scummvm/backends/graphics/opengl/pipelines
Le Philousophe 29c25ed566 BACKENDS: OPENGL: Store projection matrix as a Matrix4
This avoids extraneous copies when dealing with Shader class.
2022-11-06 20:02:59 +01:00
..
libretro BACKENDS: OPENGL: Don't fail if parameter is not present in preset 2022-10-17 22:19:26 +02:00
clut8.cpp OPENGL: Add proper error checking to the Shader class 2022-06-29 22:37:38 +01:00
clut8.h OPENGL: Allow backends to draw textures clipped 2022-01-02 17:45:32 +01:00
fixed.cpp BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
fixed.h BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
libretro.cpp BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
libretro.h BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
pipeline.cpp OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
pipeline.h BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
shader.cpp BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00
shader.h BACKENDS: OPENGL: Store projection matrix as a Matrix4 2022-11-06 20:02:59 +01:00