1659 lines
47 KiB
C++
1659 lines
47 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#ifdef _WIN32_WCE
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/mutex.h"
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#include "graphics/scaler/downscaler.h"
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#include "graphics/scaler/aspect.h"
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#include "backends/graphics/wincesdl/wincesdl-graphics.h"
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#include "backends/events/wincesdl/wincesdl-events.h"
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#include "backends/platform/wince/wince-sdl.h"
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#include "backends/platform/wince/resource.h"
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#include "backends/platform/wince/CEActionsPocket.h"
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#include "backends/platform/wince/CEActionsSmartphone.h"
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#include "backends/platform/wince/CEDevice.h"
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#include "backends/platform/wince/CEScaler.h"
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#include "backends/platform/wince/CEgui/ItemAction.h"
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WINCESdlGraphicsManager::WINCESdlGraphicsManager(SdlEventSource *sdlEventSource)
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: SurfaceSdlGraphicsManager(sdlEventSource),
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_panelInitialized(false), _noDoubleTapRMB(false), _noDoubleTapPT(false),
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_toolbarHighDrawn(false), _newOrientation(0), _orientationLandscape(0),
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_panelVisible(true), _saveActiveToolbar(NAME_MAIN_PANEL), _panelStateForced(false),
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_canBeAspectScaled(false), _scalersChanged(false), _saveToolbarState(false),
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_mouseBackupOld(NULL), _mouseBackupDim(0), _mouseBackupToolbar(NULL),
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_usesEmulatedMouse(false), _forceHideMouse(false), _freeLook(false),
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_hasfocus(true), _zoomUp(false), _zoomDown(false) {
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memset(&_mouseCurState, 0, sizeof(_mouseCurState));
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if (_isSmartphone) {
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_mouseCurState.x = 20;
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_mouseCurState.y = 20;
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}
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loadDeviceConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200);
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loadDeviceConfigurationElement("repeatX", _repeatX, 4);
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loadDeviceConfigurationElement("repeatY", _repeatY, 4);
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loadDeviceConfigurationElement("stepX1", _stepX1, 2);
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loadDeviceConfigurationElement("stepX2", _stepX2, 10);
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loadDeviceConfigurationElement("stepX3", _stepX3, 40);
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loadDeviceConfigurationElement("stepY1", _stepY1, 2);
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loadDeviceConfigurationElement("stepY2", _stepY2, 10);
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loadDeviceConfigurationElement("stepY3", _stepY3, 20);
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ConfMan.flushToDisk();
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_isSmartphone = CEDevice::isSmartphone();
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// Query SDL for screen size and init screen dependent stuff
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OSystem_WINCE3::initScreenInfos();
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create_toolbar();
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_hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone();
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if (_hasSmartphoneResolution)
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_panelVisible = false; // init correctly in smartphones
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_screen = NULL;
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}
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// Graphics mode consts
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// Low end devices 240x320
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static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = {
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{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
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{0, 0, 0}
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};
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// High end device 480x640
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static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
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{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
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{"2x", "2x", GFX_DOUBLESIZE},
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#ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :)
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{"2xsai", "2xSAI", GFX_2XSAI},
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{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
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{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
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#endif
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{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
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#ifndef _MSC_VER
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{"hq2x", "HQ2x", GFX_HQ2X},
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{"tv2x", "TV2x", GFX_TV2X},
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#endif
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{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
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{0, 0, 0}
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};
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const OSystem::GraphicsMode *WINCESdlGraphicsManager::getSupportedGraphicsModes() const {
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if (CEDevice::hasWideResolution())
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return s_supportedGraphicsModesHigh;
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else
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return s_supportedGraphicsModesLow;
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}
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bool WINCESdlGraphicsManager::hasFeature(OSystem::Feature f) {
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return (f == OSystem::kFeatureVirtualKeyboard);
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}
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void WINCESdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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return;
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case OSystem::kFeatureVirtualKeyboard:
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if (_hasSmartphoneResolution)
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return;
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_toolbarHighDrawn = false;
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if (enable) {
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_panelStateForced = true;
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if (!_toolbarHandler.visible()) swap_panel_visibility();
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//_saveToolbarState = _toolbarHandler.visible();
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_saveActiveToolbar = _toolbarHandler.activeName();
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_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
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_toolbarHandler.setVisible(true);
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} else if (_panelStateForced) {
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_panelStateForced = false;
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_toolbarHandler.setActive(_saveActiveToolbar);
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//_toolbarHandler.setVisible(_saveToolbarState);
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}
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return;
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case OSystem::kFeatureDisableKeyFiltering:
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if (_hasSmartphoneResolution) {
