1037 lines
24 KiB
C++
1037 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptEarlyQ::AIScriptEarlyQ(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 0;
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_var2 = 0;
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_var3 = 1;
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_flag = false;
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}
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void AIScriptEarlyQ::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 0;
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_var2 = 0;
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_var3 = 1;
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_flag = 0;
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}
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bool AIScriptEarlyQ::Update() {
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if (Global_Variable_Query(kVariableChapter) != 1 || Game_Flag_Query(490)) {
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if (Global_Variable_Query(kVariableChapter) != 2 || Game_Flag_Query(491)) {
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if (Global_Variable_Query(kVariableChapter) != 3 || Game_Flag_Query(564)) {
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return false;
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} else {
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Game_Flag_Set(564);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 200);
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}
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} else {
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Game_Flag_Set(491);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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}
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} else {
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Game_Flag_Set(490);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 0);
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}
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return true;
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}
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void AIScriptEarlyQ::TimerExpired(int timer) {
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if (Actor_Query_Goal_Number(kActorEarlyQ) == 221 && !timer) {
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if (Player_Query_Current_Scene() == 58) {
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 222);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 220);
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}
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}
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if (Actor_Query_Goal_Number(kActorEarlyQ) != 205 || timer) {
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if (Actor_Query_Goal_Number(kActorEarlyQ) == 211 && timer == 1) {
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AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
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Player_Loses_Control();
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Actor_Change_Animation_Mode(kActorEarlyQ, 29);
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Delay(2500);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
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Actor_Change_Animation_Mode(kActorEarlyQ, 6);
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Delay(100);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 22);
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Delay(250);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 48);
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Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
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} else {
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return; //false;
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}
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} else {
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Player_Loses_Control();
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 215);
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}
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return; //true;
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}
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void AIScriptEarlyQ::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorEarlyQ)) {
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case 0:
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if (Random_Query(1, 2) == 1) {
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Actor_Set_Goal_Number(kActorEarlyQ, 1);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 2);
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}
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break;
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case 1:
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case 2:
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Actor_Set_Goal_Number(kActorEarlyQ, 0);
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break;
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case 100:
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if (Random_Query(1, 2) != 1) {
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Actor_Set_Goal_Number(kActorEarlyQ, 102);
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break;
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}
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Actor_Set_Goal_Number(kActorEarlyQ, 101);
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break;
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case 101:
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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break;
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case 102:
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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break;
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case 201:
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Game_Flag_Set(569);
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Player_Set_Combat_Mode(0);
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Actor_Set_Targetable(kActorEarlyQ, 1);
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Actor_Set_Goal_Number(kActorEarlyQ, 202);
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break;
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case 203:
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Actor_Set_Goal_Number(kActorEarlyQ, 204);
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break;
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case 222:
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Actor_Set_Goal_Number(kActorEarlyQ, 223);
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return; //false;
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case 230:
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Actor_Set_Goal_Number(kActorEarlyQ, 200);
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return; //false;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptEarlyQ::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptEarlyQ::ClickedByPlayer() {
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//return false;
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}
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void AIScriptEarlyQ::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Game_Flag_Query(569) != 1 || otherActorId || combatMode != 1 || Game_Flag_Query(609)) {
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if (Actor_Query_Goal_Number(kActorEarlyQ) != 211 || otherActorId || combatMode) {
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return; //false;
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} else {
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if (Game_Flag_Query(565) == 1) {
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Game_Flag_Reset(565);
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}
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AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
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Actor_Set_Goal_Number(kActorEarlyQ, 213);
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}
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} else {
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if (!Game_Flag_Query(565)) {
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Game_Flag_Set(565);
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}
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Game_Flag_Set(609);
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 206);
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}
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return; //true;
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}
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void AIScriptEarlyQ::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorEarlyQ) != 211)
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return; //false;
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Actor_Set_Goal_Number(kActorEarlyQ, 216);
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return; //true;
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}
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bool AIScriptEarlyQ::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorEarlyQ) < 201 || Actor_Query_Goal_Number(kActorEarlyQ) > 217)
