scummvm/engines/sci/engine
2010-06-16 21:56:39 +00:00
..
features.cpp Use the SELECTOR() macro for readability 2010-06-10 09:18:57 +00:00
features.h Moved the MoveCountType enum above the GameFeatures class, as it's the only class using it 2010-06-10 07:48:32 +00:00
gc.cpp SCI: Revert r47925 and put fix inside GC instead. 2010-02-06 19:41:55 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
kernel.cpp Implemented the SCI2.1 kMulDiv kernel function. Walking in Torin's Passage is done correctly now, without leaving trails 2010-06-16 21:56:39 +00:00
kernel.h Implemented the SCI2.1 kMulDiv kernel function. Walking in Torin's Passage is done correctly now, without leaving trails 2010-06-16 21:56:39 +00:00
kernel32.cpp Implemented the SCI2.1 kMulDiv kernel function. Walking in Torin's Passage is done correctly now, without leaving trails 2010-06-16 21:56:39 +00:00
kevent.cpp SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
kfile.cpp - Swapped the return value of gamestate_save (false = failed, true = succeeded) 2010-06-15 08:39:03 +00:00
kgraphics.cpp Added handling for the SCI2.1 kPalette(1) call. The graphics in Torin's Passage are shown with the correct colors now 2010-06-16 21:44:33 +00:00
klists.cpp Fixed regression from commit #49251, and added an explanation. Calls to kNewNode with 1 parameter are handled properly again. Fixes the demo of Phantasmagoria 1. Thanks to lskovlun and waltervn for spotting this 2010-06-13 21:43:13 +00:00
kmath.cpp Moved getAngle() inside kmovement.cpp, the only place where it's actually used 2009-11-14 17:53:30 +00:00
kmenu.cpp SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
kmisc.cpp SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
kmovement.cpp Fixed regression from commit #49564 2010-06-10 11:35:15 +00:00
kparse.cpp Fixed regression from commit #49564 2010-06-10 11:35:15 +00:00
kpathing.cpp Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name 2010-05-29 23:37:15 +00:00
kscripts.cpp SCI: OOpify class ResourceId 2010-06-15 12:31:16 +00:00
ksound.cpp Added debug output to kDoAudio and some music commands. Also added a warning when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose 2010-06-12 11:41:22 +00:00
kstring.cpp SCI: break on anything, warn on anything but spaces in kReadNumber 2010-05-31 13:52:07 +00:00
message.cpp Allow for digits in stage directions in SCI32 games: GK1 floppy uses them. 2010-06-10 18:16:05 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
savegame.cpp SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
savegame.h - Swapped the return value of gamestate_save (false = failed, true = succeeded) 2010-06-15 08:39:03 +00:00
script.cpp Removed the now unused EngineState parameter of script_adjust_opcode_formats(), as well as an obsolete TODO 2010-06-15 07:21:52 +00:00
script.h Removed the now unused EngineState parameter of script_adjust_opcode_formats(), as well as an obsolete TODO 2010-06-15 07:21:52 +00:00
scriptdebug.cpp Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes 2010-06-10 11:18:10 +00:00
seg_manager.cpp Cleanup of the savegame code: 2010-06-15 07:20:53 +00:00
seg_manager.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
segment.cpp Add support for SCI32 segment types to seg_table and vr debug commands 2010-06-15 08:21:39 +00:00
segment.h Properly reconstruct the running stack when restoring (a regression from commits #49376 and #49525), some formatting 2010-06-15 09:11:26 +00:00
selector.cpp SCI: cleanup 2010-06-10 13:43:38 +00:00
selector.h Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed 2010-06-10 09:22:30 +00:00
state.cpp Properly reconstruct the running stack when restoring (a regression from commits #49376 and #49525), some formatting 2010-06-15 09:11:26 +00:00
state.h SCI: Limit the screen refresh rate to 60fps 2010-06-14 08:36:52 +00:00
static_selectors.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
vm.cpp Disabled two cases of findObjectByName() in SCI0 early games 2010-06-13 22:01:10 +00:00
vm.h Moved all of the game init/run/exit logic inside the SciEngine class 2010-06-10 07:32:05 +00:00
vm_types.h Cleanup of the savegame code: 2010-06-15 07:20:53 +00:00