scummvm/sword2/driver
Torbjörn Andersson fb6e8dd628 Clarified some comments in PlaySmacker(). At this point it should be fairly
trivial to actually play the Smacker voice-overs, but I think the sound
code needs a bit more cleaning up first. (I'm pretty sure it isn't
alignment-safe, and it might not be endian-safe either.)

svn-id: r10123
2003-09-09 07:01:04 +00:00
..
.cvsignore bs2 driver 2003-07-28 01:47:41 +00:00
_console.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
_console.h bs2 driver 2003-07-28 01:47:41 +00:00
_mouse.cpp Cleanup 2003-08-28 06:14:46 +00:00
_mouse.h bs2 driver 2003-07-28 01:47:41 +00:00
d_draw.cpp Clarified some comments in PlaySmacker(). At this point it should be fairly 2003-09-09 07:01:04 +00:00
d_draw.h Removed the Surface class in favor of small struct specially made for the 2003-08-28 06:36:15 +00:00
d_sound.cpp moved the sound ID param in playRaw before volume/pan 2003-09-05 22:09:56 +00:00
d_sound.h Removed unused function, StartMusicFadeDown(). 2003-09-05 12:19:40 +00:00
driver96.h Complete rewrite of the in-game dialogs (quit, restart, settings, save and 2003-09-08 06:38:16 +00:00
keyboard.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
keyboard.h bs2 driver 2003-07-28 01:47:41 +00:00
language.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
menu.cpp Removed the Surface class in favor of small struct specially made for the 2003-08-28 06:36:15 +00:00
menu.h bs2 driver 2003-07-28 01:47:41 +00:00
misc.cpp remove bs2 specific osystem var 2003-07-31 15:24:23 +00:00
mouse.h missed one 2003-07-28 05:29:37 +00:00
palette.cpp Unstubbed DimPalette() (used when pausing the game) and re-indented the 2003-08-27 07:01:05 +00:00
palette.h FadeServer() is now called from ServiceWindows(), thus eliminating the need 2003-08-25 06:13:28 +00:00
rdwin.cpp some endian fixes 2003-09-07 01:51:15 +00:00
rdwin.h Added some code to stop producing interpolation frames if the scene has 2003-08-29 06:42:34 +00:00
render.cpp more endian fixes 2003-09-07 03:18:27 +00:00
render.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
sprite.cpp Updated comment. 2003-09-08 17:24:00 +00:00