1414 lines
32 KiB
C++
1414 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = false;
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_x = _y = _z = 0.0f;
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}
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void AIScriptDektora::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = false;
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_x = _y = _z = 0.0f;
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraDefault);
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}
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bool AIScriptDektora::Update() {
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int chapter = Global_Variable_Query(kVariableChapter);
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if (chapter == 2) {
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if (!Game_Flag_Query(kFlagDektoraChapter2Started)) {
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Game_Flag_Set(kFlagDektoraChapter2Started);
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotG);
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Actor_Set_At_Waypoint(kActorDektora, 39, 0);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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if ( Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
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&& !Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
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&& Player_Query_Current_Scene() != kSceneAR01
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&& Player_Query_Current_Scene() != kSceneAR02
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) {
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if (Game_Flag_Query(kFlagAR02Entered)) {
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Item_Remove_From_World(kItemScrorpions);
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}
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Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
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}
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}
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return true;
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}
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if (chapter == 3) {
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if (Actor_Query_Goal_Number(kActorDektora) < 199) {
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Actor_Set_Goal_Number(kActorDektora, 199);
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} else {
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switch (Actor_Query_Goal_Number(kActorDektora)) {
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case 269:
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Actor_Set_Goal_Number(kActorDektora, 270);
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break;
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case 271:
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if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) {
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Actor_Set_Goal_Number(kActorDektora, 279);
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break;
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}
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if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
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Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
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Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0);
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}
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break;
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case 273:
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Actor_Set_Goal_Number(kActorDektora, 274);
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break;
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case 275:
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Actor_Set_Goal_Number(kActorDektora, 276);
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break;
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}
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}
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return true;
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}
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if (chapter == 4) {
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if (Actor_Query_Goal_Number(kActorDektora) < 300) {
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Actor_Set_Goal_Number(kActorDektora, 300);
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}
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return true;
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}
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return true;
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}
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void AIScriptDektora::TimerExpired(int timer) {
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if (timer == 0) {
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if (Actor_Query_Goal_Number(kActorDektora) == 210) {
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if (Player_Query_Current_Scene() == 61) {
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AI_Countdown_Timer_Reset(kActorDektora, 0);
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AI_Countdown_Timer_Start(kActorDektora, 0, 10);
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} else {
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Actor_Set_Goal_Number(kActorDektora, 211);
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AI_Countdown_Timer_Reset(kActorDektora, 0);
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}
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) == 270) {
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AI_Countdown_Timer_Reset(kActorDektora, 0);
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Actor_Set_Goal_Number(kActorDektora, 271);
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return; //true;
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}
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}
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return; //false;
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}
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void AIScriptDektora::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorDektora)) {
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case kGoalDektoraStartWalkingAround:
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsReplicant);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsHuman);
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}
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break;
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case kGoalDektoraWalkAroundAsReplicant:
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if (Random_Query(1, 7) == 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
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) {
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Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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break;
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case kGoalDektoraWalkAroundAsHuman:
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if (Random_Query(1, 5) == 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
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) {
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Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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break;
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case 260:
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Actor_Set_Goal_Number(kActorDektora, 290);
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break;
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case 272:
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AI_Movement_Track_Flush(kActorDektora);
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Actor_Face_Heading(kActorDektora, 0, 0);
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Sound_Play(451, 71, 0, 0, 50);
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_animationState = 35;
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_animationFrame = 0;
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptDektora::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorDektora) == 599) {
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Actor_Face_Actor(0, kActorDektora, true);
