SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
1125 lines
43 KiB
C++
1125 lines
43 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "sci/sci.h"
|
|
#include "sci/engine/script.h"
|
|
#include "sci/engine/state.h"
|
|
|
|
#include "common/util.h"
|
|
|
|
namespace Sci {
|
|
|
|
#define PATCH_END 0xFFFF
|
|
#define PATCH_COMMANDMASK 0xF000
|
|
#define PATCH_VALUEMASK 0x0FFF
|
|
#define PATCH_ADDTOOFFSET 0xE000
|
|
#define PATCH_GETORIGINALBYTE 0xD000
|
|
#define PATCH_ADJUSTWORD 0xC000
|
|
#define PATCH_ADJUSTWORD_NEG 0xB000
|
|
#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
|
|
#define PATCH_VALUELIMIT 4096
|
|
|
|
struct SciScriptSignature {
|
|
uint16 scriptNr;
|
|
const char *description;
|
|
int16 applyCount;
|
|
uint32 magicDWord;
|
|
int magicOffset;
|
|
const byte *data;
|
|
const uint16 *patch;
|
|
};
|
|
|
|
#define SCI_SIGNATUREENTRY_TERMINATOR { 0, NULL, 0, 0, 0, NULL, NULL }
|
|
|
|
// signatures are built like this:
|
|
// - first a counter of the bytes that follow
|
|
// - then the actual bytes that need to get matched
|
|
// - then another counter of bytes (0 for EOS)
|
|
// - if not EOS, an adjust offset and the actual bytes
|
|
// - rinse and repeat
|
|
|
|
// ===========================================================================
|
|
// stayAndHelp::changeState (0) is called when ego swims to the left or right
|
|
// boundaries of room 660. Normally a textbox is supposed to get on screen
|
|
// but the call is wrong, so not only do we get an error message the script
|
|
// is also hanging because the cue won't get sent out
|
|
// This also happens in sierra sci - ffs. bug #3038387
|
|
const byte ecoquest1SignatureStayAndHelp[] = {
|
|
40,
|
|
0x3f, 0x01, // link 01
|
|
0x87, 0x01, // lap param[1]
|
|
0x65, 0x14, // aTop state
|
|
0x36, // push
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x31, 0x1c, // bnt [next state]
|
|
0x76, // push0
|
|
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
|
|
0x38, 0x22, 0x01, // pushi 0122
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x06, // send 06 - call ego::setMotion(0)
|
|
0x39, 0x6e, // pushi 6e (selector init)
|
|
0x39, 0x04, // pushi 04
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x39, 0x17, // pushi 17
|
|
0x7c, // pushSelf
|
|
0x51, 0x82, // class EcoNarrator
|
|
0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
|
|
0x33, // jmp [end]
|
|
0
|
|
};
|
|
|
|
const uint16 ecoquest1PatchStayAndHelp[] = {
|
|
0x87, 0x01, // lap param[1]
|
|
0x65, 0x14, // aTop state
|
|
0x36, // push
|
|
0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
|
|
0x39, 0x00, // pushi 0 (wasting 1 byte here)
|
|
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
|
|
0x38, 0x22, 0x01, // pushi 0122
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x06, // send 06 - call ego::setMotion(0)
|
|
0x39, 0x6e, // pushi 6e (selector init)
|
|
0x39, 0x06, // pushi 06
|
|
0x39, 0x02, // pushi 02 (additional 2 bytes)
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x39, 0x17, // pushi 17
|
|
0x7c, // pushSelf
|
|
0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
|
|
0x51, 0x82, // class EcoNarrator
|
|
0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature ecoquest1Signatures[] = {
|
|
{ 660, "CD: bad messagebox and freeze", 1, PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// doMyThing::changeState (2) is supposed to remove the initial text on the
|
|
// ecorder. This is done by reusing temp-space, that was filled on state 1.
|
|
// this worked in sierra sci just by accident. In our sci, the temp space
|
|
// is resetted every time, which means the previous text isn't available
|
|
// anymore. We have to patch the code because of that ffs. bug #3035386
|
|
const byte ecoquest2SignatureEcorder[] = {
|
|
35,
|
|
0x31, 0x22, // bnt [next state]
|
|
0x39, 0x0a, // pushi 0a
|
|
0x5b, 0x04, 0x1e, // lea temp[1e]
|
|
0x36, // push
|
|
0x39, 0x64, // pushi 64
|
|
0x39, 0x7d, // pushi 7d
|
|
0x39, 0x32, // pushi 32
|
|
0x39, 0x66, // pushi 66
|
|
0x39, 0x17, // pushi 17
|
|
0x39, 0x69, // pushi 69
|
|
0x38, 0x31, 0x26, // pushi 2631
|
|
0x39, 0x6a, // pushi 6a
|
|
0x39, 0x64, // pushi 64
|
|
0x43, 0x1b, 0x14, // call kDisplay
|
|
0x35, 0x0a, // ldi 0a
|
|
0x65, 0x20, // aTop ticks
|
|
0x33, // jmp [end]
|
|
+1, 5, // [skip 1 byte]
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 03
|
|
0x1a, // eq?
