scummvm/engines/bladerunner/script/ai/dektora.cpp
2019-01-24 23:05:13 +01:00

1414 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = false;
_x = _y = _z = 0.0f;
}
void AIScriptDektora::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = false;
_x = _y = _z = 0.0f;
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraDefault);
}
bool AIScriptDektora::Update() {
int chapter = Global_Variable_Query(kVariableChapter);
if (chapter == 2) {
if (!Game_Flag_Query(kFlagDektoraChapter2Started)) {
Game_Flag_Set(kFlagDektoraChapter2Started);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorDektora, 39, 0);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
if ( Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
&& !Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
&& Player_Query_Current_Scene() != kSceneAR01
&& Player_Query_Current_Scene() != kSceneAR02
) {
if (Game_Flag_Query(kFlagAR02Entered)) {
Item_Remove_From_World(kItemScrorpions);
}
Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
}
}
return true;
}
if (chapter == 3) {
if (Actor_Query_Goal_Number(kActorDektora) < 199) {
Actor_Set_Goal_Number(kActorDektora, 199);
} else {
switch (Actor_Query_Goal_Number(kActorDektora)) {
case 269:
Actor_Set_Goal_Number(kActorDektora, 270);
break;
case 271:
if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorDektora, 279);
break;
}
if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0);
}
break;
case 273:
Actor_Set_Goal_Number(kActorDektora, 274);
break;
case 275:
Actor_Set_Goal_Number(kActorDektora, 276);
break;
}
}
return true;
}
if (chapter == 4) {
if (Actor_Query_Goal_Number(kActorDektora) < 300) {
Actor_Set_Goal_Number(kActorDektora, 300);
}
return true;
}
return true;
}
void AIScriptDektora::TimerExpired(int timer) {
if (timer == 0) {
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
if (Player_Query_Current_Scene() == 61) {
AI_Countdown_Timer_Reset(kActorDektora, 0);
AI_Countdown_Timer_Start(kActorDektora, 0, 10);
} else {
Actor_Set_Goal_Number(kActorDektora, 211);
AI_Countdown_Timer_Reset(kActorDektora, 0);
}
return; //true;
}
if (Actor_Query_Goal_Number(kActorDektora) == 270) {
AI_Countdown_Timer_Reset(kActorDektora, 0);
Actor_Set_Goal_Number(kActorDektora, 271);
return; //true;
}
}
return; //false;
}
void AIScriptDektora::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorDektora)) {
case kGoalDektoraStartWalkingAround:
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsReplicant);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsHuman);
}
break;
case kGoalDektoraWalkAroundAsReplicant:
if (Random_Query(1, 7) == 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
) {
Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
}
break;
case kGoalDektoraWalkAroundAsHuman:
if (Random_Query(1, 5) == 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
) {
Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
}
break;
case 260:
Actor_Set_Goal_Number(kActorDektora, 290);
break;
case 272:
AI_Movement_Track_Flush(kActorDektora);
Actor_Face_Heading(kActorDektora, 0, 0);
Sound_Play(451, 71, 0, 0, 50);
_animationState = 35;
_animationFrame = 0;
break;
default:
return; //false;
}
return; //true;
}
void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptDektora::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorDektora) == 599) {
Actor_Face_Actor(0, kActorDektora, true);
Actor_Says(kActorMcCoy, 8630, 12);
return; //true;
}
if (Actor_Query_Goal_Number(kActorDektora) < 199) {
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorMcCoy, 8590, 13);
}
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Game_Flag_Set(622);
AI_Movement_Track_Flush(kActorHanoi);
Actor_Force_Stop_Walking(kActorMcCoy);
Player_Loses_Control();
Actor_Set_Goal_Number(kActorHanoi, 220);
return; //true;
}
return; //false;
}
void AIScriptDektora::EnteredScene(int sceneId) {
// return false;
}
void AIScriptDektora::OtherAgentEnteredThisScene(int otherActorId) {
if (otherActorId == kActorMcCoy
&& Actor_Query_Goal_Number(kActorDektora) == 246
) {
Scene_Exits_Disable();
Actor_Change_Animation_Mode(kActorDektora, 23);
}
// return false;
}
void AIScriptDektora::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptDektora::ShotAtAndMissed() {
checkCombat();
// return false;
}
bool AIScriptDektora::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorDektora) == 270
|| Actor_Query_Goal_Number(kActorDektora) == 271
|| Actor_Query_Goal_Number(kActorDektora) == 272
