scummvm/devtools/tasmrecover/dreamweb/vgagrafx.asm
2012-01-13 22:22:15 +01:00

1760 lines
20 KiB
NASM

;Copyright (c) 1990-2012 by Neil Dodwell
;Released with permission from Neil Dodwell under GPLv2
;See LICENSE file for full license text
Screenwidth equ 320 ;physical width of screen
Allocatework proc near
mov bx,1000h
call allocatemem
mov workspace,ax
ret
endp
Showpcx proc near
call openfile
mov bx,handle
mov ds,workspace
mov ah,3fh
mov cx,128
mov dx,0
int 21h
mov ds,workspace
mov si,16
mov cx,48
mov es,buffers
mov di,maingamepal
pcxpal: push cx
call readabyte
shr al,1
shr al,1
stosb
pop cx
loop pcxpal
mov cx,768-48
mov ax,0ffffh
rep stosw
call readoneblock
mov si,0
mov di,0
mov cx,480
convertpcx: push cx
push di
mov ds,workspace
mov es,buffers
mov di,pointerback
mov bx,0
sameline: call readabyte
mov ah,al
and ah,11000000b
cmp ah,11000000b
jnz normal
mov cl,al
and cl,00111111b
mov ch,0
push cx
call readabyte
pop cx
add bx,cx
rep stosb
cmp bx,4*80
jnz sameline
jmp endline
normal: stosb
inc bx
cmp bx,4*80
jnz sameline
endline: pop di
push si
mov dx,0a000h
mov es,dx
mov si,pointerback
mov ds,buffers
mov dx,03c4h
mov al,2
mov ah,1
out dx,ax
mov cx,40
push di
rep movsw
pop di
mov ah,2
out dx,ax
mov cx,40
push di
rep movsw
pop di
mov ah,4
out dx,ax
mov cx,40
push di
rep movsw
pop di
mov ah,8
out dx,ax
mov cx,40
rep movsw
pop si
pop cx
loop convertpcx
mov bx,handle
call closefile
ret
endp
Readabyte proc near
cmp si,30000
jnz notendblock
push bx es di ds si
call readoneblock
pop si ds di es bx
mov si,0
notendblock: lodsb
ret
endp
Readoneblock proc near
mov bx,handle
mov ah,3fh
mov ds,workspace
mov ah,3fh
mov cx,30000
mov dx,0
int 21h
ret
endp
Loadpalfromiff proc near
mov dx,offset cs:palettescreen
call openfile
mov cx,2000
mov ds,mapstore
mov dx,0
call readfromfile
call closefile
mov es,buffers
mov di,maingamepal
mov ds,mapstore
mov si,30h
mov cx,768
palloop: lodsb
shr al,1
shr al,1
cmp brightness,1
jnz nought
cmp al,0
jz nought
mov ah,al
shr ah,1
add al,ah
shr ah,1
add al,ah
cmp al,64
jc nought
mov al,63
nought: stosb
loop palloop
ret
endp
Setmode proc near
call vsync
mov ah,12h
mov al,1
mov bl,33h
int 10h
mov ah,0
mov al,13h
int 10h
mov al,6 ; sets graphic controller
mov dx,3ceh ; register 6 (MM) to 1 - 64K
out dx,al
inc dx
in al,dx
and al,11110011b
or al,00000100b
out dx,al
mov al,4 ; sets sequencer
mov dx,3c4h ; register 4 (EM) to 1 - >64K
out dx,al
inc dx
in al,dx
and al,11111101b
or al,00000010b
out dx,al
mov al,13h ;give screen 16 extra hidden
mov dx,3d4h ;pixels at one side
out dx,al
inc dx
mov al,screenwidth/8 ; width of screen
out dx,al
mov al,8h
mov dx,3d4h
out dx,al
inc dx
mov al,00000000b
out dx,al
mov al,11h
mov dx,3d4h
out dx,al
inc dx