|
|
0x31, // bnt [end]
|
|
0
|
|
};
|
|
|
|
const uint16 ecoquest2PatchEcorder[] = {
|
|
0x2f, 0x02, // bt [to pushi 07]
|
|
0x3a, // toss
|
|
0x48, // ret
|
|
0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
|
|
0x39, 0x0b, // push (FillBoxAny)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, 0xd7, 0x00, // pushi 215d
|
|
0x78, // push1 (visual screen)
|
|
0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
|
|
0x43, 0x6c, 0x0e, // call kGraph
|
|
0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
|
|
0x39, 0x0c, // pushi 12d (UpdateBox)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, 0xd7, 0x00, // pushi 215d
|
|
0x43, 0x6c, 0x0a, // call kGraph
|
|
PATCH_END
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Same patch as above for the ecorder introduction. Fixes bug #3092115.
|
|
// Two workarounds are needed for this patch in workarounds.cpp (when calling
|
|
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
|
|
// the function otherwise.
|
|
const byte ecoquest2SignatureEcorderTutorial[] = {
|
|
36,
|
|
0x30, 0x23, 0x00, // bnt [next state]
|
|
0x39, 0x0a, // pushi 0a
|
|
0x5b, 0x04, 0x1f, // lea temp[1f]
|
|
0x36, // push
|
|
0x39, 0x64, // pushi 64
|
|
0x39, 0x7d, // pushi 7d
|
|
0x39, 0x32, // pushi 32
|
|
0x39, 0x66, // pushi 66
|
|
0x39, 0x17, // pushi 17
|
|
0x39, 0x69, // pushi 69
|
|
0x38, 0x31, 0x26, // pushi 2631
|
|
0x39, 0x6a, // pushi 6a
|
|
0x39, 0x64, // pushi 64
|
|
0x43, 0x1b, 0x14, // call kDisplay
|
|
0x35, 0x1e, // ldi 1e
|
|
0x65, 0x20, // aTop ticks
|
|
0x32, // jmp [end]
|
|
// 2 extra bytes, jmp offset
|
|
0
|
|
};
|
|
|
|
const uint16 ecoquest2PatchEcorderTutorial[] = {
|
|
0x31, 0x23, // bnt [next state] (save 1 byte)
|
|
// The parameter count below should be 7, but we're out of bytes
|
|
// to patch! A workaround has been added because of this
|
|
0x78, // push1 (parameter count)
|
|
//0x39, 0x07, // pushi 07 (parameter count)
|
|
0x39, 0x0b, // push (FillBoxAny)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, 0xd7, 0x00, // pushi 215d
|
|
0x78, // push1 (visual screen)
|
|
0x39, 0x17, // pushi 17 (color)
|
|
0x43, 0x6c, 0x0e, // call kGraph
|
|
// The parameter count below should be 5, but we're out of bytes
|
|
// to patch! A workaround has been added because of this
|
|
0x78, // push1 (parameter count)
|
|
//0x39, 0x05, // pushi 05 (parameter count)
|
|
0x39, 0x0c, // pushi 12d (UpdateBox)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, 0xd7, 0x00, // pushi 215d
|
|
0x43, 0x6c, 0x0a, // call kGraph
|
|
// We are out of bytes to patch at this point,
|
|
// so we skip 494 (0x1EE) bytes to reuse this code:
|
|
// ldi 1e
|
|
// aTop 20
|
|
// jmp 030e (jump to end)
|
|
0x32, 0xee, 0x01, // skip 494 (0x1EE) bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature ecoquest2Signatures[] = {
|
|
{ 50, "initial text not removed on ecorder", 1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
|
|
{ 333, "initial text not removed on ecorder tutorial",1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -9, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// EventHandler::handleEvent in Demo Quest has a bug, and it jumps to the
|
|
// wrong address when an incorrect word is typed, therefore leading to an
|
|
// infinite loop. This script bug was not apparent in SSCI, probably because
|
|
// event handling was slightly different there, so it was never discovered.
|
|
// Fixes bug #3038870.
|
|
const byte fanmadeSignatureInfiniteLoop[] = {
|
|
13,
|
|
0x38, 0x4c, 0x00, // pushi 004c
|
|
0x39, 0x00, // pushi 00
|
|
0x87, 0x01, // lap 01
|
|
0x4b, 0x04, // send 04
|
|
0x18, // not
|
|
0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
|
|
0
|
|
};
|
|
|
|
const uint16 fanmadePatchInfiniteLoop[] = {
|
|
PATCH_ADDTOOFFSET | +10,
|
|
0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature fanmadeSignatures[] = {
|
|
{ 999, "infinite loop on typo", 1, PATCH_MAGICDWORD(0x18, 0x30, 0x2f, 0x00), -9, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// script 0 of freddy pharkas/CD PointsSound::check waits for a signal and if
|
|
// no signal received will call kDoSound(0xD) which is a dummy in sierra sci
|
|
// and ScummVM and will use acc (which is not set by the dummy) to trigger
|
|
// sound disposal. This somewhat worked in sierra sci, because the sample
|
|
// was already playing in the sound driver. In our case we would also stop
|
|
// the sample from playing, so we patch it out
|
|
// The "score" code is already buggy and sets volume to 0 when playing
|
|
const byte freddypharkasSignatureScoreDisposal[] = {
|
|
10,
|
|
0x67, 0x32, // pTos 32 (selector theAudCount)
|
|
0x78, // push1
|
|
0x39, 0x0d, // pushi 0d
|
|
0x43, 0x75, 0x02, // call kDoAudio
|
|
0x1c, // ne?
