scummvm/engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp

310 lines
9.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "graphics/transparent_surface.h"
#if defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
namespace Wintermute {
void applyColorKey(Graphics::Surface &surf, byte ckRed, byte ckGreen, byte ckBlue, bool replaceAlpha) {
// this is taken from Graphics::TransparentSurface
// only difference is that we set the pixel
// color to transparent black, like D3DX,
// if it matches the color key
for (int y = 0; y < surf.h; y++) {
for (int x = 0; x < surf.w; x++) {
uint32 pix = ((uint32 *)surf.getPixels())[y * surf.w + x];
uint8 r, g, b, a;
surf.format.colorToARGB(pix, a, r, g, b);
if (r == ckRed && g == ckGreen && b == ckBlue) {
a = 0;
r = 0;
g = 0;
b = 0;
((uint32 *)surf.getPixels())[y * surf.w + x] = surf.format.ARGBToColor(a, r, g, b);
} else if (replaceAlpha) {
a = 255;
((uint32 *)surf.getPixels())[y * surf.w + x] = surf.format.ARGBToColor(a, r, g, b);
}
}
}
}
BaseSurfaceOpenGL3D::BaseSurfaceOpenGL3D(BaseGame *game, BaseRenderer3D *renderer)
: BaseSurface(game), _tex(0), _renderer(renderer), _imageData(nullptr), _texWidth(0), _texHeight(0) {
}
BaseSurfaceOpenGL3D::~BaseSurfaceOpenGL3D() {
glDeleteTextures(1, &_tex);
delete[] _imageData;
}
bool BaseSurfaceOpenGL3D::invalidate() {
glDeleteTextures(1, &_tex);
delete[] _imageData;
_imageData = nullptr;
_valid = false;
return true;
}
bool BaseSurfaceOpenGL3D::displayHalfTrans(int x, int y, Rect32 rect) {
warning("BaseSurfaceOpenGL3D::displayHalfTrans not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::isTransparentAt(int x, int y) {
prepareToDraw();
uint8 *imageData = new uint8[4 * _texWidth * _texHeight]();
// assume 32 bit rgba for now
glBindTexture(GL_TEXTURE_2D, _tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
glBindTexture(GL_TEXTURE_2D, 0);
uint8 alpha = imageData[y * _texWidth * 4 + x * 4 + 3];
delete[] imageData;
return alpha < 128;
}
bool BaseSurfaceOpenGL3D::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
prepareToDraw();
_renderer->drawSprite(*this, rect, zoomX, zoomY, Vector2(x, y), alpha, false, blendMode, mirrorX, mirrorY);
return true;
}
bool BaseSurfaceOpenGL3D::displayTrans(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
prepareToDraw();
_renderer->drawSprite(*this, rect, 100, 100, Vector2(x, y), alpha, false, blendMode, mirrorX, mirrorY);
return true;
}
bool BaseSurfaceOpenGL3D::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
prepareToDraw();
_renderer->drawSprite(*this, rect, 100, 100, Vector2(x + offsetX, y + offsetY), alpha, false, blendMode, mirrorX, mirrorY);
return true;
}
bool BaseSurfaceOpenGL3D::display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
prepareToDraw();
_renderer->drawSprite(*this, rect, 100, 100, Vector2(x, y), 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY);
return true;
}
bool BaseSurfaceOpenGL3D::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) {
prepareToDraw();
Vector2 position(x, y);
Vector2 rotation;
rotation.x = x + transform._hotspot.x * (transform._zoom.x / 100.0f);
rotation.y = y + transform._hotspot.y * (transform._zoom.y / 100.0f);
Vector2 scale(transform._zoom.x / 100.0f, transform._zoom.y / 100.0f);
_renderer->drawSpriteEx(*this, rect, position, rotation, scale, transform._angle, transform._rgbaMod, transform._alphaDisable, transform._blendMode, transform.getMirrorX(), transform.getMirrorY());
return true;
}
bool BaseSurfaceOpenGL3D::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
warning("BaseSurfaceOpenGL3D::displayZoom not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
prepareToDraw();
Vector2 scale(numTimesX, numTimesY);
_renderer->drawSpriteEx(*this, rect, Vector2(x, y), Vector2(0, 0), scale, 0, 0xFFFFFFFF, true, Graphics::BLEND_NORMAL, false, false);
return true;
}
bool BaseSurfaceOpenGL3D::restore() {
warning("BaseSurfaceOpenGL3D::restore not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
BaseImage img = BaseImage();
if (!img.loadFile(filename)) {
return false;
}
if (img.getSurface()->format.bytesPerPixel == 1 && img.getPalette() == nullptr) {
return false;
}
_filename = filename;
if (defaultCK) {
ckRed = 255;
ckGreen = 0;
ckBlue = 255;
}
_ckDefault = defaultCK;
_ckRed = ckRed;
_ckGreen = ckGreen;
_ckBlue = ckBlue;
bool needsColorKey = false;
bool replaceAlpha = true;
Graphics::Surface *surf = img.getSurface()->convertTo(OpenGL::TextureGL::getRGBAPixelFormat(), img.getPalette());
if (_filename.hasSuffix(".bmp") && img.getSurface()->format.bytesPerPixel == 4) {
// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
needsColorKey = true;
replaceAlpha = false;
} else if (img.getSurface()->format.aBits() == 0) {
needsColorKey = true;
}
if (needsColorKey) {
applyColorKey(*surf, ckRed, ckGreen, ckBlue, replaceAlpha);
}
putSurface(*surf);
surf->free();
delete surf;
if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
_lifeTime = lifeTime;
}
_keepLoaded = keepLoaded;
if (_keepLoaded) {
_lifeTime = -1;
}
_valid = true;
return true;
}
bool BaseSurfaceOpenGL3D::create(int width, int height) {
_width = width;
_height = height;
_texWidth = Common::nextHigher2(width);
_texHeight = Common::nextHigher2(height);
glGenTextures(1, &_tex);
glBindTexture(GL_TEXTURE_2D, _tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
_valid = true;
return true;
}
bool BaseSurfaceOpenGL3D::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_width = surface.w;
_height = surface.h;
_texWidth = Common::nextHigher2(_width);
_texHeight = Common::nextHigher2(_height);
if (_valid) {
invalidate();
}
glGenTextures(1, &_tex);
glBindTexture(GL_TEXTURE_2D, _tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_RGBA, GL_UNSIGNED_BYTE, surface.getPixels());
glBindTexture(GL_TEXTURE_2D, 0);
_valid = true;
return true;
}
bool BaseSurfaceOpenGL3D::putPixel(int x, int y, byte r, byte g, byte b, int a) {
warning("BaseSurfaceOpenGL3D::putPixel not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
warning("BaseSurfaceOpenGL3D::getPixel not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
warning("BaseSurfaceOpenGL3D::comparePixel not yet implemented");
return true;
}
bool BaseSurfaceOpenGL3D::startPixelOp() {
if (_imageData) {
return true;
}
prepareToDraw();
_imageData = new uint8[4 * _texWidth * _texHeight]();
glBindTexture(GL_TEXTURE_2D, _tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, _imageData);
return true;
}
bool BaseSurfaceOpenGL3D::endPixelOp() {
glBindTexture(GL_TEXTURE_2D, 0);
delete[] _imageData;
_imageData = nullptr;
return true;
}
bool BaseSurfaceOpenGL3D::isTransparentAtLite(int x, int y) {
if (x < 0 || y < 0 || x >= _width || y >= _height) {
return false;
}
if (_imageData == nullptr) {
return false;
}
//TODO: Check for endianness issues
uint8 alpha = _imageData[y * _texWidth * 4 + x * 4 + 3];
return alpha == 0;
}
void BaseSurfaceOpenGL3D::setTexture() {
prepareToDraw();
glBindTexture(GL_TEXTURE_2D, _tex);
}
} // End of namespace Wintermute
#endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2)