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GUI::Actions::Instance()->beginMapping(enable);
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}
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return;
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default:
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SurfaceSdlGraphicsManager::setFeatureState(f, enable);
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}
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}
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bool WINCESdlGraphicsManager::getFeatureState(OSystem::Feature f) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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return false;
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case OSystem::kFeatureVirtualKeyboard:
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return (_panelStateForced);
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default:
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return SurfaceSdlGraphicsManager::getFeatureState(f);
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}
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}
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int WINCESdlGraphicsManager::getDefaultGraphicsMode() const {
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return GFX_NORMAL;
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}
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void WINCESdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
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if (_hasSmartphoneResolution && h == 240)
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h = 200; // mainly for the launcher
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if (_isSmartphone && !ConfMan.hasKey("landscape")) {
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ConfMan.setInt("landscape", 1);
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ConfMan.flushToDisk();
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}
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_canBeAspectScaled = false;
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if (w == 320 && h == 200 && !_hasSmartphoneResolution) {
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_canBeAspectScaled = true;
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h = 240; // use the extra 40 pixels height for the toolbar
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}
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if (h == 400) // touche engine fixup
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h += 80;
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if (!_hasSmartphoneResolution) {
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if (h == 240)
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_toolbarHandler.setOffset(200);
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else
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_toolbarHandler.setOffset(400);
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} else {
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if (h == 240)
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_toolbarHandler.setOffset(200);
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else // 176x220
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_toolbarHandler.setOffset(0);
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}
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if (w != (uint) _videoMode.screenWidth || h != (uint) _videoMode.screenHeight)
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_scalersChanged = false;
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_videoMode.overlayWidth = w;
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_videoMode.overlayHeight = h;
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SurfaceSdlGraphicsManager::initSize(w, h, format);
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if (_scalersChanged) {
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unloadGFXMode();
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loadGFXMode();
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_scalersChanged = false;
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}
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update_game_settings();
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}
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void WINCESdlGraphicsManager::loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue) {
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value = ConfMan.getInt(element, ConfMan.kApplicationDomain);
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if (!value) {
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value = defaultValue;
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ConfMan.setInt(element, value, ConfMan.kApplicationDomain);
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}
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}
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void WINCESdlGraphicsManager::move_cursor_up() {
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int x, y;
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_usesEmulatedMouse = true;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatY)
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y -= _stepY3;
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else if (_keyRepeat)
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y -= _stepY2;
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else
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y -= _stepY1;
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if (y < 0)
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y = 0;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void WINCESdlGraphicsManager::move_cursor_down() {
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int x, y;
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_usesEmulatedMouse = true;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatY)
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y += _stepY3;
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else if (_keyRepeat)
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y += _stepY2;
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else
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y += _stepY1;
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if (y > _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd)
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y = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void WINCESdlGraphicsManager::move_cursor_left() {
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int x, y;
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_usesEmulatedMouse = true;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatX)
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x -= _stepX3;
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else if (_keyRepeat)
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x -= _stepX2;
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else
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x -= _stepX1;
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if (x < 0)
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x = 0;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void WINCESdlGraphicsManager::move_cursor_right() {
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int x, y;
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_usesEmulatedMouse = true;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatX)
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x += _stepX3;
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else if (_keyRepeat)
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x += _stepX2;
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else
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x += _stepX1;
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if (x > _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd)
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x = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void WINCESdlGraphicsManager::retrieve_mouse_location(int &x, int &y) {
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x = _mouseCurState.x;
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y = _mouseCurState.y;
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x = x * _scaleFactorXm / _scaleFactorXd;
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y = y * _scaleFactorYm / _scaleFactorYd;
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if (_zoomDown)
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y -= 240;
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}
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void WINCESdlGraphicsManager::switch_zone() {
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int x, y;
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int i;
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retrieve_mouse_location(x, y);
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for (i = 0; i < TOTAL_ZONES; i++)