|
|
0x31, // bnt (-> to skip disposal)
|
|
0
|
|
};
|
|
|
|
const uint16 freddypharkasPatchScoreDisposal[] = {
|
|
0x34, 0x00, 0x00, // ldi 0000
|
|
0x34, 0x00, 0x00, // ldi 0000
|
|
0x34, 0x00, 0x00, // ldi 0000
|
|
PATCH_END
|
|
};
|
|
|
|
// script 235 of freddy pharkas rm235::init and sEnterFrom500::changeState
|
|
// disable icon 7+8 of iconbar (CD only). When picking up the canister after
|
|
// placing it down, the scripts will disable all the other icons. This results
|
|
// in IconBar::disable doing endless loops even in sierra sci, because there
|
|
// is no enabled icon left. We remove disabling of icon 8 (which is help),
|
|
// this fixes the issue.
|
|
const byte freddypharkasSignatureCanisterHang[] = {
|
|
12,
|
|
0x38, 0xf1, 0x00, // pushi f1 (selector disable)
|
|
0x7a, // push2
|
|
0x39, 0x07, // pushi 07
|
|
0x39, 0x08, // pushi 08
|
|
0x81, 0x45, // lag 45
|
|
0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
|
|
0
|
|
};
|
|
|
|
const uint16 freddypharkasPatchCanisterHang[] = {
|
|
PATCH_ADDTOOFFSET | +3,
|
|
0x78, // push1
|
|
PATCH_ADDTOOFFSET | +2,
|
|
0x33, 0x00, // ldi 00 (waste 2 bytes)
|
|
PATCH_ADDTOOFFSET | +3,
|
|
0x06, // send 06 - call IconBar::disable(7)
|
|
PATCH_END
|
|
};
|
|
|
|
// script 215 of freddy pharkas lowerLadder::doit and highLadder::doit actually
|
|
// process keyboard-presses when the ladder is on the screen in that room.
|
|
// They strangely also call kGetEvent. Because the main User::doit also calls
|
|
// kGetEvent, it's pure luck, where the event will hit. It's the same issue
|
|
// as in QfG1VGA and if you turn dos-box to max cycles, and click around for
|
|
// ego, sometimes clicks also won't get registered. Strangely it's not nearly
|
|
// as bad as in our sci, but these differences may be caused by timing.
|
|
// We just reuse the active event, thus removing the duplicate kGetEvent call.
|
|
const byte freddypharkasSignatureLadderEvent[] = {
|
|
21,
|
|
0x39, 0x6d, // pushi 6d (selector new)
|
|
0x76, // push0
|
|
0x38, 0xf5, 0x00, // pushi f5 (selector curEvent)
|
|
0x76, // push0
|
|
0x81, 0x50, // lag global[50]
|
|
0x4a, 0x04, // send 04 - read User::curEvent
|
|
0x4a, 0x04, // send 04 - call curEvent::new
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x38, 0x94, 0x00, // pushi 94 (selector localize)
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - call curEvent::localize
|
|
0
|
|
};
|
|
|
|
const uint16 freddypharkasPatchLadderEvent[] = {
|
|
0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
|
|
PATCH_ADDTOOFFSET | +8,
|
|
0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send)
|
|
PATCH_ADDTOOFFSET | +2,
|
|
0x34, 0x00, 0x00, // ldi 0000
|
|
0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature freddypharkasSignatures[] = {
|
|
{ 0, "CD: score early disposal", 1, PATCH_MAGICDWORD(0x39, 0x0d, 0x43, 0x75), -3, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
|
|
{ 235, "CD: canister pickup hang", 3, PATCH_MAGICDWORD(0x39, 0x07, 0x39, 0x08), -4, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang },
|
|
{ 320, "ladder event issue", 2, PATCH_MAGICDWORD(0x6d, 0x76, 0x38, 0xf5), -1, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
|
|
// this is not enough time to get to the door, so we patch that to 23 seconds
|
|
const byte gk1SignatureDay6PoliceBeignet[] = {
|
|
4,
|
|
0x35, 0x04, // ldi 04
|
|
0x1a, // eq?
|
|
0x30, // bnt [next state check]
|
|
+2, 5, // [skip 2 bytes, offset of bnt]
|
|
0x38, 0x93, 0x00, // pushi 93 (selector dispose)
|
|
0x76, // push0
|
|
0x72, // lofsa deskSarg
|
|
+2, 9, // [skip 2 bytes, offset of lofsa]
|
|
0x4a, 0x04, 0x00, // send 04
|
|
0x34, 0xdc, 0x00, // ldi 220
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, // jmp [end]
|
|
0
|
|
};
|
|
|
|
const uint16 gk1PatchDay6PoliceBeignet[] = {
|
|
PATCH_ADDTOOFFSET | +16,
|
|
0x34, 0x17, 0x00, // ldi 23
|
|
0x65, 0x1c, // aTop seconds
|
|
PATCH_END
|
|
};
|
|
|
|
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
|
|
// this is not enough time to get to the door, so we patch it to 42 seconds
|
|
const byte gk1SignatureDay6PoliceSleep[] = {
|
|
4,
|
|
0x35, 0x08, // ldi 08
|
|
0x1a, // eq?
