1089 lines
34 KiB
C++
1089 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "graphics/surface.h"
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#include "graphics/palette.h"
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/view.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/scifx.h"
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namespace Sci {
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GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
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// Scale the screen, if needed
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_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
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// we default to scripts running at 320x200
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_scriptWidth = 320;
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_scriptHeight = 200;
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_width = 0;
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_height = 0;
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_displayWidth = 0;
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_displayHeight = 0;
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_curPaletteMapValue = 0;
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_paletteModsEnabled = false;
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// King's Quest 6 has hires content in the Windows version which we also
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// allow to be optionally enabled in the DOS version.
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if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) {
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if (g_sci->getGameId() == GID_KQ6)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
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}
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// Korean versions of games use hi-res font on upscaled version of the game.
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if ((g_sci->getLanguage() == Common::KO_KOR) && (getSciVersion() <= SCI_VERSION_1_1))
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_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
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// Japanese versions of games use hi-res font on upscaled version of the game.
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if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
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_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
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// Macintosh SCI0 games used 480x300, while the scripts were running at 320x200
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if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
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if (getSciVersion() <= SCI_VERSION_01) {
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_upscaledHires = GFX_SCREEN_UPSCALED_480x300;
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_width = 480;
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_height = 300; // regular visual, priority and control map are 480x300 (this is different than other upscaled SCI games)
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}
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// Some Mac SCI1/1.1 games only take up 190 rows and do not
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// have the menu bar.
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// TODO: Verify that LSL1 and LSL5 use height 190
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switch (g_sci->getGameId()) {
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case GID_FREDDYPHARKAS:
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case GID_KQ5:
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case GID_KQ6:
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case GID_LSL1:
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case GID_LSL5:
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case GID_SQ1:
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_scriptHeight = 190;
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break;
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default:
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break;
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}
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}
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// if not yet set, set those to script-width/height
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if (!_width)
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_width = _scriptWidth;
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if (!_height)
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_height = _scriptHeight;
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_pixels = _width * _height;
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_480x300:
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// Space Quest 3, Hoyle 1+2 on MAC use this one
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_displayWidth = 480;
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_displayHeight = 300;
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for (int i = 0; i <= _scriptHeight; i++)
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_upscaledHeightMapping[i] = (i * 3) >> 1;
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for (int i = 0; i <= _scriptWidth; i++)
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_upscaledWidthMapping[i] = (i * 3) >> 1;
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break;
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case GFX_SCREEN_UPSCALED_640x400:
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// Police Quest 2 and Quest For Glory on PC9801 (Japanese)
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_displayWidth = 640;
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_displayHeight = 400;
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for (int i = 0; i <= _scriptHeight; i++)
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_upscaledHeightMapping[i] = i * 2;
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for (int i = 0; i <= _scriptWidth; i++)
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_upscaledWidthMapping[i] = i * 2;
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break;
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case GFX_SCREEN_UPSCALED_640x440:
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// used by King's Quest 6 on Windows
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_displayWidth = 640;
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_displayHeight = 440;
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for (int i = 0; i <= _scriptHeight; i++)
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_upscaledHeightMapping[i] = (i * 11) / 5;
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for (int i = 0; i <= _scriptWidth; i++)
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_upscaledWidthMapping[i] = i * 2;
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break;
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default:
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if (!_displayWidth)
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_displayWidth = _width;
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if (!_displayHeight)
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_displayHeight = _height;
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memset(&_upscaledHeightMapping, 0, sizeof(_upscaledHeightMapping) );
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memset(&_upscaledWidthMapping, 0, sizeof(_upscaledWidthMapping) );
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break;
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}
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_displayPixels = _displayWidth * _displayHeight;
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// Allocate visual, priority, control and display screen
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_visualScreen = (byte *)calloc(_pixels, 1);
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_priorityScreen = (byte *)calloc(_pixels, 1);
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_controlScreen = (byte *)calloc(_pixels, 1);
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_displayScreen = (byte *)calloc(_displayPixels, 1);
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memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
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// Sets display screen to be actually displayed
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_activeScreen = _displayScreen;
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_picNotValid = 0;
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_picNotValidSci11 = 0;
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_unditheringEnabled = true;
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_fontIsUpscaled = false;
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if (_resMan->getViewType() != kViewEga) {
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// It is not 100% accurate to set white to be 255 for Amiga 32-color
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// games. But 255 is defined as white in our SCI at all times, so it
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// doesn't matter.