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return 0;
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Actor_Set_Goal_Number(kActorEarlyQ, 216);
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return true;
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}
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void AIScriptEarlyQ::Retired(int byActorId) {
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// return false;
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}
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int AIScriptEarlyQ::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 0:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 1:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 2:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 100:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 101:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 102:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 200:
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AI_Movement_Track_Flush(kActorEarlyQ);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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if (Game_Flag_Query(47) == 1 && Game_Flag_Query(592) && Game_Flag_Query(593)) {
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Actor_Set_Goal_Number(kActorEarlyQ, 220);
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} else if (Game_Flag_Query(47)) {
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Actor_Set_Goal_Number(kActorEarlyQ, 230);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 220);
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}
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break;
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case 201:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 203:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 355, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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Actor_Face_Object(kActorMcCoy, "BAR", 1);
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break;
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case 205:
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Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, 0, 0);
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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AI_Countdown_Timer_Start(kActorEarlyQ, 0, 4);
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break;
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case 206:
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Player_Set_Combat_Mode(kActorSteele);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, 1);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 5);
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Actor_Says(kActorEarlyQ, 130, 3);
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Actor_Says(kActorMcCoy, 3400, 5);
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Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0, 3);
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Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0, 3);
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Actor_Says(kActorMcCoy, 3405, 5);
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Actor_Says(kActorEarlyQ, 160, 3);
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Actor_Says(kActorMcCoy, 3410, 5);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 4);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, 1, 0, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 207);
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break;
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case 208:
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if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
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Actor_Set_Goal_Number(kActorEarlyQ, 210);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 209);
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}
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break;
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case 210:
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Actor_Set_Targetable(kActorEarlyQ, 0);
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Game_Flag_Set(606);
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Delay(3500);
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Actor_Change_Animation_Mode(kActorEarlyQ, 76);
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Delay(2000);
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Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
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Actor_Retired_Here(kActorEarlyQ, 12, 12, 1, -1);
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Actor_Voice_Over(4180, kActorVoiceOver);
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Scene_Exits_Enable();
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break;
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case 211:
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AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
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AI_Countdown_Timer_Start(kActorEarlyQ, 1, 5);
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break;
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case 212:
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Actor_Says(kActorEarlyQ, 0, 3);
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Actor_Says(kActorEarlyQ, 10, 3);
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Actor_Says(kActorEarlyQ, 20, 3);
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Actor_Clue_Lose(kActorMcCoy, 89);
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Scene_Exits_Enable();
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Player_Gains_Control();
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Game_Flag_Set(627);
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Actor_Set_Goal_Number(kActorHanoi, 220);
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break;
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case 215:
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if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorEarlyQ) > 36) {
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Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, kActorMcCoy, kActorMcCoy);
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}
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, 1);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
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Actor_Change_Animation_Mode(kActorEarlyQ, 23);
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Scene_Loop_Start_Special(2, 2, 0);
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Ambient_Sounds_Play_Sound(582, 50, 99, 0, 0);
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Actor_Set_Goal_Number(kActorMcCoy, 220);
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break;
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case 216:
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AI_Movement_Track_Flush(kActorEarlyQ);
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Actor_Change_Animation_Mode(kActorEarlyQ, 48);
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Delay(250);
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Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
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Actor_Set_Goal_Number(kActorHanoi, 240);
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Player_Set_Combat_Mode(0);
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break;
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case 217:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 220:
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if (Player_Query_Current_Set() == kSetNR05_NR08) {
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Actor_Set_Goal_Number(kActorEarlyQ, 230);
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} else {
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Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
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}
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break;
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case 221:
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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AI_Countdown_Timer_Start(kActorEarlyQ, 0, 20);
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break;
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case 222:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 429, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 223:
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if (Player_Query_Current_Scene() == 58) {
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Actor_Says(kActorEarlyQ, 670, 3);
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Actor_Says(kActorEarlyQ, 690, 3);
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Actor_Set_Goal_Number(kActorDektora, 210);
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Actor_Set_Goal_Number(kActorEarlyQ, 224);
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Actor_Set_Goal_Number(kActorHanoi, 230);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 220);
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}
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break;
