146 lines
4.5 KiB
C++
146 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "mutationofjb/commands/seqcommand.h"
|
|
#include "mutationofjb/gamedata.h"
|
|
|
|
namespace MutationOfJB {
|
|
|
|
union ChangeCommandValue {
|
|
uint8 _byteVal;
|
|
uint16 _wordVal;
|
|
char _strVal[MAX_ENTITY_NAME_LENGTH + 1];
|
|
};
|
|
|
|
class ChangeCommand : public SeqCommand {
|
|
public:
|
|
enum ChangeRegister {
|
|
NM, // Name
|
|
LT, // Destination scene ID
|
|
SX, // Destination X
|
|
SY, // Destination Y
|
|
XX, // X
|
|
YY, // Y
|
|
XL, // Width
|
|
YL, // Height
|
|
WX, // Walk to X
|
|
WY, // Walk to Y
|
|
SP, //
|
|
AC, // Active
|
|
FA, // First animation
|
|
FR,
|
|
NA,
|
|
FS,
|
|
CA,
|
|
DS, // Startup
|
|
DL,
|
|
ND, // Number of doors
|
|
NO, // Number of objects
|
|
NS, // Number of statics
|
|
PF, // Palette rotation first
|
|
PL, // Palette rotation last
|
|
PD // Palette rotation delay
|
|
};
|
|
|
|
enum ChangeOperation {
|
|
SetValue,
|
|
AddValue,
|
|
SubtractValue
|
|
};
|
|
|
|
ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) :
|
|
_sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val)
|
|
{}
|
|
protected:
|
|
const char *getRegisterAsString() const;
|
|
Common::String getValueAsString() const;
|
|
const char *getOperationAsString() const;
|
|
|
|
uint8 _sceneId;
|
|
uint8 _entityId;
|
|
ChangeRegister _register;
|
|
ChangeOperation _operation;
|
|
ChangeCommandValue _value;
|
|
};
|
|
|
|
class ChangeCommandParser : public SeqCommandParser {
|
|
protected:
|
|
bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entityId, ChangeCommand::ChangeRegister ®, ChangeCommand::ChangeOperation &op, ChangeCommandValue &ccv);
|
|
int parseInteger(const char *val, ChangeCommand::ChangeOperation &op);
|
|
};
|
|
|
|
class ChangeObjectCommandParser : public ChangeCommandParser {
|
|
public:
|
|
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
|
|
};
|
|
|
|
class ChangeDoorCommandParser : public ChangeCommandParser {
|
|
public:
|
|
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
|
|
};
|
|
|
|
class ChangeStaticCommandParser : public ChangeCommandParser {
|
|
public:
|
|
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
|
|
};
|
|
|
|
class ChangeSceneCommandParser : public ChangeCommandParser {
|
|
public:
|
|
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
|
|
};
|
|
|
|
class ChangeDoorCommand : public ChangeCommand {
|
|
public:
|
|
ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
|
|
: ChangeCommand(sceneId, doorId, reg, op, val)
|
|
{}
|
|
ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
|
|
Common::String debugString() const override;
|
|
};
|
|
|
|
class ChangeObjectCommand : public ChangeCommand {
|
|
public:
|
|
ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
|
|
: ChangeCommand(sceneId, objectId, reg, op, val)
|
|
{}
|
|
ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
|
|
Common::String debugString() const override;
|
|
};
|
|
|
|
class ChangeStaticCommand : public ChangeCommand {
|
|
public:
|
|
ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
|
|
: ChangeCommand(sceneId, staticId, reg, op, val)
|
|
{}
|
|
ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
|
|
Common::String debugString() const override;
|
|
};
|
|
|
|
class ChangeSceneCommand : public ChangeCommand {
|
|
public:
|
|
ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
|
|
: ChangeCommand(sceneId, staticId, reg, op, val)
|
|
{}
|
|
ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
|
|
Common::String debugString() const override;
|
|
};
|
|
|
|
}
|