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if (x >= _zones[i].x && y >= _zones[i].y &&
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x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) {
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_mouseXZone[i] = x;
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_mouseYZone[i] = y;
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break;
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}
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_currentZone = i + 1;
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if (_currentZone >= TOTAL_ZONES)
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_currentZone = 0;
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EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]);
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}
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void WINCESdlGraphicsManager::add_right_click(bool pushed) {
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int x, y;
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retrieve_mouse_location(x, y);
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EventsBuffer::simulateMouseRightClick(x, y, pushed);
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}
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void WINCESdlGraphicsManager::add_left_click(bool pushed) {
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int x, y;
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retrieve_mouse_location(x, y);
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EventsBuffer::simulateMouseLeftClick(x, y, pushed);
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}
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bool WINCESdlGraphicsManager::update_scalers() {
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_videoMode.aspectRatioCorrection = false;
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if (CEDevice::hasPocketPCResolution()) {
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if (_videoMode.mode != GFX_NORMAL)
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return false;
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if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
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|| CEDevice::hasSquareQVGAResolution()) {
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if (OSystem_WINCE3::getScreenWidth() != 320) {
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_scaleFactorXm = 3;
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_scaleFactorXd = 4;
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_scaleFactorYm = 1;
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_scaleFactorYd = 1;
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_scalerProc = DownscaleHorizByThreeQuarters;
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} else {
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_scaleFactorXm = 1;
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_scaleFactorXd = 1;
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_scaleFactorYm = 1;
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_scaleFactorYd = 1;
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_scalerProc = Normal1x;
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}
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} else if (_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) {
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if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && _canBeAspectScaled) {
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_scaleFactorXm = 1;
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_scaleFactorXd = 1;
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_scaleFactorYm = 6;
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_scaleFactorYd = 5;
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_scalerProc = Normal1xAspect;
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_videoMode.aspectRatioCorrection = true;
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} else {
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_scaleFactorXm = 1;
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_scaleFactorXd = 1;
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_scaleFactorYm = 1;
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_scaleFactorYd = 1;
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_scalerProc = Normal1x;
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}
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} else if (_videoMode.screenWidth == 640 && !(OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) {
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_scaleFactorXm = 1;
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_scaleFactorXd = 2;
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_scaleFactorYm = 1;
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_scaleFactorYd = 2;
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_scalerProc = DownscaleAllByHalf;
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} else if (_videoMode.screenWidth == 640 && (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) {
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_scaleFactorXm = 1;
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_scaleFactorXd = 1;
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_scaleFactorYm = 1;
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_scaleFactorYd = 1;
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_scalerProc = Normal1x;
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}
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return true;
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} else if (CEDevice::hasWideResolution()) {
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#ifdef USE_ARM_SCALER_ASM
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if (_videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) {
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if (!_panelVisible && !_overlayVisible && _canBeAspectScaled) {
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_scaleFactorXm = 2;
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_scaleFactorXd = 1;
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_scaleFactorYm = 12;
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_scaleFactorYd = 5;
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_scalerProc = Normal2xAspect;
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_videoMode.aspectRatioCorrection = true;
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} else if ((_panelVisible || _overlayVisible) && _canBeAspectScaled) {
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_scaleFactorXm = 2;
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_scaleFactorXd = 1;
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_scaleFactorYm = 2;
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_scaleFactorYd = 1;
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_scalerProc = Normal2x;
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}
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return true;
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}
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#endif
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} else if (CEDevice::hasSmartphoneResolution()) {
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if (_videoMode.mode != GFX_NORMAL)
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return false;
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if (_videoMode.screenWidth > 320)
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error("Game resolution not supported on Smartphone");
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#ifdef ARM
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_scaleFactorXm = 11;
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_scaleFactorXd = 16;
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#else
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_scaleFactorXm = 2;
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_scaleFactorXd = 3;
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#endif
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_scaleFactorYm = 7;
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_scaleFactorYd = 8;
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_scalerProc = SmartphoneLandscape;
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initZones();
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return true;
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}
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return false;
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}
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void WINCESdlGraphicsManager::update_game_settings() {
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Common::String gameid(ConfMan.get("gameid"));
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// Finish panel initialization
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if (!_panelInitialized && !gameid.empty()) {
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CEGUI::Panel *panel;