|
|
0x31, // bnt [next state check]
|
|
+1, 6, // [skip 1 byte, offset of bnt]
|
|
0x34, 0xdc, 0x00, // ldi 220
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, // jmp [end]
|
|
0
|
|
};
|
|
|
|
const uint16 gk1PatchDay6PoliceSleep[] = {
|
|
PATCH_ADDTOOFFSET | +5,
|
|
0x34, 0x2a, 0x00, // ldi 42
|
|
0x65, 0x1c, // aTop seconds
|
|
PATCH_END
|
|
};
|
|
|
|
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
|
|
const byte gk1SignatureDay5PhoneFreeze[] = {
|
|
5,
|
|
0x35, 0x03, // ldi 03
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, // jmp [end]
|
|
+2, 3, // [skip 2 bytes, offset of jmp]
|
|
0x3c, // dup
|
|
0x35, 0x21, // ldi 21
|
|
0
|
|
};
|
|
|
|
const uint16 gk1PatchDay5PhoneFreeze[] = {
|
|
0x35, 0x06, // ldi 06
|
|
0x65, 0x20, // aTop ticks
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature gk1Signatures[] = {
|
|
{ 212, "day 5 phone freeze", 1, PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
|
|
{ 230, "day 6 police beignet timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
|
|
{ 230, "day 6 police sleep timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// at least during harpy scene export 29 of script 0 is called in kq5cd and
|
|
// has an issue for those calls, where temp 3 won't get inititialized, but
|
|
// is later used to set master volume. This issue makes sierra sci set
|
|
// the volume to max. We fix the export, so volume won't get modified in
|
|
// those cases.
|
|
const byte kq5SignatureCdHarpyVolume[] = {
|
|
34,
|
|
0x80, 0x91, 0x01, // lag global[191h]
|
|
0x18, // not
|
|
0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
|
|
0x35, 0x01, // ldi 01
|
|
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
|
|
0x38, 0x7b, 0x01, // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
|
|
0x38, 0x7b, 0x01, // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0x36, // push
|
|
0x35, 0x04, // ldi 04
|
|
0x20, // ge? (followed by bnt)
|
|
0
|
|
};
|
|
|
|
const uint16 kq5PatchCdHarpyVolume[] = {
|
|
0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
|
|
0x76, // push0 (1 new byte)
|
|
0x51, 0x88, // class SpeakTimer (2 new bytes)
|
|
0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
|
|
0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
|
|
0x80, 0x91, 0x01, // lag global[191h]
|
|
// saving 1 byte due optimization
|
|
0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
|
|
0x35, 0x01, // ldi 01
|
|
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
|
|
0x38, 0x7b, 0x01, // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
|
|
// saving 8 bytes due removing of duplicate code
|
|
0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
|
|
0x22, // lt? (because we switched values)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature kq5Signatures[] = {
|
|
{ 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// When giving the milk bottle to one of the babies in the garden in KQ6 (room
|
|
// 480), script 481 starts a looping baby cry sound. However, that particular
|
|
// script also has an overriden check method (cryMusic::check). This method
|
|
// explicitly restarts the sound, even if it's set to be looped, thus the same
|
|
// sound is played twice, squelching all other sounds. We just rip the
|
|
// unnecessary cryMusic::check method out, thereby stopping the sound from
|
|
// constantly restarting (since it's being looped anyway), thus the normal
|
|
// game speech can work while the baby cry sound is heard. Fixes bug #3034579.
|
|
const byte kq6SignatureDuplicateBabyCry[] = {
|
|
10,
|
|
0x83, 0x00, // lal 00
|
|
0x31, 0x1e, // bnt 1e [07f4]
|
|
0x78, // push1
|
|
0x39, 0x04, // pushi 04
|
|
0x43, 0x75, 0x02, // callk DoAudio[75] 02
|
|
0
|
|
};
|
|
|
|
const uint16 kq6PatchDuplicateBabyCry[] = {
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature kq6Signatures[] = {
|
|
{ 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// this is called on every death dialog. Problem is at least the german
|
|
// version of lsl6 gets title text that is far too long for the
|
|
// available temp space resulting in temp space corruption
|
|
// This patch moves the title text around, so this overflow
|
|
// doesn't happen anymore. We would otherwise get a crash
|
|
// calling for invalid views (this happens of course also
|
|
// in sierra sci)
|
|
const byte larry6SignatureDeathDialog[] = {
|
|
7,
|
|
0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
|
|
0x35, 0xff, // ldi ff
|
|
0xa3, 0x00, // sal 00
|
|
+255, 0,
|
|
+255, 0,
|
|
+170, 12, // [skip 680 bytes]
|
|
0x8f, 0x01, // lsp 01 (offset 0x2cf)
|
|
0x7a, // push2
|
|
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
|
|
0x36, // push
|
|
0x43, 0x7c, 0x0e, // kMessage[7c] 0e
|
|
+90, 10, // [skip 90 bytes]
|
|
0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
|
|
0x78, // push1
|
|
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
|
|
0x36, // push
|
|
+76, 11, // [skip 76 bytes]
|
|
0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
|
|
0x39, 0x03, // pushi 03
|
|
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
|
|
0x36,
|
|
0
|
|
};
|
|
|
|
const uint16 larry6PatchDeathDialog[] = {
|
|
0x3e, 0x00, 0x02, // link 0200
|
|
PATCH_ADDTOOFFSET | +687,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_ADDTOOFFSET | +98,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_ADDTOOFFSET | +82,
|
|
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature larry6Signatures[] = {
|
|
{ 82, "death dialog memory corruption", 1, PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// rm560::doit was supposed to close the painting, when heimlich enters the
|
|
// room. The code is buggy, so it actually closes the painting, when heimlich
|
|
// is not in the room. We fix that.