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Actor_Says(kActorMcCoy, 8630, 12);
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) < 199) {
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Says(kActorMcCoy, 8590, 13);
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}
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if (Actor_Query_Goal_Number(kActorDektora) == 210) {
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Game_Flag_Set(622);
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Force_Stop_Walking(kActorMcCoy);
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorHanoi, 220);
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return; //true;
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}
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return; //false;
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}
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void AIScriptDektora::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptDektora::OtherAgentEnteredThisScene(int otherActorId) {
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if (otherActorId == kActorMcCoy
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&& Actor_Query_Goal_Number(kActorDektora) == 246
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) {
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Scene_Exits_Disable();
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Actor_Change_Animation_Mode(kActorDektora, 23);
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}
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// return false;
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}
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void AIScriptDektora::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptDektora::ShotAtAndMissed() {
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checkCombat();
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// return false;
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}
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bool AIScriptDektora::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorDektora) == 270
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|| Actor_Query_Goal_Number(kActorDektora) == 271
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|| Actor_Query_Goal_Number(kActorDektora) == 272
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) {
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Actor_Set_Health(kActorDektora, 100, 100);
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if (Actor_Query_Goal_Number(kActorDektora) != 272) {
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Actor_Set_Goal_Number(kActorDektora, 272);
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}
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return true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) == 260) {
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AI_Movement_Track_Flush(kActorDektora);
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Actor_Set_Health(kActorDektora, 0, 100);
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if (Game_Flag_Query(47)) {
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Actor_Change_Animation_Mode(kActorDektora, 48);
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Actor_Start_Speech_Sample(kActorDektora, 980);
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Delay(2000);
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Actor_Set_Goal_Number(kActorSteele, 212);
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} else {
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Actor_Change_Animation_Mode(kActorDektora, 48);
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Delay(2000);
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Actor_Set_Goal_Number(kActorMcCoy, 500);
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}
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return true;
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}
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checkCombat();
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return false;
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}
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void AIScriptDektora::Retired(int byActorId) {
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if (byActorId == kActorMcCoy) {
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Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5);
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}
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if (byActorId == kActorSteele
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&& Actor_Query_In_Set(kActorSteele, kSetHF06)
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&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)
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) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorDektora, kSetKP07)) {
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Global_Variable_Decrement(kVariableReplicants, 1);
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Actor_Set_Goal_Number(kActorDektora, 599);
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if (Global_Variable_Query(kVariableReplicants) == 0) {
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Player_Loses_Control();
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Delay(2000);
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(579);
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Game_Flag_Reset(653);
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Set_Enter(kSetKP05_KP06, kSceneKP06);
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return; //true;
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}
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}
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if (Actor_Query_Goal_Number(kActorDektora) != 274) {
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Actor_Set_Goal_Number(kActorDektora, 599);
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}
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return; //false;
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// return false;
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}
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int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalDektoraStartWalkingAround:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append(kActorDektora, 39, 10);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case kGoalDektoraWalkAroundAsReplicant:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
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if (Game_Flag_Query(kFlagZubenRetired)) {
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AI_Movement_Track_Append(kActorDektora, 33, 240);
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} else if (Game_Flag_Query(kFlagZubenSpared)) {
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AI_Movement_Track_Append(kActorDektora, 33, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 33, 90);
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}
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AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528);
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if (Random_Query(1, 2) == 1
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&& Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
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) {
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979);
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append(kActorDektora, 39, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 39, 180);
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}
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AI_Movement_Track_Append(kActorDektora, 282, 0);
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AI_Movement_Track_Append(kActorDektora, 283, 0);
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AI_Movement_Track_Append(kActorDektora, 284, 0);
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AI_Movement_Track_Append(kActorDektora, 285, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case kGoalDektoraWalkAroundAsHuman:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
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AI_Movement_Track_Append(kActorDektora, 40, 90);
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if (Game_Flag_Query(kFlagZubenRetired)
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&& Game_Flag_Query(kFlagLucyIsReplicant)
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) {