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_colorWhite = 255;
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if (getSciVersion() >= SCI_VERSION_1_1)
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_colorDefaultVectorData = 255;
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else
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_colorDefaultVectorData = 0;
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} else {
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_colorWhite = 15;
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_colorDefaultVectorData = 0;
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}
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// Set up palette mods if requested
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if (ConfMan.getBool("palette_mods")) {
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setupCustomPaletteMods(this);
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ConfMan.setBool("rgb_rendering", true);
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}
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// Initialize the actual screen
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Graphics::PixelFormat format8 = Graphics::PixelFormat::createFormatCLUT8();
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const Graphics::PixelFormat *format = &format8;
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if (ConfMan.getBool("rgb_rendering"))
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format = 0; // Backend's preferred mode; RGB if available
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if (g_sci->hasMacIconBar()) {
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// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
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// to accommodate for the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
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// We add 2 to the height of the icon bar to add a buffer between the screen and the
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// icon bar (as did the original interpreter).
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if (g_sci->getGameId() == GID_KQ6)
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initGraphics(_displayWidth, _displayHeight + 26 + 2, format);
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else if (g_sci->getGameId() == GID_FREDDYPHARKAS)
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initGraphics(_displayWidth, _displayHeight + 28 + 2, format);
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else
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error("Unknown SCI1.1 Mac game");
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} else
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initGraphics(_displayWidth, _displayHeight, format);
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_format = g_system->getScreenFormat();
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// If necessary, allocate buffers for RGB mode
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if (_format.bytesPerPixel != 1) {
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_displayedScreen = (byte *)calloc(_displayPixels, 1);
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_rgbScreen = (byte *)calloc(_format.bytesPerPixel*_displayPixels, 1);
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_palette = new byte[3*256];
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if (_paletteModsEnabled)
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_paletteMapScreen = (byte *)calloc(_displayPixels, 1);
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else
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_paletteMapScreen = 0;
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} else {
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_displayedScreen = 0;
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_palette = 0;
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_rgbScreen = 0;
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_paletteMapScreen = 0;
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}
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_backupScreen = 0;
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}
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GfxScreen::~GfxScreen() {
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free(_visualScreen);
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free(_priorityScreen);
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free(_controlScreen);
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free(_displayScreen);
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free(_paletteMapScreen);
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free(_displayedScreen);
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free(_rgbScreen);
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delete[] _palette;
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delete[] _backupScreen;
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}
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void GfxScreen::convertToRGB(const Common::Rect &rect) {
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assert(_format.bytesPerPixel != 1);
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for (int y = rect.top; y < rect.bottom; ++y) {
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const byte *in = _displayedScreen + y * _displayWidth + rect.left;
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byte *out = _rgbScreen + (y * _displayWidth + rect.left) * _format.bytesPerPixel;
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// TODO: Reduce code duplication here
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if (_format.bytesPerPixel == 2) {
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if (_paletteMapScreen) {
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const byte *mod = _paletteMapScreen + y * _displayWidth + rect.left;
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for (int x = 0; x < rect.width(); ++x) {
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byte i = *in;
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byte r = _palette[3*i + 0];
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byte g = _palette[3*i + 1];
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byte b = _palette[3*i + 2];
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if (*mod) {
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r = MIN(r * (128 + _paletteMods[*mod].r) / 128, 255);
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g = MIN(g * (128 + _paletteMods[*mod].g) / 128, 255);
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b = MIN(b * (128 + _paletteMods[*mod].b) / 128, 255);
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}
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uint16 c = (uint16)_format.RGBToColor(r, g, b);
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WRITE_UINT16(out, c);
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in += 1;
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out += 2;
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mod += 1;
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}
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} else {
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for (int x = 0; x < rect.width(); ++x) {
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byte i = *in;
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byte r = _palette[3*i + 0];
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byte g = _palette[3*i + 1];
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byte b = _palette[3*i + 2];
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uint16 c = (uint16)_format.RGBToColor(r, g, b);
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WRITE_UINT16(out, c);
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in += 1;
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out += 2;
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}
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}
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} else {
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assert(_format.bytesPerPixel == 4);
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if (_paletteMapScreen) {
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const byte *mod = _paletteMapScreen + y * _displayWidth + rect.left;
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for (int x = 0; x < rect.width(); ++x) {
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byte i = *in;
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byte r = _palette[3*i + 0];
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byte g = _palette[3*i + 1];
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byte b = _palette[3*i + 2];
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if (*mod) {
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r = MIN(r * (128 + _paletteMods[*mod].r) / 128, 255);
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g = MIN(g * (128 + _paletteMods[*mod].g) / 128, 255);
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b = MIN(b * (128 + _paletteMods[*mod].b) / 128, 255);
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}
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uint32 c = _format.RGBToColor(r, g, b);
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WRITE_UINT32(out, c);
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in += 1;
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out += 4;
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mod += 1;
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}
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} else {
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for (int x = 0; x < rect.width(); ++x) {
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byte i = *in;
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byte r = _palette[3*i + 0];
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byte g = _palette[3*i + 1];
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byte b = _palette[3*i + 2];
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uint32 c = _format.RGBToColor(r, g, b);
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WRITE_UINT32(out, c);
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in += 1;
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out += 4;
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}
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}
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}
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}
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}
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void GfxScreen::displayRectRGB(const Common::Rect &rect, int x, int y) {
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// Display rect from _activeScreen to screen location x, y.
