55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_NEWROOMCOMMAND_H
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#define MUTATIONOFJB_NEWROOMCOMMAND_H
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#include "mutationofjb/commands/seqcommand.h"
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namespace MutationOfJB {
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class ScriptExecutionContext;
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class NewRoomCommandParser : public SeqCommandParser {
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public:
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NewRoomCommandParser() {}
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bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class NewRoomCommand : public SeqCommand {
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public:
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NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame);
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ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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Common::String debugString() const override;
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private:
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uint8 _sceneId;
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uint16 _x;
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uint16 _y;
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uint8 _frame;
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ScriptExecutionContext *_innerExecCtx;
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};
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}
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#endif
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