in al,dx
or al,128
out dx,al
mov al,00
mov dx,3d4h
out dx,al
inc dx
mov al,3fh
out dx,al
mov al,01
mov dx,3d4h
out dx,al
inc dx
mov al,3fh
out dx,al
ret
endp
Cls proc near
mov ax,0a000h
mov es,ax
mov di,0
mov cx,7fffh
mov ax,0
rep stosw
ret
endp
Printundermon proc near ;prints workspace through the text
mov si,(screenwidth*43)+76
mov di,si
mov es,workspace
add si,8*screenwidth
mov dx,0a000h
mov ds,dx
mov cx,104
scrollmonloop1: push cx di si
mov cx,170
scrollmonloop2: lodsb
cmp al,231
jnc dontplace
placeit: stosb
loop scrollmonloop2
jmp finmonscroll
dontplace: inc di
loop scrollmonloop2
finmonscroll: pop si di cx
add si,screenwidth
add di,screenwidth
loop scrollmonloop1
ret
endp
Worktoscreen proc near
call vsync
mov si,0
mov di,0
mov cx,25
mov ds,workspace
mov dx,0a000h
mov es,dx
dumpallloop: call width160
call width160
call width160
call width160
call width160
call width160
call width160
call width160
loop dumpallloop
ret
endp
;
;Worktoscreen2 proc near
;
; call showpointer
;
; mov ds,workspace
; mov dx,0a000h
; mov es,dx
;
; mov si,320-16
; mov di,320-16
; mov bl,33
; mov cx,16
;screen2loop1: push di si cx
; call vsync
; cmp bl,21
; jc screen2loop2
; sub cx,16
; jz isoneblock
;screen2loop2: movsw
; movsw
; movsw
; movsw
; movsw
; movsw
; movsw
; movsw
; add di,320-15
; add si,320-15
; loop screen2loop2
;isoneblock: mov cx,16
; mov ax,320-15
;oneblockloop: push cx
; rep movsb
; pop cx
; add si,ax
; add di,ax
; inc ax
; loop oneblockloop
;
; pop cx si di
; add cx,16
; cmp cx,200
; jc itsallright
; mov cx,200
;itsallright: sub si,16
; sub di,16
; dec bl
; jnz screen2loop1
;
; call delpointer
; ret
;
; endp
;
;
;
;
Paneltomap proc near
mov di,mapxstart
add di,mapadx
mov bx,mapystart
add bx,mapady
mov ds,mapstore
mov si,0
mov cl,mapxsize
mov ch,mapysize
call multiget
ret
endp
Maptopanel proc near
mov di,mapxstart
add di,mapadx
mov bx,mapystart
add bx,mapady
mov ds,mapstore
mov si,0
mov cl,mapxsize
mov ch,mapysize
call multiput
ret
endp
Dumpmap proc near
mov di,mapxstart
add di,mapadx
mov bx,mapystart
add bx,mapady
mov cl,mapxsize
mov ch,mapysize
call multidump
ret
endp
Pixelcheckset proc near ;al=x, ah=y, es:bx=setlist pos
;checks exact pixel in a frame
push ax
sub al,[es:bx] ;for detection.
sub ah,[es:bx+1] ;al,ah now holds offset within
;the frame
push es bx cx ax
mov al,[es:bx+4] ;object number
call getsetad
mov al,[es:bx+17] ;finds frame number
mov es,setframes
mov bx,framedata
mov ah,0
mov cx,6
mul cx
add bx,ax ;get data for this frame in es:bx
pop ax
push ax
mov al,ah
mov ah,0
mov cl,[es:bx]
mov ch,0
mul cx
pop cx
mov ch,0
add ax,cx ;ax now holds offset from corner
;of the frame
add ax,[es:bx+2]
mov bx,ax ;es:bx now holds offset of pixel!