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// Clipping is assumed to be done already.
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Common::Rect targetRect;
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targetRect.left = x;
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targetRect.setWidth(rect.width());
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targetRect.top = y;
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targetRect.setHeight(rect.height());
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// 1. Update _displayedScreen
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for (int i = 0; i < rect.height(); ++i) {
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int offset = (rect.top + i) * _displayWidth + rect.left;
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int targetOffset = (targetRect.top + i) * _displayWidth + targetRect.left;
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memcpy(_displayedScreen + targetOffset, _activeScreen + offset, rect.width());
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}
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// 2. Convert to RGB
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convertToRGB(targetRect);
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// 3. Copy to screen
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g_system->copyRectToScreen(_rgbScreen + (targetRect.top * _displayWidth + targetRect.left) * _format.bytesPerPixel, _displayWidth * _format.bytesPerPixel, targetRect.left, targetRect.top, targetRect.width(), targetRect.height());
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}
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void GfxScreen::displayRect(const Common::Rect &rect, int x, int y) {
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// Display rect from _activeScreen to screen location x, y.
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// Clipping is assumed to be done already.
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if (_format.bytesPerPixel == 1) {
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g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
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} else {
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displayRectRGB(rect, x, y);
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}
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}
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// should not be used regularly; only meant for restore game
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void GfxScreen::clearForRestoreGame() {
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// reset all screen data
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memset(_visualScreen, 0, _pixels);
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memset(_priorityScreen, 0, _pixels);
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memset(_controlScreen, 0, _pixels);
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memset(_displayScreen, 0, _displayPixels);
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if (_displayedScreen) {
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memset(_displayedScreen, 0, _displayPixels);
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memset(_rgbScreen, 0, _format.bytesPerPixel*_displayPixels);
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if (_paletteMapScreen)
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memset(_paletteMapScreen, 0, _displayPixels);
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}
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memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
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_fontIsUpscaled = false;
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copyToScreen();
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}
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void GfxScreen::copyToScreen() {
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Common::Rect r(0, 0, _displayWidth, _displayHeight);
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displayRect(r, 0, 0);
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}
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void GfxScreen::copyVideoFrameToScreen(const byte *buffer, int pitch, const Common::Rect &rect, bool is8bit) {
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if (_format.bytesPerPixel == 1 || !is8bit) {
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g_system->copyRectToScreen(buffer, pitch, rect.left, rect.top, rect.width(), rect.height());
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} else {
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for (int i = 0; i < rect.height(); ++i) {
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int offset = i * pitch;
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int targetOffset = (rect.top + i) * _displayWidth + rect.left;
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memcpy(_displayedScreen + targetOffset, buffer + offset, rect.width());
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}
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convertToRGB(rect);
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g_system->copyRectToScreen(_rgbScreen + (rect.top * _displayWidth + rect.left) * _format.bytesPerPixel, _displayWidth * _format.bytesPerPixel, rect.left, rect.top, rect.width(), rect.height());
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}
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}
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void GfxScreen::kernelSyncWithFramebuffer() {
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if (_format.bytesPerPixel == 1) {
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Graphics::Surface *screen = g_system->lockScreen();
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const byte *pix = (const byte *)screen->getPixels();
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for (int y = 0; y < _displayHeight; ++y)
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memcpy(_displayScreen + y * _displayWidth, pix + y * screen->pitch, _displayWidth);
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g_system->unlockScreen();
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} else {
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memcpy(_displayScreen, _displayedScreen, _displayPixels);
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}
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}
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void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
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if (!_upscaledHires) {
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displayRect(rect, rect.left, rect.top);
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} else {
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int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
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int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
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Common::Rect r;
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r.left = _upscaledWidthMapping[rect.left];
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r.top = _upscaledHeightMapping[rect.top];
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r.setWidth(rectWidth);
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r.setHeight(rectHeight);
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displayRect(r, r.left, r.top);
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}
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}
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/**
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* This copies a rect to screen w/o scaling adjustment and is only meant to be
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* used on hires graphics used in upscaled hires mode.
