ResourceManager::unlock(int type, int i) {
|
|
if (!validateResource("Unlocking", type, i))
|
|
return;
|
|
flags[type][i] &= ~RF_LOCK;
|
|
}
|
|
|
|
bool ResourceManager::isLocked(int type, int i) const {
|
|
if (!validateResource("isLocked", type, i))
|
|
return false;
|
|
return (flags[type][i] & RF_LOCK) != 0;
|
|
}
|
|
|
|
bool ScummEngine::isResourceInUse(int type, int i) const {
|
|
if (!_res->validateResource("isResourceInUse", type, i))
|
|
return false;
|
|
switch (type) {
|
|
case rtRoom:
|
|
return _roomResource == (byte)i;
|
|
case rtRoomImage:
|
|
return _roomResource == (byte)i;
|
|
case rtRoomScripts:
|
|
return _roomResource == (byte)i;
|
|
case rtScript:
|
|
return isScriptInUse(i);
|
|
case rtCostume:
|
|
return isCostumeInUse(i);
|
|
case rtSound:
|
|
// Sound resource 1 is used for queued speech
|
|
if (_game.heversion >= 60 && i == 1)
|
|
return true;
|
|
else
|
|
return _sound->isSoundInUse(i);
|
|
case rtCharset:
|
|
return _charset->getCurID() == i;
|
|
case rtImage:
|
|
return _res->isModified(type, i) != 0;
|
|
case rtSpoolBuffer:
|
|
return _sound->isSoundRunning(10000 + i) != 0;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ResourceManager::setModified(int type, int i) {
|
|
if (!validateResource("Modified", type, i))
|
|
return;
|
|
status[type][i] |= RS_MODIFIED;
|
|
}
|
|
|
|
bool ResourceManager::isModified(int type, int i) const {
|
|
if (!validateResource("isModified", type, i))
|
|
return false;
|
|
return (status[type][i] & RS_MODIFIED) != 0;
|
|
}
|
|
|
|
void ResourceManager::expireResources(uint32 size) {
|
|
int i, j;
|
|
byte flag;
|
|
byte best_counter;
|
|
int best_type, best_res = 0;
|
|
uint32 oldAllocatedSize;
|
|
|
|
if (_expireCounter != 0xFF) {
|
|
_expireCounter = 0xFF;
|
|
increaseResourceCounter();
|
|
}
|
|
|
|
if (size + _allocatedSize < _maxHeapThreshold)
|
|
return;
|
|
|
|
oldAllocatedSize = _allocatedSize;
|
|
|
|
do {
|
|
best_type = 0;
|
|
best_counter = 2;
|
|
|
|
for (i = rtFirst; i <= rtLast; i++)
|
|
if (mode[i]) {
|
|
for (j = num[i]; --j >= 0;) {
|
|
flag = flags[i][j];
|
|
if (!(flag & RF_LOCK) && flag >= best_counter && address[i][j] && !_vm->isResourceInUse(i, j)) {
|
|
best_counter = flag;
|
|
best_type = i;
|
|
best_res = j;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!best_type)
|
|
break;
|
|
nukeResource(best_type, best_res);
|
|
} while (size + _allocatedSize > _minHeapThreshold);
|
|
|
|
increaseResourceCounter();
|
|
|
|
debugC(DEBUG_RESOURCE, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize);
|
|
}
|
|
|
|
void ResourceManager::freeResources() {
|
|
int i, j;
|
|
for (i = rtFirst; i <= rtLast; i++) {
|
|
for (j = num[i]; --j >= 0;) {
|
|
if (isResourceLoaded(i, j))
|
|
nukeResource(i, j);
|
|
}
|
|
free(address[i]);
|
|
free(flags[i]);
|
|
free(status[i]);
|
|
free(roomno[i]);
|
|
free(roomoffs[i]);
|
|
|
|
free(globsize[i]);
|
|
}
|
|
}
|
|
|
|
void ScummEngine::loadPtrToResource(int type, int resindex, const byte *source) {
|
|
byte *alloced;
|
|
int len;
|
|
|
|
_res->nukeResource(type, resindex);
|
|
|
|
len = resStrLen(source) + 1;
|
|
|
|
if (len <= 0)
|
|
return;
|
|
|
|
alloced = _res->createResource(type, resindex, len);
|
|
|
|
if (!source) {
|
|
// Need to refresh the script pointer, since createResource may
|
|
// have caused the script resource to expire.