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_panelInitialized = true;
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// Add the main panel
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panel = new CEGUI::Panel(0, 32);
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panel->setBackground(IMAGE_PANEL);
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// Save
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panel->add(NAME_ITEM_OPTIONS, new CEGUI::ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE));
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// Skip
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panel->add(NAME_ITEM_SKIP, new CEGUI::ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP));
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// sound
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panel->add(NAME_ITEM_SOUND, new CEGUI::ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &OSystem_WINCE3::_soundMaster));
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// bind keys
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panel->add(NAME_ITEM_BINDKEYS, new CEGUI::ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS));
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// portrait/landscape - screen dependent
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// FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled)
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if (ConfMan.hasKey("landscape")) {
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if (ConfMan.get("landscape")[0] > 57) {
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_newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
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//ConfMan.removeKey("landscape", "");
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ConfMan.setInt("landscape", _orientationLandscape);
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} else
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_newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
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} else {
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_newOrientation = _orientationLandscape = 0;
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}
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panel->add(NAME_ITEM_ORIENTATION, new CEGUI::ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2));
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_toolbarHandler.add(NAME_MAIN_PANEL, *panel);
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_toolbarHandler.setActive(NAME_MAIN_PANEL);
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_toolbarHandler.setVisible(true);
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if (_videoMode.mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) {
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setGraphicsMode(GFX_NORMAL);
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hotswapGFXMode();
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}
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if (_hasSmartphoneResolution)
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panel->setVisible(false);
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_saveToolbarState = true;
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}
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if (ConfMan.hasKey("no_doubletap_rightclick"))
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_noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
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if (ConfMan.hasKey("no_doubletap_paneltoggle"))
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_noDoubleTapPT = ConfMan.getBool("no_doubletap_paneltoggle");
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}
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void WINCESdlGraphicsManager::internUpdateScreen() {
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|
SDL_Surface *srcSurf, *origSurf;
|
|
static bool old_overlayVisible = false;
|
|
int numRectsOut = 0;
|
|
int16 routx, routy, routw, routh, stretch, shakestretch;
|
|
|
|
assert(_hwscreen != NULL);
|
|
|
|
// bail if the application is minimized, be nice to OS
|
|
if (!_hasfocus) {
|
|
Sleep(20);
|
|
return;
|
|
}
|
|
|
|
// If the shake position changed, fill the dirty area with blackness
|
|
if (_currentShakePos != _newShakePos) {
|
|
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth *_scaleFactorXm / _scaleFactorXd, _newShakePos *_scaleFactorYm / _scaleFactorYd};
|
|
if (_videoMode.aspectRatioCorrection)
|
|
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
|
|
SDL_FillRect(_hwscreen, &blackrect, 0);
|
|
_currentShakePos = _newShakePos;
|
|
_forceFull = true;
|
|
}
|
|
|
|
// Make sure the mouse is drawn, if it should be drawn.
|
|
drawMouse();
|
|
|
|
// Check whether the palette was changed in the meantime and update the
|
|
// screen surface accordingly.
|
|
if (_paletteDirtyEnd != 0) {
|
|
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
|
|
_paletteDirtyEnd = 0;
|
|
_forceFull = true;
|
|
}
|
|
|
|
if (!_overlayVisible) {
|
|
origSurf = _screen;
|
|
srcSurf = _tmpscreen;
|
|
} else {
|
|
origSurf = _overlayscreen;
|
|
srcSurf = _tmpscreen2;
|
|
}
|
|
|
|
if (old_overlayVisible != _overlayVisible) {
|
|
old_overlayVisible = _overlayVisible;
|
|
update_scalers();
|
|
}
|
|
|
|
// Force a full redraw if requested
|
|
if (_forceFull) {
|
|
_numDirtyRects = 1;
|
|
|
|
_dirtyRectList[0].x = 0;
|
|
if (!_zoomDown)
|
|
_dirtyRectList[0].y = 0;
|
|
else
|
|
_dirtyRectList[0].y = _videoMode.screenHeight / 2;
|
|
_dirtyRectList[0].w = _videoMode.screenWidth;
|
|
if (!_zoomUp && !_zoomDown)
|
|
_dirtyRectList[0].h = _videoMode.screenHeight;
|
|
else
|
|
_dirtyRectList[0].h = _videoMode.screenHeight / 2;
|
|
|
|
_toolbarHandler.forceRedraw();
|
|
}
|
|
|
|
// Only draw anything if necessary
|
|
if (_numDirtyRects > 0) {
|
|
|
|
SDL_Rect *r, *rout;
|
|
SDL_Rect dst;
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects;
|
|
bool toolbarVisible = _toolbarHandler.visible();
|
|
int toolbarOffset = _toolbarHandler.getOffset();
|
|
|
|
for (r = _dirtyRectList; r != last_rect; ++r) {
|
|
dst = *r;
|
|
dst.x++; // Shift rect by one since 2xSai needs to access the data around
|
|
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
|
|
// NOTE: This is also known as BLACK MAGIC, copied from the sdl backend
|
|
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
|
|
SDL_LockSurface(srcSurf);
|
|
SDL_LockSurface(_hwscreen);
|
|
|
|
srcPitch = srcSurf->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
|
|
for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) {
|
|
|
|
// always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image
|
|
if (_scaleFactorXd != 1) {
|
|
stretch = r->x % _scaleFactorXd;
|
|
r->x -= stretch;
|
|
r->w += stretch;
|
|
r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x;
|
|
}
|
|
if (_scaleFactorYd != 1) {
|
|
stretch = r->y % _scaleFactorYd;
|
|
r->y -= stretch;
|
|
r->h += stretch;
|
|
r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y;
|
|
}
|
|
|
|
// transform
|
|
shakestretch = _currentShakePos * _scaleFactorYm / _scaleFactorYd;
|
|
routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen
|
|
routy = r->y * _scaleFactorYm / _scaleFactorYd + shakestretch; // adjust for shake offset
|
|
routw = r->w * _scaleFactorXm / _scaleFactorXd;
|
|
routh = r->h * _scaleFactorYm / _scaleFactorYd - shakestretch;
|
|
|
|
// clipping destination rectangle inside device screen (more strict, also more tricky but more stable)
|
|
// note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME)
|
|
if (_zoomDown) routy -= 240; // adjust for zoom position
|
|
if (routy + routh < 0) continue;
|
|
if (routy < 0) {
|
|
routh += routy;
|
|
r->y -= routy * _scaleFactorYd / _scaleFactorYm;
|
|
routy = 0;
|
|
r->h = routh * _scaleFactorYd / _scaleFactorYm;
|
|
}
|
|
if (_orientationLandscape) {
|
|
if (routy > OSystem_WINCE3::getScreenWidth()) continue;
|
|
if (routy + routh > OSystem_WINCE3::getScreenWidth()) {
|
|
routh = OSystem_WINCE3::getScreenWidth() - routy;
|
|
r->h = routh * _scaleFactorYd / _scaleFactorYm;
|
|
}
|
|
} else {
|
|
if (routy > OSystem_WINCE3::getScreenHeight()) continue;
|
|
if (routy + routh > OSystem_WINCE3::getScreenHeight()) {
|
|
routh = OSystem_WINCE3::getScreenHeight() - routy;
|
|
r->h = routh * _scaleFactorYd / _scaleFactorYm;
|
|
}
|
|
}
|
|
|
|
// check if the toolbar is overwritten
|
|
if (toolbarVisible && r->y + r->h >= toolbarOffset)
|
|
_toolbarHandler.forceRedraw();
|
|
|
|
// blit it (with added voodoo from the sdl backend, shifting the source rect again)
|
|
_scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
|
(byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch,
|
|
r->w, r->h - _currentShakePos);
|
|
|
|
// add this rect to output
|
|
rout->x = routx;
|
|
rout->y = routy - shakestretch;
|
|
rout->w = routw;
|
|
rout->h = routh + shakestretch;
|
|
numRectsOut++;
|
|
rout++;
|
|
|
|
}
|
|
SDL_UnlockSurface(srcSurf);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
}
|
|
// Add the toolbar if needed
|
|
SDL_Rect toolbar_rect[1];
|
|
