scummvm/backends/graphics/opengl
2016-03-16 20:29:31 +01:00
..
pipelines OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
context.cpp OPENGL: Properly deactivate old pipeline. 2016-03-16 20:29:31 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00
framebuffer.h OPENGL: Only allow Pipeline to switch active Framebuffers. 2016-03-16 20:29:30 +01:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp OPENGL: Make shader pipelines use fixed shaders. 2016-03-16 20:29:31 +01:00
opengl-graphics.h OPENGL: Introduce abstraction for framebuffer. 2016-03-16 20:29:26 +01:00
opengl-sys.h OPENGL: Do not allow direct access to Context::activePipeline. 2016-03-16 20:29:27 +01:00
shader.cpp OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00
texture.h OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00