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case 224:
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Game_Flag_Set(620);
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break;
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case 229:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
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break;
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case 230:
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AI_Movement_Track_Flush(kActorEarlyQ);
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if (Random_Query(1, 3) > 1) {
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AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
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AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(15, 45));
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AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(15, 30));
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} else {
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AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorEarlyQ, 34, Random_Query(10, 20));
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}
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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default:
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return false;
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}
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return true;
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}
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bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var2 == 1) {
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*animation = 370;
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if (_var1) {
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_var1--;
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} else {
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if (++_animationFrame == 6) {
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_var1 = Random_Query(8, 15);
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}
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if (_animationFrame < 6) {
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_var1 = 1;
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(370)) {
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_animationFrame = 0;
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_var2 = 0;
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}
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}
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} else if (_var2 == 0) {
|
|
*animation = 369;
|
|
if (_var1) {
|
|
_var1--;
|
|
if (!Random_Query(0, 6)) {
|
|
_var3 = -_var3;
|
|
}
|
|
} else {
|
|
_animationFrame += _var3;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(369)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(369) - 1;
|
|
}
|
|
_var1 = Random_Query(0, 1);
|
|
if (!_animationFrame) {
|
|
if (!Random_Query(0, 3)) {
|
|
_var2 = 1;
|
|
}
|
|
}
|
|
if (!_animationFrame || _animationFrame == 5) {
|
|
if (Random_Query(0, 1)) {
|
|
_var1 = Random_Query(2, 8);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = 381;
|
|
_animationFrame++;
|
|
if (_animationFrame == 18) {
|
|
Ambient_Sounds_Play_Sound(255, 99, 0, 0, 20);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = 382;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
*animation = 382;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(382)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = 371;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(371)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 0);
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = 368;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(368) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = 365;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(365)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = 361;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(361)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = 383;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(383)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = 384;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = 387;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(387)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = 384;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(384)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = 385;
|
|
if (!_animationFrame && _flag) {
|
|
_flag = 0;
|
|
_animationState = 9;
|
|
_var2 = 0;
|
|
*animation = 384;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 53);
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(385)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = 386;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(386) - 1) {
|
|
_animationFrame++;
|
|
}
|
|
if (_animationFrame == 1) {
|
|
Ambient_Sounds_Play_Sound(555, 59, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Ambient_Sounds_Play_Sound(254, 47, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(560, 27, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 14) {
|
|
Ambient_Sounds_Play_Sound(206, 41, 0, 0, 20);
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = 360;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(360)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = 362;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(362)) {
|
|
_animationFrame = 0;
|
|
_animationState = 12;
|
|
*animation = 360;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = 363;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(363)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = 364;
|
|
_animationFrame++;
|
|
if (_animationFrame == 2) {
|
|
Ambient_Sounds_Play_Sound(12, 60, 0, 0, 20);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(364)) {
|
|
_animationFrame = 0;
|
|
_animationState = 12;
|
|
*animation = 360;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 4);
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = 366;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 0);
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = 367;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 0);
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = 366;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 0);
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = 367;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 0);
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = 372;
|
|
if (!_animationFrame && _flag) {
|
|
*animation = 369;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
_animationState = 0;
|
|
} else {
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(372)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = 373;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(373)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = 374;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(374)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = 375;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(375)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = 376;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(376)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = 377;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(377)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = 378;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(378)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = 379;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(379)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = 380;
|
|
_animationFrame++;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(380)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = 372;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case 0:
|
|
switch (_animationState) {
|
|
case 1:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 73);
|
|
break;
|
|
|
|
case 2:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
|
|
break;
|
|
|
|
case 9:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 29);
|
|
break;
|
|
|
|
case 10:
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
case 28:
|
|
_flag = 1;
|
|
break;
|
|
|
|
case 12:
|
|
case 13:
|
|
case 15:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 14:
|
|
return 1;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 3:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 4:
|
|
if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 7:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 26;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 21:
|
|
if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 16;
|
|
} else {
|
|
_animationState = 17;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 18;
|
|
} else {
|
|
_animationState = 19;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 29:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 30:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
_flag = 0;
|
|
break;
|
|
|
|
case 48:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 53:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 73:
|
|
if (_animationState != 1) {
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 74:
|
|
if (_animationState != 2) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 76:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 85:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQ::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|