55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CEGUI_ITEMSWITCH_H
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#define CEGUI_ITEMSWITCH_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "Panel.h"
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#include "EventsBuffer.h"
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using GUI::Key;
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namespace CEGUI {
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class SDL_ImageResource;
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class ItemSwitch : public PanelItem {
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public:
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ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item);
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ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max);
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virtual ~ItemSwitch();
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virtual bool action(int x, int y, bool pushed);
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private:
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void init(WORD referenceTrue, WORD referenceFalse);
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bool *_item;
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static bool _itemdummy;
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int *_itemmultiple, _itemmax;
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SDL_ImageResource *_backgroundTrue;
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SDL_ImageResource *_backgroundFalse;
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};
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} // End of namespace CEGUI
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#endif
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