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*/
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void GfxScreen::copyDisplayRectToScreen(const Common::Rect &rect) {
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if (!_upscaledHires)
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error("copyDisplayRectToScreen: not in upscaled hires mode");
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displayRect(rect, rect.left, rect.top);
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}
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void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
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if (!_upscaledHires) {
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displayRect(rect, x, y);
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} else {
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int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
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int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
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Common::Rect r;
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r.left = _upscaledWidthMapping[rect.left];
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r.top = _upscaledHeightMapping[rect.top];
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r.setWidth(rectWidth);
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r.setHeight(rectHeight);
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displayRect(r, _upscaledWidthMapping[x], _upscaledHeightMapping[y]);
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}
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}
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byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
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byte flag = 0;
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if (color != 255)
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flag |= GFX_SCREEN_MASK_VISUAL;
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if (prio != 255)
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flag |= GFX_SCREEN_MASK_PRIORITY;
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if (control != 255)
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flag |= GFX_SCREEN_MASK_CONTROL;
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return flag;
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}
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void GfxScreen::vectorAdjustLineCoordinates(int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) {
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_480x300: {
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int16 displayLeft = (*left * 3) / 2;
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int16 displayRight = (*right * 3) / 2;
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int16 displayTop = (*top * 3) / 2;
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int16 displayBottom = (*bottom * 3) / 2;
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if (displayLeft < displayRight) {
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// one more pixel to the left, one more pixel to the right
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if (displayLeft > 0)
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vectorPutLinePixel(displayLeft - 1, displayTop, drawMask, color, priority, control);
|
|
vectorPutLinePixel(displayRight + 1, displayBottom, drawMask, color, priority, control);
|
|
} else if (displayLeft > displayRight) {
|
|
if (displayRight > 0)
|
|
vectorPutLinePixel(displayRight - 1, displayBottom, drawMask, color, priority, control);
|
|
vectorPutLinePixel(displayLeft + 1, displayTop, drawMask, color, priority, control);
|
|
}
|
|
*left = displayLeft;
|
|
*top = displayTop;
|
|
*right = displayRight;
|
|
*bottom = displayBottom;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This is called from vector drawing to put a pixel at a certain location
|
|
void GfxScreen::vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
|
|
if (_upscaledHires == GFX_SCREEN_UPSCALED_480x300) {
|
|
vectorPutLinePixel480x300(x, y, drawMask, color, priority, control);
|
|
return;
|
|
}
|
|
|
|
// For anything else forward to the regular putPixel
|
|
putPixel(x, y, drawMask, color, priority, control);
|
|
}
|
|
|
|
// Special 480x300 Mac putPixel for vector line drawing, also draws an additional pixel below the actual one
|
|
void GfxScreen::vectorPutLinePixel480x300(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
|
|
int offset = y * _width + x;
|
|
|
|
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
|
|
// also set pixel below actual pixel
|
|
_visualScreen[offset] = color;
|
|
_visualScreen[offset + _width] = color;
|
|
_displayScreen[offset] = color;
|
|
_displayScreen[offset + _displayWidth] = color;
|
|
}
|
|
if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
|
|
_priorityScreen[offset] = priority;
|
|
_priorityScreen[offset + _width] = priority;
|
|
}
|
|
if (drawMask & GFX_SCREEN_MASK_CONTROL) {
|
|
_controlScreen[offset] = control;
|
|
_controlScreen[offset + _width] = control;
|
|
}
|
|
}
|
|
|
|
byte GfxScreen::vectorIsFillMatch(int16 x, int16 y, byte screenMask, byte checkForColor, byte checkForPriority, byte checkForControl, bool isEGA) {
|
|
int offset = y * _width + x;
|
|
byte match = 0;
|
|
|
|
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
|
|
if (!isEGA) {
|
|
if (*(_visualScreen + offset) == checkForColor)
|
|
match |= GFX_SCREEN_MASK_VISUAL;
|
|
} else {
|
|
// In EGA games a pixel in the framebuffer is only 4 bits. We store
|
|
// a full byte per pixel to allow undithering, but when comparing
|
|
// pixels for flood-fill purposes, we should only compare the
|
|
// visible color of a pixel.
|
|
|
|
byte EGAcolor = *(_visualScreen + offset);
|
|
if ((x ^ y) & 1)
|
|
EGAcolor = (EGAcolor ^ (EGAcolor >> 4)) & 0x0F;
|
|
else
|
|
EGAcolor = EGAcolor & 0x0F;
|
|
if (EGAcolor == checkForColor)
|
|
match |= GFX_SCREEN_MASK_VISUAL;
|
|
}
|
|
}
|
|
if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == checkForPriority)
|
|
match |= GFX_SCREEN_MASK_PRIORITY;
|
|
if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == checkForControl)
|
|
match |= GFX_SCREEN_MASK_CONTROL;
|
|
return match;
|
|
}
|
|
|
|
/**
|
|
* Sierra's Bresenham line drawing.
|
|
* WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
|
|
* with flood fill, due to small difference in the Bresenham logic.