|
|
refreshScriptPointer();
|
|
memcpy(alloced, _scriptPointer, len);
|
|
_scriptPointer += len;
|
|
} else {
|
|
memcpy(alloced, source, len);
|
|
}
|
|
}
|
|
|
|
bool ResourceManager::isResourceLoaded(int type, int idx) const {
|
|
if (!validateResource("isResourceLoaded", type, idx))
|
|
return false;
|
|
return address[type][idx] != NULL;
|
|
}
|
|
|
|
void ResourceManager::resourceStats() {
|
|
int i, j;
|
|
uint32 lockedSize = 0, lockedNum = 0;
|
|
byte flag;
|
|
|
|
for (i = rtFirst; i <= rtLast; i++)
|
|
for (j = num[i]; --j >= 0;) {
|
|
flag = flags[i][j];
|
|
if (flag & RF_LOCK && address[i][j]) {
|
|
lockedSize += ((MemBlkHeader *)address[i][j])->size;
|
|
lockedNum++;
|
|
}
|
|
}
|
|
|
|
debug(1, "Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum);
|
|
}
|
|
|
|
void ScummEngine_v5::readMAXS(int blockSize) {
|
|
debug(9, "ScummEngine_v5 readMAXS: MAXS has blocksize %d", blockSize);
|
|
|
|
_numVariables = _fileHandle->readUint16LE(); // 800
|
|
_fileHandle->readUint16LE(); // 16
|
|
_numBitVariables = _fileHandle->readUint16LE(); // 2048
|
|
_numLocalObjects = _fileHandle->readUint16LE(); // 200
|
|
_numArray = 50;
|
|
_numVerbs = 100;
|
|
// Used to be 50, which wasn't enough for MI2 and FOA. See bugs
|
|
// #933610, #936323 and #941275.
|
|
_numNewNames = 150;
|
|
_objectRoomTable = NULL;
|
|
|
|
_fileHandle->readUint16LE(); // 50
|
|
_numCharsets = _fileHandle->readUint16LE(); // 9
|
|
_fileHandle->readUint16LE(); // 100
|
|
_fileHandle->readUint16LE(); // 50
|
|
_numInventory = _fileHandle->readUint16LE(); // 80
|
|
_numGlobalScripts = 200;
|
|
|
|
_shadowPaletteSize = 256;
|
|
|
|
_numFlObject = 50;
|
|
|
|
if (_shadowPaletteSize)
|
|
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
|
|
}
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
void ScummEngine_v8::readMAXS(int blockSize) {
|
|
debug(9, "ScummEngine_v8 readMAXS: MAXS has blocksize %d", blockSize);
|
|
|
|
_fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
|
|
_fileHandle->seek(50, SEEK_CUR); // Skip over data file version
|
|
_numVariables = _fileHandle->readUint32LE(); // 1500
|
|
_numBitVariables = _fileHandle->readUint32LE(); // 2048
|
|
_fileHandle->readUint32LE(); // 40
|
|
_numScripts = _fileHandle->readUint32LE(); // 458
|
|
_numSounds = _fileHandle->readUint32LE(); // 789
|
|
_numCharsets = _fileHandle->readUint32LE(); // 1
|
|
_numCostumes = _fileHandle->readUint32LE(); // 446
|
|
_numRooms = _fileHandle->readUint32LE(); // 95
|
|
_fileHandle->readUint32LE(); // 80
|
|
_numGlobalObjects = _fileHandle->readUint32LE(); // 1401
|
|
_fileHandle->readUint32LE(); // 60
|
|
_numLocalObjects = _fileHandle->readUint32LE(); // 200
|
|
_numNewNames = _fileHandle->readUint32LE(); // 100
|
|
_numFlObject = _fileHandle->readUint32LE(); // 128
|
|
_numInventory = _fileHandle->readUint32LE(); // 80
|
|
_numArray = _fileHandle->readUint32LE(); // 200
|
|
_numVerbs = _fileHandle->readUint32LE(); // 50
|
|
|
|
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
|
|
_numGlobalScripts = 2000;
|
|
|
|
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
|
|
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
|
|
}
|
|
|
|
void ScummEngine_v7::readMAXS(int blockSize) {
|
|
debug(9, "ScummEngine_v7 readMAXS: MAXS has blocksize %d", blockSize);
|
|
|
|
_fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
|
|
_fileHandle->seek(50, SEEK_CUR); // Skip over data file version
|
|
_numVariables = _fileHandle->readUint16LE();
|
|
_numBitVariables = _fileHandle->readUint16LE();
|
|
_fileHandle->readUint16LE();
|
|
_numGlobalObjects = _fileHandle->readUint16LE();
