scummvm/engines/bladerunner/script/scene/ps13.cpp
2019-03-11 21:36:16 +01:00

674 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
static int kPoliceMazePS13TargetCount = 20;
void SceneScriptPS13::InitializeScene() {
Police_Maze_Set_Pause_State(true);
if (Game_Flag_Query(kFlagPS12toPS13)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagPS12toPS13);
Setup_Scene_Information(World_Waypoint_Query_X(10), World_Waypoint_Query_Y(10), World_Waypoint_Query_Z(10), 200);
} else {
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(11), World_Waypoint_Query_Y(11), World_Waypoint_Query_Z(11), 840);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
static const int *getPoliceMazePS13TrackData46() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target1,
kPMTIFacing, 960,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS13Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target1, 1,
kPMTIEnemySet, kItemPS13Target1,
kPMTIWait, 1000,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target1,
kPMTIPausedReset1of2, kItemPS13Target14, kItemPS13Target15,
kPMTIPausedSet, kItemPS13Target1,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData47() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target2,
kPMTIFacing, 823,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS13Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target2, 1,
kPMTIEnemySet, kItemPS13Target2,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target2,
kPMTIPausedReset1of2, kItemPS13Target5, kItemPS13Target7,
kPMTIPausedSet, kItemPS13Target2,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData48() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target3,
kPMTIFacing, 823,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 2000,
kPMTIObstacleSet, kItemPS13Target3,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target3, 1,
kPMTIEnemyReset, kItemPS13Target3,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTILeave,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target3,
kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target6,
kPMTIPausedSet, kItemPS13Target3,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData49() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target4,
kPMTIFacing, 922,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 3000,
kPMTIObstacleSet, kItemPS13Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target4, 1,
kPMTIEnemySet, kItemPS13Target4,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target4,
kPMTIPausedReset1of2, kItemPS13Target9, kItemPS13Target10,
kPMTIPausedSet, kItemPS13Target4,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData50() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target5,
kPMTIFacing, 823,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS13Target5,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target5, 1,
kPMTIEnemyReset, kItemPS13Target5,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS13Target5,
kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target7,
kPMTIPausedSet, kItemPS13Target5,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData51() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target6,
kPMTIFacing, 823,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 2000,
kPMTIObstacleSet, kItemPS13Target6,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target6, 1,
kPMTIEnemySet, kItemPS13Target6,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target6,
kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target3,
kPMTIPausedSet, kItemPS13Target6,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData52() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target7,
kPMTIFacing, 305,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 10000,
kPMTIObstacleSet, kItemPS13Target7,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target7, 1,
kPMTIEnemyReset, kItemPS13Target7,
kPMTIMove, 9,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS13Target7,
kPMTIRotate, 555, 80,
kPMTIWait, 0,
kPMTIRotate, 833, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target7,
kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target5,
kPMTIPausedSet, kItemPS13Target7,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData53() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target8,
kPMTIFacing, 356,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 3000,
