112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "wince-sdl.h"
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#include "CELauncherDialog.h"
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#include "engines/engine.h"
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#include "gui/newgui.h"
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#include "gui/widget.h"
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#include "gui/browser.h"
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#include "gui/message.h"
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#include "common/config-manager.h"
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using namespace GUI;
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using namespace Common;
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class CEAboutDialog : public Dialog {
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public:
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CEAboutDialog()
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: Dialog(10, 60, 300, 77) {
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char tempo[100];
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// FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
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// needs fixing, or remove it!
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addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
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Common::String videoDriver("Using SDL driver ");
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SDL_VideoDriverName(tempo, sizeof(tempo));
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videoDriver += tempo;
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new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
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Common::String displayInfos("Display ");
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sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
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displayInfos += tempo;
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new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
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}
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};
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CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
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}
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void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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LauncherDialog::handleCommand(sender, cmd, data);
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if (cmd == 'ABOU') {
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CEAboutDialog about;
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about.runModal();
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}
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}
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void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
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// First check if we have a recognized game in the current directory
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FSList files;
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node.getChildren(files, FilesystemNode::kListFilesOnly);
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// detect
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GameList candidates(EngineMan.detectGames(files));
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// insert
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if (candidates.size() >= 1) {
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GameDescriptor result = candidates[0];
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result["path"] = node.getPath();
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addGameToConf(result);
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}
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// Then recurse on the subdirectories
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FSList dirs;
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node.getChildren(dirs, FilesystemNode::kListDirectoriesOnly);
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for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
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automaticScanDirectory(*currentDir);
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}
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/* FIXME: We do this here, replicating code of the launcher, because findfirst/next
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* returns some illegal paths atm.
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*/
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void CELauncherDialog::addGame() {
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MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
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if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
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// Clear existing domains
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ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
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domains.clear();
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ConfMan.flushToDisk();
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automaticScanDirectory(_browser->getResult());
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ConfMan.flushToDisk();
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updateListing();
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draw();
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}
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else
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GUILauncherDialog::addGame();
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}
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