scummvm/gui/browser_osx.mm
Max Horn 44393b2dc8 ALL: Add code to help stop people from accidentally using "bad" APIs
A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.

If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.

Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.

svn-id: r53961
2010-10-30 21:27:42 +00:00

89 lines
2.6 KiB
Text

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
// Disable symbol overrides so that we can use system headers
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "gui/browser.h"
#include "gui/GuiManager.h"
#include "gui/ListWidget.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/algorithm.h"
#include <AppKit/NSOpenPanel.h>
#include <Foundation/NSString.h>
namespace GUI {
BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
: Dialog("Browser") {
_titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
_isDirBrowser = dirBrowser;
}
BrowserDialog::~BrowserDialog() {
CFRelease(_titleRef);
}
int BrowserDialog::runModal() {
bool choiceMade = false;
// If in fullscreen mode, switch to windowed mode
bool wasFullscreen = g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
if (wasFullscreen) {
g_system->beginGFXTransaction();
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false);
g_system->endGFXTransaction();
}
// Temporarily show the real mouse
CGDisplayShowCursor(kCGDirectMainDisplay);
NSOpenPanel * panel = [NSOpenPanel openPanel];
[panel setCanChooseDirectories:YES];
if ([panel runModalForTypes:nil] == NSOKButton) {
#ifdef __POWERPC__
const char *filename = [[panel filename] cString];
#else
const char *filename = [[panel filename] cStringUsingEncoding:NSUTF8StringEncoding];
#endif
_choice = Common::FSNode(filename);
choiceMade = true;
}
// If we were in fullscreen mode, switch back
if (wasFullscreen) {
g_system->beginGFXTransaction();
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true);
g_system->endGFXTransaction();
}
return choiceMade;
}
} // End of namespace GUI