scummvm/backends/graphics3d/android/android-graphics3d.h
Le Philousophe 20df3369b4 ANDROID: Rework 3D screen setup
All the setupScreen functions were useless as there is only one place
where it's called.
_opengl was always true.
_game_pbuf was never initialized.
2021-11-29 00:04:45 +01:00

175 lines
6 KiB
C++

/* ResidualVM - Graphic Adventure Engine
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
#define BACKENDS_GRAPHICS3D_ANDROID_ANDROID_GRAPHICS3D_H
#include "common/scummsys.h"
#include "graphics/opengl/framebuffer.h"
#include "backends/graphics/graphics.h"
#include "backends/graphics/android/android-graphics.h"
#include "backends/graphics3d/android/texture.h"
class AndroidGraphics3dManager : public GraphicsManager, public AndroidCommonGraphics {
public:
AndroidGraphics3dManager();
virtual ~AndroidGraphics3dManager();
virtual void initSurface() override;
virtual void deinitSurface() override;
virtual AndroidCommonGraphics::State getState() const override;
virtual bool setState(const AndroidCommonGraphics::State &state) override;
void updateScreen() override;
void displayMessageOnOSD(const Common::U32String &msg);
virtual bool notifyMousePosition(Common::Point &mouse) override;
virtual Common::Point getMousePosition() override { return Common::Point(_cursorX, _cursorY); }
void setMousePosition(int x, int y) { _cursorX = x; _cursorY = y; }
virtual void beginGFXTransaction() {}
virtual OSystem::TransactionError endGFXTransaction() { return OSystem::kTransactionSuccess; }
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
virtual int getDefaultGraphicsMode() const override;
virtual bool setGraphicsMode(int mode, uint flags = OSystem::kGfxModeNoFlags) override;
virtual int getGraphicsMode() const override;
virtual bool hasFeature(OSystem::Feature f) const override;
virtual void setFeatureState(OSystem::Feature f, bool enable) override;
virtual bool getFeatureState(OSystem::Feature f) const override;
virtual void showOverlay() override;
virtual void hideOverlay() override;
virtual void clearOverlay() override;
virtual void grabOverlay(Graphics::Surface &surface) const override;
virtual void copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h) override;
virtual int16 getOverlayHeight() const override;
virtual int16 getOverlayWidth() const override;
virtual Graphics::PixelFormat getOverlayFormat() const override;
virtual bool isOverlayVisible() const override { return _show_overlay; }
virtual int16 getHeight() const override;
virtual int16 getWidth() const override;
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num) override;
virtual void grabPalette(byte *colors, uint start, uint num) const override;
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) override;
virtual Graphics::Surface *lockScreen() override;
virtual void unlockScreen() override;
virtual void fillScreen(uint32 col);
virtual void setShakePos(int shakeXOffset, int shakeYOffset) {};
virtual void setFocusRectangle(const Common::Rect& rect) {}
virtual void clearFocusRectangle() {}
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format) override;
virtual int getScreenChangeID() const override;
virtual bool showMouse(bool visible) override;
virtual void warpMouse(int x, int y) override;
virtual bool lockMouse(bool lock) override;
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
bool dontScale,
const Graphics::PixelFormat *format) override;
virtual void setCursorPalette(const byte *colors, uint start, uint num) override;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const override;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const override;
#endif
protected:
void updateScreenRect();
const GLESBaseTexture *getActiveTexture() const;
void clipMouse(Common::Point &p) const;
void setSystemMousePosition(int x, int y) {}
bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
void refreshScreen();
void *getProcAddress(const char *name) const;
private:
void setCursorPaletteInternal(const byte *colors, uint start, uint num);
void disableCursorPalette();
void initOverlay();
void initViewport();
void updateEventScale();
void initSizeIntern(uint width, uint height, const Graphics::PixelFormat *format);
enum FixupType {
kClear = 0, // glClear
kClearSwap, // glClear + swapBuffers
kClearUpdate // glClear + updateScreen
};
void clearScreen(FixupType type, byte count = 1);
#ifdef USE_RGB_COLOR
void initTexture(GLESBaseTexture **texture, uint width, uint height,
const Graphics::PixelFormat *format);
#endif
private:
int _screenChangeID;
int _graphicsMode;
bool _fullscreen;
bool _ar_correction;
bool _force_redraw;
// Game layer
GLESBaseTexture *_game_texture;
OpenGL::FrameBuffer *_frame_buffer;
/**
* The position of the mouse cursor, in window coordinates.
*/
int _cursorX, _cursorY;
// Overlay layer
GLES5551Texture *_overlay_background;
GLES5551Texture *_overlay_texture;
bool _show_overlay;
// Mouse layer
GLESBaseTexture *_mouse_texture;
GLESBaseTexture *_mouse_texture_palette;
GLES5551Texture *_mouse_texture_rgb;
Common::Point _mouse_hotspot;
uint32 _mouse_keycolor;
int _mouse_targetscale;
bool _show_mouse;
bool _use_mouse_palette;
};
#endif