556 lines
9.6 KiB
C++
556 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_SCRIPT_SCENE_H
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#define BLADERUNNER_SCRIPT_SCENE_H
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#include "bladerunner/script/script.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SceneScriptBase : public ScriptBase {
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public:
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SceneScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
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virtual void InitializeScene() = 0;
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virtual void SceneLoaded() = 0;
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virtual bool MouseClick(int x, int y) = 0;
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virtual bool ClickedOn3DObject(const char *objectName, bool combatMode) = 0;
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virtual bool ClickedOnActor(int actorId) = 0;
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virtual bool ClickedOnItem(int itemId, bool combatMode) = 0;
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virtual bool ClickedOnExit(int exitId) = 0;
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virtual bool ClickedOn2DRegion(int region) = 0;
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virtual void SceneFrameAdvanced(int frame) = 0;
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virtual void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) = 0;
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virtual void PlayerWalkedIn() = 0;
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virtual void PlayerWalkedOut() = 0;
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virtual void DialogueQueueFlushed(int a1) = 0;
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};
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#define DECLARE_SCRIPT(name) \
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class SceneScript##name : public SceneScriptBase { \
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public: \
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SceneScript##name(BladeRunnerEngine *vm) \
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: SceneScriptBase(vm) \
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{} \
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void InitializeScene(); \
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void SceneLoaded(); \
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bool MouseClick(int x, int y); \
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bool ClickedOn3DObject(const char *objectName, bool combatMode); \
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bool ClickedOnActor(int actorId); \
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bool ClickedOnItem(int itemId, bool combatMode); \
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bool ClickedOnExit(int exitId); \
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bool ClickedOn2DRegion(int region); \
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void SceneFrameAdvanced(int frame); \
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void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet); \
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void PlayerWalkedIn(); \
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void PlayerWalkedOut(); \
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void DialogueQueueFlushed(int a1); \
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private:
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#define END_SCRIPT };
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DECLARE_SCRIPT(AR01)
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END_SCRIPT
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DECLARE_SCRIPT(AR02)
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void dialogueWithInsectDealer1();
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void dialogueWithInsectDealer2();
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void dialogueWithHassan();
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END_SCRIPT
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DECLARE_SCRIPT(BB01)
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END_SCRIPT
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DECLARE_SCRIPT(BB02)
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END_SCRIPT
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DECLARE_SCRIPT(BB03)
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END_SCRIPT
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DECLARE_SCRIPT(BB04)
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END_SCRIPT
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DECLARE_SCRIPT(BB05)
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END_SCRIPT
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DECLARE_SCRIPT(BB06)
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END_SCRIPT
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DECLARE_SCRIPT(BB07)
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END_SCRIPT
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DECLARE_SCRIPT(BB08)
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END_SCRIPT
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DECLARE_SCRIPT(BB09)
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END_SCRIPT
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DECLARE_SCRIPT(BB10)
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END_SCRIPT
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DECLARE_SCRIPT(BB11)
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END_SCRIPT
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DECLARE_SCRIPT(BB12)
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END_SCRIPT
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DECLARE_SCRIPT(BB51)
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END_SCRIPT
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DECLARE_SCRIPT(CT01)
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void dialogueWithHowieLee();
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END_SCRIPT
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DECLARE_SCRIPT(CT02)
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void dialogueWithZuben();
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END_SCRIPT
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DECLARE_SCRIPT(CT03)
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END_SCRIPT
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DECLARE_SCRIPT(CT04)
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void dialogueWithHomeless();
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END_SCRIPT
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DECLARE_SCRIPT(CT05)
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END_SCRIPT
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DECLARE_SCRIPT(CT06)
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END_SCRIPT
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DECLARE_SCRIPT(CT07)
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END_SCRIPT
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DECLARE_SCRIPT(CT08)
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END_SCRIPT
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DECLARE_SCRIPT(CT09)
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END_SCRIPT
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DECLARE_SCRIPT(CT10)
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void sub_401844();
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END_SCRIPT
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DECLARE_SCRIPT(CT11)
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END_SCRIPT
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DECLARE_SCRIPT(CT12)
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END_SCRIPT
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DECLARE_SCRIPT(CT51)
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END_SCRIPT
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DECLARE_SCRIPT(DR01)
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END_SCRIPT
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DECLARE_SCRIPT(DR02)
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END_SCRIPT
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DECLARE_SCRIPT(DR03)
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void dialogueWithChew();
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END_SCRIPT
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DECLARE_SCRIPT(DR04)
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bool farEnoughFromExplosion();
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END_SCRIPT
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DECLARE_SCRIPT(DR05)
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END_SCRIPT
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DECLARE_SCRIPT(DR06)
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END_SCRIPT
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DECLARE_SCRIPT(HC01)
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void dialogueWithIzo();
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void takePhotoAndRunAway();
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END_SCRIPT
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DECLARE_SCRIPT(HC02)
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END_SCRIPT
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DECLARE_SCRIPT(HC03)
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END_SCRIPT
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DECLARE_SCRIPT(HC04)
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void dialogueWithIsabella();
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END_SCRIPT
