This may lead to unexpected effects when resources are not fully preloaded yet, but a Slider's "UpdateMetrics" was called. From upstream 5654fb52a64904a6b0cdcec674224f7a0d91a8eb
284 lines
8.9 KiB
C++
284 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/lib/std/algorithm.h"
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/shared/gui/gui_main.h"
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#include "ags/shared/gui/gui_slider.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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GUISlider::GUISlider() {
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MinValue = 0;
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MaxValue = 10;
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Value = 0;
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BgImage = 0;
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HandleImage = 0;
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HandleOffset = 0;
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IsMousePressed = false;
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_scEventCount = 1;
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_scEventNames[0] = "Change";
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_scEventArgs[0] = "GUIControl *control";
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_handleRange = 0;
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}
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bool GUISlider::IsHorizontal() const {
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return Width > Height;
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}
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bool GUISlider::HasAlphaChannel() const {
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return is_sprite_alpha(BgImage) || is_sprite_alpha(HandleImage);
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}
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bool GUISlider::IsOverControl(int x, int y, int leeway) const {
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// check the overall boundary
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if (GUIObject::IsOverControl(x, y, leeway))
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return true;
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// now check the handle too
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return _cachedHandle.IsInside(Point(x, y));
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}
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Rect GUISlider::CalcGraphicRect(bool clipped) {
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// Sliders are never clipped as of 3.6.0
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// TODO: precalculate everything on width/height/graphic change!!
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UpdateMetrics();
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Rect logical = RectWH(0, 0, Width, Height);
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Rect bar = _cachedBar;
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Rect handle = _cachedHandle;
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return Rect(
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MIN(MIN(logical.Left, bar.Left), handle.Left),
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MIN(MIN(logical.Top, bar.Top), handle.Top),
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MAX(MAX(logical.Right, bar.Right), handle.Right),
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MAX(MAX(logical.Bottom, bar.Bottom), handle.Bottom)
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);
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}
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void GUISlider::UpdateMetrics() {
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// Clamp Value
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// TODO: this is necessary here because some Slider fields are still public
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if (MinValue >= MaxValue)
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MaxValue = MinValue + 1;
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Value = Math::Clamp(Value, MinValue, MaxValue);
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// Test if sprite is available; // TODO: return a placeholder from spriteset instead!
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const int handle_im = _GP(spriteset)[HandleImage] ? HandleImage : 0;
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// Depending on slider's orientation, thickness is either Height or Width
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const int thickness = IsHorizontal() ? Height : Width;
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// "thick_f" is the factor for calculating relative element positions
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const int thick_f = thickness / 3; // one third of the control's thickness
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// Bar thickness
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const int bar_thick = thick_f * 2 + 2;
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// Calculate handle size
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Size handle_sz;
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if (handle_im > 0) // handle is a sprite
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{
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handle_sz = Size(get_adjusted_spritewidth(handle_im),
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get_adjusted_spriteheight(handle_im));
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} else // handle is a drawn rectangle
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{
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if (IsHorizontal())
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handle_sz = Size(get_fixed_pixel_size(4) + 1, bar_thick + (thick_f - 1) * 2);
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else
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handle_sz = Size(bar_thick + (thick_f - 1) * 2, get_fixed_pixel_size(4) + 1);
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}
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// Calculate bar and handle positions
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Rect bar;
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Rect handle;
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int handle_range;
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if (IsHorizontal()) // horizontal slider
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{
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// Value pos is a coordinate corresponding to current slider's value
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bar = RectWH(1, Height / 2 - thick_f, Width - 1, bar_thick);
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handle_range = Width - 4;
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int value_pos = (int)(((float)(Value - MinValue) * (float)handle_range) / (float)(MaxValue - MinValue));
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handle = RectWH((bar.Left + get_fixed_pixel_size(2)) - (handle_sz.Width / 2) + 1 + value_pos - 2,
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bar.Top + (bar.GetHeight() - handle_sz.Height) / 2,
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handle_sz.Width, handle_sz.Height);
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handle.MoveToY(handle.Top + data_to_game_coord(HandleOffset));
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}
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// vertical slider
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else {
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bar = RectWH(Width / 2 - thick_f, 1, bar_thick, Height - 1);
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handle_range = Height - 4;
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int value_pos = (int)(((float)(MaxValue - Value) * (float)handle_range) / (float)(MaxValue - MinValue));
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handle = RectWH(bar.Left + (bar.GetWidth() - handle_sz.Width) / 2,
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(bar.Top + get_fixed_pixel_size(2)) - (handle_sz.Height / 2) + 1 + value_pos - 2,
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handle_sz.Width, handle_sz.Height);
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handle.MoveToX(handle.Left + data_to_game_coord(HandleOffset));
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}
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_cachedBar = bar;
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_cachedHandle = handle;
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_handleRange = MAX(1, handle_range);
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}
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void GUISlider::Draw(Bitmap *ds, int x, int y) {
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UpdateMetrics();
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Rect bar = Rect::MoveBy(_cachedBar, x, y);
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Rect handle = Rect::MoveBy(_cachedHandle, x, y);
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color_t draw_color;
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if (BgImage > 0) {
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// tiled image as slider background
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int x_inc = 0;
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int y_inc = 0;
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if (IsHorizontal()) {
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x_inc = get_adjusted_spritewidth(BgImage);