if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) {
|
|
// It can be drawn, scale it
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Surface *toolbarSurface;
|
|
ScalerProc *toolbarScaler;
|
|
|
|
if (_videoMode.screenHeight > 240) {
|
|
if (!_toolbarHighDrawn) {
|
|
// Resize the toolbar
|
|
SDL_LockSurface(_toolbarLow);
|
|
SDL_LockSurface(_toolbarHigh);
|
|
Normal2x((byte *)_toolbarLow->pixels, _toolbarLow->pitch, (byte *)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h);
|
|
SDL_UnlockSurface(_toolbarHigh);
|
|
SDL_UnlockSurface(_toolbarLow);
|
|
_toolbarHighDrawn = true;
|
|
}
|
|
toolbar_rect[0].w *= 2;
|
|
toolbar_rect[0].h *= 2;
|
|
toolbarSurface = _toolbarHigh;
|
|
} else
|
|
toolbarSurface = _toolbarLow;
|
|
|
|
drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable
|
|
|
|
// Apply the appropriate scaler
|
|
SDL_LockSurface(toolbarSurface);
|
|
SDL_LockSurface(_hwscreen);
|
|
srcPitch = toolbarSurface->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
|
|
toolbarScaler = _scalerProc;
|
|
if (_videoMode.scaleFactor == 2)
|
|
toolbarScaler = Normal2x;
|
|
else if (_videoMode.scaleFactor == 3)
|
|
toolbarScaler = Normal3x;
|
|
toolbarScaler((byte *)toolbarSurface->pixels, srcPitch,
|
|
(byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch),
|
|
dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
|
|
SDL_UnlockSurface(toolbarSurface);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
|
|
// And blit it
|
|
toolbar_rect[0].y = _toolbarHandler.getOffset();
|
|
toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd;
|
|
toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd;
|
|
toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd;
|
|
toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd;
|
|
|
|
SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
|
|
|
|
drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse
|
|
}
|
|
|
|
// Finally, blit all our changes to the screen
|
|
if (numRectsOut > 0)
|
|
SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut);
|
|
|
|
_numDirtyRects = 0;
|
|
_forceFull = false;
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::setGraphicsMode(int mode) {
|
|
|
|
Common::StackLock lock(_graphicsMutex);
|
|
int oldScaleFactorXm = _scaleFactorXm;
|
|
int oldScaleFactorXd = _scaleFactorXd;
|
|
int oldScaleFactorYm = _scaleFactorYm;
|
|
int oldScaleFactorYd = _scaleFactorYd;
|
|
|
|
_scaleFactorXm = -1;
|
|
_scaleFactorXd = -1;
|
|
_scaleFactorYm = -1;
|
|
_scaleFactorYd = -1;
|
|
|
|
if (ConfMan.hasKey("landscape"))
|
|
if (ConfMan.get("landscape")[0] > 57) {
|
|
_newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
|
|
ConfMan.setInt("landscape", _orientationLandscape);
|
|
} else
|
|
_newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
|
|
else
|
|
_newOrientation = _orientationLandscape = 0;
|
|
|
|
if (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640) && mode)
|
|
_scaleFactorXm = -1;
|
|
|
|
if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape)
|
|
_videoMode.mode = GFX_NORMAL;
|
|
else
|
|
_videoMode.mode = mode;
|
|
|
|
if (_scaleFactorXm < 0) {
|
|
/* Standard scalers, from the SDL backend */
|
|
switch (_videoMode.mode) {
|
|
case GFX_NORMAL:
|
|
_videoMode.scaleFactor = 1;
|
|
_scalerProc = Normal1x;
|
|
break;
|
|
case GFX_DOUBLESIZE:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = Normal2x;
|
|
break;
|
|
case GFX_TRIPLESIZE:
|
|
_videoMode.scaleFactor = 3;
|
|
_scalerProc = Normal3x;
|
|
break;
|
|
case GFX_2XSAI:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = _2xSaI;
|
|
break;
|
|
case GFX_SUPER2XSAI:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = Super2xSaI;
|
|
break;
|
|
case GFX_SUPEREAGLE:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = SuperEagle;
|
|
break;
|
|
case GFX_ADVMAME2X:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = AdvMame2x;
|
|
break;
|
|
case GFX_ADVMAME3X:
|
|
_videoMode.scaleFactor = 3;
|
|
_scalerProc = AdvMame3x;
|
|
break;
|
|
#ifdef USE_HQ_SCALERS
|
|
case GFX_HQ2X:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = HQ2x;
|
|
break;
|
|
case GFX_HQ3X:
|
|
_videoMode.scaleFactor = 3;
|
|
_scalerProc = HQ3x;
|
|
break;
|
|
#endif
|
|
case GFX_TV2X:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = TV2x;
|
|
break;
|
|
case GFX_DOTMATRIX:
|
|
_videoMode.scaleFactor = 2;
|
|
_scalerProc = DotMatrix;
|
|
break;
|
|
|
|
default:
|
|
error("unknown gfx mode %d", mode);
|
|
}
|
|
}
|
|
|
|
// Check if the scaler can be accepted, if not get back to normal scaler
|
|
if (_videoMode.scaleFactor && ((_videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenHeight())
|
|
|| (_videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenHeight()))) {
|
|
_videoMode.scaleFactor = 1;
|
|
_scalerProc = Normal1x;
|
|
}
|
|
|
|
// Common scaler system was used
|
|
if (_scaleFactorXm < 0) {
|
|
_scaleFactorXm = _videoMode.scaleFactor;
|
|
_scaleFactorXd = 1;
|
|
_scaleFactorYm = _videoMode.scaleFactor;
|
|
_scaleFactorYd = 1;
|
|
}
|
|
|
|
_forceFull = true;
|
|
|
|
if (oldScaleFactorXm != _scaleFactorXm ||
|
|
oldScaleFactorXd != _scaleFactorXd ||
|
|
oldScaleFactorYm != _scaleFactorYm ||
|
|
oldScaleFactorYd != _scaleFactorYd) {
|
|
_scalersChanged = true;
|
|
} else
|
|
_scalersChanged = false;
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::loadGFXMode() {
|
|
int displayWidth;
|
|
int displayHeight;
|
|
unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE;
|
|
|
|
_videoMode.fullscreen = true; // forced
|
|
_forceFull = true;
|
|
|
|
_tmpscreen = NULL;
|
|
|
|
// Recompute scalers if necessary
|
|
update_scalers();
|
|
|
|
// Create the surface that contains the 8 bit game data
|
|
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
|
|
if (_screen == NULL)
|
|
error("_screen failed (%s)", SDL_GetError());
|
|
|
|
// Create the surface that contains the scaled graphics in 16 bit mode
|
|
// Always use full screen mode to have a "clean screen"
|
|
if (!_videoMode.aspectRatioCorrection) {
|
|
displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
|
|
displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
|
|
} else {
|
|
displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
|
displayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
|
|
}
|
|
|
|
switch (_orientationLandscape) {
|
|
case 1:
|
|
flags |= SDL_LANDSCVIDEO;
|
|
break;
|
|
case 2:
|
|
flags |= SDL_INVLNDVIDEO;
|
|
break;
|
|
default:
|
|
flags |= SDL_PORTRTVIDEO;
|
|
}
|
|
_hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags);
|
|
|
|
if (_hwscreen == NULL) {
|
|
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
|
|
g_system->quit();
|
|
}
|
|
|
|
// see what orientation sdl finally accepted
|
|
if (_hwscreen->flags & SDL_PORTRTVIDEO)
|
|
_orientationLandscape = _newOrientation = 0;
|
|
else if (_hwscreen->flags & SDL_LANDSCVIDEO)
|
|
_orientationLandscape = _newOrientation = 1;
|
|
else
|
|
_orientationLandscape = _newOrientation = 2;
|
|
|
|
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
|
|
// Distinguish 555 and 565 mode
|
|
if (_hwscreen->format->Rmask == 0x7C00)
|
|
InitScalers(555);
|
|
else
|
|
InitScalers(565);
|
|
_overlayFormat.bytesPerPixel = _hwscreen->format->BytesPerPixel;
|
|
_overlayFormat.rLoss = _hwscreen->format->Rloss;
|
|
_overlayFormat.gLoss = _hwscreen->format->Gloss;
|
|
_overlayFormat.bLoss = _hwscreen->format->Bloss;
|
|
_overlayFormat.aLoss = _hwscreen->format->Aloss;
|
|
_overlayFormat.rShift = _hwscreen->format->Rshift;
|
|
_overlayFormat.gShift = _hwscreen->format->Gshift;
|
|
_overlayFormat.bShift = _hwscreen->format->Bshift;
|
|
_overlayFormat.aShift = _hwscreen->format->Ashift;
|
|
|
|
// Need some extra bytes around when using 2xSaI
|
|
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
|
|
|
|
if (_tmpscreen == NULL)
|
|
error("_tmpscreen creation failed (%s)", SDL_GetError());
|
|
|
|
// Overlay
|
|
if (CEDevice::hasDesktopResolution()) {
|
|
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0);
|
|
if (_overlayscreen == NULL)
|
|
error("_overlayscreen failed (%s)", SDL_GetError());
|
|
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0);
|
|
if (_tmpscreen2 == NULL)
|
|
error("_tmpscreen2 failed (%s)", SDL_GetError());
|
|
} else {
|
|
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, 0, 0, 0, 0);
|
|
if (_overlayscreen == NULL)
|
|
error("_overlayscreen failed (%s)", SDL_GetError());
|
|
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, 0, 0, 0, 0);
|
|
if (_tmpscreen2 == NULL)
|
|
error("_tmpscreen2 failed (%s)", SDL_GetError());
|
|
}
|
|
|
|
// Toolbar
|
|
_toolbarHighDrawn = false;
|
|
uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here
|
|
_toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
|
|
|
|
if (_toolbarLow == NULL)
|
|
error("_toolbarLow failed (%s)", SDL_GetError());
|
|
|
|
if (_videoMode.screenHeight > 240) {
|
|
uint16 *toolbar_screen_high = (uint16 *)calloc(640 * 80, sizeof(uint16));
|
|
_toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen_high, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
|
|
|
|
if (_toolbarHigh == NULL)
|
|
error("_toolbarHigh failed (%s)", SDL_GetError());
|
|
} else
|
|
_toolbarHigh = NULL;
|
|
|
|
// keyboard cursor control, some other better place for it?