|
|
_numLocalObjects = _fileHandle->readUint16LE();
|
|
_numNewNames = _fileHandle->readUint16LE();
|
|
_numVerbs = _fileHandle->readUint16LE();
|
|
_numFlObject = _fileHandle->readUint16LE();
|
|
_numInventory = _fileHandle->readUint16LE();
|
|
_numArray = _fileHandle->readUint16LE();
|
|
_numRooms = _fileHandle->readUint16LE();
|
|
_numScripts = _fileHandle->readUint16LE();
|
|
_numSounds = _fileHandle->readUint16LE();
|
|
_numCharsets = _fileHandle->readUint16LE();
|
|
_numCostumes = _fileHandle->readUint16LE();
|
|
|
|
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
|
|
|
|
if ((_game.id == GID_FT) && (_game.features & GF_DEMO) &&
|
|
(_game.platform == Common::kPlatformPC))
|
|
_numGlobalScripts = 300;
|
|
else
|
|
_numGlobalScripts = 2000;
|
|
|
|
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
|
|
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine_v6::readMAXS(int blockSize) {
|
|
if (blockSize == 38) {
|
|
debug(0, "ScummEngine_v6 readMAXS: MAXS has blocksize %d", blockSize);
|
|
|
|
_numVariables = _fileHandle->readUint16LE();
|
|
_fileHandle->readUint16LE();
|
|
_numBitVariables = _fileHandle->readUint16LE();
|
|
_numLocalObjects = _fileHandle->readUint16LE();
|
|
_numArray = _fileHandle->readUint16LE();
|
|
_fileHandle->readUint16LE();
|
|
_numVerbs = _fileHandle->readUint16LE();
|
|
_numFlObject = _fileHandle->readUint16LE();
|
|
_numInventory = _fileHandle->readUint16LE();
|
|
_numRooms = _fileHandle->readUint16LE();
|
|
_numScripts = _fileHandle->readUint16LE();
|
|
_numSounds = _fileHandle->readUint16LE();
|
|
_numCharsets = _fileHandle->readUint16LE();
|
|
_numCostumes = _fileHandle->readUint16LE();
|
|
_numGlobalObjects = _fileHandle->readUint16LE();
|
|
_numNewNames = 50;
|
|
|
|
_objectRoomTable = NULL;
|
|
_numGlobalScripts = 200;
|
|
|
|
if (_game.heversion >= 70) {
|
|
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
|
|
}
|
|
|
|
if (_game.heversion <= 70) {
|
|
_shadowPaletteSize = 256;
|
|
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
|
|
}
|
|
} else
|
|
error("readMAXS(%d) failed to read MAXS data", blockSize);
|
|
}
|
|
|
|
void ScummEngine::readGlobalObjects() {
|
|
int i;
|
|
int num = _fileHandle->readUint16LE();
|
|
assert(num == _numGlobalObjects);
|
|
assert(_objectStateTable);
|
|
assert(_objectOwnerTable);
|
|
|
|
_fileHandle->read(_objectOwnerTable, num);
|
|
for (i = 0; i < num; i++) {
|
|
_objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL;
|
|
_objectOwnerTable[i] &= OF_OWNER_MASK;
|
|
}
|
|
|
|
_fileHandle->read(_classData, num * sizeof(uint32));
|
|
|
|
#if defined(SCUMM_BIG_ENDIAN)
|
|
// Correct the endianess if necessary
|
|
for (i = 0; i != num; i++)
|
|
_classData[i] = FROM_LE_32(_classData[i]);
|
|
#endif
|
|
}
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
void ScummEngine_v8::readGlobalObjects() {
|
|
int i;
|
|
int num = _fileHandle->readUint32LE();
|
|
assert(num == _numGlobalObjects);
|
|
assert(_objectStateTable);
|
|
assert(_objectOwnerTable);
|
|
|
|
_objectIDMap = new ObjectNameId[num];
|
|
_objectIDMapSize = num;
|
|
for (i = 0; i < num; i++) {
|
|
// Add to object name-to-id map
|
|
_fileHandle->read(_objectIDMap[i].name, 40);
|
|
_objectIDMap[i].id = i;
|
|
|
|
_objectStateTable[i] = _fileHandle->readByte();
|
|
_objectRoomTable[i] = _fileHandle->readByte();
|
|
_classData[i] = _fileHandle->readUint32LE();
|
|
}
|
|
memset(_objectOwnerTable, 0xFF, num);
|
|
|
|
// Finally, sort the object name->ID map, so we can later use
|
|
// bsearch on it. For this we (ab)use strcmp, which works fine
|
|
// since the table entries start with a string.