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AI_Movement_Track_Append(kActorDektora, 33, 180);
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} else {
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AI_Movement_Track_Append(kActorDektora, 33, 160);
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}
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AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979);
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append(kActorDektora, 39, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 39, 180);
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}
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AI_Movement_Track_Append(kActorDektora, 282, 0);
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AI_Movement_Track_Append(kActorDektora, 283, 0);
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AI_Movement_Track_Append(kActorDektora, 284, 0);
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AI_Movement_Track_Append(kActorDektora, 285, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case kGoalDektoraStopWalkingAround:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append(kActorDektora, 39, 240);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case 199:
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AI_Movement_Track_Flush(kActorDektora);
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Actor_Set_Goal_Number(kActorDektora, 200);
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break;
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case 200:
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Actor_Put_In_Set(kActorDektora, kSetNR07);
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Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300);
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Actor_Change_Animation_Mode(kActorDektora, 53);
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break;
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case 210:
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AI_Movement_Track_Flush(kActorDektora);
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Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30);
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AI_Countdown_Timer_Reset(kActorDektora, 0);
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AI_Countdown_Timer_Start(kActorDektora, 0, 45);
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break;
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case 211:
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if (Player_Query_Current_Scene() == 61) {
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Game_Flag_Set(651);
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} else {
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Game_Flag_Set(636);
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorDektora, 33, 0);
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Actor_Change_Animation_Mode(kActorDektora, 0);
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Actor_Set_Goal_Number(kActorDektora, 200);
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}
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if (Player_Query_Current_Scene() == 61) {
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Actor_Set_Goal_Number(kActorHanoi, 235);
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} else {
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Game_Flag_Reset(651);
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}
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break;
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case 245:
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Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264);
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break;
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case 246:
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Actor_Put_In_Set(kActorDektora, kSetNR10);
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Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768);
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break;
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case 247:
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Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911);
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Actor_Set_Invisible(kActorDektora, 0);
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Actor_Change_Animation_Mode(kActorDektora, 70);
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Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
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break;
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case 250:
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AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Countdown_Timer_Reset(kActorDektora, 0);
|
|
AI_Countdown_Timer_Reset(kActorDektora, 1);
|
|
AI_Countdown_Timer_Reset(kActorDektora, 2);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR11);
|
|
Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256);
|
|
break;
|
|
|
|
case 260:
|
|
Actor_Set_Targetable(kActorDektora, 1);
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Movement_Track_Append(kActorDektora, 462, 0);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case 269:
|
|
case 271:
|
|
case 599:
|
|
break; // return true
|
|
|
|
case 270:
|
|
Game_Flag_Set(633);
|
|
Actor_Set_Targetable(kActorDektora, 1);
|
|
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, 0, 0);
|
|
Actor_Face_Actor(kActorMcCoy, kActorDektora, 1);
|
|
if (Actor_Query_Goal_Number(kActorSteele) == 216) {
|
|
Actor_Face_Actor(kActorSteele, kActorDektora, 1);
|
|
Actor_Change_Animation_Mode(kActorSteele, 6);
|
|
Delay(250);
|
|
Sound_Play(3, 100, 0, 0, 50);
|
|
Actor_Set_Goal_Number(kActorDektora, 272);
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorDektora, 271);
|
|
}
|
|
break;
|
|
|
|
case 272:
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Movement_Track_Append(kActorDektora, 456, 0);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case 274:
|
|
Player_Loses_Control();
|
|
Scene_Exits_Enable();
|
|
Game_Flag_Set(632);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR01);
|
|
Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300);
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
Set_Enter(kSetNR01, kSceneNR01);
|
|
break;
|
|
|
|
case 279:
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR10);
|
|
Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926);
|
|
Actor_Set_Goal_Number(kActorMcCoy, 231);
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 290:
|
|
Game_Flag_Set(591);
|
|
break;
|
|
|
|
case 299:
|
|
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
|
|
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
|
|
Actor_Set_Goal_Number(kActorDektora, 599);
|
|
break;
|
|
|
|
case 300:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
|
|
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
*animation = 156;
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(156) - 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 2:
|
|
*animation = 158;
|
|
if (!_animationFrame && _flag) {
|
|
*animation = 156;
|
|
_animationState = 0;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(158)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = 159;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(159)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = 160;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(160)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = 161;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = 161;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = 162;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = 162;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 158;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = 134;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(134)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = 139;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(139)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = 140;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(140)) {
|
|
*animation = 156;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = 135;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(135)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = 136;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(136)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = 137;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(137)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = 138;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(138)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = 141;
