scummvm/backends/graphics/gph/gph-graphics.cpp
2021-12-26 18:48:43 +01:00

68 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(GPH_DEVICE)
#include "backends/graphics/gph/gph-graphics.h"
GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
: SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
SurfaceSdlGraphicsManager::initSize(w, h, format);
_videoMode.overlayWidth = 320;
_videoMode.overlayHeight = 240;
}
void GPHGraphicsManager::setupHardwareSize() {
// Set the hardware stats to match the LCD.
_videoMode.hardwareWidth = 320;
_videoMode.hardwareHeight = 240;
if (_videoMode.screenHeight != 200)
_videoMode.aspectRatioCorrection = false;
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
}
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
}
bool GPHGraphicsManager::loadGFXMode() {
bool success = SurfaceSdlGraphicsManager::loadGFXMode();
// The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode
// and it does not hurt other devices.
SDL_ShowCursor(SDL_DISABLE);
return success;
}
#endif