|
|
_sdlEventSource->resetKeyboadEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::unloadGFXMode() {
|
|
if (_screen) {
|
|
SDL_FreeSurface(_screen);
|
|
_screen = NULL;
|
|
}
|
|
|
|
if (_hwscreen) {
|
|
SDL_FreeSurface(_hwscreen);
|
|
_hwscreen = NULL;
|
|
}
|
|
|
|
if (_tmpscreen) {
|
|
SDL_FreeSurface(_tmpscreen);
|
|
_tmpscreen = NULL;
|
|
}
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::hotswapGFXMode() {
|
|
if (!_screen)
|
|
return false;
|
|
|
|
// Keep around the old _screen & _tmpscreen so we can restore the screen data
|
|
// after the mode switch. (also for the overlay)
|
|
SDL_Surface *old_screen = _screen;
|
|
SDL_Surface *old_tmpscreen = _tmpscreen;
|
|
SDL_Surface *old_overlayscreen = _overlayscreen;
|
|
SDL_Surface *old_tmpscreen2 = _tmpscreen2;
|
|
|
|
// Release the HW screen surface
|
|
SDL_FreeSurface(_hwscreen);
|
|
|
|
// Release toolbars
|
|
free(_toolbarLow->pixels);
|
|
SDL_FreeSurface(_toolbarLow);
|
|
if (_toolbarHigh) {
|
|
free(_toolbarHigh->pixels);
|
|
SDL_FreeSurface(_toolbarHigh);
|
|
}
|
|
|
|
// Setup the new GFX mode
|
|
if (!loadGFXMode()) {
|
|
unloadGFXMode();
|
|
|
|
_screen = old_screen;
|
|
_overlayscreen = old_overlayscreen;
|
|
|
|
return false;
|
|
}
|
|
|
|
// reset palette
|
|
SDL_SetColors(_screen, _currentPalette, 0, 256);
|
|
|
|
// Restore old screen content
|
|
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
|
|
SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
|
|
if (_overlayVisible) {
|
|
SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
|
|
SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL);
|
|
}
|
|
|
|
// Free the old surfaces
|
|
SDL_FreeSurface(old_screen);
|
|
SDL_FreeSurface(old_tmpscreen);
|
|
SDL_FreeSurface(old_overlayscreen);
|
|
SDL_FreeSurface(old_tmpscreen2);
|
|
|
|
// Blit everything back to the screen
|
|
_toolbarHighDrawn = false;
|
|
internUpdateScreen();
|
|
|
|
// Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded.
|
|
// _modeChanged = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::saveScreenshot(const char *filename) {
|
|
assert(_hwscreen != NULL);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
SDL_SaveBMP(_hwscreen, filename);
|
|
return true;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayscreen == NULL)
|
|
return;
|
|
|
|
// Clip the coordinates
|
|
if (x < 0) {
|
|
w += x;
|
|
buf -= x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y;
|
|
buf -= y * pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _videoMode.overlayWidth - x) {
|
|
w = _videoMode.overlayWidth - x;
|
|
}
|
|
|
|
if (h > _videoMode.overlayHeight - y) {
|
|
h = _videoMode.overlayHeight - y;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Mark the modified region as dirty
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
undrawMouse();
|
|
|
|
if (SDL_LockSurface(_overlayscreen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
|
|
do {
|
|
memcpy(dst, buf, w * 2);
|
|
dst += _overlayscreen->pitch;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
assert(src);
|
|
|
|
if (_screen == NULL)
|
|
return;
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
/* Clip the coordinates */
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _videoMode.screenWidth - x) {
|
|
w = _videoMode.screenWidth - x;
|
|
}
|
|
|
|
if (h > _videoMode.screenHeight - y) {
|
|
h = _videoMode.screenHeight - y;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
undrawMouse();
|
|
|
|
// Try to lock the screen surface
|
|
if (SDL_LockSurface(_screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
|
|
|
|
if (_videoMode.screenWidth == pitch && pitch == w) {
|
|
memcpy(dst, src, h * w);
|
|
} else {
|
|
do {
|
|
memcpy(dst, src, w);
|
|
src += pitch;
|
|
dst += _videoMode.screenWidth;
|
|
} while (--h);
|
|
}
|
|
|
|
// Unlock the screen surface
|
|
SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
|
|
|
|
undrawMouse();
|
|
if (w == 0 || h == 0)
|
|
return;
|
|
|
|
_mouseCurState.w = w;
|
|
_mouseCurState.h = h;
|
|
|
|
_mouseHotspotX = hotspot_x;
|
|
_mouseHotspotY = hotspot_y;
|
|
|
|
_mouseKeyColor = keycolor;
|
|
|
|
free(_mouseData);
|
|
|
|
_mouseData = (byte *) malloc(w * h);
|
|
memcpy(_mouseData, buf, w * h);
|
|
|
|
if (w > _mouseBackupDim || h > _mouseBackupDim) {
|
|
// mouse has been undrawn, adjust sprite backup area
|
|
free(_mouseBackupOld);
|
|
free(_mouseBackupToolbar);
|
|
uint16 tmp = (w > h) ? w : h;
|
|
_mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data
|
|
_mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp
|
|
_mouseBackupDim = tmp;
|
|
}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
|
|
if (!event.synthetic) {
|
|
Common::Event newEvent(event);
|
|
newEvent.synthetic = true;
|
|
/*
|
|
if (!_overlayVisible) {
|
|
newEvent.mouse.x = newEvent.mouse.x * _scaleFactorXd / _scaleFactorXm;
|
|
newEvent.mouse.y = newEvent.mouse.y * _scaleFactorYd / _scaleFactorYm;
|
|
newEvent.mouse.x /= _videoMode.scaleFactor;
|
|
newEvent.mouse.y /= _videoMode.scaleFactor;
|
|
if (_videoMode.aspectRatioCorrection)
|
|
newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
|
|
}
|
|
*/
|
|
g_system->getEventManager()->pushEvent(newEvent);
|
|
}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::setMousePos(int x, int y) {
|
|
if (x != _mouseCurState.x || y != _mouseCurState.y) {
|
|
undrawMouse();
|
|
_mouseCurState.x = x;
|
|
_mouseCurState.y = y;
|
|
updateScreen();
|
|
}
|
|
}
|
|
|
|
Graphics::Surface *WINCESdlGraphicsManager::lockScreen() {
|
|
// Make sure mouse pointer is not painted over the playfield at the time of locking
|
|
undrawMouse();
|
|
return SurfaceSdlGraphicsManager::lockScreen();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::showOverlay() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayVisible)
|
|
return;
|
|
|
|
undrawMouse();
|
|
_overlayVisible = true;
|
|
update_scalers();
|
|
clearOverlay();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::hideOverlay() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
undrawMouse();
|
|
_overlayVisible = false;
|
|
clearOverlay();
|
|
_forceFull = true;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::blitCursor() {
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::drawToolbarMouse(SDL_Surface *surf, bool draw) {
|
|
|
|
if (!_mouseData || !_usesEmulatedMouse)
|
|
return;
|
|
|
|
int x = _mouseCurState.x - _mouseHotspotX;
|
|
int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset();
|
|
int w = _mouseCurState.w;
|
|
int h = _mouseCurState.h;
|
|
byte color;
|
|
const byte *src = _mouseData;
|
|
int width;
|
|
|
|
// clip
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * _mouseCurState.w;
|
|
y = 0;
|
|
}
|
|
if (w > surf->w - x)
|
|
w = surf->w - x;
|
|
if (h > surf->h - y)
|
|
h = surf->h - y;
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
if (SDL_LockSurface(surf) == -1)
|
|
error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError());
|
|
|
|
uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp
|
|
uint16 *dst;
|
|
dst = (uint16 *)surf->pixels + y * surf->w + x;
|
|
|
|
if (draw) { // blit it
|
|
while (h > 0) {
|
|
width = w;
|
|
while (width > 0) {
|
|
*bak++ = *dst;
|
|
color = *src++;
|
|
if (color != _mouseKeyColor) // transparent color
|
|
*dst = 0xFFFF;
|
|
dst++;
|
|
width--;
|
|
}
|
|
src += _mouseCurState.w - w;
|
|
bak += _mouseBackupDim - w;
|
|
dst += surf->w - w;
|
|
h--;
|
|
}
|
|
} else { // restore bg
|
|
for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w)
|
|
memcpy(dst, bak, w << 1);
|
|
}
|
|
|
|
SDL_UnlockSurface(surf);
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::warpMouse(int x, int y) {
|
|
if (_mouseCurState.x != x || _mouseCurState.y != y) {
|
|
SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
|
|
|
|
// SDL_WarpMouse() generates a mouse movement event, so
|
|
// set_mouse_pos() would be called eventually. However, the
|
|
// cannon script in CoMI calls this function twice each time
|
|
// the cannon is reloaded. Unless we update the mouse position
|
|
// immediately the second call is ignored, causing the cannon
|
|
// to change its aim.
