68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(GPH_DEVICE)
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#include "backends/graphics/gph/gph-graphics.h"
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GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
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: SurfaceSdlGraphicsManager(sdlEventSource, window) {
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}
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void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
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SurfaceSdlGraphicsManager::initSize(w, h, format);
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_videoMode.overlayWidth = 320;
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_videoMode.overlayHeight = 240;
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}
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void GPHGraphicsManager::setupHardwareSize() {
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// Set the hardware stats to match the LCD.
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_videoMode.hardwareWidth = 320;
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_videoMode.hardwareHeight = 240;
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if (_videoMode.screenHeight != 200)
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_videoMode.aspectRatioCorrection = false;
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if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
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_videoMode.aspectRatioCorrection = false;
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}
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_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
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_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
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if (_videoMode.aspectRatioCorrection)
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_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
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}
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bool GPHGraphicsManager::loadGFXMode() {
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bool success = SurfaceSdlGraphicsManager::loadGFXMode();
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// The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode
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// and it does not hurt other devices.
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SDL_ShowCursor(SDL_DISABLE);
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return success;
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}
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#endif
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