) {
Actor_Set_Health(kActorDektora, 100, 100);
if (Actor_Query_Goal_Number(kActorDektora) != 272) {
Actor_Set_Goal_Number(kActorDektora, 272);
}
return true;
}
if (Actor_Query_Goal_Number(kActorDektora) == 260) {
AI_Movement_Track_Flush(kActorDektora);
Actor_Set_Health(kActorDektora, 0, 100);
if (Game_Flag_Query(47)) {
Actor_Change_Animation_Mode(kActorDektora, 48);
Actor_Start_Speech_Sample(kActorDektora, 980);
Delay(2000);
Actor_Set_Goal_Number(kActorSteele, 212);
} else {
Actor_Change_Animation_Mode(kActorDektora, 48);
Delay(2000);
Actor_Set_Goal_Number(kActorMcCoy, 500);
}
return true;
}
checkCombat();
return false;
}
void AIScriptDektora::Retired(int byActorId) {
if (byActorId == kActorMcCoy) {
Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5);
}
if (byActorId == kActorSteele
&& Actor_Query_In_Set(kActorSteele, kSetHF06)
&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)
) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
}
if (Actor_Query_In_Set(kActorDektora, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicants, 1);
Actor_Set_Goal_Number(kActorDektora, 599);
if (Global_Variable_Query(kVariableReplicants) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
Game_Flag_Reset(653);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
if (Actor_Query_Goal_Number(kActorDektora) != 274) {
Actor_Set_Goal_Number(kActorDektora, 599);
}
return; //false;
// return false;
}
int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalDektoraStartWalkingAround:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 39, 10);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraWalkAroundAsReplicant:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
if (Game_Flag_Query(kFlagZubenRetired)) {
AI_Movement_Track_Append(kActorDektora, 33, 240);
} else if (Game_Flag_Query(kFlagZubenSpared)) {
AI_Movement_Track_Append(kActorDektora, 33, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 33, 90);
}
AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528);
if (Random_Query(1, 2) == 1
&& Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
) {
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979);
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append(kActorDektora, 39, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 39, 180);
}
AI_Movement_Track_Append(kActorDektora, 282, 0);
AI_Movement_Track_Append(kActorDektora, 283, 0);
AI_Movement_Track_Append(kActorDektora, 284, 0);
AI_Movement_Track_Append(kActorDektora, 285, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraWalkAroundAsHuman:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
AI_Movement_Track_Append(kActorDektora, 40, 90);
if (Game_Flag_Query(kFlagZubenRetired)
&& Game_Flag_Query(kFlagLucyIsReplicant)
) {
AI_Movement_Track_Append(kActorDektora, 33, 180);
} else {
AI_Movement_Track_Append(kActorDektora, 33, 160);
}
AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979);
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append(kActorDektora, 39, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 39, 180);
}
AI_Movement_Track_Append(kActorDektora, 282, 0);
AI_Movement_Track_Append(kActorDektora, 283, 0);
AI_Movement_Track_Append(kActorDektora, 284, 0);
AI_Movement_Track_Append(kActorDektora, 285, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraStopWalkingAround:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 39, 240);
AI_Movement_Track_Repeat(kActorDektora);
break;
case 199:
AI_Movement_Track_Flush(kActorDektora);
Actor_Set_Goal_Number(kActorDektora, 200);
break;
case 200:
Actor_Put_In_Set(kActorDektora, kSetNR07);
Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300);
Actor_Change_Animation_Mode(kActorDektora, 53);
break;
case 210:
AI_Movement_Track_Flush(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30);
AI_Countdown_Timer_Reset(kActorDektora, 0);
AI_Countdown_Timer_Start(kActorDektora, 0, 45);
break;
case 211:
if (Player_Query_Current_Scene() == 61) {
Game_Flag_Set(651);
} else {
Game_Flag_Set(636);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
Actor_Change_Animation_Mode(kActorDektora, 0);
Actor_Set_Goal_Number(kActorDektora, 200);
}
if (Player_Query_Current_Scene() == 61) {
Actor_Set_Goal_Number(kActorHanoi, 235);
} else {
Game_Flag_Reset(651);
}
break;
case 245:
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264);
break;
case 246:
Actor_Put_In_Set(kActorDektora, kSetNR10);
Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768);
break;
case 247:
Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911);
Actor_Set_Invisible(kActorDektora, 0);
Actor_Change_Animation_Mode(kActorDektora, 70);
Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
break;
case 250:
AI_Movement_Track_Flush(kActorDektora);
AI_Countdown_Timer_Reset(kActorDektora, 0);
AI_Countdown_Timer_Reset(kActorDektora, 1);
AI_Countdown_Timer_Reset(kActorDektora, 2);
Actor_Put_In_Set(kActorDektora, kSetNR11);
Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256);
break;
case 260:
Actor_Set_Targetable(kActorDektora, 1);
Actor_Force_Stop_Walking(kActorDektora);
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 462, 0);
AI_Movement_Track_Repeat(kActorDektora);
break;
case 269:
case 271:
case 599:
break; // return true
case 270:
Game_Flag_Set(633);
Actor_Set_Targetable(kActorDektora, 1);
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, 0, 0);
Actor_Face_Actor(kActorMcCoy, kActorDektora, 1);
if (Actor_Query_Goal_Number(kActorSteele) == 216) {
Actor_Face_Actor(kActorSteele, kActorDektora, 1);
Actor_Change_Animation_Mode(kActorSteele, 6);
Delay(250);
Sound_Play(3, 100, 0, 0, 50);
Actor_Set_Goal_Number(kActorDektora, 272);
} else {
Actor_Set_Goal_Number(kActorDektora, 271);
}
break;
case 272:
Actor_Force_Stop_Walking(kActorDektora);
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 456, 0);
AI_Movement_Track_Repeat(kActorDektora);
break;
case 274:
Player_Loses_Control();
Scene_Exits_Enable();
Game_Flag_Set(632);
Actor_Put_In_Set(kActorDektora, kSetNR01);
Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300);
_animationState = 36;
_animationFrame = 0;
Set_Enter(kSetNR01, kSceneNR01);
break;
case 279:
Actor_Force_Stop_Walking(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetNR10);
Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926);
Actor_Set_Goal_Number(kActorMcCoy, 231);
_animationState = 36;
_animationFrame = 0;
break;
case 290:
Game_Flag_Set(591);
break;
case 299:
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Goal_Number(kActorDektora, 599);
break;
case 300:
AI_Movement_Track_Flush(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
break;
default:
return false;
}
return true;
}
bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 156;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(156) - 1) {
_animationFrame = 0;
}
break;
case 1:
*animation = 19;
_animationFrame = 0;
break;
case 2:
*animation = 158;
if (!_animationFrame && _flag) {
*animation = 156;
_animationState = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(158)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = 159;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(159)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 4:
*animation = 160;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(160)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 5:
*animation = 161;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 6:
*animation = 161;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 7:
*animation = 162;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 8:
*animation = 162;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
_animationFrame = 0;
_animationState = 2;
*animation = 158;
}
break;
case 9:
*animation = 134;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(134)) {
_animationFrame = 0;
}
break;
case 10:
*animation = 139;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(139)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
}
break;
case 11:
*animation = 140;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(140)) {
*animation = 156;
_animationFrame = 0;
_animationState = 0;
}
break;
case 12:
*animation = 135;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(135)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 13:
*animation = 136;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(136)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 14:
*animation = 137;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(137)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 15:
*animation = 138;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(138)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 16:
*animation = 141;
_animationFrame++;
if (_animationFrame == 2) {
int speech;
if (Random_Query(1, 2) == 1) {
speech = 9010;
} else {
speech = 9015;
}
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
}
