scummvm/engines/sci/engine
2009-10-16 18:46:18 +00:00
..
game.cpp SCI: kMessage() rewrite 2009-10-10 02:16:23 +00:00
gc.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
grammar.cpp - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
kernel.cpp SCI: included stub for kPalVary to make Pharkas work a little bit more (currently crashes in kMessage) 2009-10-15 06:37:05 +00:00
kernel.h SCI: included stub for kPalVary to make Pharkas work a little bit more (currently crashes in kMessage) 2009-10-15 06:37:05 +00:00
kernel32.cpp Add the minor differences of SCI3 to the SCI2.1 kernel table. 2009-08-27 01:39:30 +00:00
kernel_types.h - Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations 2009-10-01 10:57:59 +00:00
kevent.cpp SCI: Fix warning, cleanup 2009-10-07 22:45:50 +00:00
kfile.cpp Fix for bug #2874489 - "SCI: Larry 3 crashes at startup" 2009-10-16 17:29:36 +00:00
kgraphics.cpp SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove details graphicwise. Walter please check, if this creates a regression with lsl3. 2009-10-16 18:46:18 +00:00
klists.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
kmath.cpp Added a new special reg_t, SIGNAL_REG, for signaling when an error occurs (usually), or to signal success in some special occasions 2009-09-30 23:00:03 +00:00
kmenu.cpp SCI: drawMenuBar/clearMenuBar now using gui class, currently unimplemented in newgui, but so wont get affected by oldgui switching to visualScreen anymore (e.g. qfg2) 2009-10-09 17:47:33 +00:00
kmisc.cpp Removed the wrong code for kGetTime case 1 in some SCI0 games - that case has always remained the same in all SCI versions. Added a warning in case we got some other case than 0 or 1 in SCI0 games 2009-10-09 23:15:54 +00:00
kmovement.cpp SCI: added fix for iceman (dance with girl walking) 2009-10-15 14:57:40 +00:00
kpathing.cpp SCI: cleanup 2009-10-13 18:53:11 +00:00
kscripts.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
ksound.cpp SCI: Merge some sfx related global funcs into SfxState. 2009-10-13 18:51:59 +00:00
kstring.cpp SCI: Add support for reg_t based segments to Message() 2009-10-15 11:57:36 +00:00
message.cpp SCI: Fix bug in Message() recursion 2009-10-11 03:40:11 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
said.cpp - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
said.y - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
savegame.cpp SCI: Don't save HunkTable segments 2009-10-13 20:50:59 +00:00
savegame.h Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now 2009-10-11 15:51:43 +00:00
script.cpp Started rewriting the check for the graphics functions type (still not finished) 2009-10-08 14:37:55 +00:00
script.h SCI: Add lofs detection. 2009-08-30 14:53:58 +00:00
scriptdebug.cpp SCI: Fixed debugger opcode names. 2009-10-16 10:46:09 +00:00
seg_manager.cpp SCI: Rename some vars (cleaning up what seems to have been caused by a blind global search & replace) 2009-10-14 09:37:22 +00:00
seg_manager.h SCI: Merge SegManager::alloc_Hunk into SegManager::allocateHunkEntry 2009-10-13 18:53:50 +00:00
segment.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
segment.h More work on the Object class 2009-10-11 13:46:58 +00:00
selector.cpp More work on the Object class 2009-10-11 13:46:58 +00:00
state.cpp SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove details graphicwise. Walter please check, if this creates a regression with lsl3. 2009-10-16 18:46:18 +00:00
state.h SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove details graphicwise. Walter please check, if this creates a regression with lsl3. 2009-10-16 18:46:18 +00:00
static_selectors.cpp Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 2009-10-13 09:33:57 +00:00
vm.cpp SCI: pointer_add -> error changed to warning b/c iceman does it. Just ignoring it doesnt seem to have any effect on the game 2009-10-15 15:07:47 +00:00
vm.h Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00