|
|
*/
|
|
void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
|
|
int16 maxWidth = _width - 1;
|
|
int16 maxHeight = _height - 1;
|
|
// we need to clip values here, lsl3 room 620 background picture draws a line from 0, 199 t 320, 199
|
|
// otherwise we would get heap corruption.
|
|
int16 left = CLIP<int16>(startPoint.x, 0, maxWidth);
|
|
int16 top = CLIP<int16>(startPoint.y, 0, maxHeight);
|
|
int16 right = CLIP<int16>(endPoint.x, 0, maxWidth);
|
|
int16 bottom = CLIP<int16>(endPoint.y, 0, maxHeight);
|
|
|
|
//set_drawing_flag
|
|
byte drawMask = getDrawingMask(color, priority, control);
|
|
|
|
vectorAdjustLineCoordinates(&left, &top, &right, &bottom, drawMask, color, priority, control);
|
|
|
|
// horizontal line
|
|
if (top == bottom) {
|
|
if (right < left)
|
|
SWAP(right, left);
|
|
for (int i = left; i <= right; i++)
|
|
vectorPutLinePixel(i, top, drawMask, color, priority, control);
|
|
return;
|
|
}
|
|
// vertical line
|
|
if (left == right) {
|
|
if (top > bottom)
|
|
SWAP(top, bottom);
|
|
for (int i = top; i <= bottom; i++)
|
|
vectorPutLinePixel(left, i, drawMask, color, priority, control);
|
|
return;
|
|
}
|
|
// sloped line - draw with Bresenham algorithm
|
|
int16 dy = bottom - top;
|
|
int16 dx = right - left;
|
|
int16 stepy = dy < 0 ? -1 : 1;
|
|
int16 stepx = dx < 0 ? -1 : 1;
|
|
dy = ABS(dy) << 1;
|
|
dx = ABS(dx) << 1;
|
|
|
|
// setting the 1st and last pixel
|
|
vectorPutLinePixel(left, top, drawMask, color, priority, control);
|
|
vectorPutLinePixel(right, bottom, drawMask, color, priority, control);
|
|
// drawing the line
|
|
if (dx > dy) { // going horizontal
|
|
int fraction = dy - (dx >> 1);
|
|
while (left != right) {
|
|
if (fraction >= 0) {
|
|
top += stepy;
|
|
fraction -= dx;
|
|
}
|
|
left += stepx;
|
|
fraction += dy;
|
|
vectorPutLinePixel(left, top, drawMask, color, priority, control);
|
|
}
|
|
} else { // going vertical
|
|
int fraction = dx - (dy >> 1);
|
|
while (top != bottom) {
|
|
if (fraction >= 0) {
|
|
left += stepx;
|
|
fraction -= dy;
|
|
}
|
|
top += stepy;
|
|
fraction += dx;
|
|
vectorPutLinePixel(left, top, drawMask, color, priority, control);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We put hires hangul chars onto upscaled background, so we need to adjust
|
|
// coordinates. Caller gives use low-res ones.
|
|
void GfxScreen::putHangulChar(Graphics::FontKorean *commonFont, int16 x, int16 y, uint16 chr, byte color) {
|
|
byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
|
|
// we don't use outline, so color 0 is actually not used
|
|
commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0, -1, -1);
|
|
}
|
|
|
|
// We put hires kanji chars onto upscaled background, so we need to adjust
|
|
// coordinates. Caller gives use low-res ones.
|
|
void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
|
|
byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
|
|
// we don't use outline, so color 0 is actually not used
|
|
commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0, -1, -1);
|
|
}
|
|
|
|
int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
|
|
int byteCount = sizeof(rect) + sizeof(mask);
|
|
int pixels = rect.width() * rect.height();
|
|
if (mask & GFX_SCREEN_MASK_VISUAL) {
|
|
byteCount += pixels; // _visualScreen
|
|
if (!_upscaledHires) {
|
|
byteCount += pixels; // _displayScreen
|
|
if (_paletteMapScreen)
|
|
byteCount += pixels; // _paletteMapScreen
|
|
} else {
|
|
int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
|
|
int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
|
|
byteCount += rectHeight * rectWidth; // _displayScreen (upscaled hires)
|
|
if (_paletteMapScreen)
|
|
byteCount += rectHeight * rectWidth; // _paletteMapScreen (upscaled hires)
|
|
}
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_PRIORITY) {
|
|
byteCount += pixels; // _priorityScreen
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_CONTROL) {
|
|
byteCount += pixels; // _controlScreen
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_DISPLAY) {
|
|
if (!_upscaledHires)
|
|
error("bitsGetDataSize() called w/o being in upscaled hires mode");
|
|
byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
|
|