|
|
|
|
setMousePos(x, y);
|
|
}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::unlockScreen() {
|
|
SurfaceSdlGraphicsManager::unlockScreen();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::internDrawMouse() {
|
|
if (!_mouseNeedsRedraw || !_mouseVisible || !_mouseData)
|
|
return;
|
|
|
|
int x = _mouseCurState.x - _mouseHotspotX;
|
|
int y = _mouseCurState.y - _mouseHotspotY;
|
|
int w = _mouseCurState.w;
|
|
int h = _mouseCurState.h;
|
|
byte color;
|
|
const byte *src = _mouseData; // Image representing the mouse
|
|
int width;
|
|
|
|
// clip the mouse rect, and adjust the src pointer accordingly
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * _mouseCurState.w;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _videoMode.screenWidth - x)
|
|
w = _videoMode.screenWidth - x;
|
|
if (h > _videoMode.screenHeight - y)
|
|
h = _videoMode.screenHeight - y;
|
|
|
|
// Quick check to see if anything has to be drawn at all
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Draw the mouse cursor; backup the covered area in "bak"
|
|
if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
// Mark as dirty
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
if (!_overlayVisible) {
|
|
byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse
|
|
byte *dst; // Surface we are drawing into
|
|
|
|
dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
|
|
while (h > 0) {
|
|
width = w;
|
|
while (width > 0) {
|
|
*bak++ = *dst;
|
|
color = *src++;
|
|
if (color != _mouseKeyColor) // transparent, don't draw
|
|
*dst = color;
|
|
dst++;
|
|
width--;
|
|
}
|
|
src += _mouseCurState.w - w;
|
|
bak += _mouseBackupDim - w;
|
|
dst += _videoMode.screenWidth - w;
|
|
h--;
|
|
}
|
|
|
|
} else {
|
|
uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse
|
|
byte *dst; // Surface we are drawing into
|
|
|
|
dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2;
|
|
while (h > 0) {
|
|
width = w;
|
|
while (width > 0) {
|
|
*bak++ = *(uint16 *)dst;
|
|
color = *src++;
|
|
if (color != 0xFF) // 0xFF = transparent, don't draw
|
|
*(uint16 *)dst = SDL_MapRGB(_overlayscreen->format, _currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
|
|
dst += 2;
|
|
width--;
|
|
}
|
|
src += _mouseCurState.w - w;
|
|
bak += _mouseBackupDim - w;
|
|
dst += _overlayscreen->pitch - w * 2;
|
|
h--;
|
|
}
|
|
}
|
|
|
|
SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
|
|
|
|
// Finally, set the flag to indicate the mouse has been drawn
|
|
_mouseNeedsRedraw = false;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::undrawMouse() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (_mouseNeedsRedraw)
|
|
return;
|
|
|
|
int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
|
|
int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
|
|
int old_mouse_w = _mouseCurState.w;
|
|
int old_mouse_h = _mouseCurState.h;
|
|
|
|
// clip the mouse rect, and adjust the src pointer accordingly
|
|
if (old_mouse_x < 0) {
|
|
old_mouse_w += old_mouse_x;
|
|
old_mouse_x = 0;
|
|
}
|
|
if (old_mouse_y < 0) {
|
|
old_mouse_h += old_mouse_y;
|
|
old_mouse_y = 0;
|
|
}
|
|
|
|
if (old_mouse_w > _videoMode.screenWidth - old_mouse_x)
|
|
old_mouse_w = _videoMode.screenWidth - old_mouse_x;
|
|
if (old_mouse_h > _videoMode.screenHeight - old_mouse_y)
|
|
old_mouse_h = _videoMode.screenHeight - old_mouse_y;
|
|
|
|
// Quick check to see if anything has to be drawn at all
|
|
if (old_mouse_w <= 0 || old_mouse_h <= 0)
|
|
return;
|
|
|
|
|
|
if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
int y;
|
|
if (!_overlayVisible) {
|
|
byte *dst, *bak = _mouseBackupOld;
|
|
|
|
// No need to do clipping here, since drawMouse() did that already
|
|
dst = (byte *)_screen->pixels + old_mouse_y * _videoMode.screenWidth + old_mouse_x;
|
|
for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _videoMode.screenWidth)
|
|
memcpy(dst, bak, old_mouse_w);
|
|
} else {
|
|
byte *dst;
|
|
uint16 *bak = (uint16 *)_mouseBackupOld;
|
|
|
|
// No need to do clipping here, since drawMouse() did that already
|
|
dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2;
|
|
for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch)
|
|
memcpy(dst, bak, old_mouse_w << 1);
|
|
}
|
|
|
|
addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
|
|
|
|
SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
|
|
|
|
_mouseNeedsRedraw = true;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::drawMouse() {
|
|
if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
|
|
internDrawMouse();
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::showMouse(bool visible) {
|
|
if (_mouseVisible == visible)
|
|
return visible;
|
|
|
|
if (visible == false)
|
|
undrawMouse();
|
|
|
|
bool last = _mouseVisible;
|
|
_mouseVisible = visible;
|
|
_mouseNeedsRedraw = true;
|
|
|
|
return last;
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
|
|
|
|
if (_forceFull || _paletteDirtyEnd)
|
|
return;
|
|
|
|
SurfaceSdlGraphicsManager::addDirtyRect(x, y, w, h, false);
