..
sound
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
coktelvideo.cpp
Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
2008-05-26 05:17:21 +00:00
coktelvideo.h
Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
2008-05-25 23:12:32 +00:00
dataio.cpp
Big patch changing semantics of ReadStream::eos():
2008-09-14 22:28:53 +00:00
dataio.h
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
2008-09-13 16:51:46 +00:00
detection.cpp
Added a spanish floppy version of Lost in Time, as supplied by goodoldgeorg in bug report #2105220
2008-09-27 20:04:04 +00:00
draw.cpp
Shutting up a warning on systems where char is signed by default
2008-08-31 11:37:07 +00:00
draw.h
Added some The Last Dynasty stubs
2008-08-30 23:59:46 +00:00
draw_bargon.cpp
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
draw_v1.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
draw_v2.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
driver_vga.cpp
Minor constness fix to help with aliasing
2008-07-12 20:35:44 +00:00
driver_vga.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
game.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
game.h
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
game_v1.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
game_v2.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
global.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
global.h
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
gob.cpp
Moved check for shouldRTL() from engines to scummvm_main
2008-09-03 16:56:40 +00:00
gob.h
Urban Runner stubs
2008-09-02 20:15:42 +00:00
goblin.cpp
Fixing _itemsMap access (bug #2069177 )
2008-08-23 14:18:12 +00:00
goblin.h
Changed tricky variable access from pointers to a new class that minds endianess.
2008-07-12 15:21:38 +00:00
goblin_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
goblin_v2.cpp
Fixing a crash when loading a save made within the cult/bargon building (bug #2005965 )
2008-07-03 16:25:59 +00:00
goblin_v3.cpp
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
goblin_v4.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
init.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
init.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
init_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
init_v2.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
init_v3.cpp
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
inter.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
inter.h
Urban Runner stubs
2008-09-02 20:15:42 +00:00
inter_bargon.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
inter_v1.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
inter_v2.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
inter_v3.cpp
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
inter_v4.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
inter_v5.cpp
Fix warnings
2008-08-31 15:30:07 +00:00
inter_v6.cpp
Urban Runner stubs
2008-09-02 20:15:42 +00:00
map.cpp
Fixing _itemsMap access (bug #2069177 )
2008-08-23 14:18:12 +00:00
map.h
Fixing _itemsMap access (bug #2069177 )
2008-08-23 14:18:12 +00:00
map_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
map_v2.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
map_v4.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
module.mk
Urban Runner stubs
2008-09-02 20:15:42 +00:00
mult.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
mult.h
Changed tricky variable access from pointers to a new class that minds endianess.
2008-07-12 15:21:38 +00:00
mult_v1.cpp
Changed tricky variable access from pointers to a new class that minds endianess.
2008-07-12 15:21:38 +00:00
mult_v2.cpp
Fixing a segfault in the Bargon Attack menu
2008-08-15 10:47:42 +00:00
palanim.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
palanim.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
parse.cpp
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
parse.h
Urban Runner stubs
2008-09-02 20:15:42 +00:00
parse_v1.cpp
Urban Runner stubs
2008-09-02 20:15:42 +00:00
parse_v2.cpp
Urban Runner stubs
2008-09-02 20:15:42 +00:00
saveload.cpp
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
2008-09-13 16:51:46 +00:00
saveload.h
More savegame-endianness fixes :/
2008-07-23 02:41:02 +00:00
saveload_v2.cpp
More savegame-endianness fixes :/
2008-07-23 02:41:02 +00:00
saveload_v3.cpp
More savegame-endianness fixes :/
2008-07-23 02:41:02 +00:00
saveload_v4.cpp
More savegame-endianness fixes :/
2008-07-23 02:41:02 +00:00
scenery.cpp
Only try playing object videos when the game version supports that (only Woodruff, for now)
2008-06-19 16:27:49 +00:00
scenery.h
Changed anim/static PieceDesc loading, to allow for more sanity checks.
2008-05-26 15:29:12 +00:00
scenery_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
scenery_v2.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
util.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
util.h
Fixed some Lost in Time bugs:
2008-02-29 22:24:52 +00:00
variables.cpp
Changed tricky variable access from pointers to a new class that minds endianess.
2008-07-12 15:21:38 +00:00
variables.h
Changed tricky variable access from pointers to a new class that minds endianess.
2008-07-12 15:21:38 +00:00
video.cpp
Engine class changed:
2008-10-02 17:48:01 +00:00
video.h
Urban Runner stubs
2008-09-02 20:15:42 +00:00
video_v1.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
video_v2.cpp
Restructured sound code
2008-05-08 00:47:23 +00:00
video_v6.cpp
Urban Runner stubs
2008-09-02 20:15:42 +00:00
videoplayer.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
videoplayer.h
Implemented GobEngine::pauseEngineIntern()
2008-05-23 20:40:28 +00:00