if (_animationFrame == 5) {
Actor_Combat_AI_Hit_Attempt(3);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 17:
*animation = 142;
_animationFrame++;
if (_animationFrame == 6 && Actor_Query_Goal_Number(kActorDektora) == 247) {
Actor_Change_Animation_Mode(0, 48);
}
if (_animationFrame == 3) {
int speech;
if (Random_Query(1, 2) == 1) {
speech = 9010;
} else {
speech = 9015;
}
Sound_Play_Speech_Line(3, speech, 75, 0, 99);
}
if (_animationFrame == 6) {
Actor_Combat_AI_Hit_Attempt(3);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) {
_animationFrame = 0;
_animationState = 9;
*animation = 134;
Actor_Change_Animation_Mode(kActorDektora, 4);
}
break;
case 18:
*animation = 147;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(147)) {
*animation = 156;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, 0);
}
break;
case 19:
*animation = 148;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(148)) {
*animation = 156;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, 0);
}
break;
case 20:
*animation = 149;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(149) - 1) {
_animationFrame++;
}
break;
case 21:
*animation = 143;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(143)) {
_animationFrame = 0;
}
break;
case 22:
*animation = 144;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(144)) {
_animationFrame = 0;
}
break;
case 23:
*animation = 145;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(145)) {
_animationFrame = 0;
}
break;
case 24:
*animation = 146;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(146)) {
_animationFrame = 0;
}
break;
case 25:
*animation = 150;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(150)) {
_animationFrame = 0;
}
break;
case 26:
*animation = 151;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(151)) {
_animationFrame = 0;
_animationState = 31;
*animation = 155;
}
break;
case 27:
*animation = 152;
if (!_animationFrame && _flag) {
*animation = 150;
_animationState = 25;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(152)) {
_animationFrame = 0;
}
}
break;
case 28:
*animation = 153;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(153)) {
_animationFrame = 0;
_animationState = 27;
*animation = 152;
}
break;
case 29:
*animation = 154;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(154)) {
_animationFrame = 0;
_animationState = 31;
*animation = 155;
}
break;
case 30:
*animation = 154;
_animationFrame--;
if (_animationFrame == 0) {
_animationFrame = 0;
_animationState = 25;
*animation = 150;
}
break;
case 31:
*animation = 155;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(155)) {
_animationFrame = 0;
}
break;
case 32:
*animation = 163;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(163)) {
_animationFrame = 0;
}
break;
case 33:
*animation = 166;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(166)) {
_animationFrame = 0;
}
break;
case 34:
*animation = 164;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(164)) {
_animationFrame = 0;
_animationState = 32;
*animation = 163;
}
break;
case 35:
*animation = 165;
_animationFrame++;
if (_animationFrame == 2) {
Game_Flag_Set(659);
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = 0;
_animationState = 36;
*animation = 167;
Actor_Set_Goal_Number(kActorDektora, 273);
}
break;
case 36:
*animation = 167;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(167) - 1) {
_animationFrame++;
}
if (_animationFrame == 11) {
Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20);
}
break;
case 37:
*animation = 168;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(168) - 1) {
_animationFrame = 0;
_animationState = 38;
*animation = 169;
}
break;
case 38:
*animation = 169;
_animationFrame++;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = 0;
_animationState = 39;
*animation = 170;
}
break;
case 39:
*animation = 170;
_animationFrame++;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = 0;
_animationState = 40;
*animation = 171;
}
break;
case 40:
*animation = 171;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(171) - 1) {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(171) - 1) {
Actor_Set_Goal_Number(kActorDektora, 211);
}
}
break;
case 41:
*animation = 157;
_animationFrame++;
if (_animationFrame == 8 && Actor_Query_In_Set(kActorDektora, kSetNR10)) {
Scene_Loop_Start_Special(2, 4, 1);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(157)) {
*animation = 156;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, 0);