if (_paletteMapScreen)
|
|
byteCount += pixels; // _paletteMapScreen
|
|
}
|
|
return byteCount;
|
|
}
|
|
|
|
void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
|
|
memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
|
|
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
|
|
|
|
if (mask & GFX_SCREEN_MASK_VISUAL) {
|
|
bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
|
|
bitsSaveDisplayScreen(rect, _displayScreen, memoryPtr);
|
|
if (_paletteMapScreen)
|
|
bitsSaveDisplayScreen(rect, _paletteMapScreen, memoryPtr);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_PRIORITY) {
|
|
bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_CONTROL) {
|
|
bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_DISPLAY) {
|
|
if (!_upscaledHires)
|
|
error("bitsSave() called w/o being in upscaled hires mode");
|
|
bitsSaveScreen(rect, _displayScreen, _displayWidth, memoryPtr);
|
|
if (_paletteMapScreen)
|
|
bitsSaveScreen(rect, _paletteMapScreen, _displayWidth, memoryPtr);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsSaveScreen(Common::Rect rect, const byte *screen, uint16 screenWidth, byte *&memoryPtr) {
|
|
int width = rect.width();
|
|
int y;
|
|
|
|
screen += (rect.top * screenWidth) + rect.left;
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy(memoryPtr, screen, width); memoryPtr += width;
|
|
screen += screenWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, const byte *screen, byte *&memoryPtr) {
|
|
int width;
|
|
int y;
|
|
|
|
if (!_upscaledHires) {
|
|
width = rect.width();
|
|
screen += (rect.top * _displayWidth) + rect.left;
|
|
} else {
|
|
screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
|
|
width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
|
|
rect.top = _upscaledHeightMapping[rect.top];
|
|
rect.bottom = _upscaledHeightMapping[rect.bottom];
|
|
}
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy(memoryPtr, screen, width); memoryPtr += width;
|
|
screen += _displayWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsGetRect(const byte *memoryPtr, Common::Rect *destRect) {
|
|
memcpy(destRect, memoryPtr, sizeof(Common::Rect));
|
|
}
|
|
|
|
void GfxScreen::bitsRestore(const byte *memoryPtr) {
|
|
Common::Rect rect;
|
|
byte mask;
|
|
|
|
memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
|
|
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
|
|
|
|
if (mask & GFX_SCREEN_MASK_VISUAL) {
|
|
bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
|
|
bitsRestoreDisplayScreen(rect, memoryPtr, _displayScreen);
|
|
if (_paletteMapScreen)
|
|
bitsRestoreDisplayScreen(rect, memoryPtr, _paletteMapScreen);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_PRIORITY) {
|
|
bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_CONTROL) {
|
|
bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_DISPLAY) {
|
|
if (!_upscaledHires)
|
|
error("bitsRestore() called w/o being in upscaled hires mode");
|
|
bitsRestoreScreen(rect, memoryPtr, _displayScreen, _displayWidth);
|
|
if (_paletteMapScreen)
|
|
bitsRestoreScreen(rect, memoryPtr, _paletteMapScreen, _displayWidth);
|
|
|
|
// WORKAROUND - we are not sure what sierra is doing. If we don't do this here, portraits won't get fully removed
|
|
// from screen. Some lowres showBits() call is used for that and it's not covering the whole area
|
|
// We would need to find out inside the kq6 windows interpreter, but this here works already and seems not to have
|
|
// any side-effects. The whole hires is hacked into the interpreter, so maybe this is even right.
|
|
copyDisplayRectToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsRestoreScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen, uint16 screenWidth) {
|
|
int width = rect.width();
|
|
int y;
|
|
|
|
screen += (rect.top * screenWidth) + rect.left;
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
|
|
screen += screenWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen) {
|
|
int width;
|
|
int y;
|
|
|
|
if (!_upscaledHires) {
|
|
screen += (rect.top * _displayWidth) + rect.left;
|
|
width = rect.width();
|
|
} else {
|
|
screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
|
|
width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