|
|
_animationFrame++;
|
|
if (_animationFrame == 2) {
|
|
int speech;
|
|
|
|
if (Random_Query(1, 2) == 1) {
|
|
speech = 9010;
|
|
} else {
|
|
speech = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(3);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = 142;
|
|
_animationFrame++;
|
|
if (_animationFrame == 6 && Actor_Query_Goal_Number(kActorDektora) == 247) {
|
|
Actor_Change_Animation_Mode(0, 48);
|
|
}
|
|
if (_animationFrame == 3) {
|
|
int speech;
|
|
|
|
if (Random_Query(1, 2) == 1) {
|
|
speech = 9010;
|
|
} else {
|
|
speech = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(3, speech, 75, 0, 99);
|
|
}
|
|
if (_animationFrame == 6) {
|
|
Actor_Combat_AI_Hit_Attempt(3);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 134;
|
|
Actor_Change_Animation_Mode(kActorDektora, 4);
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = 147;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(147)) {
|
|
*animation = 156;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, 0);
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = 148;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(148)) {
|
|
*animation = 156;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, 0);
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = 149;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(149) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = 143;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(143)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = 144;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(144)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = 145;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(145)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = 146;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(146)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = 150;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(150)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = 151;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(151)) {
|
|
_animationFrame = 0;
|
|
_animationState = 31;
|
|
*animation = 155;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = 152;
|
|
if (!_animationFrame && _flag) {
|
|
*animation = 150;
|
|
_animationState = 25;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(152)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = 153;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(153)) {
|
|
_animationFrame = 0;
|
|
_animationState = 27;
|
|
*animation = 152;
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = 154;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(154)) {
|
|
_animationFrame = 0;
|
|
_animationState = 31;
|
|
*animation = 155;
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = 154;
|
|
_animationFrame--;
|
|
if (_animationFrame == 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 25;
|
|
*animation = 150;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = 155;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(155)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = 163;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(163)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
*animation = 166;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(166)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = 164;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(164)) {
|
|
_animationFrame = 0;
|
|
_animationState = 32;
|
|
*animation = 163;
|
|
}
|
|
break;
|
|
|
|
case 35:
|
|
*animation = 165;
|
|
_animationFrame++;
|
|
if (_animationFrame == 2) {
|
|
Game_Flag_Set(659);
|
|
}
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 36;
|
|
*animation = 167;
|
|
Actor_Set_Goal_Number(kActorDektora, 273);
|
|
}
|
|
break;
|
|
|
|
case 36:
|
|
*animation = 167;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(167) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20);
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
*animation = 168;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
_animationFrame++;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(168) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 38;
|
|
*animation = 169;
|
|
}
|
|
break;
|
|
|
|
case 38:
|
|
*animation = 169;
|
|
_animationFrame++;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 39;
|
|
*animation = 170;
|
|
}
|
|
break;
|
|
|
|
case 39:
|
|
*animation = 170;
|
|
_animationFrame++;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 40;
|
|
*animation = 171;
|
|
}
|
|
break;
|
|
|
|
case 40:
|
|
*animation = 171;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(171) - 1) {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(171) - 1) {
|
|
Actor_Set_Goal_Number(kActorDektora, 211);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
*animation = 157;
|
|
_animationFrame++;
|
|
if (_animationFrame == 8 && Actor_Query_In_Set(kActorDektora, kSetNR10)) {
|
|
Scene_Loop_Start_Special(2, 4, 1);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(157)) {
|
|
*animation = 156;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, 0);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptDektora::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (Game_Flag_Query(633)) {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
switch (_animationState) {
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 27:
|
|
case 28:
|
|
_flag = true;
|
|
break;
|
|
case 9:
|
|
case 10:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 11:
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
case 26:
|
|
case 29:
|
|
case 30:
|
|
break;
|
|
case 25:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 31:
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
break;
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (!Game_Flag_Query(633)) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
} else {
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 9:
|
|
case 10:
|
|
case 16:
|
|
case 17:
|
|
break;
|
|
case 25:
|
|
case 27:
|
|
case 28:
|
|
_animationState = 29;
|
|
_animationFrame = 0;
|
|
break;
|
|
case 31:
|
|
_animationState = 30;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(154) - 1;
|
|
break;
|
|
default:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
if (_animationState == 31) {
|
|
_animationState = 26;
|
|
} else if (Random_Query(0, 1) == 1) {
|
|
_animationState = 16;
|
|
} else {
|
|
_animationState = 17;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
if (!Game_Flag_Query(633)) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
} else {
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case 12:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
if (Game_Flag_Query(633)) {
|
|
_animationState = 34;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
switch (_animationState) {
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 16:
|
|
case 17:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 14;
|
|
} else {
|
|
_animationState = 15;
|
|
}
|
|
break;
|
|
case 14:
|
|
case 15:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 18;
|
|
} else {
|
|
_animationState = 19;
|
|
}
|
|
break;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 41;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 30:
|
|
if (_animationState != 27
|
|
&& _animationState != 28
|
|
) {
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
if (_animationState != 27
|
|
&& _animationState != 28
|
|
) {
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
_flag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationFrame = 0;
|
|
_animationState = 23;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 53:
|
|
switch (_animationState) {
|
|
case 26:
|
|
case 29:
|
|
case 30:
|
|
case 31:
|
|
break;
|
|
case 27:
|
|
case 28:
|
|
_flag = true;
|
|
break;
|
|
default:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 70:
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 71:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 79:
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDektora::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) {
|
|
float x, y, z;
|
|
|
|
Actor_Query_XYZ(actorId, &x, &y, &z);
|
|
|
|
return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
|
|
}
|
|
|
|
void AIScriptDektora::checkCombat() {
|
|
if (Actor_Query_In_Set(kActorDektora, kSetHF01)
|
|
&& Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorDektora) != 450
|
|
) {
|
|
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora) {
|
|
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
|
|
}
|
|
|
|
Actor_Set_Goal_Number(kActorDektora, 450);
|
|
Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 20, 300, false);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|