This is mostly aimed at old graphics chips. For example, wjp's old laptop only supports 1024x1024 textures but has a 1280x800 screen. Switching to fullscreen would create a bigger overlay than supported. Now it will get limited to an smaller resolution and then scaled too. Alternatively we could think of tiling surfaces into textures. But then handling scaling would be more complicated since it might result in artifacts on texture tile borders.
175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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namespace OpenGL {
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/**
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* An OpenGL texture wrapper. It automatically takes care of all OpenGL
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* texture handling issues and also provides access to the texture data.
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*/
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class Texture {
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public:
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/**
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* Create a new texture with the specific internal format.
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*
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* @param glIntFormat The internal format to use.
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* @param glFormat The input format.
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* @param glType The input type.
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* @param format The format used for the texture input.
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*/
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Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
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virtual ~Texture();
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/**
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* Destroy the OpenGL texture name.
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*/
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void releaseInternalTexture();
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/**
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* Create the OpenGL texture name and flag the whole texture as dirty.
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*/
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void recreateInternalTexture();
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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void enableLinearFiltering(bool enable);
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/**
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* Allocate texture space for the desired dimensions. This wraps any
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* handling of requirements for POT textures.
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*
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* @param width The desired logical width.
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* @param height The desired logical height.
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*/
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virtual void allocate(uint width, uint height);
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void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch);
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void fill(uint32 color);
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void draw(GLuint x, GLuint y, GLuint w, GLuint h);
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void flagDirty() { _allDirty = true; }
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bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); }
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uint getWidth() const { return _userPixelData.w; }
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uint getHeight() const { return _userPixelData.h; }
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/**
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* @return The hardware format of the texture data.
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*/
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const Graphics::PixelFormat &getHardwareFormat() const { return _format; }
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/**
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* @return The logical format of the texture data.
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*/
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virtual Graphics::PixelFormat getFormat() const { return _format; }
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virtual Graphics::Surface *getSurface() { return &_userPixelData; }
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virtual const Graphics::Surface *getSurface() const { return &_userPixelData; }
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/**
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* @return Whether the texture data is using a palette.
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*/
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virtual bool hasPalette() const { return false; }
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virtual void setPalette(uint start, uint colors, const byte *palData) {}
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virtual void *getPalette() { return 0; }
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virtual const void *getPalette() const { return 0; }
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/**
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* Query texture related OpenGL information from the context. This only
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* queries the maximum texture size for now.
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*/
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static void queryTextureInformation();
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/**
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* @return Return the maximum texture dimensions supported.
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*/
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static GLint getMaximumTextureSize() { return _maxTextureSize; }
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protected:
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virtual void updateTexture();
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Common::Rect getDirtyArea() const;
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private:
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const GLenum _glIntFormat;
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const GLenum _glFormat;
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const GLenum _glType;
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const Graphics::PixelFormat _format;
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GLint _glFilter;
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GLuint _glTexture;
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Graphics::Surface _textureData;
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Graphics::Surface _userPixelData;
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bool _allDirty;
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Common::Rect _dirtyArea;
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void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); }
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static GLint _maxTextureSize;
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};
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class TextureCLUT8 : public Texture {
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public:
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TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
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virtual ~TextureCLUT8();
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virtual void allocate(uint width, uint height);
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virtual Graphics::PixelFormat getFormat() const;
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virtual bool hasPalette() const { return true; }
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virtual void setPalette(uint start, uint colors, const byte *palData);
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virtual void *getPalette() { return _palette; }
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virtual const void *getPalette() const { return _palette; }
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virtual Graphics::Surface *getSurface() { return &_clut8Data; }
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virtual const Graphics::Surface *getSurface() const { return &_clut8Data; }
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protected:
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virtual void updateTexture();
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private:
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Graphics::Surface _clut8Data;
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byte *_palette;
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};
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} // End of namespace OpenGL
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#endif
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