|
|
const byte laurabow2SignaturePaintingClosing[] = {
|
|
17,
|
|
0x4a, 0x04, // send 04 - read aHeimlich::room
|
|
0x36, // push
|
|
0x81, 0x0b, // lag global[11d] -> current room
|
|
0x1c, // ne?
|
|
0x31, 0x0e, // bnt [don't close]
|
|
0x35, 0x00, // ldi 00
|
|
0xa3, 0x00, // sal local[0]
|
|
0x38, 0x92, 0x00, // pushi 0092
|
|
0x78, // push1
|
|
0x72, // lofsa sDumpSafe
|
|
0
|
|
};
|
|
|
|
const uint16 laurabow2PatchPaintingClosing[] = {
|
|
PATCH_ADDTOOFFSET | +6,
|
|
0x2f, 0x0e, // bt [don't close]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature laurabow2Signatures[] = {
|
|
{ 560, "painting closing immediately", 1, PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Mother Goose SCI1/SCI1.1
|
|
// MG::replay somewhat calculates the savedgame-id used when saving again
|
|
// this doesn't work right and we remove the code completely.
|
|
// We set the savedgame-id directly right after restoring in kRestoreGame.
|
|
const byte mothergoose256SignatureReplay[] = {
|
|
6,
|
|
0x36, // push
|
|
0x35, 0x20, // ldi 20
|
|
0x04, // sub
|
|
0xa1, 0xb3, // sag global[b3]
|
|
0
|
|
};
|
|
|
|
const uint16 mothergoose256PatchReplay[] = {
|
|
0x34, 0x00, 0x00, // ldi 0000 (dummy)
|
|
0x34, 0x00, 0x00, // ldi 0000 (dummy)
|
|
PATCH_END
|
|
};
|
|
|
|
// when saving, it also checks if the savegame-id is below 13.
|
|
// we change this to check if below 113 instead
|
|
const byte mothergoose256SignatureSaveLimit[] = {
|
|
5,
|
|
0x89, 0xb3, // lsg global[b3]
|
|
0x35, 0x0d, // ldi 0d
|
|
0x20, // ge?
|
|
0
|
|
};
|
|
|
|
const uint16 mothergoose256PatchSaveLimit[] = {
|
|
PATCH_ADDTOOFFSET | +2,
|
|
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature mothergoose256Signatures[] = {
|
|
{ 0, "replay save issue", 1, PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
|
|
{ 0, "save limit dialog (SCI1.1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
{ 994, "save limit dialog (SCI1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// script 215 of qfg1vga pointBox::doit actually processes button-presses
|
|
// during fighting with monsters. It strangely also calls kGetEvent. Because
|
|
// the main User::doit also calls kGetEvent it's pure luck, where the event
|
|
// will hit. It's the same issue as in freddy pharkas and if you turn dos-box
|
|
// to max cycles, sometimes clicks also won't get registered. Strangely it's
|
|
// not nearly as bad as in our sci, but these differences may be caused by
|
|
// timing.
|
|
// We just reuse the active event, thus removing the duplicate kGetEvent call.
|
|
const byte qfg1vgaSignatureFightEvents[] = {
|
|
25,
|
|
0x39, 0x6d, // pushi 6d (selector new)
|
|
0x76, // push0
|
|
0x51, 0x07, // class Event
|
|
0x4a, 0x04, // send 04 - call Event::new
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - read Event::x
|
|
0xa5, 0x03, // sat temp[3]
|
|
0x76, // push0 (selector y)
|
|
0x76, // push0
|
|
0x85, 0x00, // lat temp[0]
|
|
0x4a, 0x04, // send 04 - read Event::y
|
|
0x36, // push
|
|
0x35, 0x0a, // ldi 0a
|
|
0x04, // sub (poor mans localization) ;-)
|
|
0
|
|
};
|
|
|
|
const uint16 qfg1vgaPatchFightEvents[] = {
|
|
0x38, 0x5a, 0x01, // pushi 15a (selector curEvent)
|
|
0x76, // push0
|
|
0x81, 0x50, // lag global[50]
|
|
0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - read Event::x
|
|
0xa5, 0x03, // sat temp[3]
|
|
0x76, // push0 (selector y)
|
|
0x76, // push0
|
|
0x85, 0x00, // lat temp[0]
|
|
0x4a, 0x04, // send 04 - read Event::y
|
|
0x39, 0x00, // pushi 00
|
|
0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature qfg1vgaSignatures[] = {
|
|
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
|
|
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Script 944 in QFG2 contains the FileSelector system class, used in the
|
|
// character import screen. This gets incorrectly called constantly, whenever
|
|
// the user clicks on a button in order to refresh the file list. This was
|
|
// probably done because it would be easier to refresh the list whenever the
|
|
// user inserted a new floppy disk, or changed directory. The problem is that
|
|
// the script has a bug, and it invalidates the text of the entries in the
|
|
// list. This has a high probability of breaking, as the user could change the
|
|
// list very quickly, or the garbage collector could kick in and remove the
|
|
// deleted entries. We don't allow the user to change the directory, thus the
|
|
// contents of the file list are constant, so we can avoid the constant file
|
|
// and text entry refreshes whenever a button is pressed, and prevent possible
|
|
// crashes because of these constant quick object reallocations. Fixes bug
|
|
// #3037996.
