A base class, Window, will be used to ensure all the UI containers work in a similar way.
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/ui/inventoryinterface.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/knowledgeset.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/visual/image.h"
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namespace Stark {
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InventoryInterface::InventoryInterface(Gfx::Driver *gfx, Cursor *cursor) :
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Window(gfx, cursor){
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StaticProvider *staticProvider = StarkServices::instance().staticProvider;
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_backgroundTexture = staticProvider->getUIItem(StaticProvider::kInventoryBg);
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_position = Common::Rect(526, 315);
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_position.translate(40, 50);
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}
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void InventoryInterface::open() {
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_visible = true;
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Global *global = StarkServices::instance().global;
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_renderEntries = global->getInventory()->getInventoryRenderEntries();
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}
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void InventoryInterface::close() {
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_visible = false;
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}
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void InventoryInterface::onRender() {
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_backgroundTexture->getVisual()->get<VisualImageXMG>()->render(Common::Point(0, 0));
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Gfx::RenderEntryArray::iterator it = _renderEntries.begin();
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// TODO: Unhardcode positions
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Common::Point pos;
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int width =_backgroundTexture->getVisual()->get<VisualImageXMG>()->getWidth();
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pos.x += 40;
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for (;it != _renderEntries.end(); ++it) {
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(*it)->setPosition(pos);
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(*it)->render(_gfx);
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pos.x += 36;
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if (pos.x > width - 40) {
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pos.x = 20;
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pos.y+= 36;
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}
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}
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}
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void InventoryInterface::onMouseMove(const Common::Point &pos) {
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}
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void InventoryInterface::onClick(const Common::Point &pos) {
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}
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} // End of namespace Stark
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