scummvm/engines/sci/scicore
Filippos Karapetis d5e1ca4630 - Added a new game flag to distinguish SCI1 EGA versions
- Fixed the wrong detected versions of Laura Bow 2
- Changed some code regarding the resource loader of Jones in the Fast Lane (which is still non-functional)

svn-id: r40564
2009-05-14 17:50:09 +00:00
..
decompressor.cpp Wrapped all the still WIP SCI32-specific code around appropriate ifdef blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. 2009-03-30 07:53:32 +00:00
decompressor.h Fixed compilation 2009-03-30 07:57:10 +00:00
resource.cpp - Added a new game flag to distinguish SCI1 EGA versions 2009-05-14 17:50:09 +00:00
resource.h Started using game-specific flags and removed/replaced some SCI version checks with flags. 2009-05-14 09:12:27 +00:00
sciconsole.h Simplified and re-enabled the debug code that shows pixmaps on screen and moved sciprintf() to tools.cpp 2009-05-13 21:22:53 +00:00
treedef.1
treedef.2
treedef.3
vocab_debug.cpp Started using game-specific flags and removed/replaced some SCI version checks with flags. 2009-05-14 09:12:27 +00:00
vocabulary.cpp SCI: Removed sci_memory.h/.cpp 2009-05-12 23:30:10 +00:00
vocabulary.h - Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag 2009-05-14 12:38:50 +00:00