205 lines
6.8 KiB
C++
205 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptPS07::InitializeScene() {
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Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
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Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
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Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
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}
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void SceneScriptPS07::SceneLoaded() {
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Obstacle_Object("RICE BOX01", true);
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Unobstacle_Object("RICE BOX01", true);
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}
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bool SceneScriptPS07::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("L.MOUSE", objectName)) {
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Sound_Play(155, 70, 0, 0, 50);
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if (Actor_Query_Goal_Number(kActorKlein) < 4 && Actor_Query_Goal_Number(kActorKlein) > 0) {
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Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
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Actor_Set_Goal_Number(kActorKlein, 3);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -3);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOnActor(int actorId) {
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if (actorId == kActorKlein) {
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Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
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Actor_Set_Goal_Number(kActorKlein, 3);
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if (!Game_Flag_Query(kFlagPS07KleinTalkClues)) {
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Actor_Says(kActorMcCoy, 4115, 13);
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}
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if (!Game_Flag_Query(kFlagPS07KleinTalkClues)
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&& (Game_Flag_Query(kFlagMcCoyHasShellCasings)
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|| Game_Flag_Query(kFlagMcCoyHasOfficersStatement)
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|| Game_Flag_Query(kFlagMcCoyHasPaintTransfer)
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|| Game_Flag_Query(kFlagMcCoyHasChromeDebris)
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)
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) {
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Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
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Actor_Says(kActorKlein, 30, 12);
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Game_Flag_Set(kFlagPS07KleinTalkClues);
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} else {
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if (Game_Flag_Query(kFlagPS07KleinTalkClues)) {
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Actor_Says(kActorMcCoy, 4130, 18);
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}
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}
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if ( Game_Flag_Query(kFlagMcCoyHasShellCasings)
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&& !Game_Flag_Query(kFlagPS07KleinTalkShellCasings)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkShellCasings);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabShellCasings, false, kActorKlein);
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Actor_Says(kActorKlein, 50, 16);
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Actor_Says(kActorMcCoy, 4135, 13);
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Actor_Says(kActorKlein, 60, 15);
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Actor_Says(kActorKlein, 70, 12);
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Actor_Says(kActorMcCoy, 4140, 18);
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Actor_Says(kActorKlein, 80, 14);
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Actor_Says(kActorKlein, 90, 14);
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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if ( Game_Flag_Query(kFlagMcCoyHasOfficersStatement)
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&& !Game_Flag_Query(kFlagPS07KleinTalkOfficersStatement)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkOfficersStatement);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabCorpses, false, kActorKlein);
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Actor_Says(kActorKlein, 100, 13);
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Actor_Says(kActorMcCoy, 4145, 13);
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Actor_Says(kActorKlein, 110, 12);
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Actor_Says(kActorMcCoy, 4150, 13);
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Actor_Says(kActorKlein, 120, 14);
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Actor_Says(kActorMcCoy, 4155, 17);
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Actor_Says(kActorKlein, 130, 15);
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Actor_Says(kActorMcCoy, 4160, 13);
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Actor_Says(kActorKlein, 140, 16);
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Actor_Says(kActorMcCoy, 4165, 18);
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Actor_Says(kActorKlein, 160, 13);
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Actor_Says(kActorMcCoy, 4170, 19);
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Actor_Says(kActorMcCoy, 4175, 19);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 3);
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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if ( Game_Flag_Query(kFlagMcCoyHasPaintTransfer)
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&& !Game_Flag_Query(kFlagPS07KleinTalkPaintTransfer)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkPaintTransfer);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabPaintTransfer, false, kActorKlein);
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Actor_Says(kActorKlein, 170, 14);
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Actor_Says(kActorMcCoy, 4180, 13);
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Actor_Says(kActorKlein, 180, 12);
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Actor_Says(kActorKlein, 190, 13);
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Actor_Says(kActorKlein, 200, 16);
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Actor_Says(kActorMcCoy, 4185, 18);
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Actor_Says(kActorKlein, 210, 12);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -12);
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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if ( Game_Flag_Query(kFlagMcCoyHasChromeDebris)
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&& !Game_Flag_Query(kFlagPS07KleinTalkChromeDebris)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkChromeDebris);
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Actor_Says(kActorKlein, 220, 12);
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Actor_Says(kActorMcCoy, 4190, 13);
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Actor_Says(kActorKlein, 230, 14);
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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Actor_Says(kActorKlein, 0, 13);
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptPS07::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) {
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Set_Enter(kSetPS02, kScenePS02);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptPS07::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptPS07::PlayerWalkedIn() {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, 0, false, 0);
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Game_Flag_Reset(kFlagPS02toPS07);
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//return false;
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}
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void SceneScriptPS07::PlayerWalkedOut() {
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if (!Game_Flag_Query(kFlagPS07KleinInsulted) && Global_Variable_Query(kVariableChapter) == 1) {
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Actor_Set_Goal_Number(kActorKlein, 0);
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}
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}
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void SceneScriptPS07::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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