|
|
rect.top = _upscaledHeightMapping[rect.top];
|
|
rect.bottom = _upscaledHeightMapping[rect.bottom];
|
|
}
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
|
|
screen += _displayWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) {
|
|
if (!_upscaledHires)
|
|
g_system->setShakePos(shakeXOffset, shakeYOffset);
|
|
else
|
|
g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]);
|
|
}
|
|
|
|
void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
|
|
while (shakeCount--) {
|
|
|
|
uint16 shakeXOffset = 0;
|
|
if (directions & kShakeHorizontal) {
|
|
shakeXOffset = 10;
|
|
}
|
|
|
|
uint16 shakeYOffset = 0;
|
|
if (directions & kShakeVertical) {
|
|
shakeYOffset = 10;
|
|
}
|
|
|
|
setShakePos(shakeXOffset, shakeYOffset);
|
|
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->sleep(3);
|
|
|
|
setShakePos(0, 0);
|
|
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->sleep(3);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::dither(bool addToFlag) {
|
|
int y, x;
|
|
byte color, ditheredColor;
|
|
byte *visualPtr = _visualScreen;
|
|
byte *displayPtr = _displayScreen;
|
|
byte *paletteMapPtr = _paletteMapScreen;
|
|
|
|
if (!_unditheringEnabled) {
|
|
// Do dithering on visual and display-screen
|
|
for (y = 0; y < _height; y++) {
|
|
for (x = 0; x < _width; x++) {
|
|
color = *visualPtr;
|
|
if (color & 0xF0) {
|
|
color ^= color << 4;
|
|
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
|
|
switch (_upscaledHires) {
|
|
case GFX_SCREEN_UPSCALED_DISABLED:
|
|
case GFX_SCREEN_UPSCALED_480x300:
|
|
*displayPtr = color;
|
|
if (_paletteMapScreen)
|
|
*paletteMapPtr = _curPaletteMapValue;
|
|
break;
|
|
default:
|
|
putScaledPixelOnDisplay(x, y, color);
|
|
break;
|
|
}
|
|
*visualPtr = color;
|
|
}
|
|
visualPtr++; displayPtr++; paletteMapPtr++;
|
|
}
|
|
}
|
|
} else {
|
|
if (!addToFlag)
|
|
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
|
|
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
|
|
for (y = 0; y < _height; y++) {
|
|
for (x = 0; x < _width; x++) {
|
|
color = *visualPtr;
|
|
if (color & 0xF0) {
|
|
color ^= color << 4;
|
|
// remember dither combination for cel-undithering
|
|
_ditheredPicColors[color]++;
|
|
// if decoded color wants do dither with black on left side, we turn it around
|
|
// otherwise the normal ega color would get used for display
|
|
if (color & 0xF0) {
|
|
ditheredColor = color;
|
|
} else {
|
|
ditheredColor = color << 4;
|
|
}
|
|
switch (_upscaledHires) {
|
|
case GFX_SCREEN_UPSCALED_DISABLED:
|
|
case GFX_SCREEN_UPSCALED_480x300:
|
|
*displayPtr = ditheredColor;
|
|
if (_paletteMapScreen)
|
|
*paletteMapPtr = _curPaletteMapValue;
|
|
break;
|
|
default:
|
|
putScaledPixelOnDisplay(x, y, ditheredColor);
|
|
break;
|
|
}
|
|
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
|
|
*visualPtr = color;
|
|
}
|
|
visualPtr++; displayPtr++; paletteMapPtr++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxScreen::ditherForceDitheredColor(byte color) {
|
|
_ditheredPicColors[color] = 256;
|
|
}
|
|
|
|
void GfxScreen::enableUndithering(bool flag) {
|
|
_unditheringEnabled = flag;
|
|
}
|
|
|
|
int16 *GfxScreen::unditherGetDitheredBgColors() {
|
|
if (_unditheringEnabled)
|
|
return _ditheredPicColors;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void GfxScreen::debugShowMap(int mapNo) {
|
|
// We cannot really support changing maps when display screen has a different resolution than visual screen
|
|
if ((_width != _displayWidth) || (_height != _displayHeight))
|
|
return;
|
|
|
|
switch (mapNo) {
|
|
case 0:
|
|
_activeScreen = _visualScreen;
|
|
break;
|
|
case 1:
|
|
_activeScreen = _priorityScreen;
|
|
break;
|
|
case 2:
|
|
_activeScreen = _controlScreen;
|
|
break;
|
|
case 3:
|
|
_activeScreen = _displayScreen;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
copyToScreen();
|
|
}
|
|
|
|
void GfxScreen::scale2x(const SciSpan<const byte> &src, SciSpan<byte> &dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
|
|
assert(bytesPerPixel == 1 || bytesPerPixel == 2);
|
|
const int newWidth = srcWidth * 2;
|
|
const int pitch = newWidth * bytesPerPixel;
|
|
const byte *srcPtr = src.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);