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DECLARE_SCRIPT(HF01)
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void sub_4026B4();
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void sub_4032DC();
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void sub_403484();
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END_SCRIPT
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DECLARE_SCRIPT(HF02)
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END_SCRIPT
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DECLARE_SCRIPT(HF03)
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void sub_401C80();
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END_SCRIPT
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DECLARE_SCRIPT(HF04)
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END_SCRIPT
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DECLARE_SCRIPT(HF05)
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void sub_402370();
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void sub_402970();
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void sub_402AE4();
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void sub_403738();
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void sub_403A34(int actorId);
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void sub_403F0C();
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void sub_40410C();
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void sub_4042E4();
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void sub_404474();
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int getAffectionTowardsActor();
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int sub_4048C0();
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END_SCRIPT
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DECLARE_SCRIPT(HF06)
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void sub_401EF4();
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void sub_4023E0();
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END_SCRIPT
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DECLARE_SCRIPT(HF07)
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int getAffectionTowardsActor();
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END_SCRIPT
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DECLARE_SCRIPT(KP01)
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END_SCRIPT
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DECLARE_SCRIPT(KP02)
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END_SCRIPT
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DECLARE_SCRIPT(KP03)
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void sub_401E54();
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END_SCRIPT
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DECLARE_SCRIPT(KP04)
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END_SCRIPT
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DECLARE_SCRIPT(KP05)
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END_SCRIPT
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DECLARE_SCRIPT(KP06)
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END_SCRIPT
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DECLARE_SCRIPT(KP07)
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END_SCRIPT
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DECLARE_SCRIPT(MA01)
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END_SCRIPT
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DECLARE_SCRIPT(MA02)
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void dialogueWithRajif();
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bool isPhoneRinging();
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void selectNextTvNews();
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END_SCRIPT
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//MA03 does not exists
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DECLARE_SCRIPT(MA04)
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bool isPhoneRinging();
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bool isPhoneMessageWaiting();
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void phoneCallWithDektora();
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void phoneCallWithLucy();
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void phoneCallWithSteele();
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void phoneCallWithClovis();
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void turnOnTV();
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void sleep();
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END_SCRIPT
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DECLARE_SCRIPT(MA05)
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bool isPhoneRinging();
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END_SCRIPT
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DECLARE_SCRIPT(MA06)
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bool isElevatorOnDifferentFloor();
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void activateElevator();
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END_SCRIPT
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DECLARE_SCRIPT(MA07)
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END_SCRIPT
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DECLARE_SCRIPT(MA08)
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END_SCRIPT
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DECLARE_SCRIPT(NR01)
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END_SCRIPT
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DECLARE_SCRIPT(NR02)
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void sub_402134();
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END_SCRIPT
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DECLARE_SCRIPT(NR03)
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void sub_40259C(int frame);
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void sub_402994();
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END_SCRIPT
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DECLARE_SCRIPT(NR04)
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void sub_401DB0();
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void sub_402860(int frame);
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void sub_402960();
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END_SCRIPT
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DECLARE_SCRIPT(NR05)
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void rotateActorOnTable(int frame);
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void sub_4020B4();
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void sub_4022DC();
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void rotateActorOnGround(int actorId);
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void sub_402B9C();
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END_SCRIPT
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DECLARE_SCRIPT(NR06)
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void sub_401BAC();
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END_SCRIPT
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DECLARE_SCRIPT(NR07)
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void sub_4018D4();
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void sub_401A10();
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void sub_401C60();
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void sub_401EF4();
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void sub_4020F0();
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void sub_402284();
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void sub_402510();
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void sub_402614();
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void sub_402738();
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void sub_4028FC();
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END_SCRIPT
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DECLARE_SCRIPT(NR08)
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void sub_4021B4();
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END_SCRIPT
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DECLARE_SCRIPT(NR09)
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void sub_40172C();
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END_SCRIPT
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DECLARE_SCRIPT(NR10)
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END_SCRIPT
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DECLARE_SCRIPT(NR11)
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void sub_4027D0(int actorId, signed int frame);
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void sub_4028EC();
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END_SCRIPT
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DECLARE_SCRIPT(PS01)
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END_SCRIPT
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DECLARE_SCRIPT(PS02)
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void activateElevator();
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END_SCRIPT
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DECLARE_SCRIPT(PS03)
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END_SCRIPT
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DECLARE_SCRIPT(PS04)
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void dialogueWithGuzza();
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END_SCRIPT
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DECLARE_SCRIPT(PS05)
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void selectNextTvNews();
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void turnOnTV();
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END_SCRIPT
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DECLARE_SCRIPT(PS06)