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptDektora::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (Game_Flag_Query(633)) {
_animationState = 32;
_animationFrame = 0;
break;
}
switch (_animationState) {
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 27:
case 28:
_flag = true;
break;
case 9:
case 10:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
_animationState = 11;
_animationFrame = 0;
break;
case 11:
case 18:
case 19:
case 20:
case 26:
case 29:
case 30:
break;
case 25:
_animationState = 25;
_animationFrame = 0;
break;
case 31:
_animationState = 31;
_animationFrame = 0;
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeWalk:
if (!Game_Flag_Query(633)) {
_animationFrame = 0;
_animationState = 21;
} else {
_animationState = 33;
_animationFrame = 0;
}
break;
case kAnimationModeRun:
_animationFrame = 0;
_animationState = 22;
break;
case kAnimationModeTalk:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 2;
_animationFrame = 0;
_flag = false;
}
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 9:
case 10:
case 16:
case 17:
break;
case 25:
case 27:
case 28:
_animationState = 29;
_animationFrame = 0;
break;
case 31:
_animationState = 30;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(154) - 1;
break;
default:
_animationState = 10;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatAttack:
if (_animationState == 31) {
_animationState = 26;
} else if (Random_Query(0, 1) == 1) {
_animationState = 16;
} else {
_animationState = 17;
}
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
if (!Game_Flag_Query(633)) {
_animationFrame = 0;
_animationState = 21;
} else {
_animationState = 33;
_animationFrame = 0;
}
break;
case kAnimationModeCombatRun:
_animationFrame = 0;
_animationState = 22;
break;
case 12:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 3;
_animationFrame = 0;
_flag = false;
}
break;
case 13:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 4;
_animationFrame = 0;
_flag = false;
}
break;
case 14:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 5;
_animationFrame = 0;
_flag = 0;
}
break;
case 15:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 6;
_animationFrame = 0;
_flag = false;
}
break;
case 16:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 7;
_animationFrame = 0;
_flag = false;
}
break;
case 17:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 8;
_animationFrame = 0;
_flag = false;
}
break;
case 21:
if (Game_Flag_Query(633)) {
_animationState = 34;
_animationFrame = 0;
break;
}
switch (_animationState) {
case 9:
case 10:
case 11:
case 12:
case 13:
case 16:
case 17:
if (Random_Query(0, 1) == 1) {
_animationState = 14;
} else {
_animationState = 15;
}
break;
case 14:
case 15:
if (Random_Query(0, 1) == 1) {
_animationState = 18;
} else {
_animationState = 19;
}
break;
}
_animationFrame = 0;
break;
case 23:
_animationState = 41;
_animationFrame = 0;
break;
case 30:
if (_animationState != 27
&& _animationState != 28
) {
_animationState = 27;
_animationFrame = 0;
_flag = false;
}
break;
case 31:
if (_animationState != 27
&& _animationState != 28
) {
_animationState = 28;
_animationFrame = 0;
_flag = false;
}
break;
case kAnimationModeWalkUp:
_animationFrame = 0;
_animationState = 23;
break;
case kAnimationModeWalkDown:
_animationFrame = 0;
_animationState = 24;
break;
case kAnimationModeDie:
_animationState = 20;
_animationFrame = 0;
break;
case 53:
switch (_animationState) {
case 26:
case 29:
case 30:
case 31:
break;
case 27:
case 28:
_flag = true;
break;
default:
_animationState = 25;
_animationFrame = 0;
break;
}
break;
case 70:
_animationState = 17;
_animationFrame = 0;
break;
case 71:
_animationState = 16;
_animationFrame = 0;
break;
case 79:
_animationState = 37;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptDektora::FledCombat() {
// return false;
}
double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) {
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
}
void AIScriptDektora::checkCombat() {
if (Actor_Query_In_Set(kActorDektora, kSetHF01)
&& Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_Goal_Number(kActorDektora) != 450
) {
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora) {
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
}
Actor_Set_Goal_Number(kActorDektora, 450);
Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 20, 300, false);
}
}
} // End of namespace BladeRunner