|
|
qsort(_objectIDMap, _objectIDMapSize, sizeof(ObjectNameId),
|
|
(int (*)(const void*, const void*))strcmp);
|
|
}
|
|
|
|
void ScummEngine_v7::readGlobalObjects() {
|
|
int num = _fileHandle->readUint16LE();
|
|
assert(num == _numGlobalObjects);
|
|
assert(_objectStateTable);
|
|
assert(_objectOwnerTable);
|
|
|
|
_fileHandle->read(_objectStateTable, num);
|
|
_fileHandle->read(_objectRoomTable, num);
|
|
memset(_objectOwnerTable, 0xFF, num);
|
|
|
|
_fileHandle->read(_classData, num * sizeof(uint32));
|
|
|
|
#if defined(SCUMM_BIG_ENDIAN)
|
|
// Correct the endianess if necessary
|
|
for (int i = 0; i != num; i++)
|
|
_classData[i] = FROM_LE_32(_classData[i]);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine::allocateArrays() {
|
|
// Note: Buffers are now allocated in scummMain to allow for
|
|
// early GUI init.
|
|
|
|
_objectOwnerTable = (byte *)calloc(_numGlobalObjects, 1);
|
|
_objectStateTable = (byte *)calloc(_numGlobalObjects, 1);
|
|
_classData = (uint32 *)calloc(_numGlobalObjects, sizeof(uint32));
|
|
_newNames = (uint16 *)calloc(_numNewNames, sizeof(uint16));
|
|
|
|
_inventory = (uint16 *)calloc(_numInventory, sizeof(uint16));
|
|
_verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot));
|
|
_objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData));
|
|
_roomVars = (int32 *)calloc(_numRoomVariables, sizeof(int32));
|
|
_scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
|
|
_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
|
|
if (_game.heversion >= 60) {
|
|
_arraySlot = (byte *)calloc(_numArray, 1);
|
|
}
|
|
|
|
_res->allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKTAG('A','K','O','S') : MKTAG('C','O','S','T'),
|
|
_numCostumes, "costume", 1);
|
|
_res->allocResTypeData(rtRoom, MKTAG('R','O','O','M'), _numRooms, "room", 1);
|
|
_res->allocResTypeData(rtRoomImage, MKTAG('R','M','I','M'), _numRooms, "room image", 1);
|
|
_res->allocResTypeData(rtRoomScripts, MKTAG('R','M','S','C'), _numRooms, "room script", 1);
|
|
_res->allocResTypeData(rtSound, MKTAG('S','O','U','N'), _numSounds, "sound", 2);
|
|
_res->allocResTypeData(rtScript, MKTAG('S','C','R','P'), _numScripts, "script", 1);
|
|
_res->allocResTypeData(rtCharset, MKTAG('C','H','A','R'), _numCharsets, "charset", 1);
|
|
_res->allocResTypeData(rtObjectName, 0, _numNewNames, "new name", 0);
|
|
_res->allocResTypeData(rtInventory, 0, _numInventory, "inventory", 0);
|
|
_res->allocResTypeData(rtTemp, 0, 10, "temp", 0);
|
|
_res->allocResTypeData(rtScaleTable, 0, 5, "scale table", 0);
|
|
_res->allocResTypeData(rtActorName, 0, _numActors, "actor name", 0);
|
|
_res->allocResTypeData(rtVerb, 0, _numVerbs, "verb", 0);
|
|
_res->allocResTypeData(rtString, 0, _numArray, "array", 0);
|
|
_res->allocResTypeData(rtFlObject, 0, _numFlObject, "flobject", 0);
|
|
_res->allocResTypeData(rtMatrix, 0, 10, "boxes", 0);
|
|
_res->allocResTypeData(rtImage, MKTAG('A','W','I','Z'), _numImages, "images", 1);