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END_SCRIPT
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DECLARE_SCRIPT(PS07)
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END_SCRIPT
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// PS08 does not exits
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DECLARE_SCRIPT(PS09)
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void dialogueWithGregorian();
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END_SCRIPT
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DECLARE_SCRIPT(PS10)
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void removeTargets();
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END_SCRIPT
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DECLARE_SCRIPT(PS11)
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void removeTargets();
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END_SCRIPT
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DECLARE_SCRIPT(PS12)
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void removeTargets();
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END_SCRIPT
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DECLARE_SCRIPT(PS13)
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void removeTargets();
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END_SCRIPT
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DECLARE_SCRIPT(PS14)
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END_SCRIPT
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DECLARE_SCRIPT(PS15)
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END_SCRIPT
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DECLARE_SCRIPT(RC01)
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void interrogateCrowd();
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void walkToCenter();
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END_SCRIPT
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DECLARE_SCRIPT(RC02)
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void dialogueWithRunciter();
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END_SCRIPT
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DECLARE_SCRIPT(RC03)
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void sub_402834();
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END_SCRIPT
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DECLARE_SCRIPT(RC04)
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void dialogueWithBulletBob();
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END_SCRIPT
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DECLARE_SCRIPT(RC51)
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END_SCRIPT
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DECLARE_SCRIPT(TB02)
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void dialogueWithTyrellGuard();
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void dialogueWithSteele();
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END_SCRIPT
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DECLARE_SCRIPT(TB03)
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END_SCRIPT
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DECLARE_SCRIPT(TB05)
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END_SCRIPT
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DECLARE_SCRIPT(TB06)
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END_SCRIPT
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DECLARE_SCRIPT(TB07)
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void McCoyTalkWithRachaelAndTyrell();
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END_SCRIPT
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DECLARE_SCRIPT(UG01)
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END_SCRIPT
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DECLARE_SCRIPT(UG02)
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bool walkToCenter();
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END_SCRIPT
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DECLARE_SCRIPT(UG03)
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END_SCRIPT
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DECLARE_SCRIPT(UG04)
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END_SCRIPT
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DECLARE_SCRIPT(UG05)
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int getAffectionTowardsActor();
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void sub_402218();
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END_SCRIPT
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DECLARE_SCRIPT(UG06)
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END_SCRIPT
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DECLARE_SCRIPT(UG07)
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END_SCRIPT
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DECLARE_SCRIPT(UG08)
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END_SCRIPT
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DECLARE_SCRIPT(UG09)
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END_SCRIPT
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DECLARE_SCRIPT(UG10)
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END_SCRIPT
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// UG11 does not exists
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DECLARE_SCRIPT(UG12)
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END_SCRIPT
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DECLARE_SCRIPT(UG13)
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void sub_40223C();
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void sub_4023D8();
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void sub_4025E0();
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void sub_402960();
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int sub_402AD0();
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void sub_402AD4();
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void sub_402E24();
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END_SCRIPT
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DECLARE_SCRIPT(UG14)
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END_SCRIPT
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DECLARE_SCRIPT(UG15)
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END_SCRIPT
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DECLARE_SCRIPT(UG16)
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void sub_401D78();
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END_SCRIPT
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DECLARE_SCRIPT(UG17)
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END_SCRIPT
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DECLARE_SCRIPT(UG18)
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void sub_402734();
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void sub_402DE8();
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void sub_402F8C();
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void sub_403114();
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void sub_403278();
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void sub_403588();
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END_SCRIPT
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DECLARE_SCRIPT(UG19)
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END_SCRIPT
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#undef DECLARE_SCRIPT
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#undef END_SCRIPT
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class SceneScript {
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protected:
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BladeRunnerEngine *_vm;
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int _inScriptCounter;
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SceneScriptBase *_currentScript;
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public:
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int _mouseX;
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int _mouseY;
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SceneScript(BladeRunnerEngine *vm);
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~SceneScript();
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bool open(const Common::String &name);
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void initializeScene();
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void sceneLoaded();
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bool mouseClick(int x, int y);
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bool clickedOn3DObject(const char *objectName, bool combatMode);
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bool clickedOnActor(int actorId);
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bool clickedOnItem(int itemId, bool combatMode);
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bool clickedOnExit(int exitId);
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bool clickedOn2DRegion(int region);
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void sceneFrameAdvanced(int frame);
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void actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet);
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void playerWalkedIn();
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void playerWalkedOut();
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void dialogueQueueFlushed(int a1);
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bool isInsideScript() const { return _inScriptCounter > 0; }
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};
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} // End of namespace BladeRunner
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#endif
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