scummvm/backends/networking/curl/request.cpp
2021-12-26 18:48:43 +01:00

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/networking/curl/request.h"
namespace Networking {
ErrorResponse::ErrorResponse(Request *rq, Common::String resp):
request(rq), interrupted(false), failed(true), response(resp), httpResponseCode(-1) {}
ErrorResponse::ErrorResponse(Request *rq, bool interrupt, bool failure, Common::String resp, long httpCode):
request(rq), interrupted(interrupt), failed(failure), response(resp), httpResponseCode(httpCode) {}
Request::Request(DataCallback cb, ErrorCallback ecb):
_callback(cb), _errorCallback(ecb), _state(PROCESSING), _retryInSeconds(0) {}
Request::~Request() {
delete _callback;
delete _errorCallback;
}
void Request::handleRetry() {
if (_retryInSeconds > 0) {
--_retryInSeconds;
} else {
_state = PROCESSING;
restart();
}
}
void Request::pause() { _state = PAUSED; }
void Request::finish() {
ErrorResponse error(this, true, false, "Request::finish() was called (i.e. interrupted)", -1);
finishError(error);
}
void Request::retry(uint32 seconds) {
_state = RETRY;
_retryInSeconds = seconds;
}
RequestState Request::state() const { return _state; }
Common::String Request::date() const { return ""; }
void Request::finishError(ErrorResponse error, RequestState state) {
_state = state;
if (_errorCallback)
(*_errorCallback)(error);
}
void Request::finishSuccess() { _state = FINISHED; }
} // End of namespace Networking