|
|
const byte qfg2SignatureImportDialog[] = {
|
|
16,
|
|
0x63, 0x20, // pToa text
|
|
0x30, 0x0b, 0x00, // bnt [next state]
|
|
0x7a, // push2
|
|
0x39, 0x03, // pushi 03
|
|
0x36, // push
|
|
0x43, 0x72, 0x04, // callk Memory 4
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x20, // aTop text
|
|
0
|
|
};
|
|
|
|
const uint16 qfg2PatchImportDialog[] = {
|
|
PATCH_ADDTOOFFSET | +5,
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature qfg2Signatures[] = {
|
|
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x20, 0x30, 0x0b, 0x00), -1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Patch for the import screen in QFG3, same as the one for QFG2 above
|
|
const byte qfg3SignatureImportDialog[] = {
|
|
15,
|
|
0x63, 0x2a, // pToa text
|
|
0x31, 0x0b, // bnt [next state]
|
|
0x7a, // push2
|
|
0x39, 0x03, // pushi 03
|
|
0x36, // push
|
|
0x43, 0x72, 0x04, // callk Memory 4
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x2a, // aTop text
|
|
0
|
|
};
|
|
|
|
const uint16 qfg3PatchImportDialog[] = {
|
|
PATCH_ADDTOOFFSET | +4,
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// Script 23 in QFG3 has a typo/bug which makes it loop endlessly and
|
|
// read garbage. Fixes bug #3040722.
|
|
const byte qfg3DialogCrash[] = {
|
|
5,
|
|
0x34, 0xe7, 0x03, // ldi 3e7 (999)
|
|
0x22, // lt?
|
|
0x33, // jmp [back] ---> BUG! Infinite loop
|
|
};
|
|
|
|
const uint16 qfg3PatchDialogCrash[] = {
|
|
0x34, 0xe7, 0x03, // ldi 3e7 (999)
|
|
0x22, // lt?
|
|
0x31, // bnt [back]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature qfg3Signatures[] = {
|
|
{ 23, "dialog crash", 1, PATCH_MAGICDWORD(0xe7, 0x03, 0x22, 0x33), -1, qfg3DialogCrash, qfg3PatchDialogCrash },
|
|
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// script 298 of sq4/floppy has an issue. object "nest" uses another property
|
|
// which isn't included in property count. We return 0 in that case, the game
|
|
// adds it to nest::x. The problem is that the script also checks if x exceeds
|
|
// we never reach that of course, so the pterodactyl-flight will go endlessly
|
|
// we could either calculate property count differently somehow fixing this
|
|
// but I think just patching it out is cleaner (ffs. bug #3037938)
|
|
const byte sq4FloppySignatureEndlessFlight[] = {
|
|
8,
|
|
0x39, 0x04, // pushi 04 (selector x)
|
|
0x78, // push1
|
|
0x67, 0x08, // pTos 08 (property x)
|
|
0x63, 0x44, // pToa 44 (invalid property)
|
|
0x02, // add
|
|
0
|
|
};
|
|
|
|
// Similar to the above, for the German version (ffs. bug #3110215)
|
|
const byte sq4FloppySignatureEndlessFlightGerman[] = {
|
|
8,
|
|
0x39, 0x04, // pushi 04 (selector x)
|
|
0x78, // push1
|
|
0x67, 0x08, // pTos 08 (property x)
|
|
0x63, 0x4c, // pToa 4c (invalid property)
|
|
0x02, // add
|
|
0
|
|
};
|
|
|
|
const uint16 sq4FloppyPatchEndlessFlight[] = {
|
|
PATCH_ADDTOOFFSET | +5,
|
|
0x35, 0x03, // ldi 03 (which would be the content of the property)
|
|
PATCH_END
|
|
};
|
|
|
|
// The scripts in SQ4CD support simultaneous playing of speech and subtitles,
|
|
// but this was not available as an option. The following two patches enable
|
|
// this functionality in the game's GUI options dialog.
