In 2D graphical backend it's handled in the WindowedGraphicsManager which we inherit from through OpenGLGraphicsManager |
||
---|---|---|
.. | ||
android-graphics3d.cpp | ||
android-graphics3d.h | ||
texture.cpp | ||
texture.h |
In 2D graphical backend it's handled in the WindowedGraphicsManager which we inherit from through OpenGLGraphicsManager |
||
---|---|---|
.. | ||
android-graphics3d.cpp | ||
android-graphics3d.h | ||
texture.cpp | ||
texture.h |