scummvm/engines/bladerunner/script/scene/ct02.cpp
2019-01-24 23:05:13 +01:00

288 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kCT02Loops {
kCT02LoopMain = 0,
kCT02LoopTippingPot = 2,
kCT02LoopMainPotTipped = 3
};
enum kCT02Exits {
kCT02ExitCT01 = 0,
kCT02ExitCT03 = 1
};
void SceneScriptCT02::InitializeScene() {
if (Game_Flag_Query(kFlagCT03toCT02)) {
Game_Flag_Reset(kFlagCT03toCT02);
Setup_Scene_Information(-154.83f, -145.11f, 9.39f, 516);
} else if (Game_Flag_Query(kFlagCT02McCoyCombatReady)) {
Setup_Scene_Information(-213.82f, -145.11f, 214.43f, 82);
} else {
Setup_Scene_Information(-119.02f, -145.11f, 240.99f, 768);
}
Scene_Exit_Add_2D_Exit(kCT02ExitCT01, 590, 0, 639, 479, 1);
if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
Scene_Exit_Add_2D_Exit(kCT02ExitCT03, 332, 163, 404, 297, 0);
} else {
Overlay_Play("ct02over", 0, true, false, 0);
}
Ambient_Sounds_Add_Looping_Sound(96, 25, 0, 1);
Ambient_Sounds_Add_Looping_Sound(56, 38, 100, 1);
Ambient_Sounds_Add_Looping_Sound(95, 32, 0, 1);
Ambient_Sounds_Add_Sound(61, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
if (Game_Flag_Query(kFlagCT02PotTipped)) {
Scene_Loop_Set_Default(kCT02LoopMainPotTipped);
} else {
Scene_Loop_Set_Default(kCT02LoopMain);
}
}
void SceneScriptCT02::SceneLoaded() {
Obstacle_Object("STOVE-1", true);
Unobstacle_Object("BACK-DOOR", true);
Unclickable_Object("STOVE-1");
Unclickable_Object("STOVE-2");
Unclickable_Object("STOVE-3");
Unclickable_Object("STOVE-4");
Unclickable_Object("BIGPOT");
Unclickable_Object("SOUP-BOWL");
Unclickable_Object("HOWCOUNTRM");
Unclickable_Object("LFTSTOVE-1");
Unclickable_Object("FRIDGE-1");
Unclickable_Object("LEFTWALL");
Unclickable_Object("RIGHTWALL");
Unclickable_Object("BACKWALL");
Unclickable_Object("TABLE-1");
Unclickable_Object("COUNTER-2");
Unclickable_Object("COFFEJUG IN FOREGRO");
Unclickable_Object("BACK-DOOR");
if (!Game_Flag_Query(kFlagCT02PotTipped)) {
Preload(0);
Preload(3);
Preload(3);
Preload(28);
Preload(400);
Preload(419);
Preload(420);
}
if (Game_Flag_Query(kFlagCT02McCoyCombatReady)) {
Game_Flag_Reset(kFlagCT02McCoyCombatReady);
Actor_Change_Animation_Mode(kActorMcCoy, 0);
Player_Set_Combat_Mode(true);
Player_Gains_Control();
}
}
bool SceneScriptCT02::MouseClick(int x, int y) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02PushPot) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDodge);
return true;
}
return false;
}
bool SceneScriptCT02::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
void SceneScriptCT02::dialogueWithZuben() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
DM_Add_To_List_Never_Repeat_Once_Selected(270, 8, 5, 3); // LUCY PHOTO
}
if ( Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA)
&& !Actor_Clue_Query(kActorMcCoy, kClueLucy)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(280, 8, 5, 3); // LUCY
}
int evidenceCount = 0;
if (Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)) {
evidenceCount = 1;
}
if (Actor_Clue_Query(kActorMcCoy, kClueLabCorpses)) {
++evidenceCount;
}
if (Actor_Clue_Query(kActorMcCoy, kClueLimpingFootprints)) {
++evidenceCount;
}
if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
++evidenceCount;
}
if (Actor_Clue_Query(kActorMcCoy, kClueHowieLeeInterview)) {
++evidenceCount;
}
if (evidenceCount > 3) {
DM_Add_To_List_Never_Repeat_Once_Selected(290, -1, 4, 8); // VOIGT-KAMPFF
}
Dialogue_Menu_Add_DONE_To_List(300); // DONE
Dialogue_Menu_Appear(320, 240);
int answerValue = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answerValue) {
case 270: // LUCY PHOTO
Actor_Says(kActorMcCoy, 380, 11);
Actor_Says(kActorZuben, 30, 17);
Actor_Says(kActorZuben, 40, 15);
Actor_Says(kActorMcCoy, 410, 9);
Actor_Says(kActorZuben, 50, 18);
Actor_Says(kActorMcCoy, 415, 10);
Actor_Clue_Acquire(kActorMcCoy, kClueZubenInterview, false, -1);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -5);
break;
case 280: // LUCY
Actor_Says(kActorMcCoy, 385, 9);
Actor_Says(kActorZuben, 40, 19);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
break;
case 290: // VOIGT-KAMPFF
Actor_Says(kActorMcCoy, 395, 9);
Actor_Says(kActorMcCoy, 400, 9);
Actor_Says(kActorZuben, 70, 17);
Actor_Says(kActorMcCoy, 420, 10);
Actor_Says(kActorZuben, 80, 14);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -10);
break;
case 300: // DONE
Actor_Says(kActorMcCoy, 405, 11);
break;
}
if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) {
Scene_Exits_Disable();
Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, true, -1);
Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02PushPot);
Game_Flag_Set(kFlagCT02PotTipped);
Scene_Loop_Set_Default(kCT02LoopMainPotTipped);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kCT02LoopTippingPot, true);
}
}
bool SceneScriptCT02::ClickedOnActor(int actorId) {
if (actorId == kActorZuben && Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT01WalkToCT02) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagCT02ZubenTalk)) {
Actor_Says(kActorMcCoy, 370, 10);
Actor_Says(kActorZuben, 20, 19);
Actor_Says(kActorMcCoy, 375, 9);
Game_Flag_Set(kFlagCT02ZubenTalk);
}
dialogueWithZuben();
return true;
}
}
return false;
}
bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptCT02::ClickedOnExit(int exitId) {
if (exitId == kCT02ExitCT01) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT02toCT01walk);
Game_Flag_Set(kFlagCT02toCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
}
return true;
}
if (exitId == kCT02ExitCT03) {
bool v1;
if (Player_Query_Combat_Mode()) {
v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0);
} else {
v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0);
}
if (!v1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT02toCT03);
Set_Enter(kSetCT03_CT04, kSceneCT03);
}
return true;
}
return false;
}
bool SceneScriptCT02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptCT02::SceneFrameAdvanced(int frame) {
if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) {
Sound_Play(97, Random_Query(25, 33), -70, -70, 50);
}
if (frame == 72) {
Sound_Play(200, 50, 0, 0, 50);
}
if (frame == 71) {
Sound_Play(204, 40, 0, 0, 50);
}
if (frame == 72) {
Sound_Play(203, 60, -20, 40, 50);
}
if (frame == 61) {
Music_Play(1, 50, 0, 2, -1, 0, 0);
}
if (frame == 81) {
Scene_Exit_Add_2D_Exit(kCT02ExitCT03, 332, 163, 404, 297, 0);
Scene_Exits_Enable();
}
}
void SceneScriptCT02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptCT02::PlayerWalkedIn() {
}
void SceneScriptCT02::PlayerWalkedOut() {
if (!Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
Overlay_Remove("ct02over");
}
}
void SceneScriptCT02::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner