scummvm/engines/stark/ui/dialoginterface.cpp
Bastien Bouclet 273a358ad3 STARK: Initiate rework of the user interface code
A base class, Window, will be used to ensure all the UI containers
work in a similar way.
2016-01-01 07:29:48 +01:00

141 lines
3.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/ui/dialoginterface.h"
#include "engines/stark/ui/clicktext.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/texture.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/services/dialogplayer.h"
#include "engines/stark/visual/image.h"
namespace Stark {
DialogInterface::DialogInterface() : _texture(nullptr), _hasOptions(false) {
StaticProvider *staticProvider = StarkServices::instance().staticProvider;
// TODO: Un-hardcode
_activeBackGroundTexture = staticProvider->getCursorImage(20);
_passiveBackGroundTexture = staticProvider->getCursorImage(21);
}
DialogInterface::~DialogInterface() {
clearOptions();
delete _texture;
}
void DialogInterface::clearOptions() {
for (uint i = 0; i < _options.size(); i++) {
delete _options[i];
}
_options.clear();
_hasOptions = false;
}
void DialogInterface::renderOptions() {
for (uint i = 0; i < _options.size(); i++) {
_options[i]->render();
}
}
void DialogInterface::render() {
Gfx::Driver *gfx = StarkServices::instance().gfx;
gfx->setScreenViewport(false);
if (_hasOptions) {
_activeBackGroundTexture->render(Common::Point(0, 401));
renderOptions();
} else {
_passiveBackGroundTexture->render(Common::Point(0, 401));
}
// TODO: Unhardcode
if (_texture) {
gfx->drawSurface(_texture, Common::Point(10, 400));
}
}
void DialogInterface::update() {
}
void DialogInterface::notifySubtitle(const Common::String &subtitle) {
clearOptions();
delete _texture;
Gfx::Driver *gfx = StarkServices::instance().gfx;
_texture = gfx->createTextureFromString(subtitle, 0xFFFF0000);
}
void DialogInterface::notifyDialogOptions(const Common::StringArray &options) {
clearOptions();
delete _texture;
_texture = nullptr;
int pos = 401;
for (uint i = 0; i < options.size(); i++) {
ClickText *text = new ClickText(options[i], Common::Point(0, pos));
_options.push_back(text);
pos += text->getHeight();
// TODO: Add buttons?
if (pos > 480) {
break;
}
}
_hasOptions = true;
}
bool DialogInterface::containsPoint(Common::Point point) {
if (_hasOptions && _options.size() > 0) {
for (uint i = 0; i < _options.size(); i++) {
if (_options[i]->containsPoint(point)) {
return true;
}
}
}
return false;
}
void DialogInterface::handleMouseOver(Common::Point point) {
if (_hasOptions && _options.size() > 0) {
for (uint i = 0; i < _options.size(); i++) {
if (_options[i]->containsPoint(point)) {
_options[i]->handleMouseOver();
} else {
_options[i]->setPassive();
}
}
}
}
void DialogInterface::handleClick(Common::Point point) {
if (_hasOptions && _options.size() > 0) {
for (uint i = 0; i < _options.size(); i++) {
if (_options[i]->containsPoint(point)) {
DialogPlayer *dialogPlayer = StarkServices::instance().dialogPlayer;
dialogPlayer->selectOption(i);
return;
}
}
}
}
} // End of namespace Stark