add bx,frames
mov al,[es:bx]
mov dl,al
pop cx bx es ax
cmp dl,0
ret
endp
Createpanel proc near
mov di,0
mov bx,8
mov ds,icons2
mov al,0
mov ah,2
call showframe ;spritef
mov di,160
mov bx,8
mov ds,icons2
mov al,0
mov ah,2
call showframe ;spritef
mov di,0
mov bx,104
mov ds,icons2
mov al,0
mov ah,2
call showframe ;spritef
mov di,160
mov bx,104
mov ds,icons2
mov al,0
mov ah,2
call showframe ;spritef
ret
endp
Createpanel2 proc near
call createpanel
mov di,0
mov bx,0
mov ds,icons2
mov al,5
mov ah,2
call showframe
mov di,160
mov bx,0
mov ds,icons2
mov al,5
mov ah,2
call showframe
ret
endp
;Showspritef proc near
;
; mov ax,bx
; mov bx,screenwidth
; mul bx
; add di,ax
; mov dx,screenwidth
; mov es,workspace
; mov si,2080
; mov ah,0
; add ax,ax
; mov bx,ax
; add ax,ax
; add bx,ax
; add si,[bx+2]
; mov cx,[bx+0]
;spritefloop: push cx di
; call width80
; pop di cx
; add di,dx
; dec ch
; jnz spritefloop
; ret
;
; endp
;
;
Clearwork proc near
mov ax,0h
mov es,workspace
mov di,0
mov cx,(200*320)/64
clearloop: stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
loop clearloop
ret
endp
Vsync proc near
push ax bx cx dx si di ds es
mov dx,03dah
loop2: in al,dx
test al,8
jz loop2
loop1: in al,dx
test al,8
jnz loop1
call doshake
call dofade
if debuglevel2
call debugkeys
endif
pop es ds di si dx cx bx ax
ret
endp
Doshake proc near
cmp shakecounter,48
jz finishshake
inc shakecounter
mov bl,shakecounter
mov bh,0
add bx,offset cs:shaketable
mov al,10h
mov dx,3d4h
out dx,al
inc dx
mov al,[cs:bx]
out dx,al
finishshake: ret
shaketable: db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9eh
db 9ch,9ah,9fh,9ah,9ch,9eh,0a0h,9bh,9dh,99h,9fh,9ch
endp
Zoom proc near
cmp watchingtime,0
jnz inwatching
cmp zoomon,1
jz zoomswitch
inwatching: ret
zoomswitch: cmp commandtype,199
jc zoomit
cantzoom: call putunderzoom
ret
zoomit: mov ax,oldpointery
sub ax,9
mov cx,screenwidth
mul cx
add ax,oldpointerx
sub ax,11
mov si,ax
mov ax,zoomy+4
mov cx,screenwidth
mul cx
add ax,zoomx+5
mov di,ax
mov es,workspace
mov ds,workspace
mov cx,20
zoomloop: push cx
mov cx,23
zoomloop2: lodsb
mov ah,al
stosw
mov [es:di+screenwidth-2],ax
loop zoomloop2
add si,screenwidth-23
add di,screenwidth-46+screenwidth
pop cx
loop zoomloop
call crosshair
mov didzoom,1
ret
endp
Delthisone proc near
push ax
push ax
mov al,ah
mov ah,0
add ax,mapady
mov bx,screenwidth
mul bx
pop bx
mov bh,0
add bx,mapadx
add ax,bx
mov di,ax
pop ax
push ax
mov al,ah
mov ah,0
mov bx,22*8
mul bx
pop bx
mov bh,0
add ax,bx
mov si,ax
mov es,workspace
mov ds,mapstore
mov dl,cl
mov dh,0
mov ax,screenwidth
sub ax,dx
neg dx
add dx,22*8
deloneloop: push cx
mov ch,0
rep movsb
pop cx
add di,ax
add si,dx
dec ch
jnz deloneloop
ret
endp
;------------------------------------------------------------Pointer update----
Multiget proc near ;di,bx = dest x,y
;cl,ch = size
mov ax,bx ;si,di = storage
mov bx,screenwidth
mul bx
add di,ax
mov es,workspace
push es ds
pop es ds
xchg di,si
mov al,cl
mov ah,0
mov dx,screenwidth
sub dx,ax
mov al,cl
and al,1
jnz oddwidth2
mov bl,cl
mov bh,0
mov ax,offset cs:width0
shr bx,1
sub ax,bx
mov cl,ch
mov ch,0
multiloop3: call ax
add si,dx
loop multiloop3
ret
oddwidth2: mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov cl,ch