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// centre the image vertically
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bar.Top = y + (Height / 2) - get_adjusted_spriteheight(BgImage) / 2;
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} else {
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y_inc = get_adjusted_spriteheight(BgImage);
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// centre the image horizontally
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bar.Left = x + (Width / 2) - get_adjusted_spritewidth(BgImage) / 2;
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}
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int cx = bar.Left;
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int cy = bar.Top;
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// draw the tiled background image
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do {
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draw_gui_sprite(ds, BgImage, cx, cy, true);
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cx += x_inc;
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cy += y_inc;
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// done as a do..while so that at least one of the image is drawn
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} while ((cx + x_inc <= bar.Right) && (cy + y_inc <= bar.Bottom));
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} else {
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// normal grey background
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draw_color = ds->GetCompatibleColor(16);
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ds->FillRect(bar, draw_color);
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draw_color = ds->GetCompatibleColor(8);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Left, bar.Bottom), draw_color);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Right, bar.Top), draw_color);
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draw_color = ds->GetCompatibleColor(15);
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ds->DrawLine(Line(bar.Right, bar.Top + 1, bar.Right, bar.Bottom), draw_color);
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ds->DrawLine(Line(bar.Left, bar.Bottom, bar.Right, bar.Bottom), draw_color);
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}
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// Test if sprite is available; // TODO: return a placeholder from spriteset instead!
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const int handle_im = _GP(spriteset)[HandleImage] ? HandleImage : 0;
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if (handle_im > 0) // handle is a sprite
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{
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draw_gui_sprite(ds, handle_im, handle.Left, handle.Top, true);
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} else // handle is a drawn rectangle
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{
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// normal grey tracker handle
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draw_color = ds->GetCompatibleColor(7);
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ds->FillRect(handle, draw_color);
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draw_color = ds->GetCompatibleColor(15);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Right, handle.Top), draw_color);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Left, handle.Bottom), draw_color);
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draw_color = ds->GetCompatibleColor(16);
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ds->DrawLine(Line(handle.Right, handle.Top + 1, handle.Right, handle.Bottom), draw_color);
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ds->DrawLine(Line(handle.Left + 1, handle.Bottom, handle.Right, handle.Bottom), draw_color);
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}
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}
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bool GUISlider::OnMouseDown() {
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IsMousePressed = true;
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// lock focus to ourselves
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return true;
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}
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void GUISlider::OnMouseMove(int x, int y) {
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if (!IsMousePressed)
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return;
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int32_t value;
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assert(_handleRange > 0);
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if (IsHorizontal())
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value = (int)(((float)((x - X) - 2) * (float)(MaxValue - MinValue)) / (float)_handleRange) + MinValue;
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else
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value = (int)(((float)(((Y + Height) - y) - 2) * (float)(MaxValue - MinValue)) / (float)_handleRange) + MinValue;
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value = Math::Clamp(value, MinValue, MaxValue);
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if (value != Value) {
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Value = value;
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MarkChanged();
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}
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IsActivated = true;
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}
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void GUISlider::OnMouseUp() {
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IsMousePressed = false;
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}
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void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) {
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GUIObject::ReadFromFile(in, gui_version);
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MinValue = in->ReadInt32();
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MaxValue = in->ReadInt32();
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Value = in->ReadInt32();
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if (gui_version < kGuiVersion_350) { // NOTE: reading into actual variables only for old savegame support
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IsMousePressed = in->ReadInt32() != 0;
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}
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if (gui_version >= kGuiVersion_unkn_104) {
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HandleImage = in->ReadInt32();
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HandleOffset = in->ReadInt32();
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BgImage = in->ReadInt32();
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} else {
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HandleImage = -1;
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HandleOffset = 0;
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BgImage = 0;
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}
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UpdateMetrics();
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}
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void GUISlider::WriteToFile(Stream *out) const {
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GUIObject::WriteToFile(out);
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out->WriteInt32(MinValue);
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out->WriteInt32(MaxValue);
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out->WriteInt32(Value);
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out->WriteInt32(HandleImage);
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out->WriteInt32(HandleOffset);
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out->WriteInt32(BgImage);
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}
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void GUISlider::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
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GUIObject::ReadFromSavegame(in, svg_ver);
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BgImage = in->ReadInt32();
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HandleImage = in->ReadInt32();
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HandleOffset = in->ReadInt32();
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MinValue = in->ReadInt32();
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MaxValue = in->ReadInt32();
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Value = in->ReadInt32();
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UpdateMetrics();
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}
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void GUISlider::WriteToSavegame(Stream *out) const {
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GUIObject::WriteToSavegame(out);
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out->WriteInt32(BgImage);
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out->WriteInt32(HandleImage);
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out->WriteInt32(HandleOffset);
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out->WriteInt32(MinValue);
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out->WriteInt32(MaxValue);
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out->WriteInt32(Value);
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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