|
|
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
|
|
// This is patched to add the "Both" text resource (i.e. we end up with
|
|
// "Speech", "Text" and "Both")
|
|
const byte sq4CdSignatureTextOptionsButton[] = {
|
|
11,
|
|
0x35, 0x01, // ldi 0x01
|
|
0xa1, 0x53, // sag 0x53
|
|
0x39, 0x03, // pushi 0x03
|
|
0x78, // push1
|
|
0x39, 0x09, // pushi 0x09
|
|
0x54, 0x06, // self 0x06
|
|
0
|
|
};
|
|
|
|
const uint16 sq4CdPatchTextOptionsButton[] = {
|
|
PATCH_ADDTOOFFSET | +7,
|
|
0x39, 0x0b, // pushi 0x0b
|
|
PATCH_END
|
|
};
|
|
|
|
// Patch 2: Add the ability to toggle among the three available options,
|
|
// when the text options button is clicked: "Speech", "Text" and "Both".
|
|
// Refer to the patch above for additional details.
|
|
// iconTextSwitch::doit (called when the text options button is clicked)
|
|
const byte sq4CdSignatureTextOptions[] = {
|
|
32,
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 0x01
|
|
0x1a, // eq? (global 90 == 1)
|
|
0x31, 0x06, // bnt 0x06 (0x0691)
|
|
0x35, 0x02, // ldi 0x02
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x33, 0x0a, // jmp 0x0a (0x69b)
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 0x02
|
|
0x1a, // eq? (global 90 == 2)
|
|
0x31, 0x04, // bnt 0x04 (0x069b)
|
|
0x35, 0x01, // ldi 0x01
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x3a, // toss
|
|
0x38, 0xd9, 0x00, // pushi 0x00d9
|
|
0x76, // push0
|
|
0x54, 0x04, // self 0x04
|
|
0x48, // ret
|
|
0
|
|
};
|
|
|
|
const uint16 sq4CdPatchTextOptions[] = {
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 0x03 (acc = 3)
|
|
0x1a, // eq? (global 90 == 3)
|
|
0x2f, 0x07, // bt 0x07
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
|
|
0x35, 0x01, // ldi 0x01 (acc = 1)
|
|
0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
|
|
0x33, 0x02, // jmp 0x02
|
|
0x35, 0x01, // ldi 0x01 (reset acc to 1)
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
|
|
0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes)
|
|
0x3a, // toss
|
|
// (the rest of the code is the same)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature sq4Signatures[] = {
|
|
{ 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
|
|
{ 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight },
|
|
{ 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
|
|
{ 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// It seems to scripts warp ego outside the screen somehow (or maybe kDoBresen?)
|
|
// ego::mover is set to 0 and rm119::doit will crash in that case. This here
|
|
// fixes part of the problem and actually checks ego::mover to be 0 and skips
|
|
// TODO: this should get further investigated by waltervn and maybe properly
|
|
// patched. For now ego will shortly disappear and reappear a bit after
|
|
// this isn't good, but sierra sci also "crashed" (endless looped) so this
|
|
// is at least better than the original code
|
|
const byte sq5SignatureScrubbing[] = {
|
|
19,
|
|
0x18, // not
|
|
0x31, 0x37, // bnt 37
|
|
0x78, // push1 (selector x)
|
|
0x76, // push0
|
|
0x39, 0x38, // pushi 38 (selector mover)
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x04, // send 04 - read ego::mover
|
|
0x4a, 0x04, // send 04 - read ego::mover::x
|
|
0x36, // push
|
|
0x34, 0xa0, 0x00, // ldi 00a0
|
|
0x1c, // ne?
|
|
0
|
|
};
|
|
|
|
const uint16 sq5PatchScrubbing[] = {
|
|
0x18, // not
|
|
0x31, 0x37, // bnt 37
|
|
// 0x2f, 0x38, // bt 37 (would save another byte, isn't needed
|
|
0x39, 0x38, // pushi 38 (selector mover)
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x04, // send 04 - read ego::mover
|
|
0x31, 0x2e, // bnt 2e (jump if ego::mover is 0)
|
|
0x78, // push1 (selector x)
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - read ego::mover::x
|
|
0x39, 0xa0, // pushi a0 (saving 2 bytes)
|
|
0x1c, // ne?