|
|
_res->allocResTypeData(rtTalkie, MKTAG('T','L','K','E'), _numTalkies, "talkie", 1);
|
|
}
|
|
|
|
void ScummEngine_v70he::allocateArrays() {
|
|
ScummEngine::allocateArrays();
|
|
|
|
_res->allocResTypeData(rtSpoolBuffer, 0, 9, "spool buffer", 1);
|
|
_heV7RoomIntOffsets = (uint32 *)calloc(_numRooms, sizeof(uint32));
|
|
}
|
|
|
|
|
|
void ScummEngine::dumpResource(const char *tag, int idx, const byte *ptr, int length) {
|
|
char buf[256];
|
|
Common::DumpFile out;
|
|
|
|
uint32 size;
|
|
if (length >= 0)
|
|
size = length;
|
|
else if (_game.features & GF_OLD_BUNDLE)
|
|
size = READ_LE_UINT16(ptr);
|
|
else if (_game.features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(ptr);
|
|
else
|
|
size = READ_BE_UINT32(ptr + 4);
|
|
|
|
sprintf(buf, "dumps/%s%d.dmp", tag, idx);
|
|
|
|
out.open(buf);
|
|
if (out.isOpen() == false)
|
|
return;
|
|
out.write(ptr, size);
|
|
out.close();
|
|
}
|
|
|
|
ResourceIterator::ResourceIterator(const byte *searchin, bool smallHeader)
|
|
: _ptr(searchin), _smallHeader(smallHeader) {
|
|
assert(searchin);
|
|
if (_smallHeader) {
|
|
_size = READ_LE_UINT32(searchin);
|
|
_pos = 6;
|
|
_ptr = searchin + 6;
|
|
} else {
|
|
_size = READ_BE_UINT32(searchin + 4);
|
|
_pos = 8;
|
|
_ptr = searchin + 8;
|
|
}
|
|
|
|
}
|
|
|
|
const byte *ResourceIterator::findNext(uint32 tag) {
|
|
uint32 size = 0;
|
|
const byte *result = 0;
|
|
|
|
if (_smallHeader) {
|
|
uint16 smallTag = newTag2Old(tag);
|
|
do {
|
|
if (_pos >= _size)
|
|
return 0;
|
|
|
|
result = _ptr;
|
|
size = READ_LE_UINT32(result);
|
|
if ((int32)size <= 0)
|
|
return 0; // Avoid endless loop
|
|
|
|
_pos += size;
|
|
_ptr += size;
|
|
} while (READ_LE_UINT16(result + 4) != smallTag);
|
|
} else {
|
|
do {
|
|
if (_pos >= _size)
|
|
return 0;
|
|
|
|
result = _ptr;
|
|
size = READ_BE_UINT32(result + 4);
|
|
if ((int32)size <= 0)
|
|
return 0; // Avoid endless loop
|
|
|
|
_pos += size;
|
|
_ptr += size;
|
|
} while (READ_BE_UINT32(result) != tag);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
const byte *ScummEngine::findResource(uint32 tag, const byte *searchin) {
|
|
uint32 curpos, totalsize, size;
|
|
|
|
debugC(DEBUG_RESOURCE, "findResource(%s, %p)", tag2str(tag), (const void *)searchin);
|
|
|
|
if (!searchin) {
|
|
if (_game.heversion >= 70) {
|
|
searchin = _resourceLastSearchBuf;
|
|
totalsize = _resourceLastSearchSize;
|
|
curpos = 0;
|
|
} else {
|
|
assert(searchin);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
searchin += 4;
|
|
_resourceLastSearchSize = totalsize = READ_BE_UINT32(searchin);
|
|
curpos = 8;
|
|
searchin += 4;
|
|
}
|
|
|
|
while (curpos < totalsize) {
|
|
if (READ_BE_UINT32(searchin) == tag) {
|
|
_resourceLastSearchBuf = searchin;
|
|
return searchin;
|
|
}
|
|
|
|
size = READ_BE_UINT32(searchin + 4);
|
|
if ((int32)size <= 0) {
|
|
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
|
|
return NULL;
|
|
}
|
|
|
|
