scummvm/backends/graphics/opengl
Johannes Schickel 2319fcd228 OPENGL: Handle GLES2 and GL shaders uniformly.
GLES2 requires precision qualifiers to be set and allows use of precision
qualifiers. For GLES2 we define a default precision now. Since precision
qualifiers are not supported in the GLSL version we use for GL, we
introduce compatibility #defines.
2016-03-16 20:29:26 +01:00
..
context.cpp OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-graphics.cpp OPENGL: Handle GLES2 and GL shaders uniformly. 2016-03-16 20:29:26 +01:00
opengl-graphics.h OPENGL: Introduce simple abstraction for surfaces. 2016-03-16 20:29:26 +01:00
opengl-sys.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
shader.cpp OPENGL: Handle GLES2 and GL shaders uniformly. 2016-03-16 20:29:26 +01:00
shader.h OPENGL: Handle GLES2 and GL shaders uniformly. 2016-03-16 20:29:26 +01:00
texture.cpp OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
texture.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00