A base class, Window, will be used to ensure all the UI containers work in a similar way.
141 lines
3.8 KiB
C++
141 lines
3.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/ui/dialoginterface.h"
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#include "engines/stark/ui/clicktext.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/texture.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/services/dialogplayer.h"
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#include "engines/stark/visual/image.h"
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namespace Stark {
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DialogInterface::DialogInterface() : _texture(nullptr), _hasOptions(false) {
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StaticProvider *staticProvider = StarkServices::instance().staticProvider;
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// TODO: Un-hardcode
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_activeBackGroundTexture = staticProvider->getCursorImage(20);
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_passiveBackGroundTexture = staticProvider->getCursorImage(21);
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}
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DialogInterface::~DialogInterface() {
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clearOptions();
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delete _texture;
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}
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void DialogInterface::clearOptions() {
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for (uint i = 0; i < _options.size(); i++) {
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delete _options[i];
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}
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_options.clear();
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_hasOptions = false;
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}
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void DialogInterface::renderOptions() {
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for (uint i = 0; i < _options.size(); i++) {
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_options[i]->render();
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}
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}
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void DialogInterface::render() {
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Gfx::Driver *gfx = StarkServices::instance().gfx;
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gfx->setScreenViewport(false);
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if (_hasOptions) {
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_activeBackGroundTexture->render(Common::Point(0, 401));
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renderOptions();
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} else {
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_passiveBackGroundTexture->render(Common::Point(0, 401));
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}
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// TODO: Unhardcode
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if (_texture) {
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gfx->drawSurface(_texture, Common::Point(10, 400));
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}
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}
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void DialogInterface::update() {
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}
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void DialogInterface::notifySubtitle(const Common::String &subtitle) {
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clearOptions();
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delete _texture;
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Gfx::Driver *gfx = StarkServices::instance().gfx;
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_texture = gfx->createTextureFromString(subtitle, 0xFFFF0000);
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}
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void DialogInterface::notifyDialogOptions(const Common::StringArray &options) {
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clearOptions();
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delete _texture;
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_texture = nullptr;
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int pos = 401;
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for (uint i = 0; i < options.size(); i++) {
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ClickText *text = new ClickText(options[i], Common::Point(0, pos));
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_options.push_back(text);
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pos += text->getHeight();
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// TODO: Add buttons?
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if (pos > 480) {
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break;
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}
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}
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_hasOptions = true;
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}
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bool DialogInterface::containsPoint(Common::Point point) {
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if (_hasOptions && _options.size() > 0) {
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for (uint i = 0; i < _options.size(); i++) {
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if (_options[i]->containsPoint(point)) {
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return true;
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}
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}
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}
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return false;
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}
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void DialogInterface::handleMouseOver(Common::Point point) {
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if (_hasOptions && _options.size() > 0) {
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for (uint i = 0; i < _options.size(); i++) {
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if (_options[i]->containsPoint(point)) {
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_options[i]->handleMouseOver();
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} else {
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_options[i]->setPassive();
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}
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}
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}
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}
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void DialogInterface::handleClick(Common::Point point) {
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if (_hasOptions && _options.size() > 0) {
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for (uint i = 0; i < _options.size(); i++) {
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if (_options[i]->containsPoint(point)) {
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DialogPlayer *dialogPlayer = StarkServices::instance().dialogPlayer;
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dialogPlayer->selectOption(i);
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return;
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}
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}
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}
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}
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} // End of namespace Stark
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