curpos += size;
|
|
searchin += size;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const byte *findResourceSmall(uint32 tag, const byte *searchin) {
|
|
uint32 curpos, totalsize, size;
|
|
uint16 smallTag;
|
|
|
|
smallTag = newTag2Old(tag);
|
|
if (smallTag == 0)
|
|
return NULL;
|
|
|
|
assert(searchin);
|
|
|
|
totalsize = READ_LE_UINT32(searchin);
|
|
searchin += 6;
|
|
curpos = 6;
|
|
|
|
while (curpos < totalsize) {
|
|
size = READ_LE_UINT32(searchin);
|
|
|
|
if (READ_LE_UINT16(searchin + 4) == smallTag)
|
|
return searchin;
|
|
|
|
if ((int32)size <= 0) {
|
|
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
|
|
return NULL;
|
|
}
|
|
|
|
curpos += size;
|
|
searchin += size;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
uint16 newTag2Old(uint32 newTag) {
|
|
switch (newTag) {
|
|
case (MKTAG('R','M','H','D')):
|
|
return (0x4448); // HD
|
|
case (MKTAG('I','M','0','0')):
|
|
return (0x4D42); // BM
|
|
case (MKTAG('E','X','C','D')):
|
|
return (0x5845); // EX
|
|
case (MKTAG('E','N','C','D')):
|
|
return (0x4E45); // EN
|
|
case (MKTAG('S','C','A','L')):
|
|
return (0x4153); // SA
|
|
case (MKTAG('L','S','C','R')):
|
|
return (0x534C); // LS
|
|
case (MKTAG('O','B','C','D')):
|
|
return (0x434F); // OC
|
|
case (MKTAG('O','B','I','M')):
|
|
return (0x494F); // OI
|
|
case (MKTAG('S','M','A','P')):
|
|
return (0x4D42); // BM
|
|
case (MKTAG('C','L','U','T')):
|
|
return (0x4150); // PA
|
|
case (MKTAG('B','O','X','D')):
|
|
return (0x5842); // BX
|
|
case (MKTAG('C','Y','C','L')):
|
|
return (0x4343); // CC
|
|
case (MKTAG('E','P','A','L')):
|
|
return (0x5053); // SP
|
|
case (MKTAG('T','I','L','E')):
|
|
return (0x4C54); // TL
|
|
case (MKTAG('Z','P','0','0')):
|
|
return (0x505A); // ZP
|
|
default:
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
const char *resTypeFromId(int id) {
|
|
static char buf[100];
|
|
|
|
switch (id) {
|
|
case rtRoom:
|
|
return "Room";
|
|
case rtScript:
|
|
return "Script";
|
|
case rtCostume:
|
|
return "Costume";
|
|
case rtSound:
|
|
return "Sound";
|
|
case rtInventory:
|
|
return "Inventory";
|
|
case rtCharset:
|
|
return "Charset";
|
|
case rtString:
|
|
return "String";
|
|
case rtVerb:
|
|
return "Verb";
|
|
case rtActorName:
|
|
return "ActorName";
|
|
case rtBuffer:
|
|
return "Buffer";
|
|
case rtScaleTable:
|
|
return "ScaleTable";
|
|
case rtTemp:
|
|
return "Temp";
|
|
case rtFlObject:
|
|
return "FlObject";
|
|
case rtMatrix:
|
|
return "Matrix";
|
|
case rtBox:
|
|
return "Box";
|
|
case rtObjectName:
|
|
return "ObjectName";
|
|
case rtRoomScripts:
|
|
return "RoomScripts";
|
|
case rtRoomImage:
|
|
return "RoomImage";
|
|
case rtImage:
|
|
return "Image";
|
|
case rtTalkie:
|
|
return "Talkie";
|
|
case rtSpoolBuffer:
|
|
return "SpoolBuffer";
|
|
case rtNumTypes:
|
|
return "NumTypes";
|
|
default:
|
|
sprintf(buf, "%d", id);
|
|
return buf;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|