113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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/* Action map module */
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/actionmap.h"
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#include "saga/stream.h"
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namespace Saga {
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void ActionMap::load(const byte *resourcePointer, size_t resourceLength) {
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int i;
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if (resourceLength < 4) {
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error("ActionMap::load wrong resourceLength");
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}
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MemoryReadStreamEndian readS(resourcePointer, resourceLength, IS_BIG_ENDIAN);
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_stepZoneListCount = readS.readSint16();
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if (_stepZoneListCount < 0) {
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error("ActionMap::load _stepZoneListCount < 0");
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}
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if (_stepZoneList)
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error("ActionMap::load _stepZoneList != NULL");
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_stepZoneList = (HitZone **) malloc(_stepZoneListCount * sizeof (HitZone *));
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if (_stepZoneList == NULL) {
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error("ActionMap::load Memory allocation failure");
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}
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for (i = 0; i < _stepZoneListCount; i++) {
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_stepZoneList[i] = new HitZone(&readS);
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}
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}
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void ActionMap::freeMem() {
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int i;
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if (_stepZoneList) {
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for (i = 0; i < _stepZoneListCount; i++) {
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delete _stepZoneList[i];
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}
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free(_stepZoneList);
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}
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}
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int ActionMap::getExitSceneNumber(int index) const {
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if (index >= _stepZoneListCount)
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error("ActionMap::getExitSceneNumber wrong index");
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return _stepZoneList[index]->getSceneNumber();
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}
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int ActionMap::hitTest(const Point &testPoint) {
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int i;
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// Loop through all scene objects
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for (i = 0; i < _stepZoneListCount; i++) {
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if (_stepZoneList[i]->hitTest(testPoint)) {
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return i;
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}
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}
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return -1;
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}
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int ActionMap::draw(SURFACE *ds, int color) {
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int i;
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for (i = 0; i < _stepZoneListCount; i++) {
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_stepZoneList[i]->draw(ds, color);
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}
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return SUCCESS;
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}
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void ActionMap::cmdInfo() {
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_vm->_console->DebugPrintf("%d step zone(s) loaded.\n\n", _stepZoneListCount);
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for (int i = 0; i < _stepZoneListCount; i++) {
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_vm->_console->DebugPrintf("StepZone %d: Exit to Scene number: %d\n", i, _stepZoneList[i]->getSceneNumber());
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}
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}
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} // End of namespace Saga
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