mov ch,0
multiloop4: call ax
movsb
add si,dx
loop multiloop4
ret
endp
Multiput proc near ;di,bx = dest x,y
;cl,ch = size
mov ax,bx ;si,di = storage
mov bx,screenwidth
mul bx
add di,ax
mov es,workspace
mov al,cl
mov ah,0
mov dx,screenwidth
sub dx,ax
mov al,cl
and al,1
jnz oddwidth3
mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov cl,ch
mov ch,0
multiloop5: call ax
add di,dx
loop multiloop5
ret
oddwidth3: mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov cl,ch
mov ch,0
multiloop6: call ax
movsb
add di,dx
loop multiloop6
ret
endp
Multidump proc near ;di,bx = dest x,y
;cl,ch = size
mov dx,0a000h
mov es,dx
mov ds,workspace
mov ax,bx
mov bx,screenwidth
mul bx
add di,ax
mov dx,screenwidth
mov si,di
mov al,cl
and al,1
jnz oddwidth
mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov bl,cl
mov bh,0
neg bx
add bx,dx
mov cl,ch
mov ch,0
multiloop1: call ax
add di,bx
add si,bx
loop multiloop1
ret
oddwidth: mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov bl,cl
mov bh,0
neg bx
add bx,screenwidth
mov cl,ch
mov ch,0
multiloop2: call ax
movsb
add di,bx
add si,bx
loop multiloop2
ret
endp
Width160 proc near
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
width128: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
width110: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
width88: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
width80: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
width63: movsw
width62: movsw
width61: movsw
width60: movsw
width59: movsw
width58: movsw
width57: movsw
width56: movsw
width55: movsw
width54: movsw
width53: movsw
width52: movsw
width51: movsw
width50: movsw
width49: movsw
width48: movsw
width47: movsw
width46: movsw
width45: movsw
width44: movsw
width43: movsw
width42: movsw
width41: movsw
width40: movsw
width39: movsw
width38: movsw
width37: movsw
width36: movsw
width35: movsw
width34: movsw
width33: movsw
width32: movsw
width31: movsw
width30: movsw
width29: movsw
width28: movsw
width27: movsw
width26: movsw
width25: movsw
width24: movsw
width23: movsw
width22: movsw
width21: movsw
width20: movsw
width19: movsw
width18: movsw
width17: movsw
width16: movsw
width15: movsw
width14: movsw
width13: movsw
width12: movsw
width11: movsw
width10: movsw
width9: movsw
width8: movsw
width7: movsw
width6: movsw
width5: movsw
width4: movsw
width3: movsw
width2: movsw
width1: movsw
width0: ret
endp
Doblocks proc near
mov es,workspace
mov ax,mapady
mov cx,screenwidth
mul cx
mov di,mapadx
add di,ax
mov al,mapy
mov ah,0
mov bx,mapwidth
mul bx
mov bl,mapx
mov bh,0
add ax,bx
mov si,map
add si,ax
mov cx,10
loop120: push di cx
mov cx,11
loop124: push cx di
mov ds,mapdata
lodsb
mov ds,backdrop
push si
cmp al,0
jz zeroblock
mov ah,al
mov al,0
mov si,blocks
add si,ax
mov bh,14
mov bh,4
firstbitofblock: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
add di,screenwidth-16
dec bh
jnz firstbitofblock
mov bh,12
loop125: movsw
movsw
movsw
movsw
movsw
movsw
movsw
movsw
mov ax,0dfdfh
stosw
stosw
add di,screenwidth-20
dec bh
jnz loop125
add di,4
mov ax,0dfdfh
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
add di,screenwidth-16
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