kPMTIObstacleSet, kItemPS13Target8,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target8, 1,
kPMTIEnemyReset, kItemPS13Target8,
kPMTIMove, 5,
kPMTIEnemySet, kItemPS13Target8,
kPMTIRotate, 868, 200,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIRotate, 356, 60,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target8,
kPMTIPausedReset1of2, kItemPS13Target3, kItemPS13Target6,
kPMTIPausedSet, kItemPS13Target8,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData54() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target9,
kPMTIFacing, 512,
kPMTIPosition, 0,
kPMTIWaitRandom, 10000, 20000,
kPMTIObstacleSet, kItemPS13Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target9, 1,
kPMTIEnemyReset, kItemPS13Target9,
kPMTIMove, 3,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS13Target9,
kPMTIRotate, 768, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target9,
kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target10,
kPMTIPausedSet, kItemPS13Target9,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData55() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target10,
kPMTIObstacleReset, kItemPS13Target11,
kPMTIObstacleReset, kItemPS13Target12,
kPMTITargetSet, kItemPS13Target10, 1,
kPMTITargetSet, kItemPS13Target11, 1,
kPMTITargetSet, kItemPS13Target12, 1,
kPMTIFacing, 327,
kPMTIPosition, 0,
kPMTIWaitRandom, 1000, 1000,
kPMTIPlaySound, 33, 33,
kPMTIEnemyReset, kItemPS13Target10,
kPMTIObstacleSet, kItemPS13Target10,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS13Target11,
kPMTIObstacleReset, kItemPS13Target10,
kPMTIObstacleSet, kItemPS13Target11,
kPMTIPausedSet, kItemPS13Target10,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData56() {
static int trackData[] = {
kPMTIFacing, 327,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS13Target11,
kPMTIEnemyReset, kItemPS13Target11,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS13Target12,
kPMTIObstacleReset, kItemPS13Target11,
kPMTIObstacleSet, kItemPS13Target12,
kPMTIPausedSet, kItemPS13Target11,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData57() {
static int trackData[] = {
kPMTIEnemySet, kItemPS13Target12,
kPMTIFacing, 327,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS13Target12,
kPMTIRotate, 516, 80,
kPMTIWait, 0,
kPMTIRotate, 843, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIMove, 14,
kPMTIObstacleReset, kItemPS13Target12,
kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target9,
kPMTIPausedSet, kItemPS13Target12,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData58() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target13,
kPMTIFacing, 922,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 3000,
kPMTIObstacleSet, kItemPS13Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target13, 1,
kPMTIEnemyReset, kItemPS13Target13,
kPMTIMove, 9,
kPMTIWait, 200,
kPMTIMove, 0,
kPMTILeave,
kPMTITargetSet, kItemPS13Target13, 1,
kPMTIEnemyReset, kItemPS13Target13,
kPMTIWait, 200,
kPMTIMove, 9,
kPMTIWait, 200,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS13Target13,
kPMTIPausedReset, kItemPS13Target4,
kPMTIPausedSet, kItemPS13Target13,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData62() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target14,
kPMTIFacing, 465,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 3000,
kPMTIObstacleSet, kItemPS13Target14,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target14, 1,
kPMTIEnemyReset, kItemPS13Target14,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS13Target14,
kPMTIRotate, 650, 80,
kPMTIWait, 0,
kPMTIRotate, 937, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIRotate, 650, 80,
kPMTIWait, 0,
kPMTIRotate, 465, 80,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target14,
kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target15,
kPMTIPausedSet, kItemPS13Target14,
kPMTIRestart
};
return trackData;
}
static const int *getPoliceMazePS13TrackData63() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIObstacleReset, kItemPS13Target15,
kPMTIFacing, 465,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS13Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS13Target15, 1,
kPMTIEnemyReset, kItemPS13Target15,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS13Target15,
kPMTIRotate, 710, 80,
kPMTIWait, 0,
kPMTIRotate, 960, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIRotate, 710, 80,
kPMTIWait, 0,
