160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#if defined(DYNAMIC_MODULES) && defined(PSP2)
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#include <psp2/kernel/modulemgr.h>
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#include "backends/plugins/psp2/psp2-provider.h"
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#include "backends/plugins/psp2/psp2-plugin.h"
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#include "common/debug.h"
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#include "common/fs.h"
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// HACK: This is needed so that standard library functions that are only
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// used in plugins can be found in the main executable.
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#include <cxxabi.h>
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void *forceLinkFunctions[] = {
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// Select the nothrow variant
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(void *)(void *(*)(std::size_t, std::nothrow_t const&))operator new [],
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(void *)coshf,
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(void *)fgetc,
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(void *)fmaxf,
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(void *)fminf,
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(void *)frexpf,
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(void *)getc,
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(void *)mbstowcs,
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// Select the double version
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(void *)(double (*)(double))nearbyint,
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(void *)rename,
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(void *)sinhf,
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(void *)strcoll,
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(void *)strspn,
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(void *)tanhf,
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(void *)vsprintf,
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(void *)wcstombs,
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(void *)__cxxabiv1::__cxa_finalize
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};
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class PSP2Plugin final : public Plugin {
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protected:
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SceUID _modId;
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const Common::String _filename;
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public:
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PSP2Plugin(const Common::String &filename)
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: _filename(filename), _modId(0) {}
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bool loadPlugin() override {
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assert(!_modId);
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PSP2FunctionPointers *functions = nullptr;
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PSP2FunctionPointers **arg = &functions;
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int status = 0;
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_modId = sceKernelLoadStartModule(_filename.c_str(), sizeof( arg ), &arg, 0, NULL, &status );
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if (!_modId) {
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debug("Failed loading plugin '%s' (error code %d)", _filename.c_str(), status);
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return false;
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} else {
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debug(1, "Success loading plugin '%s', handle %08x", _filename.c_str(), _modId);
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}
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// Validate the Vita version
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if (!functions) {
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debug("Failed loading plugin '%s': no pointer", _filename.c_str());
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unloadPlugin();
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return false;
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}
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if (functions->version != PSP2FunctionPointers_VERSION) {
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debug("Failed loading plugin '%s': unexpected version %d", _filename.c_str(), functions->version);
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unloadPlugin();
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return false;
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}
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// Validate the plugin API version
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int32 version = functions->PLUGIN_getVersion();
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if (version != PLUGIN_VERSION) {
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warning("Plugin uses a different API version (you have: '%d', needed is: '%d')", version, PLUGIN_VERSION);
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unloadPlugin();
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return false;
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}
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// Get the type of the plugin
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_type = (PluginType)functions->PLUGIN_getType();
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if (_type >= PLUGIN_TYPE_MAX) {
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warning("Plugin type unknown: %d", _type);
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unloadPlugin();
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return false;
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}
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// Validate the plugin type API version
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int32 typeVersion = functions->PLUGIN_getTypeVersion();
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if (typeVersion != pluginTypeVersions[_type]) {
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warning("Plugin uses a different type API version (you have: '%d', needed is: '%d')", typeVersion, pluginTypeVersions[_type]);
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unloadPlugin();
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return false;
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}
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// Get the plugin object
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_pluginObject = functions->PLUGIN_getObject();
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if (!_pluginObject) {
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warning("Couldn't get the plugin object");
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unloadPlugin();
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return false;
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}
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debug(1, "Successfully loaded plugin '%s'", _filename.c_str());
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return true;
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}
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void unloadPlugin() override {
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delete _pluginObject;
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if (_modId) {
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int status = 0;
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int ret = sceKernelStopUnloadModule(_modId, 0, NULL, 0, NULL, &status);
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if (ret != SCE_OK) {
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debug("Failed unloading plugin '%s': %d/%d", _filename.c_str(), ret, status);
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}
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_modId = 0;
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}
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}
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virtual const char *getFileName() const {
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return _filename.c_str();
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}
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};
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Plugin* PSP2PluginProvider::createPlugin(const Common::FSNode &node) const {
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return new PSP2Plugin(node.getPath());
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}
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void PSP2PluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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dirs.push_back(Common::FSNode("app0:/plugins"));
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}
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#endif // defined(DYNAMIC_MODULES) && defined(PSP2)
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