add di,screenwidth-16
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
add di,screenwidth-16
stosw
stosw
stosw
stosw
stosw
stosw
stosw
stosw
zeroblock: pop si
pop di cx
add di,16
loop loop124
add si,mapwidth-11
pop cx di
add di,screenwidth*16
loop loop120
ret
endp
;----------------------------------------------General sprite output routine----
Showframe proc near ; shows a frame from sprites
push dx ax ; es=destination
mov cx,ax ; ds=source
and cx,511 ; di=x, bx=y
add cx,cx ; al=frame number
mov si,cx ; ah=effects flag
add cx,cx
add si,cx
cmp word ptr [si],0
jnz notblankshow
pop ax dx
mov cx,0
ret
notblankshow: test ah,128
jnz skipoffsets
mov al,[si+4]
mov ah,0
add di,ax
mov al,[si+5]
mov ah,0
add bx,ax
skipoffsets: mov cx,[si+0]
mov ax,[si+2]
add ax,2080
mov si,ax
pop ax dx
cmp ah,0
jz noeffects
test ah,128
jz notcentred
push ax
mov al,cl
mov ah,0
shr ax,1
sub di,ax
mov al,ch
mov ah,0
shr ax,1
sub bx,ax
pop ax
notcentred: test ah,64
jz notdiffdest
push cx
call frameoutfx
pop cx
ret
notdiffdest: test ah,8
jz notprintlist
push ax
mov ax,di
sub ax,mapadx
push bx
sub bx,mapady
mov ah,bl
pop bx
;call addtoprintlist
pop ax
notprintlist: test ah,4
jz notflippedx
mov dx,screenwidth
mov es,workspace
push cx
call frameoutfx
pop cx
ret
notflippedx: test ah,2
jz notnomask
mov dx,screenwidth
mov es,workspace
push cx
call frameoutnm
pop cx
ret
notnomask: test ah,32
jz noeffects
mov dx,screenwidth
mov es,workspace
push cx
call frameoutbh
pop cx
ret
noeffects: mov dx,screenwidth
mov es,workspace
push cx
call frameoutv
pop cx ; returns size printed in cx
ret
endp
Frameoutv proc near
push dx
mov ax,bx
mov bx,dx
mul bx
add di,ax
pop dx
push cx
mov ch,0
sub dx,cx
pop cx
frameloop1: push cx
mov ch,0
frameloop2: lodsb
cmp al,0
jnz backtosolid
backtoother: inc di
loop frameloop2
pop cx
add di,dx
dec ch
jnz frameloop1
ret
frameloop3: lodsb
cmp al,0
jz backtoother
backtosolid: stosb
loop frameloop3
pop cx
add di,dx
dec ch
jnz frameloop1
ret
endp
Frameoutnm proc near
push dx
mov ax,bx
mov bx,dx
mul bx
add di,ax
pop dx
push cx
mov ch,0
sub dx,cx
pop cx
mov al,cl
and al,1
jnz oddwidthframe
mov bl,cl
mov bh,0
mov ax,offset cs:width0
shr bx,1
sub ax,bx
mov cl,ch
mov ch,0
nmloop1: call ax
add di,dx
loop nmloop1
ret
oddwidthframe: mov bl,cl
mov bh,0
shr bx,1
mov ax,offset cs:width0
sub ax,bx
mov cl,ch
mov ch,0
nmloop2: call ax
movsb
add di,dx
loop nmloop2
ret
endp
Frameoutbh proc near
push dx
mov ax,bx
mov bx,dx
mul bx
add di,ax
pop dx
push cx
mov ch,0
sub dx,cx
pop cx
bhloop2: push cx
mov ch,0
mov ah,255
bhloop1: cmp [es:di],ah
jnz nofill
movsb
loop bhloop1
jmp nextline
nofill: inc di
inc si
loop bhloop1
nextline: add di,dx
pop cx
dec ch
jnz bhloop2
ret
endp
Frameoutfx proc near
push dx
mov ax,bx
mov bx,dx
mul bx
add di,ax
pop dx
push cx
mov ch,0
add dx,cx
pop cx
frameloopfx1: push cx
mov ch,0
frameloopfx2: lodsb
cmp al,0
jnz backtosolidfx
backtootherfx: dec di
loop frameloopfx2
pop cx
add di,dx
dec ch
jnz frameloopfx1
ret
frameloopfx3: lodsb
cmp al,0
jz backtootherfx
backtosolidfx: mov [es:di],al
dec di
loop frameloopfx3
pop cx
add di,dx
dec ch
jnz frameloopfx1
ret
endp
;---------------------------------------------------Transfers for extra data----
