scummvm/backends/graphics
Torbjörn Andersson 5c8bd3b687 SURFACESDL: Fix grabOverlay() regression
The grabOverlay() function would only copy half the width of the
overlay. This was probably more or less visible in any game that could
show a ScummVM dialog (e.g. the pause dialog in SCUMM games, or any
message box in the Hugo games).

Is crossBlit() overkill here? Probably, but it should fall back on
copyBlit() if the source and destination formats are the same.

Besides, this way perhaps I will finally get some more feedback on how
to fix the regression.
2021-06-30 19:15:51 +02:00
..
gph GPH: Don't call DownscaleSdlGraphicsManager anymore 2021-03-16 16:01:38 +02:00
maemosdl MAEMO: Add override and final keywords 2020-11-01 20:04:57 +00:00
null BACKENDS: fixed segfault in EventRecorder with buffer out of bounds writes 2021-06-19 14:34:52 +02:00
opengl BACKENDS: fixed segfault in EventRecorder with buffer out of bounds writes 2021-06-19 14:34:52 +02:00
openglsdl BACKENDS: OPENGLSDL: Improve auto-handling of window sizes 2021-06-13 07:50:43 +02:00
openpandora
sdl SDL: Fix the default scale factor for high resolution games 2021-06-23 23:31:49 +01:00
surfacesdl SURFACESDL: Fix grabOverlay() regression 2021-06-30 19:15:51 +02:00
default-palette.h
graphics.h GUI: Fix compiler warning 2021-06-24 11:34:45 +03:00
windowed.h SDL: Add new pixel perfect stretch mode for OpenGL 2021-06-05 14:17:40 +01:00