kPMTIRotate, 460, 80,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target15,
kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target14,
kPMTIPausedSet, kItemPS13Target15,
kPMTIRestart
};
return trackData;
}
void SceneScriptPS13::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("PARKMETR03", true);
Obstacle_Object("PARKMETR07", true);
Obstacle_Object("PARKMETR08", true);
Obstacle_Object("PARKMETR10", true);
Obstacle_Object("PARKMETR11", true);
Obstacle_Object("PARKMETR15", true);
Obstacle_Object("PARKMETR16", true);
Unclickable_Object("PARKMETR01");
Unclickable_Object("PARKMETR02");
Unclickable_Object("PARKMETR03");
Unclickable_Object("PARKMETR07");
Unclickable_Object("PARKMETR08");
Unclickable_Object("PARKMETR10");
Unclickable_Object("PARKMETR11");
Unclickable_Object("PARKMETR15");
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
Item_Add_To_World(kItemPS13Target1, 443, kSetPS10_PS11_PS12_PS13, -372.0f, -9.0f, 1509.0f, 960, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target2, 443, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target3, 447, kSetPS10_PS11_PS12_PS13, -25.0f, 102.0f, 1625.0f, 823, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target4, 449, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target5, 447, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target6, 443, kSetPS10_PS11_PS12_PS13, -24.0f, 102.0f, 1625.0f, 823, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target7, 449, kSetPS10_PS11_PS12_PS13, 180.0f, -72.7f, 1605.0f, 305, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target8, 443, kSetPS10_PS11_PS12_PS13, 127.79f, 14.56f, 1703.03f, 356, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target9, 443, kSetPS10_PS11_PS12_PS13, 136.37f, -6.84f, 1425.43f, 512, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target10, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -79.8f, 1520.5f, 327, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target11, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -7.8f, 1520.5f, 327, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target12, 443, kSetPS10_PS11_PS12_PS13, -88.0f, -8.8f, 1520.5f, 327, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target13, 447, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target14, 445, kSetPS10_PS11_PS12_PS13, -300.0f, -79.75f, 1543.0f, 465, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS13Target15, 449, kSetPS10_PS11_PS12_PS13, -325.0f, -7.75f, 1543.0f, 465, 72, 36, true, false, false, true);
}
Police_Maze_Target_Track_Add(kItemPS13Target1, -372.0f, -9.0f, 1509.0f, -345.0f, -9.0f, 1509.0f, 6, getPoliceMazePS13TrackData46(), true);
Police_Maze_Target_Track_Add(kItemPS13Target2, 291.61f, -0.66f, 1610.3f, 238.83f, 1.03f, 1557.03f, 10, getPoliceMazePS13TrackData47(), true);
Police_Maze_Target_Track_Add(kItemPS13Target3, -25.0f, 102.0f, 1625.0f, -25.0f, 138.0f, 1625.0f, 10, getPoliceMazePS13TrackData48(), true);
Police_Maze_Target_Track_Add(kItemPS13Target4, -45.51f, -8.8f, 1676.0f, 15.51f, -8.8f, 1679.0f, 10, getPoliceMazePS13TrackData49(), false);
Police_Maze_Target_Track_Add(kItemPS13Target5, 291.61f, -0.66f, 1610.3f, 238.83f, 1.03f, 1557.03f, 10, getPoliceMazePS13TrackData50(), false);
Police_Maze_Target_Track_Add(kItemPS13Target6, -24.0f, 102.0f, 1625.0f, -24.0f, 138.0f, 1625.0f, 10, getPoliceMazePS13TrackData51(), false);
Police_Maze_Target_Track_Add(kItemPS13Target7, 180.0f, -72.7f, 1605.0f, 180.0f, -0.7f, 1605.0f, 10, getPoliceMazePS13TrackData52(), false);
Police_Maze_Target_Track_Add(kItemPS13Target8, 127.79f, 14.56f, 1703.03f, -56.07f, 1.89f, 1589.04f, 6, getPoliceMazePS13TrackData53(), false);
Police_Maze_Target_Track_Add(kItemPS13Target9, 136.37f, -6.84f, 1425.43f, 117.55f, -6.84f, 1442.09f, 4, getPoliceMazePS13TrackData54(), false);
Police_Maze_Target_Track_Add(kItemPS13Target10, 77.83f, -79.8f, 1520.5f, 77.83f, -7.8f, 1520.5f, 15, getPoliceMazePS13TrackData55(), false);
Police_Maze_Target_Track_Add(kItemPS13Target11, 77.83f, -7.8f, 1520.5f, -88.0f, -8.8f, 1520.5f, 15, getPoliceMazePS13TrackData56(), false);
Police_Maze_Target_Track_Add(kItemPS13Target12, -88.0f, -8.8f, 1520.5f, -88.0f, -80.8f, 1520.5f, 15, getPoliceMazePS13TrackData57(), false);
Police_Maze_Target_Track_Add(kItemPS13Target13, -45.51f, -8.8f, 1676.0f, 15.51f, -8.8f, 1679.0f, 10, getPoliceMazePS13TrackData58(), true);