Transferinv proc near
mov di,exframepos
push di
mov al,expos
mov ah,0
mov bx,ax
add ax,ax
add ax,bx
inc ax
mov cx,6
mul cx
mov es,extras
mov bx,exframedata
add bx,ax
add di,exframes
push bx
mov al,itemtotran
mov ah,0
mov bx,ax
add ax,ax
add ax,bx
inc ax
mov cx,6
mul cx
mov ds,freeframes
mov bx,frframedata
add bx,ax
mov si,frframes
mov al,[bx]
mov ah,0
mov cl,[bx+1]
mov ch,0
add si,[bx+2] ;we have si, and length
mov dx,[bx+4]
pop bx
mov [es:bx+0],al
mov [es:bx+1],cl
mov [es:bx+4],dx
mul cx
mov cx,ax
push cx
rep movsb
pop cx
pop ax
mov [es:bx+2],ax
add exframepos,cx
ret
endp
Transfermap proc near
mov di,exframepos
push di
mov al,expos
mov ah,0
mov bx,ax
add ax,ax
add ax,bx
mov cx,6
mul cx
mov es,extras
mov bx,exframedata
add bx,ax
add di,exframes
push bx
mov al,itemtotran
mov ah,0
mov bx,ax
add ax,ax
add ax,bx
mov cx,6
mul cx
mov ds,freeframes
mov bx,frframedata
add bx,ax
mov si,frframes
mov al,[bx]
mov ah,0
mov cl,[bx+1]
mov ch,0
add si,[bx+2] ;we have si, and length
mov dx,[bx+4]
pop bx
mov [es:bx+0],al
mov [es:bx+1],cl
mov [es:bx+4],dx
mul cx
mov cx,ax
push cx
rep movsb
pop cx
pop ax
mov [es:bx+2],ax
add exframepos,cx
ret
endp
;------------------------------------------------------------------Filenames----
Spritename1 db "DREAMWEB.S00",0
Spritename3 db "DREAMWEB.S02",0
Idname db "INSTALL.DAT",0
Characterset1 db "DREAMWEB.C00",0
Characterset2 db "DREAMWEB.C01",0
Characterset3 db "DREAMWEB.C02",0
Samplename db "DREAMWEB.V00",0
Basicsample db "DREAMWEB.V99",0
Icongraphics0 db "DREAMWEB.G00",0
Icongraphics1 db "DREAMWEB.G01",0
Extragraphics1 db "DREAMWEB.G02",0
Icongraphics8 db "DREAMWEB.G08",0
Mongraphicname db "DREAMWEB.G03",0
Mongraphics2 db "DREAMWEB.G07",0
Cityname db "DREAMWEB.G04",0
Travelgraphic1 db "DREAMWEB.G05",0
Travelgraphic2 db "DREAMWEB.G06",0
Diarygraphic db "DREAMWEB.G14",0
Monitorfile1 db "DREAMWEB.T01",0
Monitorfile2 db "DREAMWEB.T02",0
Monitorfile10 db "DREAMWEB.T10",0 ;News items 10-13
Monitorfile11 db "DREAMWEB.T11",0
Monitorfile12 db "DREAMWEB.T12",0
Monitorfile13 db "DREAMWEB.T13",0
Monitorfile20 db "DREAMWEB.T20",0
Monitorfile21 db "DREAMWEB.T21",0 ;Ryan's private stuff
Monitorfile22 db "DREAMWEB.T22",0 ;Use for blank carts
Monitorfile23 db "DREAMWEB.T23",0 ;Use for edens cart
Monitorfile24 db "DREAMWEB.T24",0 ;Use for church cart
Foldertext db "DREAMWEB.T50",0
Diarytext db "DREAMWEB.T51",0
Puzzletextname db "DREAMWEB.T80",0 ;puzzle text
Traveltextname db "DREAMWEB.T81",0 ;location descriptions
Introtextname db "DREAMWEB.T82",0 ;intro sequence
Endtextname db "DREAMWEB.T83",0 ;end sequence/credits
Commandtextname db "DREAMWEB.T84",0 ;commands
Volumetabname db "DREAMWEB.VOL",0
Foldergraphic1 db "DREAMWEB.G09",0
Foldergraphic2 db "DREAMWEB.G10",0
Foldergraphic3 db "DREAMWEB.G11",0
Symbolgraphic db "DREAMWEB.G12",0
Gungraphic db "DREAMWEB.G13",0
Monkface db "DREAMWEB.G15",0
Title0graphics db "DREAMWEB.I00",0
Title1graphics db "DREAMWEB.I01",0
Title2graphics db "DREAMWEB.I02",0
Title3graphics db "DREAMWEB.I03",0
Title4graphics db "DREAMWEB.I04",0
Title5graphics db "DREAMWEB.I05",0
Title6graphics db "DREAMWEB.I06",0
Title7graphics db "DREAMWEB.I07",0
Palettescreen db "DREAMWEB.PAL",0