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_panel_visibility() {
|
|
//if (!_forcePanelInvisible && !_panelStateForced) {
|
|
if (_zoomDown || _zoomUp)
|
|
return;
|
|
|
|
if (_panelVisible) {
|
|
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
|
|
_panelVisible = !_panelVisible;
|
|
else
|
|
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
|
|
} else {
|
|
_toolbarHandler.setActive(NAME_MAIN_PANEL);
|
|
_panelVisible = !_panelVisible;
|
|
}
|
|
_toolbarHandler.setVisible(_panelVisible);
|
|
_toolbarHighDrawn = false;
|
|
|
|
if (_videoMode.screenHeight > 240)
|
|
addDirtyRect(0, 400, 640, 80);
|
|
else
|
|
addDirtyRect(0, 200, 320, 40);
|
|
|
|
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
|
|
internUpdateScreen();
|
|
else {
|
|
update_scalers();
|
|
hotswapGFXMode();
|
|
}
|
|
//}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_panel() {
|
|
_toolbarHighDrawn = false;
|
|
//if (!_panelStateForced) {
|
|
if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
|
|
_toolbarHandler.setActive(NAME_MAIN_PANEL);
|
|
else
|
|
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
|
|
|
|
if (_videoMode.screenHeight > 240)
|
|
addDirtyRect(0, 400, 640, 80);
|
|
else
|
|
addDirtyRect(0, 200, 320, 40);
|
|
|
|
_toolbarHandler.setVisible(true);
|
|
if (!_panelVisible) {
|
|
_panelVisible = true;
|
|
update_scalers();
|
|
hotswapGFXMode();
|
|
}
|
|
//}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_smartphone_keyboard() {
|
|
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
|
|
_panelVisible = !_panelVisible;
|
|
_toolbarHandler.setVisible(_panelVisible);
|
|
if (_videoMode.screenHeight > 240)
|
|
addDirtyRect(0, 0, 640, 80);
|
|
else
|
|
addDirtyRect(0, 0, 320, 40);
|
|
internUpdateScreen();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_zoom_up() {
|
|
if (_zoomUp) {
|
|
// restore visibility
|
|
_toolbarHandler.setVisible(_saveToolbarZoom);
|
|
// restore scaler
|
|
_scaleFactorYd = 2;
|
|
_scalerProc = DownscaleAllByHalf;
|
|
_zoomUp = false;
|
|
_zoomDown = false;
|
|
} else {
|
|
// only active if running on a PocketPC
|
|
if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
|
|
return;
|
|
if (_scalerProc == DownscaleAllByHalf) {
|
|
_saveToolbarZoom = _toolbarHandler.visible();
|
|
_toolbarHandler.setVisible(false);
|
|
// set zoom scaler
|
|
_scaleFactorYd = 1;
|
|
_scalerProc = DownscaleHorizByHalf;
|
|
}
|
|
|
|
_zoomDown = false;
|
|
_zoomUp = true;
|
|
}
|
|
// redraw whole screen
|
|
addDirtyRect(0, 0, 640, 480);
|
|
internUpdateScreen();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_zoom_down() {
|
|
if (_zoomDown) {
|
|
// restore visibility
|
|
_toolbarHandler.setVisible(_saveToolbarZoom);
|
|
// restore scaler
|
|
_scaleFactorYd = 2;
|
|
_scalerProc = DownscaleAllByHalf;
|
|
_zoomDown = false;
|
|
_zoomUp = false;
|
|
} else {
|
|
// only active if running on a PocketPC
|
|
if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
|
|
return;
|
|
if (_scalerProc == DownscaleAllByHalf) {
|
|
_saveToolbarZoom = _toolbarHandler.visible();
|
|
_toolbarHandler.setVisible(false);
|
|
// set zoom scaler
|
|
_scaleFactorYd = 1;
|
|
_scalerProc = DownscaleHorizByHalf;
|
|
}
|
|
|
|
_zoomUp = false;
|
|
_zoomDown = true;
|
|
}
|
|
// redraw whole screen
|
|
addDirtyRect(0, 0, 640, 480);
|
|
internUpdateScreen();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_mouse_visibility() {
|
|
_forceHideMouse = !_forceHideMouse;
|
|
if (_forceHideMouse)
|
|
undrawMouse();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::init_panel() {
|
|
_panelVisible = true;
|
|
if (_panelInitialized) {
|
|
_toolbarHandler.setVisible(true);
|
|
_toolbarHandler.setActive(NAME_MAIN_PANEL);
|
|
}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::reset_panel() {
|
|
_panelVisible = false;
|
|
_toolbarHandler.setVisible(false);
|
|
}
|
|
|
|
// Smartphone actions
|
|
void WINCESdlGraphicsManager::initZones() {
|
|
int i;
|
|
|
|
_currentZone = 0;
|
|
for (i = 0; i < TOTAL_ZONES; i++) {
|
|
_mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd;
|
|
_mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd;
|
|
}
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::smartphone_rotate_display() {
|
|
_orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1;
|
|
ConfMan.setInt("landscape", _orientationLandscape);
|
|
ConfMan.flushToDisk();
|
|
hotswapGFXMode();
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::create_toolbar() {
|
|
CEGUI::PanelKeyboard *keyboard;
|
|
|
|
// Add the keyboard
|
|
keyboard = new CEGUI::PanelKeyboard(PANEL_KEYBOARD);
|
|
_toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
|
|
_toolbarHandler.setVisible(false);
|
|
}
|
|
|
|
void WINCESdlGraphicsManager::swap_freeLook() {
|
|
_freeLook = !_freeLook;
|
|
}
|
|
|
|
bool WINCESdlGraphicsManager::getFreeLookState() {
|
|
return _freeLook;
|
|
}
|
|
|
|
WINCESdlGraphicsManager::zoneDesc WINCESdlGraphicsManager::_zones[TOTAL_ZONES] = {
|
|
{ 0, 0, 320, 145 },
|
|
{ 0, 145, 150, 55 },
|
|
{ 150, 145, 170, 55 }
|
|
};
|
|
|
|
#endif /* _WIN32_WCE */
|