Police_Maze_Target_Track_Add(kItemPS13Target14, -300.0f, -79.75f, 1543.0f, -300.0f, -14.75f, 1543.0f, 15, getPoliceMazePS13TrackData62(), false);
Police_Maze_Target_Track_Add(kItemPS13Target15, -325.0f, -7.75f, 1543.0f, -300.0f, -7.75f, 1543.0f, 10, getPoliceMazePS13TrackData63(), false);
}
bool SceneScriptPS13::MouseClick(int x, int y) {
return false;
}
bool SceneScriptPS13::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptPS13::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptPS13::ClickedOnItem(int itemId, bool a2) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
case kItemPS13Target3:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS13Target5:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS13Target10:
Sound_Play(555, 50, 0, 0, 50);
break;
case kItemPS13Target11:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
Sound_Play(2, 12, 0, 0, 50);
break;
}
Item_Spin_In_World(itemId);
Item_Flag_As_Non_Target(itemId);
if (itemId == kItemPS13Target1) {
Item_Flag_As_Non_Target(kItemPS13Target1);
}
if (itemId == kItemPS13Target2) {
Item_Flag_As_Non_Target(kItemPS13Target2);
}
if (itemId == kItemPS13Target3) {
Item_Flag_As_Non_Target(kItemPS13Target3);
}
if (itemId == kItemPS13Target4) {
Item_Flag_As_Non_Target(kItemPS13Target4);
}
if (itemId == kItemPS13Target5) {
Item_Flag_As_Non_Target(kItemPS13Target5);
}
if (itemId == kItemPS13Target6) {
Item_Flag_As_Non_Target(kItemPS13Target6);
}
if (itemId == kItemPS13Target7) {
Item_Flag_As_Non_Target(kItemPS13Target7);
}
if (itemId == kItemPS13Target8) {
Item_Flag_As_Non_Target(kItemPS13Target8);
}
if (itemId == kItemPS13Target9) {
Item_Flag_As_Non_Target(kItemPS13Target9);
}
if (itemId == kItemPS13Target10) {
Item_Flag_As_Non_Target(kItemPS13Target10);
Item_Flag_As_Non_Target(kItemPS13Target11);
Item_Flag_As_Non_Target(kItemPS13Target12);
}
if (itemId == kItemPS13Target11) {
Item_Flag_As_Non_Target(kItemPS13Target10);
Item_Flag_As_Non_Target(kItemPS13Target11);
Item_Flag_As_Non_Target(kItemPS13Target12);
}
if (itemId == kItemPS13Target12) {
Item_Flag_As_Non_Target(kItemPS13Target10);
Item_Flag_As_Non_Target(kItemPS13Target11);
Item_Flag_As_Non_Target(kItemPS13Target12);
}
if (itemId == kItemPS13Target13) {
Item_Flag_As_Non_Target(kItemPS13Target13);
}
if (itemId == kItemPS13Target14) {
Item_Flag_As_Non_Target(kItemPS13Target14);
}
if (itemId == kItemPS13Target15) {
Item_Flag_As_Non_Target(kItemPS13Target15);
}
return true;
}
return false;
}
bool SceneScriptPS13::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, true, false)) {
Game_Flag_Set(kFlagPS13toPS12);
removeTargets();
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 11, 12, true, false)) {
Game_Flag_Set(kFlagPS13toPS05);
Player_Set_Combat_Mode(false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
removeTargets();
Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS13TargetCount - Global_Variable_Query(kVariablePoliceMazePS13TargetCounter));
Set_Score(kActorMcCoy, Global_Variable_Query(kVariablePoliceMazeScore));
Global_Variable_Reset(kVariablePoliceMazePS10TargetCounter);
Global_Variable_Reset(kVariablePoliceMazePS11TargetCounter);
Global_Variable_Reset(kVariablePoliceMazePS12TargetCounter);
Global_Variable_Reset(kVariablePoliceMazePS13TargetCounter);
Global_Variable_Reset(kVariablePoliceMazeScore);
Set_Enter(kSetPS05, kScenePS05);
}
return true;
}
return false;
}
bool SceneScriptPS13::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptPS13::SceneFrameAdvanced(int frame) {
}
void SceneScriptPS13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptPS13::PlayerWalkedIn() {
Police_Maze_Set_Pause_State(false);
}
void SceneScriptPS13::PlayerWalkedOut() {
}
void SceneScriptPS13::DialogueQueueFlushed(int a1) {
}
void SceneScriptPS13::removeTargets() {
Item_Remove_From_World(kItemPS13Target1);
Item_Remove_From_World(kItemPS13Target2);
Item_Remove_From_World(kItemPS13Target3);
Item_Remove_From_World(kItemPS13Target4);
Item_Remove_From_World(kItemPS13Target5);
Item_Remove_From_World(kItemPS13Target6);
Item_Remove_From_World(kItemPS13Target7);
Item_Remove_From_World(kItemPS13Target8);
Item_Remove_From_World(kItemPS13Target9);
Item_Remove_From_World(kItemPS13Target10);
Item_Remove_From_World(kItemPS13Target11);
Item_Remove_From_World(kItemPS13Target12);
Item_Remove_From_World(kItemPS13Target13);
Item_Remove_From_World(kItemPS13Target14);
Item_Remove_From_World(kItemPS13Target15);
}
} // End of namespace BladeRunner