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, magic DWORD, adjust
|
|
const SciScriptSignature sq5Signatures[] = {
|
|
{ 119, "scrubbing send crash", 1, PATCH_MAGICDWORD(0x18, 0x31, 0x37, 0x78), 0, sq5SignatureScrubbing, sq5PatchScrubbing },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
|
|
// will actually patch previously found signature area
|
|
void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
|
|
byte orgData[PATCH_VALUELIMIT];
|
|
int32 offset = signatureOffset;
|
|
uint16 patchWord = *patch;
|
|
|
|
// Copy over original bytes from script
|
|
uint32 orgDataSize = scriptSize - offset;
|
|
if (orgDataSize > PATCH_VALUELIMIT)
|
|
orgDataSize = PATCH_VALUELIMIT;
|
|
memcpy(&orgData, &scriptData[offset], orgDataSize);
|
|
|
|
while (patchWord != PATCH_END) {
|
|
uint16 patchValue = patchWord & PATCH_VALUEMASK;
|
|
switch (patchWord & PATCH_COMMANDMASK) {
|
|
case PATCH_ADDTOOFFSET:
|
|
// add value to offset
|
|
offset += patchValue & ~PATCH_ADDTOOFFSET;
|
|
break;
|
|
case PATCH_GETORIGINALBYTE:
|
|
// get original byte from script
|
|
if (patchValue >= orgDataSize)
|
|
error("patching: can not get requested original byte from script");
|
|
scriptData[offset] = orgData[patchValue];
|
|
offset++;
|
|
break;
|
|
case PATCH_ADJUSTWORD: {
|
|
// Adjust word right before current position
|
|
byte *adjustPtr = &scriptData[offset - 2];
|
|
uint16 adjustWord = READ_LE_UINT16(adjustPtr);
|
|
adjustWord += patchValue;
|
|
WRITE_LE_UINT16(adjustPtr, adjustWord);
|
|
break;
|
|
}
|
|
case PATCH_ADJUSTWORD_NEG: {
|
|
// Adjust word right before current position (negative way)
|
|
byte *adjustPtr = &scriptData[offset - 2];
|
|
uint16 adjustWord = READ_LE_UINT16(adjustPtr);
|
|
adjustWord -= patchValue;
|
|
WRITE_LE_UINT16(adjustPtr, adjustWord);
|
|
break;
|
|
}
|
|
default:
|
|
scriptData[offset] = patchValue & 0xFF;
|
|
offset++;
|
|
}
|
|
patch++;
|
|
patchWord = *patch;
|
|
}
|
|
}
|
|
|
|
// will return -1 if no match was found, otherwise an offset to the start of the signature match
|
|
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
|
|
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
|
|
return -1;
|
|
|
|
const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
|
|
const uint32 searchLimit = scriptSize - 3;
|
|
uint32 DWordOffset = 0;
|
|
// first search for the magic DWORD
|
|
while (DWordOffset < searchLimit) {
|
|
if (magicDWord == READ_UINT32(scriptData + DWordOffset)) {
|
|
// magic DWORD found, check if actual signature matches
|
|
uint32 offset = DWordOffset + signature->magicOffset;
|
|
uint32 byteOffset = offset;
|
|
const byte *signatureData = signature->data;
|
|
byte matchAdjust = 1;
|
|
while (matchAdjust) {
|
|
byte matchBytesCount = *signatureData++;
|
|
if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
|
|
break;
|
|
if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
|
|
break;
|
|
// those bytes matched, adjust offsets accordingly
|
|
signatureData += matchBytesCount;
|
|
byteOffset += matchBytesCount;
|
|
// get offset...
|
|
matchAdjust = *signatureData++;
|
|
byteOffset += matchAdjust;
|
|
}
|
|
if (!matchAdjust) // all matches worked?
|
|
return offset;
|
|
}
|
|
DWordOffset++;
|
|
}
|
|
// nothing found
|
|
return -1;
|
|
}
|
|
|
|
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
|
|
const SciScriptSignature *signatureTable = NULL;
|
|
switch (g_sci->getGameId()) {
|
|
case GID_ECOQUEST:
|
|
signatureTable = ecoquest1Signatures;
|
|
break;
|
|
case GID_ECOQUEST2:
|
|
signatureTable = ecoquest2Signatures;
|
|
break;
|
|
case GID_FANMADE:
|
|
signatureTable = fanmadeSignatures;
|
|
break;
|
|
case GID_FREDDYPHARKAS:
|
|
signatureTable = freddypharkasSignatures;
|
|
break;
|
|
case GID_GK1:
|
|
signatureTable = gk1Signatures;
|
|
break;
|
|
case GID_KQ5:
|
|
signatureTable = kq5Signatures;
|
|
break;
|
|
case GID_KQ6:
|
|
signatureTable = kq6Signatures;
|
|
break;
|
|
case GID_LAURABOW2:
|
|
signatureTable = laurabow2Signatures;
|
|
break;
|
|
case GID_LSL6:
|
|
signatureTable = larry6Signatures;
|
|
break;
|
|
case GID_MOTHERGOOSE256:
|
|
signatureTable = mothergoose256Signatures;
|
|
break;
|
|
case GID_QFG1VGA:
|
|
signatureTable = qfg1vgaSignatures;
|
|
break;
|
|
case GID_QFG2:
|
|
signatureTable = qfg2Signatures;
|
|
break;
|
|
case GID_QFG3:
|
|
signatureTable = qfg3Signatures;
|
|
break;
|
|
case GID_SQ4:
|
|
signatureTable = sq4Signatures;
|
|
break;
|
|
case GID_SQ5:
|
|
signatureTable = sq5Signatures;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (signatureTable) {
|
|
while (signatureTable->data) {
|
|
if (scriptNr == signatureTable->scriptNr) {
|
|
int32 foundOffset = 0;
|
|
int16 applyCount = signatureTable->applyCount;
|
|
do {
|
|
foundOffset = findSignature(signatureTable, scriptData, scriptSize);
|
|
if (foundOffset != -1) {
|
|
// found, so apply the patch
|
|
debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
|
|
applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
|
|
}
|
|
applyCount--;
|
|
} while ((foundOffset != -1) && (applyCount));
|
|
}
|
|
signatureTable++;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|