|
|
byte *dstPtr = dst.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);
|
|
|
|
if (bytesPerPixel == 1) {
|
|
for (int y = 0; y < srcHeight; y++) {
|
|
for (int x = 0; x < srcWidth; x++) {
|
|
const byte color = *srcPtr++;
|
|
dstPtr[0] = color;
|
|
dstPtr[1] = color;
|
|
dstPtr[newWidth] = color;
|
|
dstPtr[newWidth + 1] = color;
|
|
dstPtr += 2;
|
|
}
|
|
dstPtr += newWidth;
|
|
}
|
|
} else if (bytesPerPixel == 2) {
|
|
for (int y = 0; y < srcHeight; y++) {
|
|
for (int x = 0; x < srcWidth; x++) {
|
|
const byte color = *srcPtr++;
|
|
const byte color2 = *srcPtr++;
|
|
dstPtr[0] = color;
|
|
dstPtr[1] = color2;
|
|
dstPtr[2] = color;
|
|
dstPtr[3] = color2;
|
|
dstPtr[pitch] = color;
|
|
dstPtr[pitch + 1] = color2;
|
|
dstPtr[pitch + 2] = color;
|
|
dstPtr[pitch + 3] = color2;
|
|
dstPtr += 4;
|
|
}
|
|
dstPtr += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct UpScaledAdjust {
|
|
GfxScreenUpscaledMode gameHiresMode;
|
|
int numerator;
|
|
int denominator;
|
|
};
|
|
|
|
void GfxScreen::adjustToUpscaledCoordinates(int32 &y, int32 &x) {
|
|
x = _upscaledWidthMapping[x];
|
|
y = _upscaledHeightMapping[y];
|
|
}
|
|
|
|
void GfxScreen::adjustBackUpscaledCoordinates(int32 &y, int32 &x) {
|
|
switch (_upscaledHires) {
|
|
case GFX_SCREEN_UPSCALED_480x300:
|
|
x = (x * 4) / 6;
|
|
y = (y * 4) / 6;
|
|
break;
|
|
case GFX_SCREEN_UPSCALED_640x400:
|
|
x /= 2;
|
|
y /= 2;
|
|
break;
|
|
case GFX_SCREEN_UPSCALED_640x440:
|
|
x /= 2;
|
|
y = (y * 5) / 11;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
|
|
int16 oldPicNotValid;
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
oldPicNotValid = _picNotValidSci11;
|
|
|
|
if (newPicNotValid != -1)
|
|
_picNotValidSci11 = newPicNotValid;
|
|
} else {
|
|
oldPicNotValid = _picNotValid;
|
|
|
|
if (newPicNotValid != -1)
|
|
_picNotValid = newPicNotValid;
|
|
}
|
|
|
|
return oldPicNotValid;
|
|
}
|
|
|
|
|
|
void GfxScreen::grabPalette(byte *buffer, uint start, uint num) const {
|
|
assert(start + num <= 256);
|
|
if (_format.bytesPerPixel == 1) {
|
|
g_system->getPaletteManager()->grabPalette(buffer, start, num);
|
|
} else {
|
|
memcpy(buffer, _palette + 3*start, 3*num);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::setPalette(const byte *buffer, uint start, uint num, bool update) {
|
|
assert(start + num <= 256);
|
|
if (_format.bytesPerPixel == 1) {
|
|
g_system->getPaletteManager()->setPalette(buffer, start, num);
|
|
} else {
|
|
memcpy(_palette + 3*start, buffer, 3*num);
|
|
if (update) {
|
|
// directly paint from _displayedScreen, not from _activeScreen
|
|
Common::Rect r(0, 0, _displayWidth, _displayHeight);
|
|
convertToRGB(r);
|
|
g_system->copyRectToScreen(_rgbScreen, _displayWidth * _format.bytesPerPixel, 0, 0, _displayWidth, _displayHeight);
|
|
}
|
|
// CHECKME: Inside or outside the if (update)?
|
|
// (The !update case only happens inside transitions.)
|
|
CursorMan.replaceCursorPalette(_palette, 0, 256);
|
|
}
|
|
}
|
|
|
|
|
|
void GfxScreen::bakCreateBackup() {
|
|
assert(!_backupScreen);
|
|
_backupScreen = new byte[_format.bytesPerPixel * _displayPixels];
|
|
if (_format.bytesPerPixel == 1) {
|
|
Graphics::Surface *screen = g_system->lockScreen();
|
|
memcpy(_backupScreen, screen->getPixels(), _displayPixels);
|
|
g_system->unlockScreen();
|
|
} else {
|
|
memcpy(_backupScreen, _rgbScreen, _format.bytesPerPixel * _displayPixels);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bakDiscard() {
|
|
assert(_backupScreen);
|
|
delete[] _backupScreen;
|
|
_backupScreen = nullptr;
|
|
}
|
|
|
|
void GfxScreen::bakCopyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
|
|
assert(_backupScreen);
|
|
const byte *ptr = _backupScreen;
|
|
ptr += _format.bytesPerPixel * (rect.left + rect.top * _displayWidth);
|
|
g_system->copyRectToScreen(ptr, _format.bytesPerPixel * _displayWidth, x, y, rect.width(), rect.height());
|
|
}
|
|
|
|
void GfxScreen::setPaletteMods(const PaletteMod *mods, unsigned int count) {
|
|
assert(count < 256);
|
|
for (unsigned int i = 0; i < count; ++i)
|
|
_paletteMods[i] = mods[i];
|
|
|
|
_paletteModsEnabled = true;
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Sci
|