This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve. |
||
---|---|---|
.. | ||
openglsdl-graphics.cpp | ||
openglsdl-graphics.h |
This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve. |
||
---|---|---|
.. | ||
openglsdl-graphics.cpp | ||
openglsdl-graphics.h |