GLES2 requires precision qualifiers to be set and allows use of precision qualifiers. For GLES2 we define a default precision now. Since precision qualifiers are not supported in the GLSL version we use for GL, we introduce compatibility #defines. |
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.. | ||
context.cpp | ||
debug.cpp | ||
debug.h | ||
opengl-defs.h | ||
opengl-func.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h | ||
opengl-sys.h | ||
shader.cpp | ||
shader.h | ||
texture.cpp | ||
texture.h |