44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include <string.h>
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#include "nds/dma.h"
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#include "osystem_ds.h"
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time_t DS_time(time_t) {
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if (OSystem_DS::instance()) {
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return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
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} else {
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return 0xABCD1234;
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}
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}
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time_t DS_time(long* t) {
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if (OSystem_DS::instance()) {
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if (t) *t = 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
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return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000);
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} else {
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if (t) *t = 0xABCD1234;
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return 0xABCD1234;
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}
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}
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