86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_INPUTPERSISTENCEBLOCK_H
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#define SWORD25_INPUTPERSISTENCEBLOCK_H
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/persistenceblock.h"
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#include "sword25/kernel/memlog_off.h"
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#include <vector>
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#include "sword25/kernel/memlog_on.h"
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// -----------------------------------------------------------------------------
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// Class declaration
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// -----------------------------------------------------------------------------
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class BS_InputPersistenceBlock : public BS_PersistenceBlock
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{
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public:
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enum ErrorState
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{
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NONE,
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END_OF_DATA,
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OUT_OF_SYNC
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};
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BS_InputPersistenceBlock(const void * Data, unsigned int DataLength);
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virtual ~BS_InputPersistenceBlock();
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void Read(signed int & Value);
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void Read(unsigned int & Value);
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void Read(float & Value);
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void Read(bool & Value);
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void Read(std::string & Value);
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void Read(std::vector<unsigned char> & Value);
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bool IsGood() const { return m_ErrorState == NONE; }
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ErrorState GetErrorState() const { return m_ErrorState; }
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private:
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bool CheckMarker(unsigned char Marker);
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bool CheckBlockSize(int Size);
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void RawRead(void * DestPtr, size_t Size);
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std::vector<unsigned char> m_Data;
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std::vector<unsigned char>::const_iterator m_Iter;
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ErrorState m_ErrorState;
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};
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#endif
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